Ultimate Frisbee
Ultimate Frisbee
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Nov 7 2008, 12:58 PM
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Junior Member
25 posts Joined: Oct 2008 From: Kuching |
The knights drop their rank from knights to opps
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Nov 7 2008, 01:17 PM
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Senior Member
955 posts Joined: Jun 2006 From: Farmer's River |
QUOTE(lolhalol @ Nov 7 2008, 03:48 AM) to guys.. im ultimate frisby player as wel.. nottingham university. Hi, I'm Wee Kiat over here. Alvin doesn't surf here, unfortunately. Who are you? What's your name? QUOTE(-IceGlacial- @ Nov 7 2008, 12:48 PM) Cool, you joining too right? If yes, which team is it? "Nottingham Oops!"? Hi, yeah it's Oops ! Last time was Knight now is Oops. I thought you were in Nottingham Knights or something? Sorry if my facts are wrong, XD. And yeah I'm joining. Can't wait. |
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Nov 7 2008, 02:34 PM
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Senior Member
1,823 posts Joined: Mar 2006 From: Kuala Lumpur |
hey man.. im Reggie .. donno if u remmeber me.. im not having a foot injury so i haven played since i joined the club last month..lol
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Nov 7 2008, 04:15 PM
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Senior Member
955 posts Joined: Jun 2006 From: Farmer's River |
QUOTE(lolhalol @ Nov 7 2008, 02:34 PM) hey man.. im Reggie .. donno if u remmeber me.. im not having a foot injury so i haven played since i joined the club last month..lol Hmm, i see. I don't really remember names, probably I can recognized you when I see you. Anyway we are now playing every monday and wednesday, so when your foot has recovered, just drop by and play with us again. |
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Nov 7 2008, 05:07 PM
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Senior Member
1,823 posts Joined: Mar 2006 From: Kuala Lumpur |
ok kool
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Nov 12 2008, 12:11 PM
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Senior Member
2,723 posts Joined: Jan 2006 From: Pekopon Planet ~~~ |
what's the proper way to start the game??
let say.. "A" threw the disc.. and the disc went out (at side either left or right).. so where should we start?? from the out point? or from the center? and also.. how close we can stand from the person that wanna throw the disc? "A player may keep the disc for longer than ten seconds if no marker is within three meters," from wiki. but how close?? This post has been edited by fantagero: Nov 12 2008, 12:13 PM |
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Nov 12 2008, 12:19 PM
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Junior Member
13 posts Joined: Sep 2008 |
QUOTE(fantagero @ Nov 12 2008, 12:11 PM) what's the proper way to start the game?? Im not really sure, but here's my point of view:let say.. "A" threw the disc.. and the disc went out (at side either left or right).. so where should we start?? from the out point? or from the center? Lets say.. B is from the opposing team. "A" threw the disc, and B expects it would go out (left / right), so B claps his hands once. The disc goes out just as B expects. So B takes the disc and starts at the Brick mark. Game resumes as usual, with B holding the disc. (If B claps his hands, but the disc doesnt go out, gameplay is resumed normally - B doesnt need to go to the brickmark or anything.) Sorry, forgot what mr-fcuk said to me last time.. Here's da correct version. "You can clap after the disc hits the ground out-of-bounds, but before you pick it up. If it hits the ground in-bounds but ROLLS out itself, the hand-clapping won't work - you'll have to start the disc from the place where the disc hits the ground." *Editted* QUOTE(fantagero @ Nov 12 2008, 12:11PM) how close we can stand from the person that wanna throw the disc? "A player may keep the disc for longer than ten seconds if no marker is within three meters," from wiki. but how close?? That refers to the distance needed to start "Stalling" the player you're marking. You have to be within a specific distance from him to start stalling him - as wiki says, three meters. But if you're already marking the thrower, you have to keep a "one-disc" distance between your body and his. Give him space This post has been edited by -IceGlacial-: Nov 12 2008, 12:24 PM |
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Nov 12 2008, 12:29 PM
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Senior Member
2,723 posts Joined: Jan 2006 From: Pekopon Planet ~~~ |
which brick mark??
