The free PSN game is PAIN.
Nice touch Sony!
Games Metal Gear Solid 4(tm) Discussion Thread, MGS4 Early Launch June 11th info post #1
Games Metal Gear Solid 4(tm) Discussion Thread, MGS4 Early Launch June 11th info post #1
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Apr 11 2008, 09:09 PM
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Senior Member
4,522 posts Joined: Apr 2006 |
The free PSN game is PAIN.
Nice touch Sony! |
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Apr 11 2008, 09:23 PM
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Senior Member
3,300 posts Joined: Sep 2004 From: Airspace B7R aka "The Round Table" |
QUOTE(SSJBen @ Apr 11 2008, 09:09 PM) and most of the one who aims for the MGS4 80g PS3 Bundle will live in FEAR with the fact they has a small probability to get it. With all the FURY within they try to get it no matter what although it will be END with a SORROW damn..im bored & stressed....i want the LE & the 80g Bundle |
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Apr 11 2008, 11:02 PM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(Mgsrulz @ Apr 10 2008, 11:21 PM) ![]() Konami has told Eurogamer that it will be announcing its European Metal Gear Online beta plans "shortly". Its comments follow (at a safe and undetectable distance) word earlier that sign-ups to the MGO beta in Japan appear to be inaccessible to those of us with Western-originating IP addresses. Source: http://www.eurogamer.net/article.php?article_id=131231 could there be something for us,too? usually EU gets nothing,but now they get the beta....KP must be under alot of pressure to deliver ![]() Konami invites all PLAYSTATION(R)3 users to take part in the official Beta Phase of Metal Gear Online! Metal Gear Online Premiere Beta will be available as a free download on the PLAYSTATION(R) Store from April 17th (12:00 CEST) until May 6th (10:00 CEST). The beta phase features two maps, four gameplay modes, the SOP System that encourages up to 16 players to team up and share information, and deep skill-customization. Also equipped with auto-matching and training modes, the game offers players a sneak peak of this totally new approach to console-based competitive gaming. The Premiere Beta of Metal Gear Online starts on April 21st (00:00 CEST) and ends on May 6th (24:00 CEST). Metal Gear Online will be included with Metal Gear Solid 4, which will be released on June 12, 2008. Source: http://www.konami.jp/mgo/en/index.html |
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Apr 11 2008, 11:37 PM
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Senior Member
3,300 posts Joined: Sep 2004 From: Airspace B7R aka "The Round Table" |
errr..no Beta for Asian region?
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Apr 12 2008, 11:20 AM
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All Stars
14,258 posts Joined: Mar 2005 |
NOOOOOOOOOOOO!!!!!!!!!!!!!!!
QUOTE Show is on hiatus until further notice. I'm bummed too, but gotta ship the game. Sorry guys. Really do appreciate everyone's enthusiasm for the show. primary source secondary source NOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!! |
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Apr 12 2008, 11:40 AM
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Senior Member
841 posts Joined: Oct 2007 |
Dont really understand what its all about...? anyone can enlighten me?
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Apr 12 2008, 11:46 AM
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Junior Member
18 posts Joined: Sep 2005 |
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Apr 12 2008, 12:04 PM
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Junior Member
135 posts Joined: Dec 2007 From: Penang |
Hahahaha.. pre-ordered special edition... RM320 !!
