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TSintothefantasy
post Apr 13 2007, 07:18 PM, updated 19y ago

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does any warrior here having problem with holding aggro with full proc spec? i mean single mob and 2-3 mob...wat skill do u guy use? and does ur teammate cooperate with u? like wait for sunders to dps etc etc..
xiaosin
post Apr 13 2007, 07:31 PM

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put on your best 2hd weapon charge in, bloodrage, use sweeping strikes, ww cleave
TSintothefantasy
post Apr 13 2007, 07:42 PM

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u are simply spamming here my fren
plaz
post Apr 13 2007, 08:45 PM

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1 - Shield Slam
2 - sunder/revenge
1 - sunder/shield slam
# - focus on the mob raid is targetting

Shield slam + 3 sunders should be able to hold on to the 2nd mob you tanking. when you think you have enough aggro on the mob the raid is targeting, switch back to the other mob for shieldslam/sunder then switch back .

thats what i usually do, it varies from player to player, also it depends on your shortkey that you can access easily, for my case i can access shield slam/sunder/revenge/devastate easily while tanking. All the short keys are on my bar.

Yeah maybe other warriors can post if there are any special tips on multiple mobs.





This post has been edited by plaz: Apr 13 2007, 08:47 PM
Kurei
post Apr 14 2007, 12:32 AM

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bloodrage -> TC(thunderclap) -> shield block -> shield slam marked target -> revenge 2nd mob -> sunder 3rd mob -> TC again and focus threat generation on marked target and spam Tc whenever its up. nvr failed me. TC is ur fren in multi-mob tanking. If there is alwaz an issue of a cced mob, just get it cced first i.e sheep/seduced n pull the rest back before u TC.
Kidicarus
post Apr 14 2007, 12:41 AM

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QUOTE(plaz @ Apr 13 2007, 08:45 PM)
1 - Shield Slam
2 - sunder/revenge
1 - sunder/shield slam
# - focus on the mob raid is targetting

Shield slam + 3 sunders should be able to hold on to the 2nd mob you tanking. when you think you have enough aggro on the mob the raid is targeting, switch back to the other mob for shieldslam/sunder then switch back .

thats what i usually do, it varies from player to player, also it depends on your shortkey that you can access easily, for my case i can access shield slam/sunder/revenge/devastate easily while tanking. All the short keys are on my bar.

Yeah maybe other warriors can post if there are any special tips on multiple mobs.
*
Single mob tanking:

Bloodrage, shield slam. For aggro sensitive hard hitting bosses i sometimes queue up heroic strike before the shield slam. This way if either 1 of the attacks is missed, dodged or parried i'll increase the chances of landing a high aggro move at the start.

Revenge whenever it's available, build up the sunders then proceed to devastate if you have it. Whenever you have rage make sure you queue up a heroic strike.

Also if it's a hard hitting boss, try to keep shield block up as often as possible. Throw in a demoralising shout and thunderclap to reduce incoming damage and pray your healers are on the ball.

Tbh it's not really a science as long as you spam your instant attacks and make sure you throw in an occasional heroic strike it should be enough to hold aggro.

Heroic Multi mob tanking:

Bloodrage, thunder clap, demoralising shout, shield slam first target, sunder, switch sunder/revenge or whatever is up, cleave when you have the rage and keep switching biggrin.gif. Spend more time on the mob that's meant to go down first. Go on feel esp if mobs keep dodging and parrying to see how much aggro to pump on a mob. Also, just make sure that a kill target is assigned and your group doesnt dps all the mobs at the same time. Throw in an occasional concussion blow, disarm to reduce incoming damage. And by all means taunt away if you lose a mob or 2. You can use your intimidating shout if it's safe to do so and things get hairy or challenging shout if you need to pull mobs onto you if it's an emergency.

The moral of the story is: don't stick to shield slam, sunder and revenge and hope to keep aggro especially on multiple mobs.
myremi
post Apr 14 2007, 08:34 AM

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into, which mob/boss is it you're having this problem? perhaps that would help better? certain mobs and bosses are harder to hold aggro on than others.

btw, question to the warriors. i heard once that if a warrior has a full bar of rage, that it would also help to hold aggro on a boss. it sounded weird to me but what do you guys think?
Kurei
post Apr 14 2007, 09:18 AM

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QUOTE(myremi @ Apr 14 2007, 09:34 AM)
btw, question to the warriors. i heard once that if a warrior has a full bar of rage, that it would also help to hold aggro on a boss. it sounded weird to me but what do you guys think?
*
threat generating moves all require rage.
Quazacolt
post Apr 14 2007, 09:49 AM

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QUOTE(myremi @ Apr 14 2007, 08:34 AM)
into, which mob/boss is it you're having this problem? perhaps that would help better? certain mobs and bosses are harder to hold aggro on than others.

btw, question to the warriors. i heard once that if a warrior has a full bar of rage, that it would also help to hold aggro on a boss. it sounded weird to me but what do you guys think?
*
unless the warrior is taking a shit load of dmg such as heroics or raid bosses for example, having a full bar of rage = the warrior isnt ultilizing his shits and needs to go die cuz he will suck on aggro.

YES KIDS, THE RAGE BAR IS NOT, I REPEAT, NOT YOUR AGGRO BAR.

(my friend actually encountered idiots that thought having a full bar of rage = his aggro kao, next thing you know a mage aggro instantly in just one fireball)
Kidicarus
post Apr 14 2007, 11:40 AM

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QUOTE(Quazacolt @ Apr 14 2007, 09:49 AM)
unless the warrior is taking a shit load of dmg such as heroics or raid bosses for example, having a full bar of rage = the warrior isnt ultilizing his shits and needs to go die cuz he will suck on aggro.

YES KIDS, THE RAGE BAR IS NOT, I REPEAT, NOT YOUR AGGRO BAR.

