What do they they mean by trouble?
Sins of A Solar Empire, Coming out in US on Feb 4th
Sins of A Solar Empire, Coming out in US on Feb 4th
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Feb 3 2008, 10:34 PM
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4,852 posts Joined: Aug 2006 |
What do they they mean by trouble?
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Feb 3 2008, 10:38 PM
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1,640 posts Joined: Oct 2006 |
QUOTE(Cheesenium @ Feb 3 2008, 10:34 PM) I think he was merely replying to the notion that some people will take the liberty to pirate the game to 'try' it out. LOL no real trouble lah...he was just being dramatic...what did you expect developers to say about people pirating their game.Added on February 3, 2008, 10:46 pmSome Sins of a solar empire lore for you guys...all from the official website.. The Story So Far... 10,000 Years Ago The Vasari Empire ruled over countless worlds. Relentless and unstoppable, the Dark Fleet sought to eclipse ever more until a cataclysmic error brought it all to an abrupt end. With their worlds destroyed and their species all but wiped out, the survivors began a desperate race to outrun their past. 100 Years Ago During the formation of the Trade Order, emissaries found a single world orbiting a giant red star on the periphery of what was to become Trader Space. The people of that desert planet were eventually found to be practicing the utmost in scientific and social deviancy; ancient taboos long since assumed to be law. Shocked and disgusted, the Trader Worlds conspired to have their forgotten brethren exiled far outside the territory they were claiming as their own. 10 Years Ago The Trader Worlds prospered in an era of lucrative trade and relative peace. Stories of their ancestor's wars had long since passed into the depths of the oldest archives; the methods and machines by which they conducted those affairs long since buried. Consequently, when the Vasari Exodus Fleet arrived, the outlying Trader Worlds paid dearly. In a battle for survival, the Traders find a new impetus to rediscover the ways of their savage past. Now The Exiled have returned; a transformed people calling themselves "The Advent". With a vast fleet of advanced warships and mysterious weapons, they bring a growing number of worlds under their control. The already struggling Trader Emergency Coalition finds itself caught in a two-front war that appears utterly hopeless. The fate of the galaxy is at hand and one must rise to face the Sins of a Solar Empire. The Faction In Sins Trader Emergency Coalition ![]() The Trader Worlds Enjoyed a golden era of lucrative trade and relative peace under the strict guidelines of the interplanetary Trade Order. They had forgotten their ancient history of war and replaced it with a future of endless prosperity. The arrival of the Vasari caught the Traders completely unprepared. Advance exploratory waves from the Vasari Exodus Fleet, hastily crushed and colonized over a dozen worlds. Political infighting amongst the Trade Order representatives and the independent Opulentsia, delayed the first military response by months. Finally, they sent everything they had to repel the invaders; a cobbled band of ships designed to combat piracy. The untrained, undisciplined, and poorly equipped crews met a swift demise. Disasters continued for years but, the resilient Traders slowly learned to apply their perfection of the economic engine into an ever more powerful war machine. Factories, trade routes, and savvy businessmen were now one with star bases, supply lines and master tacticians. Unfortunately, the disastrously poor cohesion of the independently operated planetary fleets often negated this progress. As the Vasari approached the central worlds, it became clear that their advance could not be stopped without higher levels of coordination. The Trade Order could not fulfill this role because its mandate forbade interference with the sovereign rights of the member planets. Thus, the Trader Emergency Coalition (TEC) formed despite strong opposition to the loss of planetary autonomy. United under one authority, the TEC finally stalled the Vasari advancement, but the reprieve was brief. Their deviant brethren, exiled one-thousand years ago, have returned with a colossal fleet of sophisticated war ships and now wreak havoc across the undefended sectors. With their entire force dedicated to maintaining the Vasari line, the TEC faces a near hopeless dilemma. The Vasari ![]() The ancient Vasari Empire once ruled over countless worlds. Beginning at the galactic core, the empire expanded uniformly, brought hundreds of alien races under its control, and showed no signs of slowing down. Most species encountered were young enough to be subjugated peacefully, although, some resisted and were harshly enslaved. Those who had expanded into space were quickly exterminated. Once conquered, most species were integrated into the Vasari social structure as "valued citizens". The Vasari locked each planet down and ruled from vast orbital structures, finding a minimal surface presence