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Trading Card Games [TCG] Magic The Gathering | V2, Shadowmoor Pre-release Mania | April 13

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lepakboy
post Oct 14 2007, 06:53 AM

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QUOTE(munyip7 @ Oct 14 2007, 12:18 AM)
live update from Valencia.....
1-4 drop in the land where only my opponents can topdeck Illix jailer, can game 2 & 3 double Leyline of Void......etc
hahah...

Terry and Joe still surviving at 4-3 now.........7-3 make day 2....
I am now back to hotel to get some much needed sleep....
Nassim I think also 4-3....
tty guys later
*
Just wondering, what are the two soh brothers playing?
lepakboy
post Oct 22 2007, 12:20 AM

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With lorwyn out, has anyone started testing for upcoming standard events? i'm currently testing out 3x builds namely Korlash (my Mate's pet deck), BR Goblins (because their fun) and my personal deck (because I'm too lazy to be innovative) Blink.

Currently what from I see Mono Red is still strong even with the lost of Char, however BR goblins is fun (facevaulter is a House when combined with Goblin War Marshall) Fodder Launch has been unimpressive so far and is only a 1x to deal with big green beats namely Tarmy or maybe even killing a small Korlash.

Kithkin are my next deck to test but from what I see I think I'll be sticking to Blink because it has good game VS aggro which will be prevalent at State and has some game vs control.

But what do you guys think?
lepakboy
post Oct 22 2007, 04:01 PM

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QUOTE(evofantasy @ Oct 22 2007, 03:28 PM)
dun think i would need any signatures...
i used pyroclasm to clear it backed with 2 shriekmaw, 1 terror, 2 pacts, 2 sudden death...

my original decklist only has 2 shriekmaw and 2 sudden death...
it forced me to modify my deck haih...

anyways this sunday no tournament rite?

and i'm looking for: -
- 3 blue vivid
- 1 black vivid
- 1 shriekmaw
- 2 mulldrifter
- 4 remove soul
- 2 faeri trickery
- 4 rune snag
*
Pyroclasm is certainly a good card in this new standard Meta. Especially with the popularity of Goblins and Kithkin.

This is the winner of a recent Magicleague standard tourney.

Main Deck
11 Plains
3 Forest
4 Horizon Canopy
4 Brushland
4 Wizened Cenn
4 Knight of Meadowgrain
4 Goldmeadow Stalwart
3 Gaddock Teeg
4 Cenn's Heir
3 Cloudgoat Ranger
2 Thoughtweft Trio
4 Mana Tithe
3 Rebuff the Wicked
4 Oblivion Ring
3 Militia's Pride


Sideboard
4 Kithkin Mourncaller
4 Goldmeadow Harrier
3 Krosan Grip
4 Sunlace

Tested and its fast. So fun to play as well smile.gif
lepakboy
post Oct 22 2007, 08:04 PM

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I think you were right in doing so Playbook.

As bad as it sounds this is competitive play and not having the right amount of cards in your deck is a huge offense.

however for anything lower than say a pre-release I'll probably not bother (well at least here because pre-releases are when new players come around especially the more experienced ones)

On a sidenote my friend got a game lost because he didn't remove the last time counter off a rift bolt. His opponent waited till he drew a card and screamed Judge!. This was before the new player guidelines were handed out and I think that game lost was most unjust.
lepakboy
post Oct 23 2007, 12:18 AM

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Top 8 standard results from an SCG Tournaments are

8th - GW Kithkin

7th - RG Big Mana with Hellkites and Spectral Force

6th - BR Goblins with only 1 tarfire in fears of pumping tarmogoyf no less.

5th - BG Elves

4th - Predator Justice typical Block deck build

3rd - Mono U Snow Merfolk with 4x Scrying Sheets

2nd - BG Deck with Tarmogoyf

1st - Mono W control with loads of removal like Oblivion Ring and Condemn and kills with Akroma and Sacred Mesa.


Added on October 23, 2007, 12:20 am
QUOTE(Playbook @ Oct 22 2007, 11:14 PM)
Good god, that's terrible! Shouldn't there just be a warning and a correction in the game state since the removal of the time counter is compulsory and nothing else has happened apart from drawing the card (although it can be argued that seeing the additional card can influence the rift bolt target...)

