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 Sins of A Solar Empire, Coming out in US on Feb 4th

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Cheesenium
post Apr 29 2008, 07:15 AM

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Whats BGM?

I find it still good with those orchestral music,especially the main menu music.It feels epic and if they put electonics music,it just spoil the mood.

I was hoping that Jeremy Soule is the one actually make the music.
amduser
post Apr 29 2008, 08:37 AM

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QUOTE(fujkenasai @ Apr 25 2008, 02:29 PM)
ohh you mean the planet trees?
*
yaya....that planet trees tongue.gif it really helps especially there's a epic war laugh.gif

QUOTE(rotanidrow @ Apr 28 2008, 01:05 PM)
I f ind myself playing this game from the zoomed out view almost the whole time
Meaning i don't see graphics.. only icons haha
*
eventhough i also zoom out all the time, but 'm still enjoying the gameplay.

QUOTE(Cheesenium @ Apr 29 2008, 07:15 AM)
Whats BGM?

I find it still good with those orchestral music,especially the main menu music.It feels epic and if they put electonics music,it just spoil the mood.

I was hoping that Jeremy Soule is the one actually make the music.
*
i found the BGM pretty nice mar, especially when u win the war or manage to halau the enemy away brows.gif i dont like those rock musics, i just like the orchestra music, although it doesnt hv much BGM, but most important it gv me the thrill.
fujkenasai
post Apr 29 2008, 11:13 AM

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I hate epic war on my com it just lags it, but some how it still manage after hanging for a while.
frags
post Apr 29 2008, 03:49 PM

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A very lenghty post mortem of Sins of A Solar Empire. Stardock and Ironclad look back at the difficulties and success they had with Sins. Very interesting article if you are interested in the industry and how games are made:

http://www.gamasutra.com/view/feature/3638...dstardocks_.php

It also has some screens of some early builds of the game.

user posted image

user posted image

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user posted image
Sins in its beautiful final state

This post has been edited by frags: Apr 29 2008, 06:25 PM
amduser
post Apr 29 2008, 06:08 PM

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QUOTE(fujkenasai @ Apr 29 2008, 11:13 AM)
I hate epic war on my com it just lags it, but some how it still manage after hanging for a while.
*
epic war is good thumbup.gif it makes me high laugh.gif and i shout THIS IS TECCCCCC!!!!!!

epic war + music = perfect

if u lag, then use the planet trees, this is y they create the "trees" for u smile.gif
Cheesenium
post Apr 29 2008, 07:10 PM

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QUOTE(amduser @ Apr 29 2008, 08:37 AM)
i found the BGM pretty nice mar, especially when u win the war or manage to halau the enemy away brows.gif i dont like those rock musics, i just like the orchestra music, although it doesnt hv much BGM, but most important it gv me the thrill.
*
Orchestra music is suitable for this kind of Epic game.

Kinda glad they didnt bring in any electronic music.

It needs to fell EPICCCCCCCCCCCCCC!!!!!!!!!!!!!!!!!!!!!!


Added on April 29, 2008, 8:16 pmGot my copy today.Didnt even have time to install.

This post has been edited by Cheesenium: Apr 29 2008, 08:16 PM
fujkenasai
post Apr 29 2008, 09:11 PM

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QUOTE(amduser @ Apr 29 2008, 06:08 PM)
epic war is good thumbup.gif it makes me high laugh.gif and i shout THIS IS TECCCCCC!!!!!!

epic war + music = perfect

if u lag, then use the planet trees, this is y they create the "trees" for u smile.gif
*
Heh strange Ive never liked TEC Im always a Vasari person though I tried Advent recenly but not TEC should try them out some time, but never interested.

QUOTE(Cheesenium @ Apr 29 2008, 07:10 PM)
Orchestra music is suitable for this kind of Epic game.

Kinda glad they didnt bring in any electronic music.

It needs to fell EPICCCCCCCCCCCCCC!!!!!!!!!!!!!!!!!!!!!!


Added on April 29, 2008, 8:16 pmGot my copy today.Didnt even have time to install.
*
Time to play too. rclxms.gif rclxms.gif rclxm9.gif
amduser
post Apr 29 2008, 10:19 PM

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QUOTE(fujkenasai @ Apr 29 2008, 09:11 PM)
Heh strange Ive never liked TEC Im always a Vasari person though I tried Advent recenly but not TEC should try them out some time, but never interested.
Time to play too.  rclxms.gif  rclxms.gif  rclxm9.gif
*
i like TEC more than vasari and advent, i dont like advent simply becoz their battleship and other ships rely on the shield too much, once their shields r down, they r ntg like an egg.

vasari good in atk, defend also ok ok lar, i personally like the TEC LRM, felt like their range r more further than other race's LRM.
Cheesenium
post Apr 29 2008, 10:56 PM

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I got nothing to say for now cause i never use Vasari or Advent yet.

Just installed and patch it.

Dunno when can i try them but just now manage to see their scout and some buildings.Thats all.
fujkenasai
post May 6 2008, 04:05 PM

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I wonder if big cheese have started to wander into his 2 new races yet.
Cheesenium
post May 6 2008, 04:22 PM

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QUOTE(fujkenasai @ May 6 2008, 04:05 PM)
I wonder if big cheese have started to wander into his 2 new races yet.
*
Big Cheese? :S

Yeah,tried Advent adi.Tech up till i got 3 caps and Destra.

Vasari,havent touch yet.They look really ugly.
Reuben
post May 7 2008, 09:20 AM

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I'm up for a game when you guys up for it?
Cheesenium
post May 7 2008, 11:21 AM

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QUOTE(Reuben @ May 7 2008, 09:20 AM)
I'm up for a game when you guys up for it?
*
Dunno,i guess i'll join you guys after my finals in July.

Barely play games now.
fujkenasai
post May 7 2008, 03:06 PM

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QUOTE(Reuben @ May 7 2008, 09:20 AM)
I'm up for a game when you guys up for it?
*
Come come lets play.
Reuben
post May 8 2008, 03:55 PM

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QUOTE(fujkenasai @ May 7 2008, 03:06 PM)
Come come lets play.
*
Fuj want to play again tonight?

I beh kam guan lose last night.
frags
post May 17 2008, 03:44 PM

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Update coming soon...If only we had more developers like Ironclad

http://forums.sinsofasolarempire.com/312188
Sins v1.05 Preview
Tweaks, fixes and maps!
By Yarlen Posted May 15, 2008 14:32:54

Next Tuesday we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

* Fixed bug deallocating particle pool memory.
* Fixed cargo ship related crash caused when loading a saved game.
* Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
* AI missions no longer continue if a human player has taken over for them.
* AI controlled units will no longer still have AI-control if a human player has taken over for them.
* Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
* Fixed capturable resource mines from being considered damageable.
* Fixed sync error in multiplayer games caused by cannon autocast targetting.
* Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
* Fixed crash if you run out of video memory when loading textures.
* Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
* Added two new maps: Melting Point and Ancient Gifts.
* ICO accounts will now be forced to logout if you attempt to login with the same account.
* Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
* Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
* New default texture quality settings set.


Cheesenium
post May 17 2008, 05:59 PM

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Yay,more fixes.
fujkenasai
post May 19 2008, 12:56 PM

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Yay more fix, btw are there still anyone playing this game?

This post has been edited by fujkenasai: May 20 2008, 01:56 PM
frags
post May 22 2008, 04:22 PM

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1.05 is live. Was to busy with TF2 didn't realise thumbup.gif
fujkenasai
post May 22 2008, 04:38 PM

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Shall we play?

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