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 W40K: DC | SS | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V5

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Cheesenium
post Feb 24 2008, 06:16 AM

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Reserved.

Finally v5!!!
Cheesenium
post Feb 25 2008, 10:20 AM

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Soulstorm Review
QUOTE
PCZONE review summary of Dawn of War -Soulstorm.
------

Graphics: Like an old friend
Sound: Boisterous and hammy
Multiplayer: Sublime

------
The Good:

Evolved and Balanced
No-mess multiplayer
Completes a great series

The Bad:

Not the next big thing
Old Engine

------
Overall: 81
"Still freaking sweet"

PCZONE RECOMMENDED


Source

For the Emperor!!!!


Added on February 25, 2008, 10:22 amNot bad for an aging game but the balance part...we'll have to see it ourselves.

Hope there will be no ridiculously overpower races anymore.

This post has been edited by Cheesenium: Feb 25 2008, 10:22 AM
Cheesenium
post Feb 26 2008, 09:10 PM

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There are rumours about DoW2.

Link: http://www.strategyinformer.com/news/432/r...-in-development

Hope it's true.

Me want Nids in Essence Engine.
Cheesenium
post Feb 27 2008, 12:16 PM

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QUOTE(Waba @ Feb 27 2008, 12:13 PM)
Scout Brother cheese infiltrate for us even when he is deep strike in mission  smile.gif
Good rumour indeed
*
Not really,i just found it in Relic News forum.

I repost it here so that you guys dont have to check there all the time.

Lets hope Relic is developing DoW 2.

This post has been edited by Cheesenium: Feb 27 2008, 12:17 PM
Cheesenium
post Feb 27 2008, 12:55 PM

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QUOTE(Hunt @ Feb 27 2008, 12:46 PM)
It will take some time before they do so....
*
DoW2 should be in development now.

It just will take some time to announced it.Maybe at E3 2008 or something?

This is the second rumour i heard about DoW 2.
Cheesenium
post Feb 27 2008, 01:08 PM

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Yeah,if they announced now,no one would buy SS.
Cheesenium
post Feb 28 2008, 07:04 PM

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QUOTE(johnnycp @ Feb 28 2008, 06:56 PM)
with the upcoming  races addon. they are 9 races in total. so you can roughly guess how balance it is already.

DC is one hell of imbalance game, but still the huge team game is fun to play.
*
Even though this game is imba,it's still great game to play.

Im getting SS because DoW has always been a great RTS to me.Great visuals,top of the class animations,not so balanced match ups and a deep immersing back ground story.
Cheesenium
post Feb 28 2008, 07:33 PM

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I just hope IL and Relic will release a few proper balance patch for SS before they stop patching SS.

Anyway,a bad news,Iron Lore will not be patching SS.Only Relic and THQ will be patching SS.I dont expect there will be better support for SS.

This post has been edited by Cheesenium: Feb 28 2008, 07:35 PM
Cheesenium
post Feb 29 2008, 08:03 AM

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Guys,more bad news.Iron Lore is closing down.

QUOTE
Titan Quest developer Iron Lore, just finished Dawn of War: Soulstorm, announced that as of last week it has ceased active game development. Several unrelated events resulted in Iron Lore being unable to secure funding for its next project.

"It is with great regret that we must announce that as of close of business Tuesday, February 19, 2008 Iron Lore Entertainment has ceased active game development. Several unrelated events occurred which resulted in Iron Lore being unable to secure funding for its next project.

We would like to extend our thanks to everyone who has helped us in the last seven years - our team who moved mountains to create such great games, our publisher THQ who has been a great partner through three product development cycles, and most of all our customers and fans. We owe all of the success we've had to you, and our greatest satisfaction has come from creating games that have given enjoyment to the community.

While Iron Lore will not continue, the talent of the team is embodied in the individuals now available for other opportunities. If you are a developer or publisher looking to hire top-notch experienced developers, please send an email to pchieffo "at" ironlore "dot" com and we will be happy to facilitate recruiting with you.

Iron Lore also owns it's powerful and flexible engine and tool set, and is actively pursuing licensing opportunities. If you are interested in further information about the technology and licensing options, please contact pchieffo "at" ironlore "dot" com."


Source: http://worthplaying.com/article.php?sid=50078 and http://worthplaying.com/article.php?sid=50078

Man,how i wish these guys will be continuing to make some games.These guys are awesome.