Seems very unfair / unjust.
*
The judge said that because this was a the second offense, 1st being playing troll acestic under blood moon with only 1 basic forest he would get a game lost.

This post has been edited by lepakboy: Oct 23 2007, 12:20 AM
lepakboy
post Oct 23 2007, 07:45 PM

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QUOTE(evofantasy @ Oct 23 2007, 11:41 AM)
erm risky but current meta i dun see much faeries XD
*
Sower of Temptation is just too tempting not to play smile.gif

But Trickery has its usages especially vs stuff like Call of the Herd, Momentary Blink, anything with flashback essentially
lepakboy
post Oct 24 2007, 02:32 AM

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Sorry Evo you can't have them at the same time as the legendary rules apply. On a sidenote how much are the planeswalkers in m'sia? I predicted that Garruk would be the most expensive and here in the UK his about 6GBP (RM42) already as it is.
lepakboy
post Oct 30 2007, 09:16 PM

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Just returned from the Reading Standard Champs. Top Decks seem to be Mono White Kithkin or Mono White Control, UBX builds (approximately 4x players piloting this and 3 of them are pro players and all with Jace maindeck), GB Goyf (a more aggro version of rack with only discards spells being Stupor and Thoughtseize), Mono R build.

The only successful blink decks were GWU with G splashing for Goyf and Garruk (who is currently worth RM42 here).


lepakboy
post Nov 2 2007, 09:28 PM

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QUOTE(evofantasy @ Nov 2 2007, 01:43 PM)
i dunno how to deal wit planeswalker using my teachings deck...
currently considering psionic blast to burn it away...
any ideas?
*
Splash White for Oblivion Ring? many people either take the White or Red splashes
lepakboy
post Nov 2 2007, 11:35 PM

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Add in another damnation and add 1x Grim Harvest from coldsnap.

This allows you to Machine Gun your Shriekmaw.
lepakboy
post Nov 3 2007, 03:36 PM

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cool so i can suspend aeon at opponent's end turn O.o
*

[/quote]

Well you could but then again that would be against the rules. Even though suspend doesn't use the stack you still have to apply the rules of the card. IE Aeon Chronicler is still a creature 'without' flash so you cannot suspend during an opponent's end of turn. How if you had Teferi in play, that's a different story.
lepakboy
post Nov 4 2007, 02:03 AM

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QUOTE(evofantasy @ Nov 4 2007, 12:52 AM)
thanks for the advice...
the would it be enough to run 4 rune snags or run 4 rune snags + some cryptic?
*
Again its up to your design of deck. If you look at the results from the States, UB Control decks have changed significantly. Instead of the traditional Dralnu control, they've become sort of an Angelfire Hybrid. They run more creatures in some cases as high as 14 and only run 4x Cryptic Command (their only permission spell). This is due to the increase of really strong aggro decks.


I run 4x Rune Snag, 3x Delay, 1x Cancel and 1x Pact of Negation in my build and increase the amount of spot removal to compensate for my lack of creature defense.

I'll pm ya the deck list if you want but essentially it is a old school Dralnu Teachings deck with the Brine elemental , Versuvan Shapeshifter lock combined with Arcanis for draw.
lepakboy
post Nov 4 2007, 06:03 AM

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QUOTE(evofantasy @ Nov 4 2007, 02:27 AM)
my current built is more anti creatures, no permision and a piackles lock (as u can see from my decklist)...
its kinda frustrated to let some major spell go through due to no counters...
*
If you add in the 1x Grim Harvest, it will allow you to only run 1x Brine Elemental and 1x Versuvan Shapeshifter not to mention 1x Shreikmaw.

Clears up your main deck by lots. Also if you're running that many counters, maybe adding in 1x Guile is good therefore allowing you to run 4x Delays since Guile's replacement effect will overwrite the Delay's effect.

