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RTS Starcraft 2, New Units with Video and Explanation.

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DJFoo000
post May 22 2007, 10:20 PM

Really? That's the best reply you can come up with?
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Huh? I thought they scrapped the SELECTION limit, not the PRODUCTION limit? The 200 unit limit is still there, right? Just that they took off the original 12 unit selection limit. Please correct me if I'm wrong.
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post May 22 2007, 10:22 PM

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QUOTE(fujkenasai @ May 22 2007, 07:22 PM)
Wow why do they have SC pros in the Airforce so that they can micro their UAV to suicide on enemy's base or what?
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Maybe thats one of the reason.
I think they love Boxer so much. If a progamer doesnt preactice for a week his skill will degrade.If he doesnt play for 2 yrs, GG.
jones008
post May 23 2007, 02:32 AM

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QUOTE(wayne_chen @ May 22 2007, 09:30 PM)
What i can say after watching the gameplay is Protoss become more stronger than before...
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we haven't see terran and zerg yet. terran got some special units which are real cool. luckily the cannon tanks is still there lol
H@H@
post May 23 2007, 04:46 AM

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Just watched the gameplay video... Illustrates the gameplay for the Protoss pretty well (Though the teleporting of units to Power areas looks a little vague).

I dunno, but the ending "epic" battle felt like a total ripoff of Supreme Commander's E3 video last year. Total lack of tactics on both sides and topped off with a great big nuke. And as awesome as Starcraft is, saying its battles are "epic" just feels so wrong now.
s[H]sIkuA
post May 23 2007, 05:04 AM

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Its just the beginning , maybe it will have more and more demo later =) Its still in the early stage where mostly shown units are Protoss. Omg I love the mothership ... BLACKHOLE laugh.gif
sc2
post May 23 2007, 11:54 AM

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QUOTE(DJFoo000 @ May 22 2007, 10:20 PM)
Huh? I thought they scrapped the SELECTION limit, not the PRODUCTION limit? The 200 unit limit is still there, right? Just that they took off the original 12 unit selection limit. Please correct me if I'm wrong.
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Yaya...the production limit still de same...200...in SC2 only the selection limit will be cancel.


frm http://www.pcgames.com.cn/fight/starcraft/...705/895271.html but in chinese..

This post has been edited by sc2: May 23 2007, 11:54 AM
malayneum
post May 23 2007, 12:00 PM

penjaga kontrak sosial
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Damn it i cant stop replaying the black hole part.
Cheesenium
post May 23 2007, 12:44 PM

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QUOTE(H@H@ @ May 23 2007, 04:46 AM)
Just watched the gameplay video... Illustrates the gameplay for the Protoss pretty well (Though the teleporting of units to Power areas looks a little vague).

I dunno, but the ending "epic" battle felt like a total ripoff of Supreme Commander's E3 video last year. Total lack of tactics on both sides and topped off with a great big nuke. And as awesome as Starcraft is, saying its battles are "epic" just feels so wrong now.
*
Yeah,the teleporting part is vague.I still dont really understand how it works till now.

Terran Reapers looks a bit like DoW's Assault Space Marines. doh.gif

The Mothership and Colossus is really cool.
fujkenasai
post May 23 2007, 03:14 PM

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QUOTE(DJFoo000 @ May 22 2007, 10:20 PM)
Huh? I thought they scrapped the SELECTION limit, not the PRODUCTION limit? The 200 unit limit is still there, right? Just that they took off the original 12 unit selection limit. Please correct me if I'm wrong.
*
QUOTE(jones008 @ May 23 2007, 02:32 AM)
we haven't see terran and zerg yet. terran got some special units which are real cool. luckily the cannon tanks is still there lol
*
QUOTE(H@H@ @ May 23 2007, 04:46 AM)
Just watched the gameplay video... Illustrates the gameplay for the Protoss pretty well (Though the teleporting of units to Power areas looks a little vague).

I dunno, but the ending "epic" battle felt like a total ripoff of Supreme Commander's E3 video last year. Total lack of tactics on both sides and topped off with a great big nuke. And as awesome as Starcraft is, saying its battles are "epic" just feels so wrong now.
*
Yeah though the sup com's epic battle was much cooler with the amount of different units and the supre units behind then the nuke, the nuke was really something not like SC nuke.

QUOTE(Cheesenium @ May 23 2007, 12:44 PM)
Yeah,the teleporting part is vague.I still dont really understand how it works till now.

Terran Reapers looks a bit like DoW's Assault Space Marines. doh.gif

The Mothership and Colossus is really cool.
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I guess its like the necrons where you can only teleport existing units.

Aww the mother ship and colosso are rip off from Sup Com.
Cheesenium
post May 23 2007, 03:35 PM

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QUOTE(fujkenasai @ May 23 2007, 03:14 PM)
I guess its like the necrons where you can only teleport existing units.
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Hmmm...maybe it really works like that.Just like Necrons,no,not another rip off from DoW.
jones008
post May 23 2007, 03:38 PM

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this is just the demo man. i dont think the protos teleporting stuff is fair. thats really unfair to send in back up or to back up and attack. while zerg have to walk all the way? lol. anyway its about a year to release. long time to go yawn.gif
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post May 23 2007, 03:47 PM

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QUOTE(jones008 @ May 23 2007, 03:38 PM)
this is just the demo man. i dont think the protos teleporting stuff is fair. thats really unfair to send in back up or to back up and attack. while zerg have to walk all the way? lol. anyway its about a year to release. long time to go yawn.gif
*
Well the Zerg looked liked they had that subterranean worm thingy that transported zerglings... Seems pretty fair.

