Joined: Nov 2009
From: Land of Maple Syrup & Hockey
QUOTE(locksng12 @ Dec 6 2011, 11:56 PM)
Hi guys! Pre-ordered the game but downloaded it now. I'm wondering, will steam download the mega texture for the game? Because I don't feel right when the game is ULTRA smooth.
There's no high-res texture pack yet if you're wondering. iD was supposed to release that.
Hi guys! Pre-ordered the game but downloaded it now. I'm wondering, will steam download the mega texture for the game? Because I don't feel right when the game is ULTRA smooth.
There's no high-res texture pack yet if you're wondering. iD was supposed to release that.
That's sad
QUOTE(kianweic @ Dec 7 2011, 07:36 AM)
The game is capped and maintain at 60fps.
No wonder. Since I thought NFS The RUN, BF3 and even older games like Bad Company 2, Splinter Cell Conviction and Need for Speed WORLD (It's a MMO and still makes it stutter at times) doesn't provide 60fps.
Thanks for your help guys! I've noticed this group is ultra active. Y'all still playing?
That's sad No wonder. Since I thought NFS The RUN, BF3 and even older games like Bad Company 2, Splinter Cell Conviction and Need for Speed WORLD (It's a MMO and still makes it stutter at times) doesn't provide 60fps.
Thanks for your help guys! I've noticed this group is ultra active. Y'all still playing?
Ah well, then I'll finish up my LIMBO first and then move back to RAGE. Anyways, I got access to my Double Barrel and Knuckle Fist. How do I get the Rat Rod and The Armor?
Ah well, then I'll finish up my LIMBO first and then move back to RAGE. Anyways, I got access to my Double Barrel and Knuckle Fist. How do I get the Rat Rod and The Armor?
Joined: Aug 2006
From: not everywhere..but somewhere..
QUOTE(kianweic @ Dec 7 2011, 11:02 AM)
What's a rat rod and armor?
Rat Rod? when u arrived at the point where u start riding the car Armor? when u change from the Ark suit to those that suits u better later on after arriving at 1 of those bigger town...
Rat Rod? when u arrived at the point where u start riding the car Armor? when u change from the Ark suit to those that suits u better later on after arriving at 1 of those bigger town...
Oh. But my buggy doesn't look like the Rat Rod Buggy D:
This post has been edited by locksng12: Dec 8 2011, 12:26 AM
Bethesda confirms layoffs at id Software: 'Work on future id titles continues unabated'
QUOTE
Id Software's parent company, Bethesda Softworks, confirmed with Joystiq this afternoon that an unknown quantity of employees at the Rage development studio have been let go. "As part of its standard business practice, id regularly evaluates staffing to ensure it has a workforce that meets the needs of the studio. As part of that process, some id employees were recently let go," the statement reads.
Despite the layoffs, the publisher additionally noted that it is "still recruiting and hiring qualified developers" for id Software, and that "development work on future id titles continues unabated." id Software is currently working on Doom 4, the next entry in a long-running franchise for the studio, as it has been for the past four-ish years.
So how are you guys feeling the game? The enemies have a lot of lives in my view. It's a little annoying that you almost had to pumped out the whole AK-47 look-a-like assault rifle just to kill a normal enemy.
-------------------------------------------------------------------- This RAGE patch adds some new features and addresses various compatibility and performance issues.
New Functionality ------------------------ Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.
Transcode Benchmark: A new benchmark has been added that determines how quickly texture data can be translated from the compressed format on your hard drive to a format that can be used by your video card. The higher your score, the faster your PC is able to make higher detail texture data available. This is not a traditional benchmark that runs through a scene of the game and returns a min/max/average framerate based on hardware and video settings. Other than the GPU Transcode option, the score will not be affected by changing any video settings. The Transcode Benchmark option can be found in the Settings -> Video Menu.
Error Messaging: If you attempt to apply video settings on a system that is not capable of handling them, an error may come up stating that your system ran out of memory. You will be allowed to continue, however, it is recommended that you either reduce your video settings until this message no longer occurs or you will be asked to restart the game with lower video settings. If you ignore this error and continue playing without altering your settings you will likely encounter texture corruption and/or system instability.
Automatic Video Settings Fallbacks: When an advanced video setting fails to apply, the setting may be set back to a safe default. Anti-aliasing will fall back to NONE if the allocation of a multi-sampled FBO fails. Texture Cache will fall back to SMALL when the allocation of a large texture cache fails. Texture Detail will fall back to OFF when large page table allocations fail. On failure, these settings will automatically fall back to safe values without the need for user input.
Patch Changes / Fixes ----------------------------- - Fixed crash from potentially having stale transcode jobs in flight when switching between texture cache sizes. - Fixed crash from using SIMD optimized memcpy with a PBO pointer that is not 16-byte aligned. - Fixed GPU transcode option always turning off when restarting the game. - Fixed progression in Dead City where player could not advance through sliding door en route to the defibrillator upgrade. - Fixed CPU feature detection. - Fixed issues with launching MP by using double quotes around path name. - Fixed lack of texture detail on parts of the screen at high resolutions due to limited feedback analysis buffer. - Fixed thread stack space usage and freed up 700 MB of virtual address space. - Re-enabled UBOs. - Adjustments to default VDM values for balance.