(my friend actually encountered idiots that thought having a full bar of rage = his aggro kao, next thing you know a mage aggro instantly in just one fireball)
*
Aye.. It's not about how big your rage bar is - it's how you use it.

or to rephrase it - It's not the size of the oar, it's the motion in the ocean biggrin.gif
plaz
post Apr 14 2007, 01:06 PM

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the thing bout HS is, i won't have enough rage in beginning if i start with bloodrage with 0 rage.

If you have imp. Bloodrage, you will be able to hit Shield slam and sunder then you are empty.

maybe Shield slam + HS would work as HS triggers directly once you are near the target rather then Sunder.

yeah, revenge everytime you have the chance, even at full rage (which you don't want to)
Quazacolt
post Apr 14 2007, 01:12 PM

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QUOTE(plaz @ Apr 14 2007, 01:06 PM)
the thing bout HS is, i won't have enough rage in beginning if i start with bloodrage with 0 rage.

If you have imp. Bloodrage, you will be able to hit Shield slam and sunder then you are empty.

maybe Shield slam + HS would work as HS triggers directly once you are near the target rather then Sunder.

yeah, revenge everytime you have the chance, even at full rage (which you don't want to)
*
what kidicarus said
eternallove
post Apr 16 2007, 04:40 PM

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QUOTE(intothefantasy @ Apr 13 2007, 07:18 PM)
does any warrior here having problem with holding aggro with full proc spec? i mean single mob and 2-3 mob...wat skill do u guy use? and does ur teammate cooperate with u? like wait for sunders to dps etc etc..
*
yes i have a little problem holding aggro with prot spec if dder (like shadow priest,fire mage,des lock) dont have blessing of salvation.but i think its because of my latency problem,show as 400ms~500ms,but its actually more like 600~900ms due to the lag spike.......really fuxx up..

single mob,usually start with revenge,shield slam,sunder and so on,if i have too much rage,then queue in a hs.shieldblock every 6sec if its a boss or hard hiting mobs,otherwise i wont use it since my Avoidance is high enough(26%dodge,16%parry,22%block unbuff)to keep revenge up.

multi mob,well..tc,cleave,tab sunder/revenge and taunt...
xiaosin
post Apr 16 2007, 05:16 PM

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QUOTE(eternallove @ Apr 16 2007, 04:40 PM)
yes i have a little problem holding aggro with prot spec if dder (like shadow priest,fire  mage,des lock) dont have blessing of salvation.but i think its because of my latency problem,show as 400ms~500ms,but its actually more like 600~900ms due to the lag spike.......really fuxx up..

single mob,usually start with revenge,shield slam,sunder and so on,if i have too much rage,then queue in a hs.shieldblock every 6sec if its a boss or hard hiting mobs,otherwise  i wont use it since my Avoidance is high enough(26%dodge,16%parry,22%block unbuff)to keep revenge up.

multi mob,well..tc,cleave,tab sunder/revenge and taunt...
*
how do you get rage to hold aggro when your avoidance is so high? even after using bloodrage, i believe at some point you will be crying for rage and the threat created by revenge (5 seconds cd + gcd ) wont be enough to hold the mob
eternallove
post Apr 17 2007, 05:20 AM

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QUOTE(xiaosin @ Apr 16 2007, 05:16 PM)
how do you get rage to hold aggro when your avoidance is so high? even after using bloodrage, i believe at some point you will be crying for rage and the threat created by revenge (5 seconds cd + gcd ) wont be enough to hold the mob
*
In heroic nor raid,i have no problem with rage generation.I usually swap in some hit rating gears for trash mob though.
if i dont have rage or my skill normal hit miss parry dodge alot,i will just taunt it and follow by a shield slam+heroic strike.



Reis
post Apr 17 2007, 08:56 AM

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Lemme explain a bit. I suck at every other aspect of a warrior but I'm pretty confident when it comes to tanking.

Your talents and choice of gear affects the outcome of your aggro. First off, you can armory me out with this char, Jindo @ Stormscale. I have all the rage reduction talents you can get, and on my gear, I dint go full stam. I noticed that when I did that my threat dropped. DPS is one of your main source of threat income. Crits on aggro skills spells awsomeness.

Heroic Strike. This is basically the skill I used the most, because it doesnt trigger the GBC, its on next hit. You can pair this up with sunder / shield slam / revenge / devastate or any other skills available. I'm generating 2 types of threat skill where ur only generating 1 at a time without using it.

Shield Slam. Use this whenever possible, nothing much to say, its friggin awsome.

Revenge. Use it whenever it lights up, and always pair it up with a HS. It only consumes 2 rage c'mon, whack in a HS along with it. But once 5 sunders kicks in I stop using it cuz my aggro is already damn solid and I cant spare the GCD for this. I'd rather use devastate.

Sunder. While most tanks use this most at the start, mine comes up the slowest. There is a reason tho, its because with all the HS spamming, GCD for revenge and shield slam, you basically wont have much chance of applying this at the start, dont forget about the dreaded dodge miss parry too. When I feel that my aggro is solid enough I will start spamming this to apply 5 on my target, else, nope.

Devastate. Basically I'm only spamming this when I reach 5 sunders and making way for shield slam sometimes. Ofcourse dont forget HS.

Tclap. I use this all the time and make sure my guys focus on the right target. I can hold every mob at every pull with this. If mobs are more than 4 you gotta take care of the rest with your skills but its really doable if everyone is focusing, cuz healing can never beat Tclap in aggro. But for real AoE tanking look for a pally, a warrior cannot do even as close to what they can, I'm convinced of that.

And like Kidicarus said, you really need to know how to manage your rage. All this can only give you a rough guide on what to do, the rest is up for you to experiment. Aggro is your main priority but minimizing damage taken is your second priority. So you gotta know what to use at certain situations, all comes from trial and error, experience.

This is as much as I'll explain now. But there are other things that you need to know before you can be more effective. Do you know the mechanism of taunt? If not we can explain to you, once you know it, things will get a lot easier.