A ---------------X*--------------------*Y--------------------------B "A" Threw, disc went out.. "B" clapped, so,, which brickmark (X or Y) should "B" bring the disc?? |
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Nov 12 2008, 12:34 PM
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Junior Member
13 posts Joined: Sep 2008 |
QUOTE(fantagero @ Nov 12 2008, 12:29 PM) which brick mark?? It depends on where the disc sails to. Lets say, if A pulls the disc and the disc flies past *Y and goes out-of-bounds, A ---------------X*--------------------*Y--------------------------B "A" Threw, disc went out.. "B" clapped, so,, which brickmark (X or Y) should "B" bring the disc?? B claps. B starts the disc at *Y. You could wait for more info on this, im not really an experienced player myself |
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Nov 12 2008, 12:44 PM
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Senior Member
2,723 posts Joined: Jan 2006 From: Pekopon Planet ~~~ |
ok. thanks man..
hope later can join ultimate in malaysia.. eventhough still noob.. lol |
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Nov 12 2008, 02:31 PM
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Junior Member
140 posts Joined: Jan 2008 |
So where do you guys play this game ? Is there like a specific gathering at a certain park or something ?
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Nov 12 2008, 03:12 PM
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Senior Member
2,723 posts Joined: Jan 2006 From: Pekopon Planet ~~~ |
wanna ask.. the official stall is 10 seconds ey??
coz sometime i heard people play with 8 seconds |
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Nov 12 2008, 03:35 PM
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Senior Member
955 posts Joined: Jun 2006 From: Farmer's River |
QUOTE(fantagero @ Nov 12 2008, 12:11 PM) what's the proper way to start the game?? IceGlacial has answered your questioned correctly. Erm, but just to note, sometimes it's not necessary to bring the disc to the middle of the field (brick mark) IF you don't want to. You can start from the side, at the spot on the line where the frisbee went out - Just like football. let say.. "A" threw the disc.. and the disc went out (at side either left or right).. so where should we start?? from the out point? or from the center? and also.. how close we can stand from the person that wanna throw the disc? "A player may keep the disc for longer than ten seconds if no marker is within three meters," from wiki. but how close?? And when the frisbee lands on the ground and rolls. you can stop the disc from rolling and pick it up, or pick up when the disc stops rolling. Do not walk back to where it landed. Start to take up the disc at where it stop rolling. If it landed inbounds and roll to out of bounds, take the disc and start throwing at the point on the line where it first rolled out. Hope it clears up some confusion, and hope that klsmurf, Kuan, can make some corrections if there's any. And lastly, go to KBU every Saturday morning from 9 to 12. They are having Frisbee over there. do check out the first page for more pickup sessions at different locations. Hope to see you in Ultimate community. |
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Nov 12 2008, 03:36 PM
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Senior Member
955 posts Joined: Jun 2006 From: Farmer's River |
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Nov 12 2008, 03:43 PM
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Senior Member
955 posts Joined: Jun 2006 From: Farmer's River |
MUL matchday 1 (15/11/2008) Schedule. Thanks Jyn.
