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Games Metal Gear Solid 4™ Guns of the Patriots (PS3), Now with trophies..ZZZzzZZzzzzz

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ruztynail
post Jul 18 2007, 12:33 PM

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i think i need ton replay mgs 2 and 3 bfr i start playing 4. i finish 1 edi but 2,3 belum lagi haha
MR.Shiney
post Jul 18 2007, 02:29 PM

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QUOTE(snipersnake @ Jul 18 2007, 10:31 AM)
kisah silam.
user posted image
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hahahahhaaha! simpan lagi gambar nieh sweat.gif tongue.gif laugh.gif

Lakum
post Jul 18 2007, 02:45 PM

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Ghahahaha...memang lawak time tu. So sad it has ended. Wish i could replay the moment....erm...maybe on PS3...haish...money...money....
TSsnipersnake
post Jul 18 2007, 03:46 PM

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simpan, kau tgk tuh, masa tgh perang pon layan hentai, siap badan terbakar lagik..muhahaha!

tapi mmg best la time tuh. too bad konami tutup server depa. aku pon tak paham kenapa.
Ninja
post Jul 18 2007, 04:20 PM

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QUOTE
Kojima demos Metal Gear Solid 4
PlayStation event in Tokyo features first real-time demo of the eagerly awaited PlayStation 3 title.

TOKYO--At today's Sony Computer Entertainment's PlayStation Premiere 2007 press conference in the massive Roppongi Hills complex, most in attendance were expecting to see reruns of trailers shown at the E3 Media and Business Summit. So they were taken by surprise during Konami's presentation, when director Hideo Kojima gave the first-ever Metal Gear Solid 4: Guns of the Patriots gameplay demonstration.

The demo, which lasted a full 20 minutes, began in the same unnamed Middle Eastern locale as previous MGS4 game trailers. Snake started out on the second floor of a ruined building. Looking down, he saw tons of rubble from the remnants of buildings obliterated by warfare. The landscape was particularly detailed, with walls broken into various shapes and surrounding buildings uniquely damaged. When Snake zoomed in on the walls using a scope named Solid Eye (after the 3D glasses from Metal Gear Acid 2), they showed a high level of detail with little or no pixelation up close.

While previous installments in the MGS series had Snake infiltrating areas that were guarded by a single superpower or army, the situation is vastly different in MGS4. The demo shows two different factions--professional PMC (Private Military Company) mercenaries and civilian guerillas, who were losing because they were less experienced. The demo started out quietly, with both sides just patrolling. By the end, though, there were explosions all over the place.

During the demo, Kojima had Snake side with the civilian army to help take out the PMC soldiers. Given that the PMC soldiers were wearing beige camouflage, it was difficult to spot them in the sandy fields and grayish walls. Kojima had Snake switch to thermal goggles to detect them, and then return to the normal scope to zoom in.

Hopping down the building from where Snake started, the aged soldier approached a set of familiar bronze statues last seen in the Tokyo Game Show trailer. Here, Kojima went to the menu screen and selected the active camouflage option, where players can access disguises for Snake's face and body. Snake normally wears an all-purpose "Octo-Cam" camouflage suit, which lets him blend into his surroundings. However, there's apparently other selectable camouflage patterns in the game, one of which is called the "Statue-Cam." Kojima selected the Statue-Cam and an appropriate face mask, and--voila!--Snake's camouflage suit displayed a bronze finish. The PMC soldiers then walked by, mistaking the grizzled commando for a statue.

Kojima then showed off how the Oct-Cam camouflage will help Snake blend into his surroundings--semiautomatically. Whenever Snake performs an action, like hug a wall or hit the floor, the suit automatically changes its pattern to match that of the surface Snake is touching. Kojima demonstrated this action by having Snake evade a PMC soldier by lying in wait on the ground and blending in with the tiles of a nearby building. Snake then stood up and dashed to the shadows by a wall and waited for the solider to walk past. Then, he took the solider from behind by using close-quarter combat, which made the solider drop his gun--a new element in MGS4. Snake then wrestled the solider down, choking him until he was knocked out.

Kojima revealed that Snake can take his enemy's weapons in MGS4, and CQC isn't the only way to get them--holdups can also be effective. When Snake put a gun against an unaware solider, he raised both of his hands in the air, dropping his weapon to the ground and shivering. The holdup in MGS4 looks a lot more realistic than in the previous games. While keeping his gun pointed at the enemy, Snake used his other hand to frisk for items all over the soldier's body. He also seems to have gained a new move that involves delivering a death grip to an enemy's crotch, rendering that person unconscious in an instant.

After taking out two soldiers (one with CQC and the other by holdup and grabbing his nether regions), Snake spotted a huge hole in the wall that was big enough for him to fit though. However, he then noticed PMC soldiers in other abandoned buildings that could easily spot Snake and shoot him down. Kojima had Snake switch to his Mosin Nagant stun rifle to take them out. This was done by way of the same sniper view the rifle had in Metal Gear Solid 3: Snake Eater.

Snake then made his way down the building onto the ground and took out another PMC solider, this time using a stun knife that can discharge electricity. Kojima showed how the knife can be used to just zap the enemy and knock them unconscious, though it can also be used for fatal slashing as well.

Seeing that yet another PMC solider was nearby, Kojima showed off Snake's new prop--the oil barrel. The oil barrel in MGS4 has as much a camouflage effect as the series' traditional cardboard box, except it's a bit more resistant to bullet shots because it's made of metal. Unfortunately, it didn't seem as stealthy, as we heard Snake's knees banging into it as he walked. Kojima showed that the barrel could also be an effective weapon when Snake rolls on the ground in it, attacking any soldiers in his path. Naturally though, Snake got dizzy once he was back up, and we saw him throwing up.