more effective for both production and the minimization of rebellion. When the first of the inner planets fell, analysts initially assumed that the local species had somehow managed to rebel. They immediately requested a wing of the Dark Fleet to restore order but no status reports were ever received. Instead, three more planets dropped from the communications grid. The probability of multiple, simultaneous, and successful rebellions was exceptionally remote. Internal Intelligence concluded that a renegade force from within the Vasari engineered a revolt. As deliberations proceeded on how best to deal with the traitorous acts, another series of planets were lost, including their world of origin. The unknown enemy's rate of expansion far exceeded even that of the entire Dark Fleet. As a last resort, the Dark Fleet Veerr brought the bulk of their forces back from the expansionary frontier and massed for a blind assault on whatever was eating its way out from the central worlds. The inhabitants of a perimeter planet were surprised when a single warship of the Dark Fleet appeared out of Phase Space bearing signs of heavy damage. Their curiosity and confusion quickly gave way to fear when they boarded the ship and found the crew apparently mad with terror. In a rare act of autonomy, the colony decided it would be best to take precautions and temporarily evacuate to a system far from the Empire. The refugees waited for signs of a safe return but instead, the signal from their warning beacons ceased. The lifetimes of the warning beacons were used to estimate the speed of the threat. It would not be long before their current position would be compromised. Additional beacons were placed at their current location and the group moved on to a considerably further destination. Settling for a time, the refugees started to build colonies, construct new ships, and extract resources. Ultimately, their goal was to uncover the nature of the threat, to research technologies that might aid in its destruction, and to restore the rule of the Empire. For the next ten thousand years this pattern would repeat - the growing Vasari Exodus Fleet only ever a generation ahead of the relentless, unknown enemy. When the Vasari arrived in Trader Space ten years ago, they were confident in their ability to quickly deal with the locals. Initially, the victories were painless - the scouts alone procured the initial settlements - but as time went on it became clear that the local space-faring species would not be so easy to eliminate. Now, the Vasari are caught in a stalemate, and in some positions, on the verge of being pushed back. A state of panic ensues. Already too entrenched in this disastrous war, the Vasari are simply unable to withdraw without catastrophic losses. Even worse, the conflict is consuming resources faster than can be put into the reserve. They will not be able to fuel the next phase of their exodus and time is running out. The Advent ![]() The origins of the Advent began well before recorded history. It is said they began as one of many broken peoples who sought spiritual escape on peripheral worlds following the great wars. The earliest known records trace back to the formation of the Trade Order. At its inception, the Order sent emissaries to recruit all known inhabited planets into the organization. One such group discovered a single desert world orbiting a massive red star surprisingly populated by a thriving civilization. Excited by the profitability of this potential market, the Order authorized immediate integration and the emissaries initiated contact. The representatives of the planet decidedly rejected the membership offer. Not willing to accept failure, the Order sent a series of market research teams to acquire data that could be used to formulate a more elaborate strategy. They received a single, incomplete report containing disturbing information. Shocking acts of deviancy, at every level of society, violated the venerable taboos common to all the Trader Worlds. Sinful cerebral integration technologies, unrestricted biological experimentation, strange forms of collectivism, and the wholesale usage of countless neurochemicals were but a few of the transgressions. The Trader Worlds overwhelmingly voted that such an aberration had no place within the territories of their new Order. With an instinctive fear, the Traders took control of the planet by force and exiled the inhabitants far into uncharted space. The exiles would integrate the story of their origins into myths and prophecies. They believed that their destiny was to exact retribution and assume their rightful place in the galaxy. One thousand years later, when it became clear that the rare and precious resources that empowered their unique way of life approached exhaustion, the society unanimously decided to return their original home and fulfill their prophecies. This post has been edited by frags: Feb 3 2008, 10:46 PM |
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Feb 3 2008, 11:15 PM
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4,852 posts Joined: Aug 2006 |
Oh my gawd,i want this game.
