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Fluxs
post May 28 2006, 11:10 PM

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Nice RX-7 there Nitro Lancer

I watch RO 2 trailer yesterday suddenlly got intension to make a poring.
And here u go... That poring expression is shocked n scared by something.

user posted image

This post has been edited by Fluxs: May 28 2006, 11:11 PM
Stupid Khor
post May 29 2006, 04:42 PM

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hehe... Poring has some transparency actually...
cute model anyway... laugh.gif
allvin
post May 29 2006, 06:33 PM

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For RO2, poring is not transparency. I watch the game trailer. kinda bad!! Poring suppose to be transparent. But for RO2, it was not transparent sweat.gif
Fluxs
post May 29 2006, 06:41 PM

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may be transparency will make the game requirement higher... i guess only hehe...

I will try to model some accesories for my poring. Exp : Santa Hat
Stupid Khor
post May 30 2006, 02:33 AM

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ya, transparency eats a lot of resources... have to render both the background and the foreground, then blend the image, remove alias...... compare to the non-transparent version, it's much slower... and if there's an event that lots of porings will appear at the same time, those with slow pcs will jam... hmmm... but as a fan art, it should be half transparent... laugh.gif

ps~
at least add a few reflection, more specularity, adjust edge transparency and apply some fresnel if available in your software...

This post has been edited by Stupid Khor: May 30 2006, 02:38 AM
SUSchewxy
post May 30 2006, 06:30 AM

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Poring?
Hmm
I did one 2 years ago... I reposted it one year ago, and now I have an all new poring to show off!

user posted image
I think the size and color is not correct because my monitor is spoilt (every color is green in my monitor and the screen is made of thin vertical strips

But... on the plus side, I have caustics and global illumination! As opposed to my older ones: http://blog.chewxy.com/archives/2005/09/17...oring-old-news/

Software: 3DSMax 7
Time taken: 20 minutes
Contains: Raytrace, FG, GI, Caustics...
Renderer: Mental

This post has been edited by chewxy: May 30 2006, 06:36 AM
SUSchewxy
post May 30 2006, 07:00 AM

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Added new stuff for the bloody fun of it:

user posted image

user posted image
Stupid Khor
post May 30 2006, 01:53 PM

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screen spoilt? have you tried to degauss? sometime you need to degauss very often if your screen location is near to an electromagnetic device, for your screen's longer life...

ps~ hehe... that poring's reflection is too high... tongue.gif

This post has been edited by Stupid Khor: May 30 2006, 01:54 PM
SUSchewxy
post May 30 2006, 11:51 PM

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QUOTE(Stupid Khor @ May 30 2006, 01:53 PM)
screen spoilt? have you tried to degauss? sometime you need to degauss very often if your screen location is near to an electromagnetic device, for your screen's longer life...

ps~ hehe... that poring's reflection is too high... tongue.gif
*
reflection? the word you wanna use is refraction, which is set to the refractive index of jelly which is around 1.44
Stupid Khor
post May 31 2006, 12:13 AM

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aiks... sorry, refraction... tongue.gif
SUSchewxy
post May 31 2006, 10:17 AM

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nothing to be sorry about. btw... the index of refraction of jelly is about 1.44, and since porings are made of jelly.... XD
X.E.D
post May 31 2006, 03:06 PM

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QUOTE(chewxy @ May 31 2006, 11:17 AM)
nothing to be sorry about. btw... the index of refraction of jelly is about 1.44, and since porings are made of jelly.... XD
*
rclxm9.gif
Where'd you get that? tongue.gif
SUSlauyah
post May 31 2006, 06:00 PM

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QUOTE(X.E.D @ May 31 2006, 03:06 PM)
rclxm9.gif
Where'd you get that?  tongue.gif
*
try here: http://www.ps.missouri.edu/rickspage/refract/refraction.html
SUSlauyah
post Jun 1 2006, 01:05 AM

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Some test with RealFlow. Its really pain in the ass to tweak it. The simulation for 300 frames took bout one whole days and another whole days to render it out.

user posted image

Animation test hosted by YouTube <-- quality degraded once hosted by YouTube.
Stupid Khor
post Jun 1 2006, 03:30 AM

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wow! nice effect! I wonder which software did you use? Maya? laugh.gif
hmmmm... for video hosting you can try ourmedia.com or multiply.com... tongue.gif
SUSlauyah
post Jun 1 2006, 09:53 AM

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I use RealFlow (http://www.nextlimit.com/realflow/) for the simulation. RealFlow is a standalone program, which you can import mesh from any other software.

I use Max at work and Maya at home.
SUSchewxy
post Jun 1 2006, 06:18 PM

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Ah... RealFlow... a pain in the arse to configure. XD

er... lauyah.. welcome back to this thread. May I ask if your realflow is erm... you know...ori? Mine is unker ho version XD
X.E.D
post Jun 1 2006, 06:38 PM

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You can use Realflow for free. It's just that the program becomes extremely annoying.

lauyah, nice shaders.
SUSlauyah
post Jun 2 2006, 02:45 PM

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QUOTE(chewxy @ Jun 1 2006, 06:18 PM)
Ah... RealFlow... a pain in the arse to configure. XD

er... lauyah.. welcome back to this thread. May I ask if your realflow is erm... you know...ori? Mine is unker ho version XD
*
i think me use the same version as yours. biggrin.gif

@X.E.D: Im using fresnel shading, normal phong (with 'falloff' for transperancy or anythng else) plus ink'n paint just for the outline.
Cyprid Dark ii
post Jun 7 2006, 04:35 AM

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Hi.....its been a long times I didnt see you all,the 3ds junkiez!!
hmmm....I really like to see how the Chewxy has grown up his 3d skills....
BTW,it because I cannot logged in,& finally I just created the new account because I really missed all the Lowyaters......

BTW,here are my new project....
Its a supersport bike that I design from myself,& after a long & winded 7 month I left this project.....finally I got a spirit to make it stand up for once again......[& its really lotsa poly....& the parts of this bike are still many to go including belt,brake caliper,screws,bolt,nuts,fairing,front disc brake & more......]

The render is really make my PC got a headache.... shocking.gif rclxub.gif rclxub.gif
user posted image
user posted image
user posted image
user posted image

Hmmm....still lotsa work to do,& the exhaust are the first concept,just to see if this type of exhaust is really "fit" for me.....

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