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 Magic: The Gathering - Duels of the Planeswalker, Classic CCG in your computer

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alex82
post Jun 2 2010, 01:34 PM

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nola paying 9.99 you get the full game with 860 cards..you dont have to buy booster pack.

but they will release more expansion to mlik us dry

expansion 2 will cost about $4.99

This post has been edited by alex82: Jun 2 2010, 01:37 PM
Deimos Tel`Arin
post Jun 2 2010, 01:41 PM

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oooh. i see.

once we have a card, we can use it 4 times in our deck?
or must have 4 cards to use it 4 times in our deck?


or details not known yet?


last time when i play hard copy one, standard build is 60 cards per deck, 12 - 15 land
max 4 cards per card type


Added on June 2, 2010, 1:42 pmfuiyoh. 9.99 how come the price is so affordable one?

dun care la.
will grab once its out haha.

This post has been edited by Deimos Tel`Arin: Jun 2 2010, 01:42 PM
alex82
post Jun 2 2010, 01:46 PM

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i belief the rule are the same as b4, unless they change it
Deimos Tel`Arin
post Jun 2 2010, 01:57 PM

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ooooh okay.

the universal stack rule "last in first out" is still there right?

deimos: i cast fireball! burn alex
alex: i counter spell your fireball
deimos: i counter spell your counter spell!

alex: ok i counter spell your counter spell!

O_O
alex82
post Jun 2 2010, 02:03 PM

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QUOTE(Deimos Tel`Arin @ Jun 2 2010, 01:57 PM)
ooooh okay.

the universal stack rule "last in first out" is still there right?

deimos: i cast fireball! burn alex
alex: i counter spell your fireball
deimos: i counter spell your counter spell!

alex: ok i counter spell your counter spell!

O_O
*
this i'm not sure. hopefully the rule is still the same.

have to wait for it to release only to test it out

http://www.wizards.com/Company/Press.aspx?...CookieSupport=1

This post has been edited by alex82: Jun 2 2010, 02:06 PM
Instant_noodle
post Jun 2 2010, 02:14 PM

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QUOTE(Deimos Tel`Arin @ Jun 2 2010, 01:57 PM)
ooooh okay.

the universal stack rule "last in first out" is still there right?

deimos: i cast fireball! burn alex
alex: i counter spell your fireball
deimos: i counter spell your counter spell!

alex: ok i counter spell your counter spell!

O_O
*

spell sink > counter spell
steam is releasing old micropose version or something else that 's similar to Magic: Online??
Deimos Tel`Arin
post Jun 2 2010, 02:31 PM

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QUOTE(Instant_noodle @ Jun 2 2010, 02:14 PM)
spell sink > counter spell
steam is releasing old micropose version or something else that 's similar to Magic: Online??
*

i looks very new and fancy.
i dun think it is a re-release of old mps version.

http://store.steampowered.com/app/49400/

mtg online? i hope not.
H@H@
post Jun 2 2010, 02:40 PM

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IINM, Counterspell is an Instant card. The pecking order of spell effects is
Instant < Interrupt < Mana Source

So, an instant can be cast the same time as another Instant, but not for an Interrupt or Mana Source... So, yes a Counterspell can counter another Counterspell. It can't counter a Mana Sink or Dark Ritual.
Abyssio
post Jun 2 2010, 03:00 PM

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An interesting take on an online card game that doesnt allow deck customization. Therefore no additional boosters to buy, voids the "spend less and get owned" arguement.

I'm quite optimistic that Planeswalker wont release glaring unbalanced expansion decks in the future. Perhaps subtle one smile.gif. Checking out the deck list right now and see how stock and expansion decks compare.
Deimos Tel`Arin
post Jun 2 2010, 03:02 PM

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QUOTE(H@H@ @ Jun 2 2010, 02:40 PM)
IINM, Counterspell is an Instant card. The pecking order of spell effects is
Instant < Interrupt < Mana Source

So, an instant can be cast the same time as another Instant, but not for an Interrupt or Mana Source... So, yes a Counterspell can counter another Counterspell. It can't counter a Mana Sink or Dark Ritual.
*
eh i thought no more interrupts liao? all interrupts classified as instants liao.

spell priority based on stack rule.
last in, first out.


so if i have enuf mana and have counter spell on hand, i can counter spell your mana sink.


Added on June 2, 2010, 3:10 pmi believe dark ritual is an instant too, and yes i can counter that.

example.

start of round
stack:
====

H@H@ spends x1 black mana to play dark ritual
stack:
====
dark ritual, H@H@ gains x3 black mana

deimos spends x2 blue mana, plays counter spell to counter dark ritual
stack:
====
dark ritual, H@H@ gains x3 black mana
counter spell, canceling H@H@'s dark ritual

H@H@ plays mana sink against counter spell
stack:
====
dark ritual, H@H@ gains x3 black mana
counter spell, canceling H@H@'s dark ritual
mana sink, canceling Deimos's counter spell

Deimos plays another counter spell against mana sink
stack:
====
dark ritual, H@H@ gains x3 black mana
counter spell, canceling H@H@'s dark ritual
mana sink, canceling Deimos's counter spell
counter spell, canceling H@H@'s mana sink

no more cards being played. the stack resolves: last in, first out
stack:
====
4. dark ritual, H@H@ gains x3 black mana
3. counter spell, canceling H@H@'s dark ritual
2. mana sink, canceling Deimos's counter spell
1. counter spell, canceling H@H@'s mana sink

#1 counter spells dispels mana sink
#2 mana sink canceled, not played
#3 counter spell dispels dark ritual
#4 dark ritual canceled, not played

This post has been edited by Deimos Tel`Arin: Jun 2 2010, 03:10 PM
H@H@
post Jun 2 2010, 03:12 PM

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There are no more interrupts and Mana Source? Have I been out of the loop that long? Seriously? Is this for the game or the actual CCG? If its the latter, that's a pretty big change in rules.
Deimos Tel`Arin
post Jun 2 2010, 03:18 PM

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ya, when i played, erm, 6th edition back in 2000 - 2002 i think all interrupts = instants liao.

its for the collectible card game oh.
eh when is the last time you played magic the gathering oh?

when i last played it since back in 2002 everything is based on stack rule liao. unless they changed the stack rule.

hmmm let me google the rule book see how.