P/S On the side note, if ur holding every mob at a pull you wont face rage problem, ur bar will be maxed out most of the time. If its 1 mob, or 1 boss, unless ur party members blast ALL their timers right at the start or get some lucky string of crits, or everything you used got dodged miss parried and resisted, theres no way in hell they can pull aggro off a tank if he started with a charge or bloodrage.

This post has been edited by Reis: Apr 17 2007, 09:00 AM
xiaosin
post Apr 17 2007, 09:25 AM

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QUOTE(eternallove @ Apr 17 2007, 05:20 AM)
In heroic nor raid,i have no problem with rage generation.I usually swap in some hit rating gears for trash mob though.
if i dont have rage or my skill normal hit miss parry dodge alot,i will just taunt it and follow by a shield slam+heroic strike.
*
swaping gear, nice never thought of that.

the only thing i do not before pulling is activate zerk rage before pulling, then ill have plenty of rage to hold aggro smile.gif

@ reis - checked your build, why do you have imp sunder when you have devestate? and also you already mention that you dont often use sunder to hold aggro i believe those points can be spent somewhere else biggrin.gif
Kurei
post Apr 17 2007, 11:46 AM

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QUOTE(eternallove @ Apr 16 2007, 05:40 PM)

single mob,usually start with revenge,shield slam,sunder and so on,if i have too much rage,then queue in a hs.shieldblock every 6sec if its a boss or hard hiting mobs,otherwise  i wont use it since my Avoidance is high enough(26%dodge,16%parry,22%block unbuff)to keep revenge up.
U must have sacrificed quite a bit for stam for such high avoidance.

PS - I prefer to wear more block gear w/o gimping too much stm on multi-trash mob pulls. the more u block for the more the mob hates u. And higher block gives u extra threat on ur shield slam ( 530 per block any1? rclxm9.gif ) And i dun see it alot in ppl's rotation but shield block everytimes its up!

xiaosin
post Apr 17 2007, 11:50 AM

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QUOTE(Kurei @ Apr 17 2007, 11:46 AM)
U must have sacrificed quite a bit for stam for such high avoidance.

PS - I prefer to wear more block gear w/o gimping too much stm on multi-trash mob pulls. the more u block for the more the mob hates u. And higher block gives u extra threat on ur shield slam ( 530 per block any1? rclxm9.gif ) And i dun see it alot in ppl's rotation but shield block everytimes its up!
*
shield block is to prevent crushing blows le... so we dont usually use it unless its a boss and dont think you have enough rage to keep it up also
Kurei
post Apr 17 2007, 11:52 AM

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QUOTE(xiaosin @ Apr 17 2007, 12:50 PM)
shield block is to prevent crushing blows le... so we dont usually use it unless its a boss and dont think you have enough rage to keep it up also
*
I'll find the post but block generates hate from the mob....
Quazacolt
post Apr 17 2007, 11:55 AM

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QUOTE(xiaosin @ Apr 17 2007, 09:25 AM)
swaping gear, nice never thought of that.

the only thing i do not before pulling is activate zerk rage before pulling, then ill have plenty of rage to hold aggro  smile.gif

@ reis - checked your build, why do you have imp sunder when you have devestate? and also you already mention that you dont often use sunder to hold aggro i believe those points can be spent somewhere else  biggrin.gif
*
initial aggro, devastate sucks prior to 5 sunders


Added on April 17, 2007, 12:00 pm
QUOTE(Kurei @ Apr 17 2007, 11:52 AM)
I'll find the post but block generates hate from the mob....
*
the block generates hate due to the fact that it generates rage from ur shield block talent.

still, compared to the other warrior skills that generate hate, its not enough to justify the rage usage for spamming shield block.

This post has been edited by Quazacolt: Apr 17 2007, 12:00 PM
Kidicarus
post Apr 17 2007, 01:09 PM

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Threat values:

I did not do the work to get these numbers and therefore I can't vouch for the accuracy or take credit for them. link to source: http://forums.wow-europe.com/thread.html?t...=94319875&sid=1

These are before the defensive stance multiplier and defiance talent multiplier (which are additive afaik 1+.3+.15=1.45) and BEFORE damage to get a rough idea of how much threat you're pumping out from your attacks.

Sunder Armor (Rank 6) _________ 301
Heroic Strike (Rank 10) _______ 196
Heroic Strike (Rank 11) [book] _____220 (guess)
Revenge (Rank 8) _______________417
Shield Bash (Rank 4) _____________230
Shield Slam (Rank 6) _____________307
Devastate (Rank All)______________101
Thunder Clap (Rank All)___________+75%dmg
Cleave (Rank 6) _________________130 (split)
Disarm_________________________104
Mocking Blow (Rank 6) ___________290
Demoralizing Shout (Rank 7) ______ 56 (split)
Battleshout (Rank 8) _____________ 69 (split)
Commanding Shout ______________68 (split)
Hamstring (Rank 4) ______________181
Excecute (Rank All)_______________0 (nostance)
Spell Reflect ____________________0
Piercing Howl ____________________0
Concussion Blow _________________0

Like Reis above says, swapping gear improves your versatility in 5 mans. It was the same in vanilla wow, you really couldn't tank in 5 mans in your raid gear (well you could but it was always more efficient to tank those instances in DPS gear) because you may have already outgeared those instances. +hit gear is great for tanking but note that it doesn't get rid of the mob's ability to block/dodge and parry your blows.

With my current level of gearing, i don't feel comfortable dps tanking as yet. However neither am i tanking in my raid gear. I have a nice in between set which i use for 5 mans which prioritises block value. It uses a combination of tbc blues and lvl 60 epics and i find that the aggro i get with 550 block value shield slams far exceeds threat that can be pumped out by dpsers. My max shield slam so far in the game is just below 2100 damage, however finding mobs with 0 armor is not realistic. Crits of 1600 and above are not rare though. With the innate threat value of 307 above i can get about 2.7k+ threat from a single shield slam crit.