Im gonna miss them.Good luck to them and hope Relic just take them into the team.
Cheesenium
post Mar 2 2008, 04:35 PM

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QUOTE(n0v4m4r1n3 @ Mar 2 2008, 04:30 PM)
Where's Tyrannids?????????????????????? mad.gif  mad.gif  mad.gif
*
Tyranids?

They are here.

Enjoy.
Cheesenium
post Mar 2 2008, 05:13 PM

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I think it's about time to update mod list now.It's really outdated now.SL and WH mod is not on the list.
Cheesenium
post Mar 2 2008, 05:41 PM

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Isnt that Waba's one?I think his account in RN is Ehammer.


Added on March 2, 2008, 6:33 pmCrap,my browser hang and i have lost the new mod list.

Does anyone actually wants an updated version of the mod list?

This post has been edited by Cheesenium: Mar 2 2008, 06:33 PM
Cheesenium
post Mar 3 2008, 02:59 PM

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QUOTE(kianweic @ Mar 3 2008, 02:24 PM)
Just would like to ask does anyone know what's the release that of Warhammer 40k: Soulstorm?

Really like to try the new single player campaign, I like the chess concept with a slightly more detail story line unlike Dark Crusade instead like its Dawn of War one.

Cheers
*
I think it's releasing on 4th of March.Should be out very soon.

I just hope they give a better campaign,something like the Scenarios in UaW.It's actually fun to play that campaign.
Cheesenium
post Mar 4 2008, 04:09 PM

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Me too.

king_kong,could you reserve me a copy or something if i want to buy from the bulk order.
Cheesenium
post Mar 5 2008, 08:41 AM

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QUOTE
Updated.
Current list that want SS:
1. Waba
2. fujkenasai
3. Cheesenium
4. TheNameX
5. SmileyJeff
6. Kimbalsos
7.
.
.
.
Jeff,i thought you have quit DoW adi?
Cheesenium
post Mar 5 2008, 03:24 PM

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QUOTE(SmileyJeff @ Mar 5 2008, 01:32 PM)
Nope, i still watch replays and play DC once in awhile, but less, cos playing sins of a solar empire, and tf2 biggrin.gif
*
Is Sins really that good?

I might want to buy a copy too.Im just waiting for the demo now.
Cheesenium
post Mar 5 2008, 04:44 PM

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QUOTE(king_kong @ Mar 5 2008, 04:02 PM)
Bulk Order:

Current list that want SS:
Confirm:
1. Waba
2. fujkenasai
3. Cheesenium
4. TheNameX
5. SmileyJeff
6. Kimbalsos
7. heaven
8. Hunt (pls confirm)
Unconfirmed:
2 bastards
1. johnnycp
2. redeye1942

the retail price for SS is RM 149.90.
bulk price: RM 129.00.

Max units: 15
*
Please put me on the unconfirmed side.I need to know how do i get the game and pay king kong.

Why SS so expensive one?

Wahlau,Aussie version is even more expensive.WTF lah...

This post has been edited by Cheesenium: Mar 5 2008, 05:02 PM
Cheesenium
post Mar 5 2008, 05:12 PM

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QUOTE(fujkenasai @ Mar 5 2008, 05:09 PM)
guess cos its DOW vanilla, WA, DC and SS in 1.
*
Dont think so cause someone in relic forum did input in the CD keys of the previous games to unlock the old race.
Cheesenium
post Mar 5 2008, 05:16 PM

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QUOTE(fujkenasai @ Mar 5 2008, 05:14 PM)
That means u still need the old cd keys?
*
I think so.Damn,i didnt bring them with me.


Added on March 5, 2008, 5:28 pmAnother bad news,you need to have the SS disc in your DVD drive each time you play SS.It's just like WA and vanilla.

Hope they remove it in a patch.


Added on March 5, 2008, 6:04 pmChange log for SS from an ex-employee of Iron Lore,

QUOTE
GLOBAL:
All transports now only have 2 slots.
Teching universally slowed. These numbers are available elsewhere, but the defaults are:
Tier2 from 250/105/80s -> 300/125/90s
Tier3 from 300/300/90s -> 340/340/100s
Tier4 from 400/400/96s -> 450/450/100s