Added on June 2, 2010, 3:19 pmwah. now is 8th edition liao.
i dunno what are the current rules liao.
but i believe stack rule should be same lor.


This post has been edited by Deimos Tel`Arin: Jun 2 2010, 03:19 PM
H@H@
post Jun 2 2010, 03:21 PM

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I last touched MtG around 2002 (Around the time the Affinity ability was introduced)... I think I still saw Interrupts... or maybe they were removed back then and I just never noticed.
temptation1314
post Jun 2 2010, 03:25 PM

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LOL, I played MTG on 1st gen during 1994 or 1995 i think.
Stopped right after UPSR on 1997... doh.gif

UPSR man, AM I THAT OLD? cry.gif

Might have to relearn everything again....
Instant_noodle
post Jun 2 2010, 03:27 PM

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yes they removed interrupts during 6/7 edition, any printed 'interrupt' count as 'Instant'

btw, anyone interested with the story line?

the brothers war is nice, weatherlight did clean up most of the old stories (Urza died cry.gif ) but i still wonder about Mishra, is he still alive??
Deimos Tel`Arin
post Jun 2 2010, 03:28 PM

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johnny,
i'm older bah.
i finished my upsr in 1993

http://www.wizards.com/magic/rules/en_8e_rulebook.pdf

Card Types:
Artifact, Creature, Enchantment, Instant, Land, Sorcery

Zones:
Library, Hand, In Play, Graveyard, The Stack, Removed from the Game


Added on June 2, 2010, 3:30 pmThe Stack
The stack is where spells and abilities wait to resolve after they’ve been
played. They stay on the stack in the order they were added to it.

How does it work? A player with priority plays a spell or ability, and it
goes on the stack. That player can add more spells or abilities to the top of
the stack or pass. If the player passes, the opponent gets priority and may add
spells or abilities to the top of the stack or pass. Priority goes back and forth
this way until both players pass in a row.

When both players pass, the spell or ability on the top of the stack—the
one played last—resolves. After each spell or ability resolves, the active player
gets priority again.

Here’s an example. You control Glory Seeker, a
2/2 creature. Your opponent plays Shock to
deal 2 damage to it. Shock goes on the stack.
You respond to the Shock with Giant Growth,
which gives the Glory Seeker +3/+3 until the
end of the turn. Giant Growth goes on the
stack, on top of Shock. That means Giant
Growth resolves first, making the Glory Seeker
5/5 until the end of the turn. Then Shock
resolves, but it doesn’t deal enough damage to
destroy the pumped-up Glory Seeker.

Here are some things that don’t go on the stack:
• If an ability produces mana, it doesn’t go on the stack. You get the mana
immediately.
(DTA: oooh so dark ritual cannot be countered. my bad. sorry, H@H@)
Σ• Static abilities don’t go on the stack. They “turn on” as soon as the permanent
with the ability comes into play.
• When you play a land, you just put it into play. Land cards aren’t spells, so
they don’t go on the stack.

This post has been edited by Deimos Tel`Arin: Jun 2 2010, 03:30 PM
talexeh
post Jun 2 2010, 05:37 PM

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Still can't add the game to cart even though the release date is 01-June. sad.gif
evofantasy
post Jun 2 2010, 05:41 PM

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hmmm from a person that used to play magic in tournaments, u can counter spells that produce mana...
spells no matter what still use the stack (which is why u can counter the rituals for dstorm)...
on the other hand, mana abilities (tap for mana) does not use the stack (lands, elves etc)
ChcGamer
post Jun 2 2010, 05:58 PM

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QUOTE(Deimos Tel`Arin @ Jun 2 2010, 03:28 PM)
Here are some things that don’t go on the stack:
• If an ability produces mana, it doesn’t go on the stack. You get the mana
immediately.
(DTA: oooh so dark ritual cannot be countered. my bad. sorry, H@H@)
Σ• Static abilities don’t go on the stack. They “turn on” as soon as the permanent
with the ability comes into play.
• When you play a land, you just put it into play. Land cards aren’t spells, so
they don’t go on the stack.
*
I thought dark ritual can be countered? It is considered a spell and still goes on the stack

Your bolded part is for ability. Lets say for Llanowar Elves ability which cant be countered

There are cards that can counter ability such as
user posted image
Instant_noodle
post Jun 2 2010, 06:11 PM

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QUOTE(ChcGamer @ Jun 2 2010, 05:58 PM)
I thought dark ritual can be countered? It is considered a spell and still goes on the stack

Your bolded part is for ability. Lets say for Llanowar Elves ability which cant be countered

There are cards that can counter ability such as
user posted image
*

i liek the pictar, but still prefer the old version

user posted image

i dun think creature's ability can be countered. effects from creatures like prodigal sorc (1 damage) or hypnotic spectre (random discard) can only be avoided, but not countered


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