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Apr 12 2008, 12:48 PM
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Senior Member
1,274 posts Joined: Mar 2007 From: the Muddy Banks of the Wishkah... |
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Apr 12 2008, 12:55 PM
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Senior Member
590 posts Joined: Aug 2005 |
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Apr 12 2008, 03:06 PM
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(gr8fr8 @ Apr 12 2008, 11:40 AM) the Kojima Productions Report that comes out every thursday has been put on hold indefinitely.Ryan Payton and a guest usually discuss pretty much everything on that show.. the previous few they talked about monster hunter and said how much they look like capcom supporters |
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Apr 12 2008, 03:59 PM
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All Stars
14,258 posts Joined: Mar 2005 |
Metal Gear Online QUOTE QUOTE Metal Gear is a name that comes with baggage. Think of Metal Gear, and you think of Solid Snake, of Revolver Ocelot, Big Boss, Raiden, Otacon and a host of other improbably named characters down through the past ten years. You think of the excitement around Metal Gear Solid, the hype around MGS2, perhaps the satisfaction of MGS3's return to form. You think of Hideo Kojima's complex, philosophy-laden storylines and self-indulgent cut-scenes, and his constant claims that the next MGS will be his last - and the next, and the next. Metal Gear's baggage has piled up to the point where this is a videogaming institution, upon which many gamers have strong views. Whether it's a love of the series' great characters, a hatred for the dodgy pacing and interminable codec dialogue sequences, or a simple case of old-fashioned platform fanboyism, it's not hard to find those who profess either to love or to hate Metal Gear. What's often forgotten - buried, to stretch this metaphor a little further on our creaking introductory rack, under the weight of all this baggage - is that Metal Gear boasts fundamental, solid game mechanics. Sure, sometimes it forgets to let you play for a bit too long, but ten years of development have honed MGS' basic elements of sneaking, shooting and hand-to-hand combat. Snake Free Zone That's what Metal Gear Online is, then. It's Metal Gear Solid stripped down to its bare essentials, shorn of its characters, its cut-scenes and its cinematic ambitions. Divested of the storytelling elements that have provoked so much love and so much hate from gamers, Metal Gear Online instead offers up stealth and combat in their purest form - no cut-scenes, no missions, just 16 players waging online battles. Admittedly, this isn't the first time that Metal Gear Solid has sported an online component. MGS3's second incarnation, Subsistence, and the PSP's first proper MGS title, Portable Ops, both allowed players to take the game online, and both implemented it pretty well. However, neither console is noted for its online play, and it's fair to argue that Metal Gear Online on the PS3 represents the first really high-profile effort to bring the series online. ![]() The game's conceit is that it's a VR training device - which gives it an excuse for nice digital effects when players spawn, as well as 3D indicators in parts of the maps. Although it's being described as a standalone title, we're not actually sure how MGO is going to end up in our hands. An announcement at TGS last year revealed a plan to bundle a "starter pack" for the game with MGS4, with players then expanding it through content packs purchased on the PlayStation Store. There's some suggestion that the "starter" game will also be available as a download, putting this into the same league as the likes of Warhawk at the forefront of Sony's ambitious digital distribution plans. However it arrives in the end, Metal Gear Online is shaping up to be a high profile part of the whole MGS4 circus when it finally rolls into town. Taking its cues from the game's own tale of near-future warfare and battling private military companies (PMCs), it's a great looking multiplayer shooter with realistic weapons and equipment - not to mention the weight of ten years of evolution, polish, grit and humour behind it. It's a third-person shooter, with up to 16 players filling out maps that range in size from about the scale of three or four decent-sized (albeit bombed-out) houses up to the expanse of a large abandoned factory and warehouse complex. Each character is customised, both visually (clothes, accessories and facial appearance) and in terms of abilities, which are set by the player as Skills and subsequently enhanced by an experience system as you play. QUOTE That customisation will be a key draw. Each time you create a character, you select four skills for that character from a lengthy list - ranging from weapon proficiencies for each weapon class through to improved CQC abilities, better lock-on, more effective use of distracting items and so on. Each character retains all-round skills, so even if you don't select Sniper Rifle Mastery as a skill, you'll still be able to use sniper rifles, albeit not terribly well. These fixed skills level up as your character progresses, eventually turning him into a fairly distinctive specialist - and there's a wide range of possible skill-sets to create, so players will have a lot of latitude