Technically, almost everybody won't be able to tell the difference between 60 fps and 100 fps anyways.
V-sync is to prevent tearing.
FPS Rage, iD Software mysterious title revealed!
FPS Rage, iD Software mysterious title revealed!
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Jun 18 2010, 08:39 PM
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#1
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Technically, almost everybody won't be able to tell the difference between 60 fps and 100 fps anyways.
V-sync is to prevent tearing. |
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Jun 18 2010, 09:40 PM
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#2
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Judging from the track record of ID Software.
I better replace my GPU with a next generation one before Rage comes out. This post has been edited by kianweic: Jun 18 2010, 09:40 PM |
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Jun 18 2010, 10:12 PM
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#3
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Oh nuts, I was hoping to see another cutting edge graphic game from ID Software.
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Jun 18 2010, 10:29 PM
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#4
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3,809 posts Joined: Sep 2007 From: Jakarta |
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Jun 19 2010, 10:13 AM
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#5
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Published by Bethesda Softworks.
This engine for the next Fallout, sweet. |
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Jun 19 2010, 10:40 AM
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#6
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Read that.
I was thinking about the same thing, Rage very similar to Borderlands, Fallout, Metro 2033 and etc. |
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Jun 19 2010, 12:20 PM
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#7
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I felt that the main rifle in the trailers is to similar to an AK-47 rifles. Well, at least it sounds better than the one in Metro 2033.
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Jun 22 2010, 07:57 AM
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#8
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Just gotta wait and read some reviews before buying the game.
Or worse come to worse, I'll just buy it off Steam / other digital distribution services during sales. I doubt there would be a lot of extras in the retail version these days. |
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Jun 22 2010, 10:14 AM
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#9
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QUOTE(Deimos Tel`Arin @ Jun 22 2010, 10:02 AM) hmmm i might probably get a retail box lol. I am more of a fan for ID Software.i got the following retail boxes Doom 3 Quake 4 Special DVD Edition Enemy Territory: Quake Wars Limited Edition probably will get Rage box too. perhaps i am an id software fan boy haha. Added on June 22, 2010, 10:13 amhohoho which just reminds me i have yet to own the original boxed copy of doom 3 expansion. http://www.youbeli.com/doom-resurrection-o...ck-pc-p-36.html youbeli has it. buys. http://www.pcgame.com.my/advanced_search_r...fec1df0&x=8&y=6 lol this one so mahal. Got the ID Pack from Steam during sales. Only games missing are Quake 4 and Enemy Territory. |
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Apr 22 2011, 12:48 AM
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#10
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Started this thread since there are none.
RAGE Dead City trailer shows 5 minutes of gameplay This post has been edited by kianweic: Apr 22 2011, 12:49 AM |
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Apr 22 2011, 12:50 AM
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#11
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Edited
This post has been edited by kianweic: Apr 22 2011, 08:04 AM |
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Apr 22 2011, 01:19 AM
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#12
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New Rage video and 'Anarchy' edition bonuses
![]() QUOTE If you weren't already planning to pre-order Rage, developer id Software came up with a few incentives as extra encouragement. Currently confirmed only for North America, everyone who pre-orders Rage from participating retailers Gamestop, Amazon.com, Steam, and Direct-to-Drive will be automatically upgraded to the "Anarchy" edition. ![]() QUOTE This special version includes four in-game items that won't be available elsewhere: * Double Barrel Shotgun: The classic id weapon, this time in a one-handed version * Crimson Elite Armor: On exiting the Arc, players must don new armor for the wasteland. This special version combines all three attribute boosts of the individual armors otherwise available * Fists of RAGE: a powerful melee weapon good for laying a wallop on mutants who get too close * Rat Rod Buggy: a custom ride that replaces the standard issue buggy in the game The Anarchy edition also includes the Wasteland sewer missions, an extra set of adventures that take place in a series of tunnels and old abandoned structures underground. While September is still a ways off, id also released a five minute trailer featuring gameplay from a mission into the dead city to retrieve defibrillator parts from an old hospital. It one of the levels I got to play during Bethesda's demo event and will have impressions of coming shortly in a full Rage preview. Until then, check out the video and see how Rage looks in action for yourself. Source: Shacknews Video available here. |