Plus, I think they might implement the teleportation system similar to the Orbital Relay from DoW. You send troops to the structure and port it in, or you could build troops in it. Or it could be an upgrade for the Gateway (Which would make sense considering the name of the building tongue.gif ). Either way, its probably going to incur a high cost as it appears to be instant.
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post May 23 2007, 03:47 PM

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QUOTE(jones008 @ May 23 2007, 03:38 PM)
this is just the demo man. i dont think the protos teleporting stuff is fair. thats really unfair to send in back up or to back up and attack. while zerg have to walk all the way? lol. anyway its about a year to release. long time to go yawn.gif
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The zergs have nadus worms.
Cheesenium
post May 23 2007, 03:48 PM

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QUOTE(jones008 @ May 23 2007, 03:38 PM)
this is just the demo man. i dont think the protos teleporting stuff is fair. thats really unfair to send in back up or to back up and attack. while zerg have to walk all the way? lol. anyway its about a year to release. long time to go yawn.gif
*
In other to teleport your units,you need to deploy your Phase Prism first and the PP only have a fixed area for teleportation.If the Protoss units just appear out of no where,it's imba.Now,it seems ok to me.

Anyway,as what the guy says,things are not final yet.They might change in the release version.
fujkenasai
post May 23 2007, 03:48 PM

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QUOTE(H@H@ @ May 23 2007, 03:47 PM)
Well the Zerg looked liked they had that subterranean worm thingy that transported zerglings... Seems pretty fair.

Plus, I think they might implement the teleportation system similar to the Orbital Relay from DoW. You send troops to the structure and port it in, or you could build troops in it. Or it could be an upgrade for the Gateway (Which would make sense considering the name of the building tongue.gif ). Either way, its probably going to incur a high cost as it appears to be instant.
*
doh.gif doh.gif another DoW copy, is SC2 really DoW wanna be now?


Added on May 23, 2007, 3:52 pmLets list all the similarities and show blizzard where they copy from and see what they say.

This post has been edited by fujkenasai: May 23 2007, 03:52 PM
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post May 23 2007, 03:59 PM

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QUOTE(fujkenasai @ May 23 2007, 03:48 PM)
doh.gif doh.gif another DoW copy, is SC2 really DoW wanna be now?


Added on May 23, 2007, 3:52 pmLets list all the similarities and show blizzard where they copy from and see what they say.
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Well, to be fair, I first saw this teleportation thing in Dark Reign. There's this structure that could teleport 3 units to any where with LOS. The opposing side used a subterranean transport to the same effect instead.

This post has been edited by H@H@: May 23 2007, 04:00 PM
Cheesenium
post May 23 2007, 04:01 PM

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QUOTE(H@H@ @ May 23 2007, 03:47 PM)
Well the Zerg looked liked they had that subterranean worm thingy that transported zerglings... Seems pretty fair.

Plus, I think they might implement the teleportation system similar to the Orbital Relay from DoW. You send troops to the structure and port it in, or you could build troops in it. Or it could be an upgrade for the Gateway (Which would make sense considering the name of the building tongue.gif ). Either way, its probably going to incur a high cost as it appears to be instant.
*
DoW's one requires line of sight but Protoss's teleportation requires a deployed Phase Prism and PP only have a fixed area for teleportation.

It work in a slightly different way.

Maybe you send your troops though Pylons?I saw the Pylons also have the hexagonal pattern on the ground when PP deploy.

QUOTE(fujkenasai @ May 23 2007, 03:47 PM)
The zergs have nadus worms.
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Im still wondering that can you actually redeploy the same worm to be used at another place?Not just stuck like a Nadus Canal in SC1 after deploying.
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post May 23 2007, 04:02 PM

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QUOTE(wayne_chen @ May 22 2007, 09:30 PM)
What i can say after watching the gameplay is Protoss become more stronger than before...
*
well maybe that'll change after the game is released..remember..its still not the final version yet..things may change..
Cheesenium
post May 23 2007, 04:05 PM

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QUOTE(CKC_1 @ May 23 2007, 04:02 PM)
well maybe that'll change after the game is released..remember..its still not the final version yet..things may change..
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We havent seen much of Zerg or Terran's new toys other than Banelings,Reapers and Nadus Worm.

So,it's a bit too early to say.Im sure that the final product will be balanced.
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post May 23 2007, 04:06 PM

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QUOTE(Cheesenium @ May 23 2007, 04:01 PM)
DoW's one requires line of sight but Protoss's teleportation requires a deployed Phase Prism and PP only have a fixed area for teleportation.

It work in a slightly different way.

Maybe you send your troops though Pylons?I saw the Pylons also have the hexagonal pattern on the ground when PP deploy.
Im still wondering that can you actually redeploy the same worm to be used at another place?Not just stuck like a Nadus Canal in SC1 after deploying.
*
Well, maybe the guy showing it off was actually korean and he selected a Gateway loaded with units using hotkeys so fast, you couldn't tell biggrin.gif

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