to hone their characters to suit their play styles. Clothing and accessories, too, are unlocked as you progress. They're not actually relevant to the gameplay, just a way to deck out your character as you see fit - with the implication from Konami being that you'll be able to unlock or download new clothing and accessories as you progress through the game. Weapons, in-game items and equipment, by contrast, are available to all players through the load-out screen (displayed at the start of matches, or when you're waiting to respawn), and we assume that any additions to that screen will come in the form of downloaded content packs. No Place To Hide Once you've built your character and dived into a game, first impressions of Metal Gear Online are that it's slick and polished - even with code that's presumably months away from launch. The third-person view slips down into a much closer over-shoulder view when you press L1 to aim your weapon, and for sniping and long range firing you can tap Triangle to go into a first-person mode (although you can't move while in this mode, reflecting the game's emphasis on third-person rather than first-person play). ![]() Close-Quarters Combat (CQC) returns, and it's still great fun - having evolved into a surprisingly comprehensive fighting game within a game. Where that third-person emphasis becomes important is in your ability to interact with the scenery around you - always a strong point of Metal Gear Solid's game systems. Here, it's simplified into a single button, the Triangle button, which is essentially a context-sensitive action button. Push against a wall and press Triangle, and you'll flatten yourself against it; run up to a lower wall and the same button press will send you diving over it. It's a system that'll be instantly familiar to players of Gears of War, albeit slightly more flexible here - with more context-sensitive actions to be used, and a focus that's shared between stealth and cover in equal portions. In common with the MGS single-player game, MGO also offers an auto-aim system, which targets foes once they're visible and within a certain radius of you. At first glance, this looks like a strange idea in an online shooter. However, we quickly realised that leaving auto-aiming turned on is actually a total liability. The camera swings around when an enemy comes into range, leaving you entirely disoriented, and your shooting is reduced to spraying bullets in the direction of your foe, rather than being able to target individual body parts or do anything more subtle than firing from the hip. It's telling that the toggle for auto-aim is right there on the face buttons - Square, to be precise. We suspect that the idea isn't that players will use it constantly, since doing so will turn you into a sitting duck for anyone with a more long-range weapon - even a decent pistol. Instead, it's a rather clever way of allowing players to swing around very quickly to face an oncoming threat; tap auto-aim, target your foe, then tap auto-aim again to turn it off and resume play. It'll also be handy to keep tabs on enemies in CQC encounters, of course. QUOTE Looking beyond the auto-aim, MGO's weapons and items feel solid and entertaining. Each weapon class is heavily specialised - shotguns for close-up work, assault rifles at longer range, sniper rifles purely for the patient camper - and each one is equally deadly in the right context. There are no poor-man's weapons classes here, and while weapon damage isn't quite one-shot-kill realistic, it's close enough to be very satisfying. Especially satisfying are the tranquilliser weapons, surprisingly. These don't harm an enemy's health, but send them to sleep on the spot for a short time - allowing you or a team-mate to move in for the kill. Combined with a good forward team, an efficient sniper with a tranquiliser gun could be devastating. Equipment, too, is well considered and implemented. One interesting feature is that explosives, while not as powerful as in some other games (you'll rarely see one-shot-kills from grenades and claymores, as in something like COD4), have realistic physics attached to them. Set off a claymore, and it may not kill you outright - but the shockwave from the blast could knock you off a ledge or a ladder, or simply throw you backwards out of cover. The usual MGS assortment of special grenades are here too - from smoke through to chaff that disrupts the enemy's overhead maps. There are even a few of MGS' more humorous items that have made the transition through to Online. Players have a Cardboard Box in their inventory, which initially seems silly - until you realise that many levels are littered with the things, making them into a surprisingly good disguise that can sometimes see enemies walking right past you without noticing. The adult magazine, too, makes a return - throwing it on the ground can force other players' characters to glance in that direction, distracting them from what you're doing. They're clever, light-hearted touches that give the game a unique flavour, as well as a few new tactics to exploit. Heavy Metal ![]() Base Missions give rise to some great chokepoints, with both teams piling in for the offence or defence of a vital area. The engine handles it all with aplomb. The game's menus give the strong impression that Kojima Productions isn't skimping on Metal Gear Online's functionality outside the game, either. Game-types range from