PS5 disc edition that has a missing disc drive:

Holy shit this is incredible.
This post has been edited by SSJBen: Nov 17 2020, 01:08 PM
PS5 Chat tread ver2, 11th December 2020 - MALAYSIA LAUNCH DAY
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Nov 17 2020, 01:07 PM
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#21
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Nov 17 2020, 01:31 PM
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#22
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QUOTE(shinjite @ Nov 17 2020, 01:28 PM) I don't know how it's possible to mess up the covers. You'd have to be high AF or blind not to notice a missing disc drive before putting the cover on.Furthermore, the factory is 90% machine operated.... |
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Nov 17 2020, 02:39 PM
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#23
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QUOTE(DJ-Spike @ Nov 17 2020, 01:48 PM) Wonder if Sony M'sia would even be able to replace you with a new PS5 immediately if you're console bricks considering the limited supply. On top of that you've have to take it to one of the Sony Service Centres and not everyone can do that due to travelling restrictions. For the person in that pic, the store told him he needs to wait until after black friday to expect the next stock shipment. So yeah, can't play until then.QUOTE(Convael @ Nov 17 2020, 01:51 PM) Is that PS5 Unit from US ? I took that pic from resetera, so presumably it's from the US since EU hasn't gotten their launch yet.I heard the PS5 from Japan is assembled in Japan while for the rest of the world they are assembled in China . To say China's QA is crap is an understatement , much worse than Indonesia . Even LG's OLED has a 7% defection rate from Guang zhou compare to 2% from Indonesia . I was following 2chan , not to say the Japanese PS5 owners didn't encounter any problems but so far it seems to be much less severe than the one in US. Missing a disc drive sounds like something that would happen in China yea , a place where they sell you houses with hand-painted fake windows . |
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Nov 17 2020, 04:46 PM
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#24
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QUOTE(sigheart @ Nov 17 2020, 04:40 PM) Don’t know which is more shameful, GH or the gaming community who still continues to support such a shitty shop. It takes 2 to tango.Been hearing endless calls for boycott of GH for years and years and years yet you see more GH branches opening. At the end of the day all they need to do is dangle some cheap offers for games and consoles and what not and these “gamers” come crawling back on their knees. It’s happened so many times now it’s beginning to get hilarious. This is why no one respects the gaming community here. |
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Nov 17 2020, 05:12 PM
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#25
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QUOTE(Wijjog @ Nov 17 2020, 05:01 PM) There isn't. Gaming communities are trash and toxic. Wijjog liked this post
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Nov 17 2020, 08:30 PM
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#26
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Just found out PS5 doesn't support anything higher than UAC1 for external USB DACs. So all that dumb hype talk about tempest engine, 3D audio and the focus on higher fidelity for games all becomes superficial talk to lead the dumb to become even dumber.
They removed the optical port, but then also decided NOT to allow passthrough of headphone audio on the HDMI port. That means no work around other than rely on the meh headphone jack of the dualsense. Mind boggling from a company that also does audio. Sony: we want games to sound good, but you can't have options to make your audio experience better because we can't figure out how to support anything. This post has been edited by SSJBen: Nov 17 2020, 08:34 PM |
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Nov 18 2020, 12:50 AM
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#27
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QUOTE(dark_heart07 @ Nov 18 2020, 12:34 AM) WTF?! So even if we connect DAC on USB if will not fully support for 3D audio? If your DAC is using UAC1, then it works. If it's UAC2 (which is what most external DACs now a days use), then too bad.Looks like the only way to enjoy the audio is by getting the official headset :x No, you don't need official headset to enjoy 3D audio. Any headphone plugged into the dualsense will work with 3D audio, however the problem with the dualsense is that its micro-amp is weak. It's a little better than DS4, but no where near the XSX controller. So high impedance headphone will be out of luck too. Sony is so trash. |
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Nov 18 2020, 03:58 AM
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#28
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QUOTE(Edward_Ng @ Nov 18 2020, 01:37 AM) Fuck me inside out because I was dreaming to go from PS5 > JDS Labs EL Dac > STAX Amp > Stax SRL700.3D audio on the STAX would be mind blowing. But I guess Sony doesn't like good quality audio after all. TongCN liked this post
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Nov 19 2020, 07:26 PM
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#29
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QUOTE(gokucorp @ Nov 19 2020, 07:14 PM) Why only US console getting effected with bricking and bugs?? haven't heard from others like jp or others.. Use la logic. US market is bigger than all Asian regions combined, EU and UK only got theirs today. So bigger market = more consoles = potentially larger number of reported problems. This post has been edited by SSJBen: Nov 19 2020, 07:48 PM |
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Nov 20 2020, 01:03 AM
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#30
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QUOTE(Max2006 @ Nov 20 2020, 12:47 AM) I thought at least we can play it in 60fps with ray tracing, on 1080 mode. Oh well. Not sure whether they don't have that capibility to run, or they close that feature for 60fps purposely... It's a $400 console lawl. People love to conveniently forget that part. This post has been edited by SSJBen: Nov 20 2020, 01:04 AM |
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Nov 20 2020, 01:28 AM
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#31