You can tell from the threat guide above that sunder with static threat of 301 is easily outstripped by anything with innate threat+damage>300 for threat. So really it shouldn't be the major threat generator for a protection warrior.

I personally use heroic strikes a lot. But how much I use it depends on how much threat I need to frontload. Innate threat above is 196 and the extra damage from HS is around the same as well at 176, resulting in 533 extra threat in addition to the threat you would have done normally from your white hit damage (also the 176 extra damage can crit!). All well and good but you also lose out on the rage you would have gotten from the white hit, which means to cause the extra 533 or more threat you would have used more than 9/12/15 (depending on talents) rage.

So it's really depends on whether the rage income from mob damage is sufficient to spam heroic strikes or to hold back to use your instants when you're not getting hit. It's encounter dependant on whether you want to maximise threat per rage or threat per second.


myremi
post Apr 17 2007, 01:23 PM

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rclxub.gif i'm beginning to think that playing a prot warrior isn't easy compared to a bear druid. just for the simple reason that there's less buttons to worry about.

Anyhow, there's also another link on WoWWiki.com on some other moves from classes regarding threat geneation. Unfortuntely WoWWiki.com is down atm for some database maintenance so couldn't link it. sad.gif
saingau
post Apr 17 2007, 01:57 PM

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Not sure if this is the right thread, but since we're talking bout warriors... so...

I'm in the midst of leveling up a warr to be a tank in my guild. One concern I have though is the 'unstable' connection we have. On good days, leveling my warrior is a beauty, whereas on bad days, better I log and do something else...

Since we've got some warriors/tanks in the forums, I was just wondering how do you guys deal with it? I mean... you cant really tank with 1 - 1.5K lag rite? smile.gif

p/s: Nationalism-wise, its quite embarassing cause guildies are not lagging, e.g. those in SG, AUS, HK, PHP, etc. but I am... LOL.

Guildies tell me to change ISP, I say... no other choice, and they go... wtf...??? smile.gif





xiaosin
post Apr 17 2007, 02:09 PM

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QUOTE(Kidicarus @ Apr 17 2007, 01:09 PM)
Threat values:

I did not do the work to get these numbers and therefore I can't vouch for the accuracy or take credit for them.  link to source: http://forums.wow-europe.com/thread.html?t...=94319875&sid=1

These are before the defensive stance multiplier and defiance talent multiplier (which are additive afaik 1+.3+.15=1.45)  and BEFORE damage to get a rough idea of how much threat you're pumping out from your attacks.

Sunder Armor (Rank 6)  _________ 301
Heroic Strike (Rank 10)      _______ 196
Heroic Strike (Rank 11) [book] _____220 (guess)
Revenge (Rank 8)  _______________417
Shield Bash (Rank 4) _____________230
Shield Slam (Rank 6) _____________307
Devastate (Rank All)______________101
Thunder Clap (Rank All)___________+75%dmg
Cleave (Rank 6) _________________130 (split)
Disarm_________________________104
Mocking Blow (Rank 6) ___________290
Demoralizing Shout (Rank 7) ______ 56 (split)
Battleshout (Rank 8) _____________ 69 (split)
Commanding Shout ______________68 (split)
Hamstring (Rank 4) ______________181
Excecute (Rank All)_______________0 (nostance)
Spell Reflect  ____________________0
Piercing Howl ____________________0
Concussion Blow _________________0

Like Reis above says, swapping gear improves your versatility in 5 mans.  It was the same in vanilla wow, you really couldn't tank in 5 mans in your raid gear (well you could but it was always more efficient to tank those instances in DPS gear) because you may have already outgeared those instances.  +hit gear is great for tanking but note that it doesn't get rid of the mob's ability to block/dodge and parry your blows.

With my current level of gearing, i don't feel comfortable dps tanking as yet.  However neither am i tanking in my raid gear.  I have a nice in between set which i use for 5 mans which prioritises block value.  It uses a combination of tbc blues and lvl 60 epics and i find that the aggro i get with 550 block value shield slams far exceeds threat that can be pumped out by dpsers.  My max shield slam so far in the game is just below 2100 damage, however finding mobs with 0 armor is not realistic.  Crits of 1600 and above are not rare though.  With the innate threat value of 307 above i can get about 2.7k+ threat from a single shield slam crit.

You can tell from the threat guide above that sunder with static threat of 301 is easily outstripped by anything with innate threat+damage>300 for threat.  So really it shouldn't be the major threat generator for a protection warrior.

I personally use heroic strikes a lot.  But how much I use it depends on how much threat I need to frontload.  Innate threat above is 196 and the extra damage from HS is around the same as well at 176, resulting in 533 extra threat in addition to the threat you would have done normally from your white hit damage (also the 176 extra damage can crit!).  All well and good but you also lose out on the rage you would have gotten from the white hit, which means to cause the extra 533 or more threat you would have used more than 9/12/15 (depending on talents) rage. 

So it's really depends on whether the rage income from mob damage is sufficient to spam heroic strikes or to hold back to use your instants when you're not getting hit.  It's encounter dependant on whether you want to maximise threat per rage or threat per second.
*
good stuff thumbup.gif

one question: why the threat created by devestate is so little only? i dont think its worthy to be a 41 point talent

Kidicarus
post Apr 17 2007, 02:44 PM

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QUOTE(xiaosin @ Apr 17 2007, 02:09 PM)
good stuff  thumbup.gif

one question: why the threat created by devestate is so little only? i dont think its worthy to be a 41 point talent
*
The threat is not as bad as it looks.

sunder=301 threat + 0 damage threat

devastate =101 innate threat +(125 to 300 damage?) threat
=225 to 401 threat with a chance of critting

So there's 2 effects, increased threat and secondly actually doing some damage.

As long as you're hitting for more than 200 with devastate you'll be generating more threat than sunder. Sure it's an underwhelming 41 point talent but are endless rage and rampage any better?