SPACE MARINES:
Scout flamer cost reduced from 40/10 -> 30/10.
Scout infiltration research now requires T2
Scout squad cost increased from 90 -> 100. Reinforce cost untouched.
Battlecry research cost reduces from 150/75/80s to 100/50/60s
Skull Probe cost reduced from 75 -> 65.
Skull Probe hp increased from 200 -> 225.
Grey Knights now require the Sacred Artifact to build
Now take up two trans slots: Grey Knights
Decreased regen of Chaplain inner healing aura from x2 -> x1.5
Reduced Tac Missile Launcher cost by 25%.
Increased Tac Missile Launcher reload by 15%.
Bionics and Range Finders split into two upgrades. The first set is available at tier2, the second at tier2. Generally, this improves SM tier1 and puts them on the same footing in T2.
SM tac squads now max out at 4 heavy weapons
Reduced Whirlwind damage by 15%.
Reduced Whirlwind support cap cost to 4.
Grey Knight pierce vs commander armor reduced from 45 -> 30
Force Commander cost decreased from 260/50 -> 220/50
Word of the Emperor research cost reduced from 75/40 -> 50/40

CHAOS:
Berserk Fury ability moved to T2.
Purge the Weak hp bonus increased from 100 -> 125.
Purge the Weak now provides a +1 regen bonus
Tac Plasma Gun damage reduced by 10%
Cultist Grenade Launcher piece vs inf_high increased from 23 -> 30
Chains of Torment now has an initial casting delay of 2 seconds.
Chains of Torment ranged reduced from 40 -> 25.
Raptor flamer cost reduced from 50/10 -> 35/10
Frag Grenade range increased to 25 to match SM nades
Chaos Armory cost reduced tfrom 200/75 o 175/50.
Now take up two trans slots: PSM
Increased Daemon Pit unload time from 5 -> 15 seconds.
Increased Horror piece vs vehicle_high from 25 -> 32
Oblit cost increased from 80/25 -> 100/35
PSM cost increased from 55/25 -> 65/30

ELDAR:
Reduced research time by 15%: Fortune, Eldritch Storm, Commander upgrades, Call of War
Additional decrease of Eldritch Storm research time from 60 -> 50 secs
Additional decrease of 2nd Commander Upg research time from 60 -> 50 secs
Increased Eldritch Storm damage by 10%.
Eldritch Storm pierce vs buildings decreased by 25%
Removed squad cap bonus from Eldar Exarchs.
Warlocks now require the Aspect Portal.
Warlock +20% leader damage bonus now requires the Mysticism upgrade.
Mysticism cost decreased to 125/65
Now take up two trans slots: Warp Spiders, Seer Council
Increased Farseer mass (don't have numbers) to prevent easy ability disruption
Increased Warshout morale damage from 50 -> 65.
Increased Warshout cooldown from 75 -> 90
Eldritch Storm research cost reduced from 150/50 -> 125/40
Fortune research cost reduced from 100/50 -> 75/35
Ranger infiltration research cost increased from 50/50 -> 75/75

ORKS:
Burna Bomb model scaled up 25% to make it easier to notice/target.
Burna Bomb damage decreased from 1200-4000 -> 1200-1800.
Burna Bomb HP increased from 400 -> 600.
Removed Big Mek build time penalty from Kustom Gadjitz research
Big Shoota fotm penalty increased from 0.25 -> 0.27
Big Shoota damage decreased from 35-44 -> 31-40
Reduced upgraded Waaagh Banner damage by 10%.
First Waaagh Banner upgrade now requires 45 pop
Now take up two trans slots: Nobs, Flash Gitz
Free Sluggas research now requires T4

IG:
Grenade Launchers decreased to 40 range.
Grenade Launcher build time decreased from 20 -> 14.
Sentinel sight radius increased from 25 -> 30
Turret build time increased by 20%
HWT cost reduced from 250/50/45s -> 225/50/40s
HWT lascannon damage increased from 110-137 -> 126-158
Execute damage bonus reduced from 3x -> 2.5x
Tactica Control cost increased from 150/50 -> 175/50
Increased Sentinel damage vs vehicle_high from 15 -> 25.
Tightened up Guardsman/Kasrkin formation to improve pathing
Command Squad General now does a small amount of damage with his special attacks.
Kasrkin reinforce cost increased from 40/10 to 50/10
Ogryn reinforce cost increased from 50/15 to 55/15
Basilisk cost reduced from 150/300 to 150/250
Telepathica Temple add-on cost reduced from 75/25 -> 50/25
Hellhound accuracy increased to 80%, damage reduced to maintain DPS.
Hellhound fotm accuracy increased from to 65%
Starting support cap increased from 0 -> 4. (I don't remember doing this and can't find the change, but Maktata found it in the demo. Weird.)