Any idea how good is the game's ai?Is it really smart and cunning or it's dumb as hell? If this game comes with a really kick ass ai,im gonna buy this game.It's as perfect as it seems now,other than the ai. |
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Feb 3 2008, 11:34 PM
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1,640 posts Joined: Oct 2006 |
QUOTE(Cheesenium @ Feb 3 2008, 11:15 PM) Oh my gawd,i want this game. I have to admit...i have not read many previews talking about AI but i manegaed to find this one:Any idea how good is the game's ai?Is it really smart and cunning or it's dumb as hell? If this game comes with a really kick ass ai,im gonna buy this game.It's as perfect as it seems now,other than the ai. QUOTE Gaining control of more planets and regions also means more capacity to your fleet unit count which in turn means you have to master the empire expansion elements of the game to really even have a chance on the battlefields (or whatever the space equivalent is for that term). Keeping this balance is very key to success, whether you're playing online or against the CPU, the latter by the way being quite impressive AI wise. While I'm sure the AI is constantly being refined by the guys at Ironclad before release, even in the beta you could see clear signs of solid AI, ranging from smart reactions from CPU factions, to your own units utilizing their own abilities by themselves without excessive micro management. This is from this preview overhere: http://gaming.tweaktown.com/articles/874/s...view/index.html Now i know i cant say this for sure for Sins but GalCiv 2 -> best damn AI in strategy gaming...ask anyone who has played GalCiv2 and they will say the same thing...ANd the best thing about GalCiv was that Stardock continued to improve the AI even after release( i think for a very long time)...But dont make the mistake to think Sins is a faced paced RTS...it is not...Developers have said this...they are not fans of rushes... This post has been edited by frags: Feb 3 2008, 11:35 PM |
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Feb 4 2008, 12:09 AM
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661 posts Joined: Jun 2007 |
QUOTE(frags @ Feb 3 2008, 11:34 PM) I have to admit...i have not read many previews talking about AI but i manegaed to find this one: yeah yeah yeah.. the Ai in Galciv is cunning. And Ironclad is also getting help from the Galciv team to build Sins. Not to mention also that the guy would produced Sins is the very person that originally made Galciv.This is from this preview overhere: http://gaming.tweaktown.com/articles/874/s...view/index.html Now i know i cant say this for sure for Sins but GalCiv 2 -> best damn AI in strategy gaming...ask anyone who has played GalCiv2 and they will say the same thing...ANd the best thing about GalCiv was that Stardock continued to improve the AI even after release( i think for a very long time)...But dont make the mistake to think Sins is a faced paced RTS...it is not...Developers have said this...they are not fans of rushes... Some of the things that I see the AI do in Galciv2. 1) Cripling your economy when they cannot fight you face to face by pirating your trade routes. 2) Secretly helping you, when they don't want one of their alliance to win out right. 3) Bribing you to attack other civilization with money, techs and even ships. 3.5) Vice versa, they also bribe others to fight you. While maintainning close relation with your empire. 4) THey also trade techs to get ahead in technology amongs themselves or you. 5) Extort money and tech from you, when they see that you are weak. 6) Gang up on a civ so that they are not too powerful. Don't worry they also ask you to join the gang if you are not the one they are targeting. 7) Actually feels treaten by you if you start amassing armada of ships near their border or gets to powerful. 8) Designs ships that are effective in combat. eg. if you have weapon A, they will churn out ships that have defense against weapon A when going to war with you. 9) Kawtow to you to show that they want to avoid war with you with gifts: money. But Galciv does not have a tactical combat between ships. And Sin of the solar empire does. So we really don't know how good the Ai for tactical ship combat gonna be till its out. But Stardock is awesome at improving their AI over time because their policy with these sort of space games is that the Ai has to be good, but yet not cheat. I'm gonna wait this one out and see how it goes after a month. But Stardock is definitely the best space empire games developer / producer out there, so my hope are high and good about this game if Galciv are any indication. Truly a successor of the Master of Orion, in spirit if not in name. |
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Feb 6 2008, 03:52 PM
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Junior Member
127 posts Joined: Jul 2006 From: Seremban |
its allready out at local shop ?
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Feb 6 2008, 05:00 PM
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3,809 posts Joined: Sep 2007 From: Jakarta |
Has anyone tried this game yet?