flag-style missions (where you actually end up competing over a small, floating, cheerful-looking rubber duck, which bobs above the head of the player carrying it) such as CTF and flag defence, through to "base missions" (where you capture and hold locations on the map, either to earn points towards victory or to win outright as the first team to hold all the locations) and simple, straightforward deathmatch. The server browser is pretty comprehensive, offering plenty of information about the games you're joining (or setting up), and we especially like the ability to give a server a rating out of five stars when you leave. Those games by control-freak or kick-happy players should quickly get booted to the bottom of the lists as a result. A quick survey of the rest of the menus reveals further tantalising options. Photographs taken in-game can be stored on the PS3 hard drive (shades of Halo 3 here, perhaps?), while there are menu options hinting at proper support for Clans, an in-game email-style messaging system, proper support for friends lists, and of course, the MGO shop - although this sadly wasn't working, so we couldn't go in for a sneaky peek around. Whether Metal Gear Online can succeed at being seen as anything other than the online mode of MGS4 remains to be seen - but the promise of ongoing downloadable content releases and perhaps even full online distribution for the game is very promising, assuming Konami can get the price point right. Either way, we had a huge amount of fun with an afternoon spent playing Metal Gear Online - which, after being spoiled by the likes of Halo 3 and Call of Duty 4's magnificent online modes in recent months, strikes us as extremely promising. Whatever they think of Kojima's storytelling, every fan of online shooters should be keeping a close eye on MGO. Source not sure if it's been posted before...quite old news(posted in february) but alot of info inside |
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Apr 12 2008, 04:16 PM
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All Stars
14,258 posts Joined: Mar 2005 |
Most here never got it, so here's Metal Gear Saga Vol 2;
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Apr 12 2008, 04:50 PM
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE ![]() It's official, it's in production and it is on shelves by the game launch on June 12th. I've been working with contacts over at Konami and manufacturers in Asia to develop the licensed Metal Gear accessories for several months now. You are looking at the Solid Works renderings of the licensed headset which is being mass manufactured right now and will be available at game launch for $59.99. ![]() It's a 2.0 Bluetooth headset with built in battery for PS3 as and it will also sync up with other BT compatible handsets. - 8 hrs talk time - 160 hrs standby - 30' range - Auto shut off - Auto sync ![]() I like the XBox360 headset. I like it because it's a very solid gaming headset; I like the silicone loop; it's comfortable to wear. I like the oversized speaker covered with soft foam that sits on your ear rather than going in it to collect your ear wax. So I designed a similar ear attachment for the MGS headset. link: ![]() Industrial design was inspired by one of the MGS4 gizmos that Snake will use to gather intel in the game. It's the extension of his Solid Eye system where he can peek at his enemies with this camera on wheels. If you have a solid eye, notice my headset and go buy it in June. real? fake? no idea. but it looks fantastic |
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Apr 12 2008, 04:54 PM
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Junior Member
18 posts Joined: Sep 2005 |
ZOMG.. I want this!!
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Apr 12 2008, 05:21 PM
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Junior Member
40 posts Joined: Aug 2007 From: Kuala Lumpur |
I kinda thought it looked like a Solid Eye...but, y'know, for your ear.
(Solid Ear?) This post has been edited by Schattenjeager: Apr 12 2008, 05:29 PM |
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Apr 12 2008, 05:28 PM
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All Stars
14,258 posts Joined: Mar 2005 |
kotaku also doubts the authenticity of this blog...
time will tell if it is real or not.. |
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Apr 12 2008, 08:44 PM
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Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
i think it is real.. u know, kojima = extra works = extra money? haha...
but maybe the price for the headset is almost similar to the standard edition copy of MGS4.. haha.. |
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Apr 12 2008, 08:50 PM
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(jsc_tidus @ Apr 12 2008, 08:44 PM) i think it is real.. u know, kojima = extra works = extra money? haha... you forgot one thing: extra exclusivity but maybe the price for the headset is almost similar to the standard edition copy of MGS4.. haha.. almost everything they've come out with is exclusive(100 built,600 built,etc) |
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Apr 12 2008, 10:14 PM
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Junior Member
189 posts Joined: Mar 2007 |
So its the beta in Asian available? If yes, I really going to update and dl that man.
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