In the next patch devastate will hit with both weapons if dual wielding so that's a damned nice buff for prot warriors while grinding and for raid dps (if required eg aran). see: http://surl.se/akoc

Side note.. at the moment, my nub level 68 shadow priest without any aggro reduction talents is generating between 400-500 dps before you take into consideration high threat attacks like mindblast and SW:death. Probably in raid situations, I would need to generate >600 threat per second to keep up with raid damage and that's even after considering effects like Blessing of salvation.
myremi
post Apr 17 2007, 03:35 PM

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QUOTE(saingau @ Apr 17 2007, 01:57 PM)
Not sure if this is the right thread, but since we're talking bout warriors... so...

I'm in the midst of leveling up a warr to be a tank in my guild. One concern I have though is the 'unstable' connection we have. On good days, leveling my warrior is a beauty, whereas on bad days, better I log and do something else...

Since we've got some warriors/tanks in the forums, I was just wondering how do you guys deal with it? I mean... you cant really tank with 1 - 1.5K lag rite? smile.gif

p/s: Nationalism-wise, its quite embarassing cause guildies are not lagging, e.g. those in SG, AUS, HK, PHP, etc. but I am... LOL.

Guildies tell me to change ISP, I say... no other choice, and they go... wtf...??? smile.gif
*
Lag is a perception. There are days when I don't lag and everyone else does. Poetic justice. happy.gif

My healer's tag line : better get geared well coz I lag. U're going to have to take 50% hit before I get out of lag. tongue.gif

That was my tag line when feral tanking too. Hee hee!

Kidicarus
post Apr 17 2007, 04:01 PM

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QUOTE(saingau @ Apr 17 2007, 01:57 PM)
Not sure if this is the right thread, but since we're talking bout warriors... so...

I'm in the midst of leveling up a warr to be a tank in my guild. One concern I have though is the 'unstable' connection we have. On good days, leveling my warrior is a beauty, whereas on bad days, better I log and do something else...

Since we've got some warriors/tanks in the forums, I was just wondering how do you guys deal with it? I mean... you cant really tank with 1 - 1.5K lag rite? smile.gif

p/s: Nationalism-wise, its quite embarassing cause guildies are not lagging, e.g. those in SG, AUS, HK, PHP, etc. but I am... LOL.

Guildies tell me to change ISP, I say... no other choice, and they go... wtf...??? smile.gif
*
That's one of the main reasons why i specced protection. I noticed i couldn't keep up with threat on vael and my ping was at about 1000. The tank transitions were bad enough as we didn't use ktm at the time. I was tanking on the Prince the other night with about 1-1.2k ping, it wasn't as much fun as it could have been but it was doable. However trash mobs are a lot harder to handle with that type of ping.

My guildies know that i lag a 'bit' though so maybe they hold back slightly.

This post has been edited by Kidicarus: Apr 17 2007, 04:01 PM
TSintothefantasy
post Apr 17 2007, 06:19 PM

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hmm even with only single mob i intent to screw up due to my sunder being miss,parry,dodge,blok ....if everything goes well with 3 sunders i can hold aggro from destuc lock, shadow priest and fire mage not to mention mm hunters

do u guys think +hit gear is important just for 5men instance? such as sl,sv,arca,bm,mech,bota ?

also as for multi mob i use to tab+sunder+thunderclap+cleave+demo shout+tab+sunder i always tab + sunder for multi mobs....is just tat one thing screw out tis is that those cced mobs are way too near to my and if i tab too fast i could hit them....if i try to pull those mob and change places, those dps fella still shooting like hell and i will lost aggro,

so sad tat day a shadow priest asked me that is am proc spec or not? i say i am but he say i am not so he checked my armory and found out i am arms spec, due to tat day before that instance i baru only reset to full proc cuz before tat i am half arm half proc...curse that armory for screwing me up....also some noob of that priest cant know how devestate animation was....devestate animation currently just like rogue eviscrate..and that time we dont even have a ROGUE

tis is y i like to go instance only with my frens cuz they know wat they are doing, if go with strangers they wil just *** 9 u if u screw up

i am still working on my gears to get gaunlets of bold at last boss in sv, but that f***er does wan to drop it, and i am revered now since i go sv from honered...



This post has been edited by intothefantasy: Apr 17 2007, 06:25 PM
eternallove
post Apr 17 2007, 09:05 PM

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QUOTE(Kurei @ Apr 17 2007, 11:46 AM)
U must have sacrificed quite a bit for stam for such high avoidance.

PS - I prefer to wear more block gear w/o gimping too much stm on multi-trash mob pulls. the more u block for the more the mob hates u. And higher block gives u extra threat on ur shield slam ( 530 per block any1? rclxm9.gif ) And i dun see it alot in ppl's rotation but shield block everytimes its up!
*
er i still have 12.8k hp with that gear setup as a undead war,swap out some gears(like t4 gloves)my hp can reach 13.3k and around 23%dodge 15%parry 24%block.

QUOTE
hmm even with only single mob i intent to screw up due to my sunder being miss,parry,dodge,blok ....if everything goes well with 3 sunders i can hold aggro from destuc lock, shadow priest and fire mage not to mention mm hunters

do u guys think +hit gear is important just for 5men instance? such as sl,sv,arca,bm,mech,bota ?

maybe its my latency problem causing my threat per second low,and my shadow priest friend who have more than 1k shadow damage can reach 700~900 tps...its really hard to hold aggro from him if he dont have blessing of salvation.

5men instance?u mean normal one?we usually just aoe those trash mobs XD
anyway u can use ur dps gear with shield on so you have better tps for normal instance.(or high block value gear..if u love big number shield slam)

This post has been edited by eternallove: Apr 17 2007, 09:06 PM
limsk
post Apr 17 2007, 09:05 PM

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Some good info here.

I typically warn my other party members when my connection is bad say 800-1000 latency. Guildees are more understanding, so I dont get too much flak. With the jerks you sometimes come across in PUGs, they will just hentam you till flowers come out smile.gif

Usually its not too much of a problem with single mobs except for timing sensitive bosses like Murmur*. Multimobs are harder since you have to press a shitload of buttons and the bad latency just messes it up.

