Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 aggro issue, to warriors

views
     
Reis
post Apr 17 2007, 08:56 AM

Casual
***
Junior Member
344 posts

Joined: Apr 2005


Lemme explain a bit. I suck at every other aspect of a warrior but I'm pretty confident when it comes to tanking.

Your talents and choice of gear affects the outcome of your aggro. First off, you can armory me out with this char, Jindo @ Stormscale. I have all the rage reduction talents you can get, and on my gear, I dint go full stam. I noticed that when I did that my threat dropped. DPS is one of your main source of threat income. Crits on aggro skills spells awsomeness.

Heroic Strike. This is basically the skill I used the most, because it doesnt trigger the GBC, its on next hit. You can pair this up with sunder / shield slam / revenge / devastate or any other skills available. I'm generating 2 types of threat skill where ur only generating 1 at a time without using it.

Shield Slam. Use this whenever possible, nothing much to say, its friggin awsome.

Revenge. Use it whenever it lights up, and always pair it up with a HS. It only consumes 2 rage c'mon, whack in a HS along with it. But once 5 sunders kicks in I stop using it cuz my aggro is already damn solid and I cant spare the GCD for this. I'd rather use devastate.

Sunder. While most tanks use this most at the start, mine comes up the slowest. There is a reason tho, its because with all the HS spamming, GCD for revenge and shield slam, you basically wont have much chance of applying this at the start, dont forget about the dreaded dodge miss parry too. When I feel that my aggro is solid enough I will start spamming this to apply 5 on my target, else, nope.

Devastate. Basically I'm only spamming this when I reach 5 sunders and making way for shield slam sometimes. Ofcourse dont forget HS.

Tclap. I use this all the time and make sure my guys focus on the right target. I can hold every mob at every pull with this. If mobs are more than 4 you gotta take care of the rest with your skills but its really doable if everyone is focusing, cuz healing can never beat Tclap in aggro. But for real AoE tanking look for a pally, a warrior cannot do even as close to what they can, I'm convinced of that.

And like Kidicarus said, you really need to know how to manage your rage. All this can only give you a rough guide on what to do, the rest is up for you to experiment. Aggro is your main priority but minimizing damage taken is your second priority. So you gotta know what to use at certain situations, all comes from trial and error, experience.

This is as much as I'll explain now. But there are other things that you need to know before you can be more effective. Do you know the mechanism of taunt? If not we can explain to you, once you know it, things will get a lot easier.



P/S On the side note, if ur holding every mob at a pull you wont face rage problem, ur bar will be maxed out most of the time. If its 1 mob, or 1 boss, unless ur party members blast ALL their timers right at the start or get some lucky string of crits, or everything you used got dodged miss parried and resisted, theres no way in hell they can pull aggro off a tank if he started with a charge or bloodrage.

This post has been edited by Reis: Apr 17 2007, 09:00 AM
Reis
post Apr 17 2007, 09:32 PM

Casual
***
Junior Member
344 posts

Joined: Apr 2005


@ reis - checked your build, why do you have imp sunder when you have devestate? and also you already mention that you dont often use sunder to hold aggro i believe those points can be spent somewhere else biggrin.gif ((((QUOTE))))

Erm its like this. Initial aggro although is short, but it impacts the entire fight greatly, so 3 points in imp sunder is really important even if its only at the start of the fight. Besides in multi tanking ur gonna be sundering a lot more hehe.

Another thing about HS, forgot if I mentioned it already. Is that as a tank we get so many dodge miss parry, the HS + GCD skill negates the effect a little. Lets say my HS dint land, I still can rely on my GCD to generate the threat and vice versa. If both lands, more threat, if both dont land, least I had more chances isnt it?

Another trick I found out to counter the even dreaded TAUNT RESIST!! Lets say when you pull, make sure ur HS is already lighted up BEFORE the mob comes close. Its on next attack so whenever ur in range you will whack the mob with HS, thats a lot of initial threat. After that, taunt. And since none of those eats ur GCD, whack in a sunder or even better, SS. With this you greatly reduce the chances of the mob running past you. If all fails, immediately switch to battle stance and mocking blow it, still fail, faster use challanging shout. STILL FAIL!!! QQ ba lol. Maybe if ur taunt is back up at this time still ok, if not, really QQ lol.

