Brothers,xenos and traitors,more information about DoW2 campaign...
More...
There is a new video but i have no idea where to get it.
guess I was wrong about the whole direct quotes issue

Points of note, in addition to what was mentioned in the OP:
Technologies making the transition from CoH: Havok physics, destructible scenery, HDR and real-time lighting.
DoW2, at least in the single campaign, will focus on a number of persistent characters, who'll be developed over the course of the game. War gear is found on the battlefield, not awarded between missions Dark Crusade style, though there is a Dark Crusade style character configuration screen.
Speculation: you can swap war gear for different missions?
War gear has to be "identified and equipped" before use - you don't get to use the war gear you find in the same mission, presumably.
A rolling demo:
Space Marines land on an imperial world, take cover on an over pass behind some crates
Orks arrive, charge the marines and are instantly pwnd for trying to charge across open tarrain.
Orks throw a grenade at the marines which destroys the flimsy cover and sends the marines flying.
Scene Change: marines are pinned down by heavy fire, orks send in heavy melee units and start pwning the marines.
Marines call in support, commander unit turns up and starts hacking at the orks with his chainsword.
Another Scene:
- Orks are occupying a building, marines then clean them out with flamer and grenades - the building collapses in a spectacular fashion
A further scene: a fire-fight on a bridge over an abyss. Orks throw grenades which destroy the bridge and wipe out a squad of marines, but the jump-pack equipped assault marines are able to use their jetpacks to leap to safety.
The ork warboss destroys everything he comes into contact with until a marine commander shows up with a thunder-hammer.
Less "static base building". That means, it's present but greatly reduced. Interesting use of the word 'static' - does that mean there's mobile base building?
Gameplay is also less resource gathering driven, but rather about deploying and using "powerful units".
Characters are often as powerful as whole squads.
Relic aren't talking about: what happens when a character dies, how wargear works in multi-player, will it have CoH style territory systems, other races.
Mentions "an undisclosed multiplayer aspect".
One other thing: the very next page is a two page mini-preview of Starcraft 2. Without getting into the whole SC2 vs DoW2 thing... let's just say that Starcraft 2 exactly isn't flattered by the comparison.
Screenshots, all on the same map we've already seen:
a zoomed out view of a squad of marines and burned out predator behind some tank traps firing on a mob of orks while two dreadnaughts assault the orks in close combat
a close in view of a synch-kill with an ork flying across the screen, trailed by a merry arc of blood
some orks being hit by an orbital strike
a large background picture of the ork warboss being charged by the marine commander with a thunderhammer
an overhead view of marine squad fighting orks on an overpass with assault marines flying overheard
small shot of an ork warboss fighting three marines
a background shot of three marines taking cover behind some rubble engaging at least half a dozen orks who're occupying an imperial building
a dreadnaught fighting orks on close combat with sundry marines in the background
a beautiful close up of a furiso dreadnaught synch-killing an ork.
close up of the back of a dreadnaught with an orbital strike in the background
another orbital strike
Most likely we gonna see these screenshot in next one or two weeks when some gaming site release it.
One important question,where do i post new updates about DoW2?This thread or the DoW2 thread?
Getting confused here.