* I beladi hate this boss when my latency is bad. with 1k latency you better have damn good reflexes to get out of way of the sonic boom. Or have a good heal crew to just heal you through it.

This post has been edited by limsk: Apr 17 2007, 09:07 PM
Kurei
post Apr 17 2007, 09:24 PM

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QUOTE(Quazacolt @ Apr 17 2007, 12:55 PM)
initial aggro, devastate sucks prior to 5 sunders


Added on April 17, 2007, 12:00 pm

the block generates hate due to the fact that it generates rage from ur shield block talent.

still, compared to the other warrior skills that generate hate, its not enough to justify the rage usage for spamming shield block.
*
multi-mob tanking u shouldnt be starving on rage.


Added on April 17, 2007, 9:27 pm
QUOTE(eternallove @ Apr 17 2007, 10:05 PM)
er i still have 12.8k hp with that gear setup as a undead war,swap out some gears(like t4 gloves)my hp can reach 13.3k and around 23%dodge 15%parry 24%block.
maybe its my latency problem causing my threat per second low,and my shadow priest friend who have more than 1k shadow damage can reach 700~900 tps...its really hard to hold aggro from him if he dont have blessing of salvation.

5men instance?u mean normal one?we usually just aoe those trash mobs XD
anyway u can use ur dps gear with shield on so you have better tps for normal instance.(or high block value gear..if u love  big number shield slam)
*
hm....i have full kara gear but dun get those stats?

This post has been edited by Kurei: Apr 18 2007, 10:56 PM
Reis
post Apr 17 2007, 09:32 PM

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@ reis - checked your build, why do you have imp sunder when you have devestate? and also you already mention that you dont often use sunder to hold aggro i believe those points can be spent somewhere else biggrin.gif ((((QUOTE))))

Erm its like this. Initial aggro although is short, but it impacts the entire fight greatly, so 3 points in imp sunder is really important even if its only at the start of the fight. Besides in multi tanking ur gonna be sundering a lot more hehe.

Another thing about HS, forgot if I mentioned it already. Is that as a tank we get so many dodge miss parry, the HS + GCD skill negates the effect a little. Lets say my HS dint land, I still can rely on my GCD to generate the threat and vice versa. If both lands, more threat, if both dont land, least I had more chances isnt it?

Another trick I found out to counter the even dreaded TAUNT RESIST!! Lets say when you pull, make sure ur HS is already lighted up BEFORE the mob comes close. Its on next attack so whenever ur in range you will whack the mob with HS, thats a lot of initial threat. After that, taunt. And since none of those eats ur GCD, whack in a sunder or even better, SS. With this you greatly reduce the chances of the mob running past you. If all fails, immediately switch to battle stance and mocking blow it, still fail, faster use challanging shout. STILL FAIL!!! QQ ba lol. Maybe if ur taunt is back up at this time still ok, if not, really QQ lol.

Anyway, theres really some talented tanks in this forum, sorry to not quote or stuff cuz I barely have time on the forums and might have made repetitions ><

Also heres a very nice link, hope it will help.

http://www.evilempireguild.org/guides/index.php


P/S sorry for the mess, really forum nub -.-

This post has been edited by Reis: Apr 17 2007, 09:38 PM
Kurei
post Apr 17 2007, 09:45 PM

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QUOTE(Reis @ Apr 17 2007, 10:32 PM)
Another trick I found out to counter the even dreaded TAUNT RESIST!! Lets say when you pull, make sure ur HS is already lighted up BEFORE the mob comes close. Its on next attack so whenever ur in range you will whack the mob with HS, thats a lot of initial threat. After that, taunt. And since none of those eats ur GCD, whack in a sunder or even better, SS. With this you greatly reduce the chances of the mob running past you. If all fails, immediately switch to battle stance and mocking blow it, still fail, faster use challanging shout. STILL FAIL!!! QQ ba lol. Maybe if ur taunt is back up at this time still ok, if not, really QQ lol.
there reali is no reason that the mob initially will run pass u. What greatly reduces the chances of the mob running past u is ur group. When pulling with every1 being idle waitin to heal or dps there is no reason that the mob should run pass u. And if talkin about a single mob/boss pull, shield block first is alwaz the way to go. Pretty sure most prot warriors have imp bloodrage specced, one shield block leaves u only one rage short of a shield slam. Shield block,white hit, shield slam. Its practically instant and revenge is light up for ur next highest threat generating move. Doin this does not starve ur rage initially n pretty much guarantees the max threat generated possible.


Added on April 17, 2007, 9:47 pm
QUOTE(xiaosin @ Apr 17 2007, 03:09 PM)
good stuff  thumbup.gif

one question: why the threat created by devestate is so little only? i dont think its worthy to be a 41 point talent
*
5 sunders up and its worth alot more.

This post has been edited by Kurei: Apr 17 2007, 09:47 PM
eternallove
post Apr 17 2007, 09:49 PM

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QUOTE(Kurei @ Apr 17 2007, 09:24 PM)
multi-mob tanking u shouldnt be starving on rage.


Added on April 17, 2007, 9:27 pm
hm....i have full kara gear minus the bracers and helm n shoulders t4 n i still dun get those stats?
*
different gems choice?lol
whats ur stats now?if u have full kara gear..ur hp should have more than 12k and similiar avoidance stats O_o
Kurei
post Apr 17 2007, 09:51 PM

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I definitely do not hit 26% dodge. 12.8k hp 21% dodge. And i only socket helm chest shoulders wif full +12stm gems n 18stm meta socket. The rest i go accordingly to color gems i.e red wif +8dodge blue wif +12stm yellow wif +6stm 4def. Can i see ur armory for comparison pls.