download the schedule here. - From malaysiaultimate.com This post has been edited by FCUK89: Nov 12 2008, 03:44 PM |
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Nov 12 2008, 06:58 PM
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Junior Member
104 posts Joined: Jun 2008 |
QUOTE(fantagero @ Nov 12 2008, 12:29 PM) which brick mark?? Gee, so many questions, where do I start? A ---------------X*--------------------*Y--------------------------B "A" Threw, disc went out.. "B" clapped, so,, which brickmark (X or Y) should "B" bring the disc?? 1) Calling "Brick" On the pull (start of a point), the receiving team must signal for a brick-call (by clapping hands above your head or simply calling "Brick") before picking up the disc. Calling brick before the disc lands is also ok. With the current updated WFDF rules, calling brick no longer means walking the disc to the middle of the field, you must now start from the brick mark. The brick mark shall be the one closest to the line where the receiving team started from. If we take the above diagram, A pulls and the disc flies out of bounds, B must decide to play from the point the disc flew out or start from brick mark Y. Even if the disc flies out before the halfway line, if B calls brick, they must start from Y. So, be smart and think about it before calling "brick". 2) When a pull lands inbounds and rolls out. Please note that the ENTIRE field is considered inbounds, including the end zone. If the pull lands inbounds and stays inbounds (does not roll out), you play from where it STOPS. This means that even if the pull lands and rolls into your endzone, you are NOT allowed to walk it up to the front of the endzone, you start play from where it stops, ie. from inside your own endzone. If the pull lands and rolls out of bounds, you start from the point where the disc rolled out of the field. Again, even if the disc rolls out behind your endzone, you start from the back of your endzone. Remember, if you attempt to catch the pull or touch (kick) the disc before it makes first contact with the ground, it is a TURNOVER! If this happens inside the receiving endzone, the disc is walked backed out to the front of the endzone and is checked in. 3) Stall Count Stall count is officially 10 seconds in both WFDF and UPA rules. The reference to 8 seconds is usually used for indoor Ultimate. The stall count may be started when the marker is within 3 metres of the thrower. I see this quite often locally, a 2nd defender might stand near the thrower, almost like in a cup in a zone defense. If this 2nd defender is within 3 meters of the thrower with no other offense player, the thrower can call "double team" and the 2nd defender must back off. 4) Disc Space Any part of the marker must be at least 1 disc diameter away from the torso or pivot of the thrower. This means you may not block the thrower's pivot. eg. Even you have a disc space between your bodies, you may not wrap your arms around (blocking the pivot). Remember when Disc Space is called (and not contested), the marker must subtract 2 seconds from the stall count and continue. Did I miss any questions? Added on November 12, 2008, 7:04 pmTo those playing the League starting this Saturday, remember what I said above about "double team". It is quite likely for some teams to play a Zone Defense and this might happen with their cup. Do not be afraid to call it. Don't let the experienced players bully you. This post has been edited by klsmurf: Nov 13 2008, 05:26 PM |
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Nov 12 2008, 08:39 PM
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Senior Member
955 posts Joined: Jun 2006 From: Farmer's River |
Kuan, For double team, will the stall count be reseted to 0, or n+1 and 6 if it's more than 6?
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Nov 12 2008, 09:19 PM
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Junior Member
104 posts Joined: Jun 2008 |
QUOTE(FCUK89 @ Nov 12 2008, 08:39 PM) A double team is a "marking violation", as are "disc space", "fast count, "straddle", "vision" and "wrapping". Copied from WFDF 2008 rules: 16.2.2. A marking violation may be contested by the defence, in which case play stops. 16.2.3. On the first call of a marking violation that is not contested, play does not stop. The marker must subtract two (2) from the stall count and continue. A marker who is executing a stall count may, when a marking violation is first called, continue the stall count by reducing the count by one (1) and then continuing the count. The effect of this technique is to subtract two (2) seconds from the stall count. (e.g., “Stalling, 1, 2, 3, 4, 3, 4, 5, 6...” if a marking violation was called at the fourth (4th) stall count). 16.2.4. The marker may not restart counting until any illegal positioning has been corrected. To do otherwise is a subsequent marking violation. 16.2.5. For any subsequent marking violation call during the same stall count, play stops, and, if uncontested, the count is reset to one (1) and play is continued with a check. 16.2.6. If any marking violations are contested, the stall count restarts at maximum six (6). Please ask if you are unsure of what the above clauses are saying or any other clauses in the WFDF rules and I'll try to explain. |
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Nov 15 2008, 08:46 AM
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Junior Member
204 posts Joined: Dec 2006 |
Guys,I need a Discrafts. Anybody got stocks?
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Nov 15 2008, 08:59 AM
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Junior Member
13 posts Joined: Sep 2008 |
QUOTE(jimi7 @ Nov 15 2008, 08:46 AM) Ask klsmurf @ Kuan, i think i would too, as i need a new disc.QUOTE(FCUK89 @ Jun 9 2008, 10:31 PM) |
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