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Hobbies Tamiya Mini 4wd V4, lets and go!

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13lack.12ose
post Feb 12 2009, 08:46 PM

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QUOTE(mini4wd @ Feb 12 2009, 09:29 AM)
>13lack.12ose,
Please let me know if you are going down to TU, I will be in KL next week. smile.gif
*
No Prob. Will be leaving on 19th evening so hope have afternoon to play @ TU in the afternoon.


Added on February 12, 2009, 9:15 pm
Some tips and ideas I'd have. Feel free to discuss and correct me if I am wrong. I based my settings on Tamiya rules so I might not be able to share much on other settings which I am not familiar with.
--------------------------------------------------------------------------------------------

Roller Settings

Maximising Cornering Speed via Tilt Cornering: Roller Width 105mm, Roller Length 110~125cm Front roller in line with centre of gravity/ car axle. Roller angle should be at minimum ~ 1-3 degrees. Front roller Height < Rear Roller height. 3rd set of rollers (balancing rollers) is optional but should have a smaller diameter than your main rollers. The aim here is to achieve a tilt cornering, ie the outer rims do not touch the track at all during cornering, greatly reducing cornering drag. A narrow wheel base would allow for an easier tilt, though a wider wheel base can achieve a faster cornering if tilt cornering is achieved.

Tech Course: Roller Width 90mm~95mm. Balancing roller preferably placed in front as low as possible (ie having faster reaction time for the car to return to track during a jump). Angle should be 5~10 degrees depending of difficulty of track. O-rings and rubber caps for rollers can be added to help the car stay on track. (Might not be the fastest setting to clear tech tracks, just based on my own experience).


Reducing Resistance:

Resistance is what slows your car down. There are many types of resistance: i) contact friction, ii) weight, iii) aerodynamic drag.

i) Contact Friction- Points of contact for moving parts should have as little resistance as possible. Using ball bearings for all moving parts is essential. Place a spacer (those used for ball race rollers) in between the wheels and chassis help reduce contact friction.

ii) Weight- Contrary to popular belief, a heavier car might not be a more stable car. I'd be using a bit of science here to explain.

For every action there will be an reaction. ie a force that acts in the opposite direction to the forward applied force. All cars have a centre of gravity (CG). This CG remains at rest if the car is at rest. However when the car moves forward the CG will move back. Thus this explains why SFM are very good for tech tracks.

Now we look at the equation F=ma, where F is the resultant force, m is the mass of object and a is the acceleration. If our cars are heavy, this means our m is of a higher value. Given constant acceleration, the heavier car will have a greater momentum when it jumps thus making it fly further.

But what do we have to do in order to let our car remain light yet stable (in terms of weight). The answer is to shift the CG as close to the front as possible. This is why SFM and MS PRO are considered quite stable chassis. Either that or use mass dampers (old school set up of stacking rollers in stabilising pole is an example of this) that can alter the position of CG during jumps. Besides, a lighter car can achieve better acceleration and reach top speed much faster.

iii) Aerodynamic Drag

An aspect I feel many seldom pay attention to. Try using covers that have as little perpendicular surface as possible. This is why covers with low ride height tend to run faster as well. Some good covers would be Strato Vector, Tiger Zap (Super FM, TZ) Astute, Super Avante (Zero, VS) as well as T.Shot Mk II and Veldaga =P (MS PRO)

Having "tunnels" on the covers (air intake > air out-take) will create an area of low pressure inside the tunnel, creating downforce. Secondly the air coming out from the tunnel will also give that extra push to your car.

This effect was tested on my old Boomerang Fury with a ride height of only 2.5cm. The time without cover was 0.5s slower than when I put the cover rclxub.gif . I intend to add this to my currrent ride when I can find clear plastic pla-plates.
-----------------------------------------------------------------------------------------------

This post has been edited by 13lack.12ose: Feb 12 2009, 09:20 PM
freedem life
post Feb 12 2009, 09:28 PM

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rclxub.gif


Added on February 12, 2009, 9:30 pm
QUOTE(13lack.12ose @ Feb 12 2009, 09:46 PM)
No Prob. Will be leaving on 19th evening so hope have afternoon to play @ TU in the afternoon.


Added on February 12, 2009, 9:15 pm
Some tips and ideas I'd have. Feel free to discuss and correct me if I am wrong. I based my settings on Tamiya rules so I might not be able to share much on other settings which I am not familiar with.
--------------------------------------------------------------------------------------------

Roller Settings

Maximising Cornering Speed via Tilt Cornering: Roller Width 105mm, Roller Length 110~125cm Front roller in line with centre of gravity/ car axle. Roller angle should be at minimum ~ 1-3 degrees. Front roller Height < Rear Roller height. 3rd set of rollers (balancing rollers) is optional but should have a smaller diameter than your main rollers. The aim here is to achieve a tilt cornering, ie the outer rims do not touch the track at all during cornering, greatly reducing cornering drag. A narrow wheel base would allow for an easier tilt, though a wider wheel base can achieve a faster cornering if tilt cornering is achieved.