This post has been edited by Kurei: Apr 17 2007, 09:55 PM
Reis
post Apr 17 2007, 09:55 PM

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[quote=Kurei,Apr 17 2007, 09:45 PM]
there reali is no reason that the mob initially will run pass u. What greatly reduces the chances of the mob running past u is ur group. When pulling with every1 being idle waitin to heal or dps there is no reason that the mob should run pass u. And if talkin about a single mob/boss pull, shield block first is alwaz the way to go. Pretty sure most prot warriors have imp bloodrage specced, one shield block leaves u only one rage short of a shield slam. Shield block,white hit, shield slam. Its practically instant and revenge is light up for ur next highest threat generating move. Doin this does not starve ur rage initially n pretty much guarantees the max threat generated possible.


Really this is just a matter of playstyle and also the playstyle of ur guild. As for my guild we rarely hold back for aggro. Pull and start DPSing. Raid or 5 mans, same thing. We're a DPS guild and any holdbacks will make us QQ so the responsibility of a tank is a lot higher. My lvl might be low but thats cuz I started BC very very late, so hope this clears out some doubts that I'm not raiding yet. If the only thing I want is for the mob to stay at me, I just need to battleshout and it will come to me. But when people hit right at the start, thats not going to help, the mob will run past you if ur taunt fails.

No offence buddy, you have your point. But you said it yourself if everyone stays idle, thats not the case for me and some of the guilds, so really its a matter of playstyle.
Kurei
post Apr 17 2007, 10:01 PM

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Yes i understand what ur saying, but if ur reali about optimising dps there's no reason ppl start dps early. tank's threat is build progressively not instantly maintained and my guild is heavily dpsed too. And what i suggested is reali pretty much true, u actuali get the group to have a higher dps output over time. But yeah if ur talking about 5mans exclusively its completely different. lol. my guildies do not even wait for pull and they jsut pull n kite it and i dun even have to care about it. If i have a better com i would fraps our slave pen runs lol its less than a 30min run. (druid,rogue,mage,ele shaman n me n seriously ele shamans are way OPed.)
Reis
post Apr 17 2007, 10:16 PM

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Ohh I friggin hate it when they just DPS down everything wrecklessly, tsk AoEing mages and people that rushes in. Sure no one dies but I feel useless as a tank lol.

Btw about the DPS, certain fights we really need to be fast. I cannot tell about anything beyond MC, because beyond MC I'm a priest, as a warrior I only played till Raggy. So 1 example, is Arlokk and Moam. When we were a young guild we wiped at Arlokk so much that we finally got fedup and decided to mass load DPS, we killed her before she can vanish the second time. As for Moam, we killed him before he summoned his elementals. In these situations those are really important o.0

Heres some breakdowns. Hunters is out of the question, 0 threat problem. My guild's rogue will vanish at a certain period so they will never out aggro me. Mages, I dont know, for some reason never had a problem with them. The only class that I'll limit to not blast at the start are locks. Because the aggro they generate is just too humongous. But with the recent new skill they got, maybe it can fix the situation a bit? We tanks have spike aggro too, added with other classes' threat reduction abilities we can really go all out without them chasing up.

Just my 2cents based on actual experience smile.gif Btw still waiting to see your tank armory bro.


Edit
That being said, I'm not saying its entirely impossible for them to catch up, they can if they really want to, in the end holding aggro is a 80% tank 20% teamwork. But what we can do is maximise their DPS smile.gif

This post has been edited by Reis: Apr 17 2007, 10:19 PM
Kurei
post Apr 17 2007, 10:20 PM

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haha. will be respeccing tomorrow and u can click my armory link then. Just respec to farm for god damn primals to make my epic resist set for ssc. so tiresomeeeeeeeeeeeeee. i have pretty nice dps gear too. cool.gif

This post has been edited by Kurei: Apr 17 2007, 10:22 PM
Reis
post Apr 17 2007, 10:24 PM

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Lol I lvl from lvl 1 with prot, even now almost 70 also prot. I farm with prot whatever I do is prot. I tottaly blow at DPS haha. Ofcourse leveling I had some help from 1-60 and 60-70 I have a friend lvling with me all the time. Prot rulez lol. Neway, time to sleep, cant wait to see ur armory cuz Quaz said you had close to 30% dodge more than 500 defense and a lot more things, I was really dumbfounded, gotta see what kinda gems you slot and what kinda gear you pick. Nitez for now smile.gif
Kurei
post Apr 17 2007, 10:31 PM

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Omg i salute lvlling 1-70 with prot. real props to ya with such patience. nite mate.
eternallove
post Apr 17 2007, 11:00 PM

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QUOTE(Kurei @ Apr 17 2007, 09:51 PM)
I definitely do not hit 26% dodge. 12.8k hp 21% dodge. And i only socket helm chest shoulders wif full +12stm gems n 18stm meta socket. The rest i go accordingly to color gems i.e red wif +8dodge blue wif +12stm yellow wif +6stm 4def. Can i see ur armory for comparison pls.
*
my gears dont have any +8dodge gems socketed..i use +4agi +6sta gems instead.

and sorry i dont feel like to show my armory nor my id on here,
if u really interested on my gear choice,you can ask me in forum or i can post a screenshot for u tommorow.



This post has been edited by eternallove: Sep 11 2007, 08:24 AM
Kidicarus
post Apr 18 2007, 12:47 AM

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QUOTE(limsk @ Apr 17 2007, 09:05 PM)
Some good info here.

I typically warn my other party members when my connection is bad say 800-1000 latency. Guildees are more understanding, so I dont get too much flak. With the jerks you sometimes come across in PUGs, they will just hentam you till flowers come out smile.gif

Usually its not too much of a problem with single mobs except for timing sensitive bosses like Murmur*. Multimobs are harder since you have to press a shitload of buttons and the bad latency just messes it up.

* I beladi hate this boss when my latency is bad. with 1k latency you better have damn good reflexes to get out of way of the sonic boom. Or have a good heal crew to just heal you through it.
*
That's what intervene is for laugh.gif
Quazacolt
post Apr 18 2007, 12:54 AM

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QUOTE(Kurei @ Apr 17 2007, 09:24 PM)
multi-mob tanking u shouldnt be starving on rage.