If you can afford the 4x Cyptic Commands which are 6gbp (RM42) here in the UK, I say go for it ! smile.gif
lepakboy
post Nov 4 2007, 04:22 PM

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Run Snow Covered Islands and Swamps and add in Mouth of Ronom!
Its your only way of killing a opposing Teferi smile.gif
lepakboy
post Nov 4 2007, 10:53 PM

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QUOTE(evofantasy @ Nov 4 2007, 09:18 PM)
but addign snow lands = lost of vivid = loss of 5 colour lol...
sudden death can deal with teferi though...
*
Well you could just do what Pat Chapin did. He ran 66 cards at states smile.gif


lepakboy
post Nov 5 2007, 09:37 PM

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QUOTE(blade825 @ Nov 5 2007, 01:04 PM)
haha 1 ptq down 4 more 2 go


Added on November 5, 2007, 1:12 pmGuy seeing the situation where i cant seem 2 find any sanctioned DCI drafts or tourney . i will start running weekly every saturday drafts. Limited 2 a max of 1-2 pods per week based in kl as long as its convinient. Standard draft price rm32 . Those interested pls email me at blade825@hotmail.com . It will be once a week DCI sanctioned ...
*
lol, i've so gotta go back home and draft. so much cheaper thumbup.gif
lepakboy
post Nov 6 2007, 08:03 PM

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I personally think that the 'Winner gets first pick' idea is awesome and discourages rare drafting. Now Rare Drafting is something that cannot be avoided. Think about it, you pay RM36 for a draft session? Now this is a lot of money, why shouldn't you rare draft if you have the opportunity? Obviously that's the only way you're going to cover your lost isn't it?

This is a perfectly fine strategy for new players that are looking to increase their card pool, or for the 'not' so competitive or good drafters to get some cards for their constructed decks.

I can see why this is a horrible thing for more competitive players who not only 'require' the said cards for their 'own' constructed decks. The fact is, the only way to truly discourage rare drafting is if one person buys a whole box and just drafts it with everyone else. Thereby owning all the cards anyway.

So unless somebody owns all the cards, or all the cards end up in a pool (where everybody can share and take out for various constructed events), then Rare drafting is here to stay. (OH yes, its also an amazing strategy lol ...if you get the bombs that is IE my opponent yesterday with Vigor and Purity)
lepakboy
post Nov 6 2007, 11:20 PM

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QUOTE(blade825 @ Nov 6 2007, 09:52 PM)
well honestly if u ask me ... if i had it my way ... tongue.gif it will be all players keep wat they draft. winner gets 2 packs .. and etc .. but ppl dont quite like it ... so i just go with the crowd. Still u have a point if u keep one it kinda leaves u wif crap rares .. we can discuss and figure it out later on ... as this isnt like a must follow as long as there is consensus just follow it
*
Lol, you'll love the UK

You keep what you draft and winner gets 6 boosters
lepakboy
post Nov 7 2007, 02:20 AM

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QUOTE(arcbound @ Nov 6 2007, 11:58 PM)
drafting is a fun format, i do hope that many more people are getting involved with drafts so its not as boring as constructed whereby 90% is netdecked tech and 10% actually goes thru extensive testing to tune their decks depending on meta and rogue decks.

its very simple. if you can get a group of players to solely want to learn drafts and enjoy the format, any rule you set is good. it is a good learning experience, good fun. but when you happen to mix in with good players, the stakes are higher. it is as high as winner takes all cards leaving you with nothing.

keep all your boosters in future, the ones you won from pre release, ptq, gpt etc. then drafting cost is significantly cheaper.
*
Whilst I agree that drafting is a fun format, I do not agree that Constructed is 'Boring'

Perhaps maybe in Standard where by the card pool is limited and everything is pretty obvious IE: Opponent Taps 1G (We all know its the ever popular Goyf)

However is older formats, its takes 'more' skill to pilot an Extended, and most certainly Legacy / Vintage deck. Then again, you can call me a bias (SOB), I just prefer 60 cards to 40 smile.gif

*Just a sidenote* Disregard what I just said, Stella's getting to my head lol

This post has been edited by lepakboy: Nov 7 2007, 02:28 AM
lepakboy
post Nov 17 2007, 01:52 AM

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OMG! I trade you 2x Damnation, 4x Ohran Viper, Playset of Shock Lands, 4 WOG if you post one of them over wink.gif

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