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RTS Starcraft 2, New Units with Video and Explanation.

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commanderz
post Jun 4 2008, 03:57 AM

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i think SC 2 is easy for blizzard to make and dun really think the game need long time to release....bcoz most of units and the sound(building & units) and ever the building in SC 2 ....is look just the same like SC 1 sleep.gif.......just maybe their some time to think of the campaign ...

This post has been edited by commanderz: Jun 4 2008, 04:03 AM
Vorador
post Jun 4 2008, 08:25 AM

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I think use back the same sound effect is important, coz that's the very thing which give ppl the SC "feel". Imagine if they change everything, lots of ppl might feel it's weird and start complain around. So instead of saving cost, I think Blizz purposely use back *most of* the sound effect from SC1. See the most classic one: The sound effect when you mouse over something in SC2 website.
Cheesenium
post Jun 4 2008, 11:51 AM

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QUOTE(Vorador @ Jun 4 2008, 08:25 AM)
I think use back the same sound effect is important, coz that's the very thing which give ppl the SC "feel". Imagine if they change everything, lots of ppl might feel it's weird and start complain around. So instead of saving cost, I think Blizz purposely use back *most of* the sound effect from SC1. See the most classic one: The sound effect when you mouse over something in SC2 website.
*
I think most of them are just place holders.It's better than a random beep or no sound.

I really like the new zergling's speech.
commanderz
post Jun 4 2008, 04:26 PM

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let`s just hope the game release end of the year _-_......and december??@@
Cheesenium
post Jun 4 2008, 05:53 PM

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QUOTE(commanderz @ Jun 4 2008, 04:26 PM)
let`s just hope the game release end of the year _-_......and december??@@
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Seriously,December is definitely no chance at all.

Blizzard loves to take their time and finish the game.Nothing's fixed yet,from what i read from the Q&A batches.Almost each batch got some drastic changes to one of the race.The last one is Mothership role change.

Hope is the first step on the road of disappointment.
N33d
post Jun 4 2008, 06:06 PM

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sob.. that mean need to wait till next yr..
byebye my christmas present..
frags
post Jun 4 2008, 06:07 PM

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QUOTE(commanderz @ Jun 4 2008, 04:26 PM)
let`s just hope the game release end of the year _-_......and december??@@
*
QUOTE(Cheesenium @ Jun 4 2008, 05:53 PM)
Seriously,December is definitely no chance at all.

Blizzard loves to take their time and finish the game.Nothing's fixed yet,from what i read from the Q&A batches.Almost each batch got some drastic changes to one of the race.The last one is Mothership role change.

Hope is the first step on the road of disappointment.
*
There is a reason why Blizzard has not announced a date yet...It may not be apparent for some but the game is anything BUT finished. Dont kid yourself and hope for a release this year when the company making it isn't even thinking about commiting to a release date yet.

Trust me...while the game may looked finished in a lot of the demos...there is a lot in game development they will have to do...like cheesenium said...balance is a huge part of blizzard development process...they do take their time with it...but in the end, the promise is a more well balanced RTS. Not to mention, SP campaigns, cutscenes, network code, multiplayer lobby, writing the story, focus testing, and of course...the biggest headache for any developer QA. And this is just related to developing the game itself and excluding the stuff they have to do for marketing the game.
Cheesenium
post Jun 4 2008, 06:28 PM

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I have been posting those Q&As in the past that no one bothers to read.All just think about DotA or some random stuff.

Those Q&As shows a sneak peek of how much the game is complete.

It's still very far from completion till now.

Details are being added into each new screenshot batch.Units roles are constantly changing till Blizzard dont want to tell us what changes has been made.

It's still pretty much alpha now.No hope for a release this year.
radkliler
post Jun 4 2008, 07:35 PM

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QUOTE(commanderz @ Jun 4 2008, 04:26 PM)
let`s just hope the game release end of the year _-_......and december??@@
*
Mid next year is a more realistic release date because Blizzard is notorious with delays
fishooi
post Jun 5 2008, 01:15 AM

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mana game ini!!!
mypejon
post Jun 9 2008, 12:14 PM

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huhu still waiting la bro..still pending...cant wait woo smile.gif


JackX
post Jun 10 2008, 10:52 PM

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LOL @ Vid2. The elephant finally gets proper size last time they're way smaller than barracks ahahahaha. tongue.gif
likito
post Jun 10 2008, 11:34 PM

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hope can launch b4 end of the year ... announce may last year . wait 1 year already ...
Breaktru
post Jun 11 2008, 02:17 AM

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LOL with Blizzard , expect several years .
foxx
post Jun 11 2008, 01:35 PM

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my own estimate is by dec 2009
fujkenasai
post Jun 11 2008, 02:56 PM

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QUOTE(foxx @ Jun 11 2008, 01:35 PM)
my own estimate is by dec 2009
*
Are you sure its 09 and not 2010? hmm.gif
Cheesenium
post Jun 11 2008, 03:01 PM

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I still think it's somewhere next year.
Fighteden
post Jun 12 2008, 02:14 AM

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I heard it's going to be this year's October?

