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First Unofficial Benchmark is out!, Consider biasing to one side
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kmarc
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Nov 3 2007, 03:21 PM
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The future is here - Cryptocurrencies!
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Rumours has it that ATI's new card will definitedly not top Nvidia's current high-end cards. The 3800 cards will probably be selling at a lower price to compete with Nvidia. However, percentage doesn't mean a thing. We want absolute numbers. e.g. ATI 30fps, Nvidia 33fps - so nvidia wins by 10%..... Another thing about DX10.1. Have you guys heard? Apparently, for DX10.1, the AA will be running at 4x. You can't turn it on or off manually. Dunno. That's what I read. Would really kill the fps in lower end systems......
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kmarc
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Nov 3 2007, 03:54 PM
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The future is here - Cryptocurrencies!
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QUOTE(linkinstreet @ Nov 3 2007, 03:29 PM) just rumours. YOu can turn it of using driver control panel or in game option The last I heard, you can't. It is NOT an option. However, I'm sure there will be a way around this....
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kmarc
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Nov 3 2007, 04:38 PM
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The future is here - Cryptocurrencies!
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QUOTE(ikanayam @ Nov 3 2007, 03:59 PM) No, there is a difference between minimum level of AA support and "always on". Dx10.1 specifies 4xAA support as a minimum requirement. It doesn't have to be on all the time, because that would just be retarded. Dunno. Hope not. Here's an excerpt : "What are the changes? DX 10.1's goals are to offer the "complete" DX 10, giving developers better control over image quality and making mandatory some of the things that are optional in DX 10. For example, 32-bit floating point filtering is optional in DX10 (16-bit FP filtering is mandatory), but will be mandatory in DX 10.1. Also, in DX 10, the number of multisample anti-aliasing samples is optional-DX 10.1 will make 4x AA mandatory, and require two specific sample patterns. Graphics cards can offer more sample patterns, and developers can query them in their shaders. Graphics cards that are DX 10.1 compliant will have to offer programmable shader output sample masks and multisample AA depth readback. Game developers will be able to index into cube maps and perform bitwise copies from uncompressed textures to block-compressed texture formats. "
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kmarc
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Nov 3 2007, 04:47 PM
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The future is here - Cryptocurrencies!
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QUOTE(ikanayam @ Nov 3 2007, 04:44 PM) It's just regulating the supported AA modes and sample patterns which is a good thing because right now this is quite fragmented. So what dx10.1 is attempting to do is regulate the output result for AA, and give developers more flexibility in using AA. Not the same as "always on" AA. I see. Yeah, I thought is was a bit funny to have the AA turn on all the time. Hehe, now that I read that excerpt again, it makes more sense.... This post has been edited by kmarc: Nov 3 2007, 04:49 PM
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