Anyway, theres really some talented tanks in this forum, sorry to not quote or stuff cuz I barely have time on the forums and might have made repetitions ><

Also heres a very nice link, hope it will help.

http://www.evilempireguild.org/guides/index.php


P/S sorry for the mess, really forum nub -.-

This post has been edited by Reis: Apr 17 2007, 09:38 PM
Reis
post Apr 17 2007, 09:55 PM

Casual
***
Junior Member
344 posts

Joined: Apr 2005


[quote=Kurei,Apr 17 2007, 09:45 PM]
there reali is no reason that the mob initially will run pass u. What greatly reduces the chances of the mob running past u is ur group. When pulling with every1 being idle waitin to heal or dps there is no reason that the mob should run pass u. And if talkin about a single mob/boss pull, shield block first is alwaz the way to go. Pretty sure most prot warriors have imp bloodrage specced, one shield block leaves u only one rage short of a shield slam. Shield block,white hit, shield slam. Its practically instant and revenge is light up for ur next highest threat generating move. Doin this does not starve ur rage initially n pretty much guarantees the max threat generated possible.


Really this is just a matter of playstyle and also the playstyle of ur guild. As for my guild we rarely hold back for aggro. Pull and start DPSing. Raid or 5 mans, same thing. We're a DPS guild and any holdbacks will make us QQ so the responsibility of a tank is a lot higher. My lvl might be low but thats cuz I started BC very very late, so hope this clears out some doubts that I'm not raiding yet. If the only thing I want is for the mob to stay at me, I just need to battleshout and it will come to me. But when people hit right at the start, thats not going to help, the mob will run past you if ur taunt fails.

No offence buddy, you have your point. But you said it yourself if everyone stays idle, thats not the case for me and some of the guilds, so really its a matter of playstyle.
Reis
post Apr 17 2007, 10:16 PM

Casual
***
Junior Member
344 posts

Joined: Apr 2005


Ohh I friggin hate it when they just DPS down everything wrecklessly, tsk AoEing mages and people that rushes in. Sure no one dies but I feel useless as a tank lol.

Btw about the DPS, certain fights we really need to be fast. I cannot tell about anything beyond MC, because beyond MC I'm a priest, as a warrior I only played till Raggy. So 1 example, is Arlokk and Moam. When we were a young guild we wiped at Arlokk so much that we finally got fedup and decided to mass load DPS, we killed her before she can vanish the second time. As for Moam, we killed him before he summoned his elementals. In these situations those are really important o.0

Heres some breakdowns. Hunters is out of the question, 0 threat problem. My guild's rogue will vanish at a certain period so they will never out aggro me. Mages, I dont know, for some reason never had a problem with them. The only class that I'll limit to not blast at the start are locks. Because the aggro they generate is just too humongous. But with the recent new skill they got, maybe it can fix the situation a bit? We tanks have spike aggro too, added with other classes' threat reduction abilities we can really go all out without them chasing up.

Just my 2cents based on actual experience smile.gif Btw still waiting to see your tank armory bro.


Edit
That being said, I'm not saying its entirely impossible for them to catch up, they can if they really want to, in the end holding aggro is a 80% tank 20% teamwork. But what we can do is maximise their DPS smile.gif

This post has been edited by Reis: Apr 17 2007, 10:19 PM
Reis
post Apr 17 2007, 10:24 PM

Casual
***
Junior Member
344 posts

Joined: Apr 2005


Lol I lvl from lvl 1 with prot, even now almost 70 also prot. I farm with prot whatever I do is prot. I tottaly blow at DPS haha. Ofcourse leveling I had some help from 1-60 and 60-70 I have a friend lvling with me all the time. Prot rulez lol. Neway, time to sleep, cant wait to see ur armory cuz Quaz said you had close to 30% dodge more than 500 defense and a lot more things, I was really dumbfounded, gotta see what kinda gems you slot and what kinda gear you pick. Nitez for now smile.gif
Reis
post Apr 18 2007, 12:27 PM

Casual
***
Junior Member
344 posts

Joined: Apr 2005


Yea Grim thats what I do too, and most of the time people listen. Tclap is suffecient enough to hold healer aggro, so unless someone whack the wrong target or AoE too early, the mob will stay on us.

 

Change to:
| Lo-Fi Version
0.0176sec    1.09    6 queries    GZIP Disabled
Time is now: 1st December 2025 - 03:46 PM