Cause on 2008 October, StarCraft will be officially 10 years ..
So who knows eh?

This post has been edited by Fighteden: Jun 12 2008, 02:16 AM
StarGhazzer
post Jun 12 2008, 05:43 PM

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More editing of the Terrans. I guess the developers really have no idea how to design the Terrans. Now the BC loses the plasma torpedoes and gains a AtA attack, not unlike the Valkyrie. So where does this leave the Thor? Will it go back to the damage sponge tanker role like it's supposed to be instead of an oversized Goliath? Does this mean the Banshee gets its AoE attack back?

QUOTE
---StarCraft II Q&A Batch 40---

1. By the current look of the game with spectacular death animations you could worry that you can get slightly distracted by dead units while playing. You could for example waste precious APMs (Actions per minute) trying to click on a spliced Space Marine that you thought was still alive. The wrecks of some larger units or deaths for some others could block your sight in-game too. Could this fear be a real issue and will there be the option to toggle down these model details in the settings? (gamereplays.org)

Yes, this is an issue we are looking into. For multiplayer, we want to make absolutely sure that players can clearly see visually what is happening on the battlefield. Currently, we are looking to have different types of death animations available for multiplayer than will be present for the single player campaign. A lot of people do still love watching intricate death animations when not in a competitive scene.

2. Battlecruisers do employ more than one gunner right? So will they be able to attack both air and ground at the same time? (sc2pod.com)

Battlecruisers will only be able to attack one unit at a time.

3. What happens with the units inside a Nydus Worm if it gets killed? Considering it can carry 255 units, would they all die? (sc2pod.com)

Units inside the Nydus network will only die when all entrance/exits are killed. This includes the Nydus Warren building, the prerequisite to build Nydus Worms, as it also acts as an entrance and exit to the Nydus network. Nydus Worms that are not deployed as an entrance/exit will not count as an entrance/exit to the network.

4. So far the map editor seems to be a very powerful tool which doesnt constrain the map makers creativity at all. Will it even be possible to edit critical abilities like path finding? If so, there would be really no limits, or at least none we can imagine at this point. (starcraft2.4players.de)

Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor. Nonetheless, map makers will be able to edit things such as footprints, speed, and the size of units, which will affect the movement rates of units.

5. Why were Plasma Torpedoes added to the Battlecruiser when the Banshee has virtually the same attack? (starcraft2.com.au)

The Battlecruiser no longer has Plasma Torpedoes that hit ground. Instead, they can be equipped with a Missile Barrage which will be an air-to-air area of effect attack ability. This ability will make the Battlecruiser even more effective against lightly armored air units, as the attack also gets additional damage points versus light armored units.


6. In SC: BW we have terrain bonuses for units, for example standing behind a tree or being on higher ground while shot from lower. Are you keeping or maybe even improving such this feature and what happens with large units that are more massive (Thor) or simply larger (Colossus) than a tree or even a cliff? (broodwar.de)

Terrain bonuses are no longer present in StarCraft II. Instead, line of sight will be vastly more important. For instance, units firing from a higher ground will not be able to be seen by ground units without line of sight vision, and thus the ground units will not be able to fire back.

7. If a Zerg player corrupts a Dropship/Medivac, will they get control of the units inside? - Luddite (teamliquid.net)

No, the unit's contents will be destroyed when it becomes corrupted.

---End of Transmission---
Zerg seems interesting but there's still a lot of tweaks to be made.
Cheesenium
post Jun 12 2008, 05:58 PM

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I think Terran is improving.At least BC's skill dont overlap with Banshee.A few recent changes seems good to me.Medivac dont seem so bad now.At least,medivac will change how SC2 Terran plays cause medic is no longer there now.Besides,we have the new Marauder as support unit.

It's just the Thor is a pain in the ass.Thor as Goliath's role seem so strange to me.The auto repair ability seems too zerg-lish to me.

Zerg,i just love those slimy creatures.They seriously rock now.

Im getting more anticipated for SC2 now.It seem to be much better than before.All 3 races in SC2 will be different from the SC1's one.

This post has been edited by Cheesenium: Jun 12 2008, 06:01 PM

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