Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed
124 Pages « < 111 112 113 114 115 > » Bottom

Outline · [ Standard ] · Linear+

RTS Starcraft 2, New Units with Video and Explanation.

views
     
Cheesenium
post Apr 7 2009, 05:43 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Yeah,Tauren Marine is damn good la.

I was hoping that we get to use it in MP but we cant.

fuj,are you free to play tonight?
Ash
post Apr 7 2009, 07:01 PM

Legend
******
Senior Member
1,697 posts

Joined: Jan 2003
From: KL




QUOTE(wayne_chen @ Apr 7 2009, 10:03 AM)
SC2 released dy since last year...
I'm playing it now...
*
O RLLY? ban him?
RtP|DEV
post Apr 8 2009, 04:09 AM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


Rofl, he's just being sarcastic.
Every 3 pages in Starcraft 2 and Diablo 3 thread you get to see ppl asking "Is this game out yet?".
Can't blame them either, this thread is 113 pages already. 20 more we get V2, and the beta isn't even out yet. New LYN record me think.

Guys, today i found an interesting read.
A Legacy of Distinction.

This guy hit it on the spot;
"StarCraft’s real innovation over the years has been the gameplay itself. The innovation was the potential of the game for boundless outcomes, but even more that these outcomes are almost exclusively a function of player skill. The innovation in gameplay was this: the player’s mind, and the player’s hands, against another’s mind, and another’s hands. The function of all the complexity and purity in the game is this simplistic result."

That's the point I've been trying tell over and over in this thread. Starcraft 2 can introduce many new features 'or so called innovation', but such artificially made-up 'innovation' won't guarantee long term success like its predecessor. One example i can think of is DoW. Capturing requisition point "artificially" creates a gameplay mechanics in which you need to move out rather than turtling inside your base. Notice the word "artificial" there. Of course when it's still new, such mechanics are nice to watch. But after a while, if there's not much choice left for players to innovate, people(spectators) will realize that's all there is to the game. Lack of variety will kill the game slowly.

In contrast to popular belief, innovation in RTS actually are not entirely dependent on developers side. Its the innovation from players that made this game so successful. Im Yo-Hwan and Kang Min creativity is the real innovation of Starcraft. They made Starcraft what it is today. Blizzard's challenge is to develop a platform or game design so that new innovation can be materialized by newer generation of Starcraft 2 players, even after 10 years of its released. In creating the game design, there's no such thing as "obsolete". Just because its a thing of the past like SBS and manual mining, it does not mean its irrelevant in this time and age.

That's how most Starcraft players and those who follow Korean pro-gaming see but others don't. So non-believers, time to rethink.
Cheesenium
post Apr 8 2009, 07:18 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE
One example i can think of is DoW. Capturing requisition point "artificially" creates a gameplay mechanics in which you need to move out rather than turtling inside your base. Notice the word "artificial" there. Of course when it's still new, such mechanics are nice to watch. But after a while, if there's not much choice left for players to innovate, people(spectators) will realize that's all there is to the game. Lack of variety will kill the game slowly.


The reason why DoW didnt go far is because of lack of support and a lot of bad designs introduced in later expansions.

I dont see whats so bad with Req points compare to SC's Vespene Gas.
RtP|DEV
post Apr 8 2009, 08:42 AM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


QUOTE(RtP|DEV @ Apr 8 2009, 04:09 AM)
That's the point I've been trying tell over and over in this thread. Starcraft 2 can introduce many new features 'or so called innovation', butsuch artificially made-up 'innovation' won't guarantee long term success like its predecessor. One example i can think of is DoW. Capturing requisition point "artificially" creates a gameplay mechanics in which you need to move out rather than turtling inside your base. Notice the word "artificial" there. Of course when it's still new, such mechanics are nice to watch. But after a while, if there's not much choice left for players to innovate, people(spectators) will realize that's all there is to the game. Lack of variety will kill the game slowly.
*
I never said that's the reason it didn't go far. I'm trying to tell that players were forced to play the game the way developers want it. Players should be given more option rather than one forceful way of playing the game. Most developers when they include their so called innovation, they failed to provide alternative.

Take football as example, not every team plays the same. Some play attacking some play defensive, some incorporate more long pass, some are more tactical while some teams are more technical. Imagine if suddenly 90% football teams play defensively most of the time. FIFA think its bad, then they decided to introduce backpass violation in football(artificial way to force teams play more offensive). You'll get nerd rage from football fans, but the worst thing is we'll lose the dynamics of football.

With new innovation in RTS games. In the beginning you'll find it nice to play and watch, but when people starts developing "cookie cutter" strat, thats when game innovation means nothing. The continuity of Starcraft is the result of countless innovation by its players. Innovation itself is good, but people overestimate its importance.

About requisition point. Try count requisition point in DoW ladder map and then count the number of mineral spot in modern Starcraft macro maps. You'll get almost the same number. Its the same shit, they made you think differently by branding it innovation. There's a difference though, you have more dynamics in Starcraft mineral spot than DoW requisition point. In Starcraft, its more than just take and lose.

This post has been edited by RtP|DEV: Apr 8 2009, 08:56 AM
Aggroboy
post Apr 8 2009, 10:08 AM

On my way
****
Senior Member
637 posts

Joined: Jan 2006
From: Petaling Jaya


You guys macam confuse strategy/technique with innovation. laugh.gif
RtP|DEV
post Apr 8 2009, 11:09 AM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


biggrin.gif

» Click to show Spoiler - click again to hide... «

fujkenasai
post Apr 8 2009, 11:38 AM

Regular
******
Senior Member
1,137 posts

Joined: Mar 2006
QUOTE(RtP|DEV @ Apr 8 2009, 04:09 AM)
» Click to show Spoiler - click again to hide... «

*
The article is too metaphoric and too philosophically written for me to comprehend. I guess from what I understand is that the key to a good game is balance, guess the Chinese way of thinking being balanced is the key to everything is also included in gaming too.