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May 1 2011, 09:01 PM
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#13
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![]() Rage producer thinks id ready for Quake and Wolfenstein QUOTE I recently spoke with Jason Kim, senior producer at id Software, currently working on Rage. In relating some of the higher level thinking behind the decision to do a new IP as the big game out of the gate for id tech 5, Kim talked about how the studio has evolved. Full version of the interview here: ShacknewsOur studio has grown a lot, not just in size but also in design and art process, and even a technology standpoint. John has admitted he can't do everything on his own. There are a lot of smart guys that are required to be able to make a game these days. He can't just lock himself up in a room, come out with an engine, and say okay, make a game with this. With that change in philosophy and a larger studio, projects that previously went to outside studios could return to id. We have Quake; we have Wolfenstein. If people want that, we have the IPs to deliver it. And we have a different approach now; we're forging a new path. I think we can freshen those things up...we don't have anything in the works right now but I think when we start talking about different things we can do with the other properties that we have I hope people are receptive to what we want to do and what we think would be fun for players to experience coming out of id Software. With Rage coming out later this year, it wouldn't be out of the question that id could announce a new project at QuakeCon later this year. Look for the full version of my conversation with Kim tomorrow here on Shack. |
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May 6 2011, 11:17 PM
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#14
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RAGE PC will ship w/ mod tools, new gameplay video
QUOTE PC Gamer reports that the PC version of id Software's upcoming FPS will include a full range of mod tools, including the level editor, out of the box. As creative director Tim Willits puts it, "Pull down the console, type ‘id studio’, then press enter. Then, bam, there’s all the tools we use." In other RAGE news, they've released another 5-minute gameplay video. The key-prompts make it seem like this video is from the PC version of the game, but the aiming is pretty sluggish, so I'm not sure. Anyhow, you get to see a lot of the various gadgets in this one, like a spider-bot, sentry turret, and explosive R/C car: Source: Firingsquad |
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May 7 2011, 08:43 AM
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#15
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Can the SIZZLE code from D2D be used to purchase RAGE too?
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May 7 2011, 08:49 AM
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#16
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QUOTE(talexeh @ May 7 2011, 08:47 AM) Yes, the SIZZLE code is applicable to RAGE as well, but you'll need someone to help you get the game since it's region-locked to the US & Canada only. Thanks man, appreciate your quick response.For the full list of games under the D2D Summer Sale, here's the link: http://www.direct2drive.com/promos/weekend/ Now I have a lot of thinking to do. But first I gonna sign up for Direct 2 Drive. |
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May 19 2011, 10:59 PM
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#17
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Free Anarchy Edition upgrades for UK pre-orders of id's Rage
QUOTE Bethesda has revealed free upgrades to the Anarchy Edition of Rage if you pre-order it with select UK retailers which include HMV, GAME and Amazon. This special edition includes four in-game items to enjoy once you're playing id Software's latest shooter. These include two weapons, armour and a vehicle. "Today we’re excited to announce that if you pre-order 'RAGE', you’ll automatically get upgraded to the 'Anarchy Edition', which adds four downloadable in-game items to your post-apocalyptic arsenal," read a Bethesda press release. Rage uses the all-new id Tech 5 engine to deliver a first-person shooter and action racer. This pre-order deal is available with HMV, GAME and Amazon in the UK. • Double barrel shotgun Wasteland settler design and ingenuity! Features compact form factor with plenty of muscle to take out everything from mutants, bandits and maybe even a lone Authority Enforcer. • Crimson elite armour This is the most sought-after armour in the wasteland. Constructed of hardened plate armour, this gear was created specifically to withstand the toughest wasteland battles. It also features larger component storage, allowing you to carry more parts that will aid in the fabrication of advanced engineering items. • Fists of rage A classic weapon for close quarters combat. When you've run out of ammunition and fists are the only option, these razor sharp knuckle blades will give you that combat edge. • Rat rod buggy Improve your odds of survival in the wasteland with this vehicle that comes equipped with a front smash guard and durable protection. Rage releases on Xbox 360, PS3 and PC September 13th in the US, 16th in Europe. Source: Strategy Informer |
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Jun 9 2011, 07:53 AM
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#18
