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 First Unofficial Benchmark is out!, Consider biasing to one side

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Zakumo
post Nov 3 2007, 04:34 PM

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QUOTE(AceCombat @ Nov 3 2007, 10:55 AM)
AceCombat reporting in,first unofficial between HD3 series vs 8800GT benchmark is out.

the driver they using is Catalyst 7.11 which is newly developed.

but we can see that this is totally unbelievable,ATi pawned? laugh.gif
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this is the graph that taken from nVidia website sweat.gif

nVidia really wanna kill AMD-ATi with this graph,u guys believe the benchmark result?
or if it's true,ATi will give lame excuse :no la,driver problem laugh.gif "
*
funny answer laugh.gif laugh.gif
TSAceCombat
post Nov 3 2007, 04:35 PM


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is it ah?
the one with gold hammer one right?
kmarc
post Nov 3 2007, 04:38 PM

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QUOTE(ikanayam @ Nov 3 2007, 03:59 PM)
No, there is a difference between minimum level of AA support and "always on". Dx10.1 specifies 4xAA support as a minimum requirement. It doesn't have to be on all the time, because that would just be retarded.
*
Dunno. Hope not. Here's an excerpt :

"What are the changes? DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10. For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optional-DX 10.1 will make 4x AA mandatory, and require two specific sample patterns. Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback. Game developers will be able to index into cube maps and perform bitwise copies from uncompressed textures to block-compressed texture formats. "
ikanayam
post Nov 3 2007, 04:44 PM

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QUOTE(kmarc @ Nov 3 2007, 03:38 AM)
Dunno. Hope not. Here's an excerpt :

"What are the changes? DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10. For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optional-DX 10.1 will make 4x AA mandatory, and require two specific sample patterns. Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback. Game developers will be able to index into cube maps and perform bitwise copies from uncompressed textures to block-compressed texture formats. "
*
It's just regulating the supported AA modes and sample patterns which is a good thing because right now this is quite fragmented. So what dx10.1 is attempting to do is regulate the output result for AA, and give developers more flexibility in using AA. Not the same as "always on" AA.
Goliath764
post Nov 3 2007, 04:46 PM

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Can the graph be trusted? My heart keep telling me to not believe that graph...
kmarc
post Nov 3 2007, 04:47 PM

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QUOTE(ikanayam @ Nov 3 2007, 04:44 PM)
It's just regulating the supported AA modes and sample patterns which is a good thing because right now this is quite fragmented. So what dx10.1 is attempting to do is regulate the output result for AA, and give developers more flexibility in using AA. Not the same as "always on" AA.
*
I see. Yeah, I thought is was a bit funny to have the AA turn on all the time.

Hehe, now that I read that excerpt again, it makes more sense.... laugh.gif

This post has been edited by kmarc: Nov 3 2007, 04:49 PM
ikanayam
post Nov 3 2007, 04:47 PM

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Who cares, in about 10 days we'll find out.
linkinstreet
post Nov 3 2007, 06:16 PM

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well in that 10 days many buyers can be gained. Thus nVidia used their time wisely
remeron
post Nov 3 2007, 06:28 PM

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Part of me kinda wish that RV670 would be good and put up some fight with current nvidia cards. Because then we stand to benefit from it with low competitive prices.
^KamilskaZ^
post Nov 3 2007, 08:15 PM

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oh man..it's just RV670 not R670.still have good time to wait
TSAceCombat
post Nov 3 2007, 10:09 PM


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R670 better than RV670?
X.E.D
post Nov 3 2007, 10:50 PM

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Really?

How about say... Need For Speed: Pro Street? biggrin.gif
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R600 already pwns 8800GT here (AA does not have a performance hit on both cards lol)

RV670? Answer is so obvious.

Plus, this is not an nVidia PR slide.



So as it goes, I think the ATI architecture will still have minor to noticeable gains on non TWIMTBP Xbox 360 ports.

This post has been edited by X.E.D: Nov 3 2007, 10:50 PM
TSAceCombat
post Nov 3 2007, 11:13 PM


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looks like ATi driver got big improvement or the game perform well with R600 architecture?

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