TAU:
Reduced Vespid ranged damage from 22-25 -> 15-17
Increased initial activation delay on snare traps from 8 -> 10 sec
Snare trap slowing duration decreased from 15 -> 12 seconds.
Snare trap armor type changed to building_low from tp_armour. Increased HP from 20 -> 50 to compensate for the new armor type.
Sonic Pulse damage removed
Stealthsuit reinforce cost reduced from 85 -> 65. Initial squad cost unchanged.
Reduced Stealthsuit Fusion Gun damage by 10%
Reduced Stealthsuit EMP grenade duration from 20 -> 15. Increased cooldown from 90 -> 110 secs.
Broadside build time reduced from 45 -> 30.
Broadside movement speed increased from 10 -> 12
Broadside reload time decreased from 4 -> 3, reduced damage by ~25% to compensate.
Decreased cost of Burst Cannon Enhancement research from 75/5060s -> 50/50/45s
Increased Skyray barrage delay by 0.5 seconds.
Reduced Skyray barrage damage by 5%
Increased Skyray standard attack damage by 5%
Drone Squad cost reduced from 40/70 -> 35/65
Increased Kroot Shaper damage (both weapons) by 15%
Increased Kroot Shaper hp from 800 -> 850
Crisis Suit cost increased from 180/40 -> 200/40
Kroot Carnivore squad cost increased from 180 -> 200.
Tau Commander missile pod reload and damage doubled. (Same DPS, but less disruption overall.)
Crisis Suit missile reload reduced from 6 -> 4.5
Tau Commander flamer changed from circle to cone arc.
For the Greater Good no longer boosts the health of Snare Traps or Harbinger Drones.
I believe Harbinger Drone cost was raised slightly, but I can't find it in any changelog.

NECRONS:
Increased Lord Destroyer hp from 1250 -> 1750
Reduced Lord Destroy possess time from 8 -> 6 sec.
Reduced Flayed One teleport recharge from 120 -> 75 sec
Necron econ upg #1 bonus reduced from +33% -> +25%
Lightning Field now charges 25% slower
Damage boost from first NW upgrade reduced from 35 -> 30%.
HP bonus from first NW upgrade reduced from 90 -> 50
HP bonus from second NW upg reduced from x1.6 -> 1.5
Increased research time of first NW upg from 30 -> 80 sec.
Increased research time of second NW upg to 55 (don't have orig value)
NL jumps reduced from 2 -> 1.75
Phylactery ranged damage reduced reduced from 50 -> 40%
Monolith power cost increased from 175 -> 225
LP3 now requires T2
Random Attack Scarab changes to change them for their new role as an air unit. Not terribly meaningful in their old context, though.
Increased scaling cost on power gens from 20 -> 25.
Decreased Flayed One aura morale damage from 3 -> 1.5 per "hit"
Added 30 morale damage to Flayed One melee attack
Flayed One starting HP decreased to 550.
Flayed Ones now gain 150hp each tier (550 to 700 to 850).
Reduced Necron time bonus provided by Crit Locations (no numbers)
Increased Tomb Spyder HP by 300.
Decreased Tomb Spyder damage "a little". (?!)
Decreased Tomb Spyder pierce vs building_high "significantly"
Reduced Immortal damage by 15%.
Increased Immortal hp by 10%.
Immortals now have the Summon ability.
Pariahs special attack damage increased from 0 -> 20-25 (100% pierce)
Increased Pariah hp from 1000 -> 1100
Reduced Pariah reinforce time by 20%
Reduced Nightmare Shroud duration from 10 -> 8.
Increased Nightmare Shroud cooldown from 80 -> 95.
Increased Heavy Destroyer pierce vs buildings from 35/20/20 -> 50/35/20 (low/med/high)
Wraith damage reduced from 45-50 -> 33-35
Flayed One Special Attack 2 piece vs building_low reduced from 91 -> 40
Tomb Spyder now requires 4 bodies for NW, 5 for FO, and 6 for Immortals
Tomb Spyder hp increased from 2700 -> 3000
Tomb Spyder damage creased from 540-670 -> 500-610
Necron 1st power upgrade cost increased to 400
Necron 2nd power upgrade cost increased to 600
Wailing Terror (LP ability) damage reduced from 200-250 -> 170/210. Morale damage reduced from 100 -> 85.
Do note that this is not the final change log.

Source: http://forums.relicnews.com/showpost.php?p...62&postcount=34

This post has been edited by Cheesenium: Mar 5 2008, 06:04 PM
Cheesenium
post Mar 5 2008, 06:19 PM

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LOL,i like that BM screenshot.


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