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E3 2011: Carmack "very excited for where we'll go" with Rage 2
QUOTE Rage is yet to get booted out the id Software doors and into our laps but tech wizard John Carmack is impressed with the "very beneficial" features of the game. It isn't all running and gunning like id's previous efforts, as its got "towns, driving and exploration" that "doesn't detract" from the action. Rage 2 seems certain. "While we have corridor shooter maps in Rage, there’s much more to it. It has all of the driving and the exploration and the towns that come in,” said id's technical director John Carmack, named by Rage's creative director as the most important guy in the industry. “It doesn’t detract from the shooting at all. It can still be an incredibly fast, guns blazing action shooter, but when you’re taking a break from that you can kit yourself out with extra stuff. All of the towns, driving and exploration have turned out to be very beneficial to the game. I’m very excited for where we’ll go with this in Rage 2,” he continued. Rage releases on Xbox 360, PS3 and PC September 13th in the US, 16th in Europe. A ton of gameplay footage has been showcased at E3 this week - check some out below. Source: Strategy Informer |
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Jun 9 2011, 11:45 PM
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#19
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E3: id's Carmack, Willits Happy To Be Done With Engine Licensing
QUOTE Last year, id Software confirmed that it would no longer license its engine technology to developers outside of the umbrella of corporate parent Zenimax, which also owns The Elder Scrolls developer and publisher Bethesda Softworks. The move was a surprise -- id had become known for licensing its tech for games ranging from American McGee's Alice to Call of Duty, even releasing its tech for free after a few years. Technology sharing, whether through licensing partnerships or through a free release of id Tech, seemed to be part of id's DNA, and the studio's acquisition by Zenimax helped put an end to that. But id co-founder and lead programmer John Carmack told Gamasutra at E3 that he's happy to be out of the engine licensing business, as the studio concentrates on finishing id Tech 5-powered Rage and continues work on the further-off Doom 4. "It's interesting when you look at our technology licensing -- it was never really a business that I wanted to be in," he said. "In the very early days, people would pester us, and we'd just throw out some ridiculous terms, and we were surprised when people started taking us up on it." "I didn't want to be in the process of supporting a lot of outside teams, because you feel beholden to not make radical changes when it's going to pull the rug out from lots of other people," he explained. "When it's your own team, you can make the sensible decision that [a big change] is going to be worth it, that it's going to suck for a while, but we make our way through it. But you don't want to do that to other people." Gears of War developer Epic Games is a dominant force in engine licensing in this console generation, and Carmack acknowledged that company's success in that area. "Epic's done a really good job of building up a support structure for [engine licensing]. The market was ours to keep, but we abdicated because we weren't willing to put that effort into it. We didn't want half our company to be about managing technology licensing. Epic has gone and done a great job with it." "If you have a team that's up to speed and going great with Unreal technology, I don't care at all. It's not a personal affront to me if somebody wants to choose a different technology to build a game upon," he said. He added that id Tech 5 is "not magic," and the engine is good for certain kinds of games such as Rage, but not as much for games such as Grand Theft Auto that render cities with lots of surface area. "The megatexture direction [in id Tech 5] has some big wins, but it's also fairly restrictive on certain types of games," he said. "It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V:] Skyrim in, where you've got the whole world, walking across these huge areas." id Software creative director Tim Willits said in a separate Gamasutra E3 interview that dropping engine licensing was a welcome change. "For us, it was such a burden off our back. Licensing is a big pain, it really is. ... We always wanted to focus on the games, so it was a nice relief for us not to have to do that." "... But John is still very active in open source," Willits said, "and we're the only ones that release our source now to such an extensive level, and the PC version [of Rage] will have the SDK ... all that stuff will be available. The spirit of [Carmack's] sense of sharing and working with the community, that's still pretty intact. I wouldn't stress too much about it." Source: Gama Sutra |
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Jun 12 2011, 09:07 AM
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#20
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RAGE apparently delayed by several weeks
![]() QUOTE The official site for id Software's upcoming open-world shooter seems to have stealthily delivered some bad news for those anxiously awaiting the game's release. It now says the release date for RAGE is October 4th, a full three weeks later than the previously listed date of September 13th. So, it's not anything major, but October is becoming PACKED. There are at least half a dozen other big titles already scheduled for that month, including Battlefield 3 and Batman: Arkham City. Source: Firingsquad |
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