Tech Course: Roller Width 90mm~95mm. Balancing roller preferably placed in front as low as possible (ie having faster reaction time for the car to return to track during a jump). Angle should be 5~10 degrees depending of difficulty of track. O-rings and rubber caps for rollers can be added to help the car stay on track. (Might not be the fastest setting to clear tech tracks, just based on my own experience).
Reducing Resistance:

Resistance is what slows your car down. There are many types of resistance: i) contact friction, ii) weight, iii) aerodynamic drag.

i) Contact Friction- Points of contact for moving parts should have as little resistance as possible. Using ball bearings for all moving parts is essential. Place a spacer (those used for ball race rollers) in between the wheels and chassis help reduce contact friction.

ii) Weight- Contrary to popular belief, a heavier car might not be a more stable car. I'd be using a bit of science here to explain.

For every action there will be an reaction. ie a force that acts in the opposite direction to the forward applied force. All cars have a centre of gravity (CG). This CG remains at rest if the car is at rest. However when the car moves forward the CG will move back. Thus this explains why SFM are very good for tech tracks.

Now we look at the equation F=ma, where F is the resultant force, m is the mass of object and a is the acceleration. If our cars are heavy, this means our m is of a higher value. Given constant acceleration, the heavier car will have a greater momentum when it jumps thus making it fly further.

But what do we have to do in order to let our car remain light yet stable (in terms of weight). The answer is to shift the CG as close to the front as possible. This is why SFM and MS PRO are considered quite stable chassis. Either that or use mass dampers (old school set up of stacking rollers in stabilising pole is an example of this) that can alter the position of CG during jumps. Besides, a lighter car can achieve better acceleration and reach top speed much faster.

iii) Aerodynamic Drag

An aspect I feel many seldom pay attention to. Try using covers that have as little perpendicular surface as possible. This is why covers with low ride height tend to run faster as well. Some good covers would be Strato Vector, Tiger Zap (Super FM, TZ) Astute, Super Avante (Zero, VS) as well as T.Shot Mk II and Veldaga =P (MS PRO)

Having "tunnels" on the covers (air intake > air out-take) will create an area of low pressure inside the tunnel, creating downforce. Secondly the air coming out from the tunnel will also give that extra push to your car.

This effect was tested on my old Boomerang Fury with a ride height of only 2.5cm. The time without cover was 0.5s slower than when I put the cover  rclxub.gif . I intend to add this to my currrent ride when I can find clear plastic pla-plates.
-----------------------------------------------------------------------------------------------
*
rclxub.gif
too much inform

This post has been edited by freedem life: Feb 12 2009, 09:30 PM
13lack.12ose
post Feb 12 2009, 09:31 PM

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@ freedom: lol paiseh. But I assure you take your time to read it would help you much smile.gif
freedem life
post Feb 12 2009, 09:33 PM

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i m doom!!!


Added on February 12, 2009, 9:35 pmthis year i got pmr exam


This post has been edited by freedem life: Feb 12 2009, 09:35 PM
13lack.12ose
post Feb 12 2009, 09:55 PM

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QUOTE(freedem life @ Feb 12 2009, 09:33 PM)
i m doom!!!


Added on February 12, 2009, 9:35 pmthis year i got pmr exam
*
Haha, then study hard la brows.gif
freedem life
post Feb 12 2009, 10:26 PM

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haha very funyy


Added on February 12, 2009, 10:38 pmmy ms pro got a problem
it is making noise


Added on February 12, 2009, 10:40 pmthe noise come from the gear

This post has been edited by freedem life: Feb 12 2009, 10:40 PM
sonic_cd
post Feb 13 2009, 03:31 AM

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QUOTE(mini4wd @ Feb 12 2009, 09:29 AM)
>sonic_cd,
Yup, the car is running on VS, to make a difference from others*. Although all winning cars are SFM, if managed to complete 3 laps, I think SFM hard to beat the timing.
*me is kiasu. hahahaha

>13lack.12ose,
Please let me know if you are going down to TU, I will be in KL next week. smile.gif
*
one day must go and get a super 1 chassis working again , assuming can get the car .lol tongue.gif

QUOTE(13lack.12ose @ Feb 12 2009, 08:46 PM)
No Prob. Will be leaving on 19th evening so hope have afternoon to play @ TU in the afternoon.


Added on February 12, 2009, 9:15 pm
Some tips and ideas I'd have. Feel free to discuss and correct me if I am wrong. I based my settings on Tamiya rules so I might not be able to share much on other settings which I am not familiar with.
--------------------------------------------------------------------------------------------

Roller Settings

» Click to show Spoiler - click again to hide... «

-----------------------------------------------------------------------------------------------
*
thats a pretty long but informative explanation there . smile.gif only 1 problem thoug the last statement ,the 1st 4 cars are errrr... hard to find .. tongue.gif
mini4wd
post Feb 13 2009, 09:07 AM

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>sonic_cd
thats a pretty long but informative explanation there . only 1 problem thoug the last statement ,the 1st 4 cars are errrr... hard to find ..