From the updates that I have read from SC2 recent updates, I doubt that SC2 will be as good as SC. It will not have the simplicity and the strategic complexity as what is mentioned in "A Legact of Distinction" article.

Speaking of dumb innovative game that's just the opposite of starcraft err dotacraft 3, how come since its only a shoping and whacking game its so popular among South East Pacific Asians. It has no stretegy but just a whacking slashing game and yet its so complex that you have to read to level your character to buy stuff. I just cant figure it out.

This post has been edited by fujkenasai: Apr 8 2009, 11:49 AM
kenixkenix
post Apr 10 2009, 10:43 PM

hai kawan kawan
****
Senior Member
571 posts

Joined: Mar 2007
i is hate cookie cut
RtP|DEV
post Apr 11 2009, 12:27 PM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


It looks like battlereport 2 was up on Blizzard site for few minutes until they took it down.
It's David Kim vs Matt Cooper, TvZ on Blistering Sand.

user posted image

Currently this link will redirect you to the first battlereport.
http://starcraft2.com/features/battlereports/2.xml

But if you don't mind spoiler, you can read the transcript here,
http://starcraft2.com/strings/en_us/battlereport2.xml
Cheesenium
post Apr 11 2009, 01:16 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
The map looks good,IMO.
NicJolin
post Apr 11 2009, 01:28 PM

Stop monitoring =)
******
Senior Member
1,053 posts

Joined: Mar 2006
From: Stop monitoring =)
looks small and confined
Only a route leading in and out of the base

Tak3shi
post Apr 11 2009, 02:42 PM

Casual
***
Junior Member
431 posts

Joined: Mar 2007
For a game that came out in 1998 and development in 2003, don't keep your hopes up too much.
Cheesenium
post Apr 11 2009, 02:45 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
I dont expect much changes or innovations.

I just want a good game to play not so casually,with proper solid support from devs.
RtP|DEV
post Apr 11 2009, 04:06 PM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


QUOTE(Tak3shi @ Apr 11 2009, 02:42 PM)
For a game that came out in 1998 and development in 2003, don't keep your hopes up too much.
*
I'm optimistic. I have great hope for this game. The success and failure of e-sports for the next decade depends on this game.
Without Starcraft 2, the chance of e-sports to become mainstream outside south Korea is less than 10%. e-Sports need to go global, or else competitive gaming will die slowly(we've seen this trend in the past 2 years).

I have dreams that one day we might see Starcraft 2 on ESPN or SKY Sports. I also dream one day we might see "real" spectators in e-sports studio outside of Korea, unlike this stupid thing CGS pulled to make viewers believe they actually had spectators. doh.gif
SpikeTwo
post Apr 11 2009, 06:15 PM

無敵 PC Elitist
*******
Senior Member
5,464 posts

Joined: Jan 2003
From: Über Special Forces Gaming Room
yeah...i also hope other country can participate more and beat the crap out of koreans. i hate koreans cos i've worked with them. LOL...anyways, yeah, it is good for the whle gaming scene when developers take serious gamers seriously. not those crappy games cater for kids...
wayne_chen
post Apr 12 2009, 03:07 PM

HELL IS ABOUT TIME
*******
Senior Member
2,150 posts

Joined: Feb 2007
From: kuala lumpur


QUOTE(RtP|DEV @ Apr 11 2009, 12:27 PM)
It looks like battlereport 2 was up on Blizzard site for few minutes until they took it down.
It's David Kim vs Matt Cooper, TvZ on Blistering Sand.

user posted image

Currently this link will redirect you to the first battlereport.
http://starcraft2.com/features/battlereports/2.xml

But if you don't mind spoiler, you can read the transcript here,
http://starcraft2.com/strings/en_us/battlereport2.xml
*
This battle report is N generation already whistling.gif
how come u 2day only know doh.gif
Highmax
post Apr 13 2009, 09:00 AM

Getting Started
**
Junior Member
292 posts

Joined: Jul 2007
From: Ipoh


Why there is look like Yellow Mineral? Currency boost like in C&C where have green and blue tiberium?
RtP|DEV
post Apr 13 2009, 09:34 AM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


Yellow crystal gives more mineral per gather than Blue crystal.

QUOTE(wayne_chen @ Apr 12 2009, 03:07 PM)
This battle report is N generation already whistling.gif
how come u 2day only know doh.gif
*
I take that as a troll.
Fatimus
post Apr 13 2009, 11:05 AM

(ノಠ益ಠ)ノ彡┻━┻
****
Senior Member
634 posts

Joined: Feb 2006
From: Kay Bee


QUOTE(RtP|DEV @ Apr 11 2009, 12:27 PM)
It looks like battlereport 2 was up on Blizzard site for few minutes until they took it down.
It's David Kim vs Matt Cooper, TvZ on Blistering Sand.
» Click to show Spoiler - click again to hide... «


Currently this link will redirect you to the first battlereport.
http://starcraft2.com/features/battlereports/2.xml

But if you don't mind spoiler, you can read the transcript here,
http://starcraft2.com/strings/en_us/battlereport2.xml
*
I can't help but think it feels like DOW, in a good way. I am just suck at turtling when it comes to old-skool RTS, I just don't know why.

Looking forward to more reports.

124 Pages « < 111 112 113 114 115 > » Top
Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0301sec    0.38    6 queries    GZIP Disabled
Time is now: 4th December 2025 - 02:34 PM