Added on April 17, 2007, 9:27 pm
hm....i have full kara gear minus the bracers and helm n shoulders t4 n i still dun get those stats?
*
no one mentioned multi mob
myremi
post Apr 18 2007, 06:58 AM

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QUOTE(Quazacolt @ Apr 18 2007, 12:54 AM)
no one mentioned multi mob
*
isn't this entire post about multimob tanking? doh.gif
Quazacolt
post Apr 18 2007, 08:56 AM

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QUOTE(myremi @ Apr 18 2007, 06:58 AM)
isn't this entire post about multimob tanking?  doh.gif
*
last i check its just general question on aggro issue
Kurei
post Apr 18 2007, 09:15 AM

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QUOTE(intothefantasy @ Apr 13 2007, 08:18 PM)
does any warrior here having problem with holding aggro with full proc spec? i mean single mob and 2-3 mob...wat skill do u guy use? and does ur teammate cooperate with u? like wait for sunders to dps etc etc..
*
Pretty sure this is what the OP asked? single and multi? lol. and seriously maybe the question is a bit vague? non heroic yeah i can understand. but anything above starting from heroics and u do not use shield block sry ur gimped.
Quazacolt
post Apr 18 2007, 10:14 AM

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QUOTE(Kurei @ Apr 18 2007, 09:15 AM)
Pretty sure this is what the OP asked? single and multi? lol. and seriously maybe the question is a bit vague? non heroic yeah i can understand. but anything above starting from heroics and u do not use shield block sry ur gimped.
*
its in respond to your question on imp.sunder
Kurei
post Apr 18 2007, 10:43 AM

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? i dun think i questioned/replied anything about imp sunder.
myremi
post Apr 18 2007, 11:00 AM

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it was xiaosin.
Quazacolt
post Apr 18 2007, 11:11 AM

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QUOTE(myremi @ Apr 18 2007, 11:00 AM)
it was xiaosin.
*
oh yea, my bad
Grimwrath
post Apr 18 2007, 11:35 AM

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I would ask the mobs be marked and killed following an order... example Skull -> X -> star etc etc and ask the grp to please follow this order ;p sumtime if they dun follow hard oso

that way i will build agro on then with the normal stuff TC, demo shout, sunder, sunder, sunder, revenge, sheild slam, change target, repeat. Getting a sheild spike for your sheild while tanking multimobs helps.
tcyui
post Apr 18 2007, 12:27 PM

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do depth wound will coz of lossing argo?
Reis
post Apr 18 2007, 12:27 PM

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Yea Grim thats what I do too, and most of the time people listen. Tclap is suffecient enough to hold healer aggro, so unless someone whack the wrong target or AoE too early, the mob will stay on us.
xiaosin
post Apr 19 2007, 09:53 AM

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QUOTE(eternallove @ Apr 17 2007, 11:00 PM)
Edit:
screenshot add,just want to prove i am not bullshiting lol
user posted image
*
nice gear rclxms.gif
with moroes trinket i guess you can reach 40% dodge? brows.gif

QUOTE(tcyui @ Apr 18 2007, 12:27 PM)
do depth wound will coz of lossing argo?
*
no
Kurei
post Apr 19 2007, 12:21 PM

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i must say i'm pretty impressed. this is mine. I can see where ur extra dodge comes from. Weapon, 2nd ring slot, t4 shoulders n hands. guessing ur bracers is from heroic ramparts chest n belt from heroic quamirran. what's ur first ring gem slot n gun. chest is aldor revered / nightbane?

user posted image

This post has been edited by Kurei: Apr 19 2007, 12:27 PM
xiaosin
post Apr 19 2007, 12:28 PM

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QUOTE(Kurei @ Apr 19 2007, 12:21 PM)
i must say i'm pretty impressed. this is mine. I can see where ur extra dodge comes from. Weapon, 2nd ring slot, t4 shoulders n hands. guessing ur bracers is from heroic ramparts chest n belt from heroic quamirran. what's ur first ring gem slot n gun.

user posted image
*
bracers should be http://www.thottbot.com/i23538

chest - http://www.thottbot.com/i28597

belt - http://www.thottbot.com/i27672 (maybe?)
and about your ss im more interested about ur latency biggrin.gif

This post has been edited by xiaosin: Apr 19 2007, 12:54 PM
Kurei
post Apr 19 2007, 12:31 PM

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yes ur more probably right about the bracers. its green when there's no one around. lol. its normally yellow at around 500+.
Quazacolt
post Apr 19 2007, 01:38 PM

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QUOTE(xiaosin @ Apr 19 2007, 12:28 PM)
bracers should be http://www.thottbot.com/i23538

chest - http://www.thottbot.com/i28597

belt - http://www.thottbot.com/i27672 (maybe?)
and about your ss im more interested about ur latency  biggrin.gif
*
wow latency is more accurate now. it changes more accurately so if theres no players around, pings will drop drastically.

xiaosin
post Apr 19 2007, 01:41 PM

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QUOTE(Quazacolt @ Apr 19 2007, 01:38 PM)
wow latency is more accurate now. it changes more accurately so if theres no players around, pings will drop drastically.
*
i get 1k+ latency every night at gorgonnash .. and when i login other servers i get green/yellow latency blink.gif
Kurei
post Apr 19 2007, 02:50 PM

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hint hint - its time to transfer.
TSintothefantasy
post Apr 19 2007, 08:55 PM

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400ms-500ms all day....if at our evening can get 350-400ms
eternallove
post Apr 20 2007, 04:51 AM

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Ring i use is Lieutenant's Signet of Lordaeron and gun is just an uncommon green gun lol.other gears is exactly like what xiaosin said.
Kurei
post Apr 20 2007, 08:17 AM

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damn it gruul just wont drop my shield! how far are u into progression? currently doin magtherion lair now.

 

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