I am a Homeworld fan, I have all the original version of Homeworld 1, Homeworld: Cataylsm and Homeworld 2. I heard this game was design by some of the people who previously work in Relic designing the first Homeworld. |
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Feb 6 2008, 06:15 PM
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1,640 posts Joined: Oct 2006 |
QUOTE(shaff @ Feb 6 2008, 03:52 PM) No...and it will probably be a long time before you will see it...QUOTE(kianweic @ Feb 6 2008, 05:00 PM) Has anyone tried this game yet? Not yet( i might get it after chinese new year)...I dont think you should think this game as an RTS...its not a fast game...the starting phase is quite slow...While it may seem like in the spirit of homeworld...it moves much slower because of the scope of the game..I am a Homeworld fan, I have all the original version of Homeworld 1, Homeworld: Cataylsm and Homeworld 2. I heard this game was design by some of the people who previously work in Relic designing the first Homeworld. First review on the net: http://www.gamedaily.com/games/sins-of-a-s...view/5553/1948/ |
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Feb 6 2008, 07:25 PM
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823 posts Joined: Jun 2005 From: 0:0:0:0:0:0:7f00:1 |
gamespot one.
http://www.gamespot.com/pc/strategy/sinsof...ten;all;title;3 well, it's been released two days ago. and stardock.. wtf? |
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Feb 6 2008, 10:43 PM
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Junior Member
455 posts Joined: Jan 2003 From: Kajang , Selangor DE |
out already
i saw someone post its iso around 1gb only..rofl... |
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Feb 6 2008, 11:05 PM
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Senior Member
5,542 posts Joined: Dec 2006 |
any demo available for download?
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Feb 6 2008, 11:56 PM
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All Stars
10,222 posts Joined: Jan 2003 |
that's the funny thing, they dun have demo before release, and 1 of the staff posted recently in the forum they will release demo later, which is after the main game is released....
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Feb 7 2008, 12:42 AM
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Junior Member
127 posts Joined: Jul 2006 From: Seremban |
well, at least after ppl test the demo, they can straight buy it without need to wait
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Feb 7 2008, 12:47 AM
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719 posts Joined: Nov 2006 From: :morF |
IIRC 1 month after release
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Feb 7 2008, 01:29 AM
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1,640 posts Joined: Oct 2006 |
QUOTE(shaff @ Feb 7 2008, 12:42 AM) Thing is...we dont know when the retail version will reace our shores...Probably we can try the demo out before that...hopefully someone distributes it here...or you guys can get it through the stardock store digital download version now.Added on February 7, 2008, 1:36 amPC World Editor get hooked to Sins: http://blogs.pcworld.com/gameon/archives/006444.html This post has been edited by frags: Feb 7 2008, 01:36 AM |
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Feb 7 2008, 01:42 AM
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All Stars
10,222 posts Joined: Jan 2003 |
does it have a storyline or something?
or free play lik galactic civilization? |
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Feb 7 2008, 02:53 AM
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1,640 posts Joined: Oct 2006 |
QUOTE(alwizbthere @ Feb 7 2008, 01:42 AM) Unfortunately no campaign...there is a story behind the lore of the game...well i posted that earlier...skirmish games...just as fun because you know the AI is quite interesting to play with unlike many other game..Added on February 7, 2008, 2:58 amGamespy 'out of the box' first look: http://pc.gamespy.com/pc/sins-of-a-solar-e...e/849840p1.html This post has been edited by frags: Feb 7 2008, 02:58 AM |
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Feb 7 2008, 03:01 AM
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Senior Member
823 posts Joined: Jun 2005 From: 0:0:0:0:0:0:7f00:1 |
Any idea is it'll somehow make way into this year's WCG?
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Feb 7 2008, 03:03 AM
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1,640 posts Joined: Oct 2006 |
QUOTE(CZero @ Feb 7 2008, 03:01 AM) LOL... This post has been edited by frags: Feb 7 2008, 03:04 AM |
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Feb 7 2008, 08:43 AM
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5,542 posts Joined: Dec 2006 |
QUOTE(alwizbthere @ Feb 6 2008, 11:56 PM) that's the funny thing, they dun have demo before release, and 1 of the staff posted recently in the forum they will release demo later, which is after the main game is released.... not funny but strange |
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