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QUOTE(Radec @ Nov 20 2020, 01:19 AM) I've played about 30mins earlier of Miles Morales, and the 60fps more is much enjoyable. Going back to Fidelity mode feels like it is under 30fps most of the time. Very distracting when swinging. There is no difference between 30fps on Spider-Man PS4/PS4 Pro and Miles Morales 30fps on PS5. The numbers don't lie, watch the analysis videos on DF and NX Gamer if you want to know more.It wasn't like that on Spider-Man PS4 if I recall corectly. What's happening is that you're switching from 60fps down to 30fps immediately, that is extremely jarring and you'd have to allow for your eyes and brains to re-adjust to the lower framerate over a period of time. Similarly, try booting up the game from 30fps first and play for an hour. Then immediately switch to 60, the fluidity would be much more apparent that it actually is. This is an entirely normal phenomenon. Lynixx liked this post
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Nov 20 2020, 02:10 PM
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#32
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QUOTE(squall_12 @ Nov 20 2020, 01:22 PM) ok thanks i only need the headset for now as i am using home theater audio speaker for my games usually but this time i heard 3d audio only available in headset so thinking of getting the pulse 3d headset. This is not true and I really do not like nor understand why this misconception started. 3D audio works with ANY headphone as long as you can connect it to the dualsense via 3.5mm unbalanced input. Those with balanced headphones, you gotta find a way to convert of which of course will degrade audio quality but that's a different topic.The Pulse 3D (I bet the name is one of the reasons why people get confused) headset IS NOT mandatory to utilize 3D audio. |
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Nov 20 2020, 03:00 PM
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#33
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QUOTE(Mgsrulz @ Nov 20 2020, 02:19 PM) given how widespread the idea that you NEED the pulse headset to get 3D audio working, I'm now waiting for sony and other headphone/soundbar/home theater manufacturers to slap a "PS5 3D audio ready" tag on their products and rake in the cash. That's why, blind leading the blind. Stupidity breeds kebodohan.Easy money The concept of 3D audio, which is real time binaural feedback is not even understood and people assume it's just some fancy way of creating surround sound for headphones. |
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Nov 20 2020, 04:35 PM
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#34
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Fucking knew the PS5's HDMI 2.1 implementation was gimped as soon I saw the the teardown vids of the console when they revealed the Panasonic HDMI chipset Sony chose to use. Limited to 32Gbps lmao, that means games are limited to YUV 422 and that's simply unacceptable for a system in 2020, going into 2021. |
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Nov 21 2020, 06:26 PM
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#35
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QUOTE(Baconateer @ Nov 20 2020, 08:58 PM) PS5 doesnt support VRR at the moment.. @boldedmight be supported in the future. VRR will eliminate all screen tearings and makes running 45- 60fps games look smooth like locked 60fps. This is not true. 45fps will still feel like 45fps, it will not be smooth because the framerate is inherently low. VRR eliminates the judder and screen tearing, but it does not eliminate low framerate and high latency. 45fps (or whatever lower number you want to mention) will not feel like 60 and certainly 60 will not feel like 120 either with VRR. There is a major difference. |
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Nov 21 2020, 06:52 PM
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#36
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Nov 21 2020, 07:02 PM
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#37
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Nov 21 2020, 08:34 PM
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#38
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QUOTE(Baconateer @ Nov 21 2020, 07:05 PM) the games u r playing arent staying locked at 45fps..right? I don't think you understand and certainly have not experienced VRR.it will shift from 45fps - 60fps...back and forth. VRR helps make the shift smoother, so you wouldnt notice the frames drop. Thus making the games feel smoother. Yes of course the transition of fluctuating framerates will be smoother with VRR. That is NOT what I'm talking about. I'm saying that 45fps or whatever lower number will still feel slow no matter what kind of sync technology you put on it. If the game drops from 60 to 45, you WILL feel that at 45 it is NOT smooth. Understand? |
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Nov 23 2020, 03:04 PM
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#39
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QUOTE(babycry123 @ Nov 22 2020, 04:36 PM) Hi all, if I play on a 1440p monitor will it render at 4k and downscale to 1080p or it won’t even downscale, just 4k all the way? QUOTE(simmarjit @ Nov 22 2020, 04:57 PM) Depending on the monitor (not all), it can accept the 4K signal from the PS5 and the monitor will downscale to 1440p (but its 2160p 60Hz output from console into the monitor). You will also be able to change it to 1080p 120Hz but the monitor will upscale it to 1440p but it won’t look great. Apparently 4K to 1440p downscale is still ok to good looking (better than 1080p) but 1080p to 2k upscale looks worse than 1080p on a native monitor if you get what I mean. Actually, 2160p on 1440p will look bad regardless, just like 1080p upscaled to 1440p. The reason is simple - maths.2560x1440 does not multiply evenly to 3840x2160. This is important because when monitors upscale, they use what is called nearest-neighbor upscaling or downscaling. However for this technique to work, the pixels on the nearest neighbor needs to be an exact even multiplication to the resolution it is being upscaled/downscaling to. So the result is not just a blurry looking image, but odd warping of pixels in certain angles because there is no information for the monitor to use in order to fill the missing gaps of a lower or higher resolution output. This goes the same for 1920x1080 to 2560x1440. But funny enough, 1920x1080 is an exact even multiplication of guess what - 3840x2160. This is why 1080p upscaled to 2160p has always looked almost as good (in some cases, better even) as it was on a native 1080p panel. So no, simply because Sony doesn't support 1440p doesn't mean people should accept it and rely on downscaling. It doesn't work right. |
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Nov 23 2020, 03:49 PM
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#40
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QUOTE(simmarjit @ Nov 23 2020, 03:34 PM) But are people really going to notice on a smaller screen? TV I can understand, imperfections can be easily seen, monitor idk. Actually it's easier to notice it on a smaller screen because you're going to be sitting closer to the screen. Most people sit 8-10ft from a 65" TV, where as most will still sit 3ft at most from a 32" monitor. |
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