>>If money is not the issue, please talk to me I am letting go some of my collections. ;p
TMY kia..
post Feb 13 2009, 10:01 AM

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- 13lack.12ose
Woow... Your infor definetly help us... tks

13lack.12ose
post Feb 13 2009, 11:59 PM

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@ sonic_cd: You're right. Goes to show how the designs of recent tamiya cars sux (exception Avante and Thunder Shot Mk II)

@TMY kia: Np, share share tips so all can improve on the car, only then can the hobby grow ^^
mini4wd
post Feb 14 2009, 12:15 AM

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@TMY kia: Np, share share tips so all can improve on the car, only then can the hobby grow ^^ <--- Nice one.
13lack.12ose
post Feb 14 2009, 09:28 AM

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Eelen you going for the Khatib race tmr?
david tamiya
post Feb 14 2009, 12:03 PM

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QUOTE(13lack.12ose @ Feb 14 2009, 10:28 AM)
Eelen you going for the Khatib race tmr?
*
i hope u get pics of the track tomorrow and if can vids so we can discuss about the race and track and car setup brows.gif brows.gif brows.gif
13lack.12ose
post Feb 14 2009, 03:00 PM

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QUOTE(david tamiya @ Feb 14 2009, 12:03 PM)
i hope u get pics of the track tomorrow and if can vids so we can discuss about the race and track and car setup brows.gif  brows.gif  brows.gif
*
Consider it done, setup wise will have to ask the winners tmr, unless I am one of them brows.gif

Anw, just want to confirm if the terminals used on MS Pro chassis are made of copper. Cuz I just did a check and copper has a higher conductivity than gold.
mini4wd
post Feb 14 2009, 03:54 PM

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>13lack.12ose ,
Yes, I will be going. smile.gif
Cuz I just did a check and copper has a higher conductivity than gold. <-- Agree.
13lack.12ose
post Feb 14 2009, 04:08 PM

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QUOTE(mini4wd @ Feb 14 2009, 03:54 PM)
>13lack.12ose ,
Yes, I will be going. smile.gif
Cuz I just did a check and copper has a higher conductivity than gold.  <-- Agree.
*
see you tmr then.

Hmm if this is the case how come there is still gold plated terminal? I know for old chassis (Super 1, TZ) they used brass or something else, thus the need for gold plated terminals. But since we now have copper terminals then aren't gold plated terminals unnecessary?

Btw Happy Valentines Day dudes and dudettes biggrin.gif
david tamiya
post Feb 14 2009, 06:39 PM

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QUOTE(13lack.12ose @ Feb 14 2009, 05:08 PM)
see you tmr then.

Hmm if this is the case how come there is still gold plated terminal? I know for old chassis (Super 1, TZ) they used brass or something else, thus the need for gold plated terminals. But since we now have copper terminals then aren't gold plated terminals unnecessary?

Btw Happy Valentines Day dudes and dudettes  biggrin.gif
*
well there is the bling bling factor
mini4wd
post Feb 14 2009, 08:10 PM

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>13lack.12ose,
I think is marketing gimmick. For example some upgraded parts just look nicer, but they are not really useful. hehe..
david tamiya
post Feb 14 2009, 09:57 PM

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QUOTE(mini4wd @ Feb 14 2009, 09:10 PM)
>13lack.12ose,
I think is marketing gimmick. For example some upgraded parts just look nicer, but they are not really useful. hehe..
*
that is the difference between noob and racer u can know just by looking at their cars
13lack.12ose
post Feb 14 2009, 10:46 PM

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QUOTE(mini4wd @ Feb 14 2009, 08:10 PM)
>13lack.12ose,
I think is marketing gimmick. For example some upgraded parts just look nicer, but they are not really useful. hehe..
*
Yeah agreed. Stock Terrminal on MS PRO > Gold plated terminal rclxms.gif

QUOTE(david tamiya @ Feb 14 2009, 09:57 PM)
that is the difference between noob and racer u can know just by looking at their cars
*
X2, that is why it's gd now that we have such forums to share tips for every mini4wd ethusiasts to improve their cars icon_rolleyes.gif


Added on February 14, 2009, 11:10 pmWorking in a shop with few customers has its privileges besides getting to ogle at ladies. This is what I've found whilst serving the web on slot cars (not Mini 4wd, but those that you can control with a wire trigger) to see if there are any useful info.

http://slotcarillustrated.com/portal/forum...isplay.php?f=90

Lucky find. In actual fact, motor layout for MS PRO, and rear/front mounted motor can be called inline and sidewinder

And this is the best find I feel worth sharing:

How Torque affects weight transfer: http://slotcarillustrated.com/portal/forum...ead.php?t=27555

Much implications, because this means that:

1. for MS PRO chassis, the torque from the motor will actually "lift" the left side of the car
2. for rear motor chassis like VS, the torque will press the front of the car.
3. for SFM, the torque will lift the rear car (another reason for the superb stability on SFM)

Another one worth sharing would be:

Tyre width and traction comparison: http://slotcarillustrated.com/portal/forum...ead.php?t=26725

Yet to digest it and see how it can be applied to Mini 4wd, though I feel it would be helpful.

This post has been edited by 13lack.12ose: Feb 14 2009, 11:46 PM

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