QUOTE(Reis @ Apr 17 2007, 10:32 PM)
Another trick I found out to counter the even dreaded TAUNT RESIST!! Lets say when you pull, make sure ur HS is already lighted up BEFORE the mob comes close. Its on next attack so whenever ur in range you will whack the mob with HS, thats a lot of initial threat. After that, taunt. And since none of those eats ur GCD, whack in a sunder or even better, SS. With this you greatly reduce the chances of the mob running past you. If all fails, immediately switch to battle stance and mocking blow it, still fail, faster use challanging shout. STILL FAIL!!! QQ ba lol. Maybe if ur taunt is back up at this time still ok, if not, really QQ lol.
there reali is no reason that the mob initially will run pass u. What greatly reduces the chances of the mob running past u is ur group. When pulling with every1 being idle waitin to heal or dps there is no reason that the mob should run pass u. And if talkin about a single mob/boss pull, shield block first is alwaz the way to go. Pretty sure most prot warriors have imp bloodrage specced, one shield block leaves u only one rage short of a shield slam. Shield block,white hit, shield slam. Its practically instant and revenge is light up for ur next highest threat generating move. Doin this does not starve ur rage initially n pretty much guarantees the max threat generated possible.
Added on April 17, 2007, 9:47 pmQUOTE(xiaosin @ Apr 17 2007, 03:09 PM)
good stuff
one question: why the threat created by devestate is so little only? i dont think its worthy to be a 41 point talent
5 sunders up and its worth alot more.
This post has been edited by Kurei: Apr 17 2007, 09:47 PM