Kojima went on to confirm that gamers would be able to play through the whole game in a first-person view, and showed how the Sixaxis' motion-sensing can be used to duck and peek around corners.

Snake then went into a nearby building and talked to his friend Otacon via his Metal Gear MKII robot, re-creating part of the first MGS4 trailer. Then, a battle between PMC and guerilla forces erupted outdoors. The PMC soldiers were obviously getting the upper hand, as they had more firepower and cutting-edge technology on their side, including flying biomechanical creatures that would drop bombs.

To help fight off one of the PMC soldiers, Kojima showed Snake's new best friend, the Metal Gear MKII. By selecting MKII from the item inventory, the player can take control of it and move around in either first- or third-person view. (Snake is seen crouching on the ground with his hands on the MKII's remote controller--which is an exact replica of a Sixaxis gamepad.) And while the stealthy MKII may seem small and harmless, it can knock out enemies with a powerful knock of electricity.

Turning back to Snake, Kojima showed that the protagonist can throw grenades backward like in the previous trailer. The grenade's trajectory is shown onscreen, Gears of War-style, as Snake is preparing to throw his grenade.

As the demo neared its end, Kojima showed off some more weapons that can be used in Guns of the Patriots. He used an RPG-7 to explode a tank, an AK-102 rifle to shoot some enemies on the roof, and a P90 to take out remaining soldiers on the ground.

Kojima pointed out that while he's been attacking PMC soldiers and helping out the civilian guerillas in the demo, it's really up to the player to decide which side to be on--or to not side with either of them.
Overall, Guns of the Patriots defaults to the same kind of third-person view as previous MGS installments. The basic interface has been kept intact as well, with the item itinerary on the bottom left side of the screen and the weapons itinerary on the bottom right.

One addition to the heads-up display that wasn't in previous installments was a semitransparent, illustrated icon on the bottom of the screen that appeared whenever Snake was near an object that he could interact with, such as a wall, an unconscious enemy, or a ledge. Another such object was a dumpster in an alley, which Snake hid in until enemy soldiers cleared out. But since it's full of garbage, Kojima noted that Snake would start to smell if he stayed inside the dumpster too long, making himself more obvious to enemies. As he came out of hiding, Snake was surrounded by a swarm of buzzing flies, though shaking the Sixaxis controller seemed to swat them away.

Source: http://www.gamespot.com/ps3/adventure/meta...&om_clk=topslot
TSsnipersnake
post Jul 18 2007, 04:58 PM

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holy mother of cow...








at least we know snake can do more than throwing chairs around ..LOL biggrin.gif
Mgsrulz
post Jul 18 2007, 05:19 PM

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QUOTE(Ninja @ Jul 18 2007, 04:20 PM)
QUOTE
While keeping his gun pointed at the enemy, Snake used his other hand to frisk for items all over the soldier's body. He also seems to have gained a new move that involves delivering a death grip to an enemy's crotch, rendering that person unconscious in an instant.
*
crotch stunner laugh.gif laugh.gif thumbup.gif rclxms.gif

QUOTE(snipersnake @ Jul 18 2007, 04:58 PM)
holy mother of cow...
at least we know snake can do more than throwing chairs around ..LOL biggrin.gif

*
laugh.gif pwnd
MR.Shiney
post Jul 18 2007, 05:29 PM

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QUOTE
crotch stunner laugh.gif  laugh.gif  thumbup.gif  rclxms.gif



reminds me of volgin! laugh.gif

This post has been edited by MR.Shiney: Jul 18 2007, 05:29 PM
TSsnipersnake
post Jul 18 2007, 05:46 PM

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QUOTE(Mgsrulz @ Jul 18 2007, 05:19 PM)
*


laugh.gif pwnd

*


I hope we will not have dialogs like these in MGS

QUOTE
Thats it Snake, you sounded too many alarms, the mission's over.


QUOTE
Here is you gun Snake, an experimental army wwith grenade launcher below its barrel and decked with a sticky shocker just below its scope.But do NOT use it anywhere on this mission.or, the mission is over.


LOLz.

This post has been edited by snipersnake: Jul 18 2007, 05:48 PM
Mgsrulz
post Jul 18 2007, 05:50 PM

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i just hope jackass thompson and his legion of politicians dont come out and call for the banning of MGS4...

after come out with the reason "this game teaches it's players to perform a maneuver that involves human sexuality,and is inappropriate" doh.gif


Added on July 18, 2007, 6:48 pm laugh.gif


This post has been edited by Mgsrulz: Jul 18 2007, 06:48 PM
Microsuck_360
post Jul 18 2007, 11:33 PM

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any link for that 20 mins video..... sweat.gif
tot31
post Jul 20 2007, 08:11 AM

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Bad news for you MGS fanboyans

QUOTE
Alright, so Konami's secret, poetic announcement turned out not to be Metal Gear Solid 4 for the Xbox 360. It turned out to be Silent Hill 5 (which is actually bigger news for some people). Still, a good rumor never dies (and a great rumor comes true). While the MGS4 360 rumor has yet to come true, a reliable tipster tells us that Official Xbox Magazine has taken it upon themselves to toss another log on the fire. In the most recent Rumor Mole section, OXM declares that a "bankable source" told them that Metal Gear Solid 4 is definitely coming to Xbox 360. The game is reportedly being ported by a separate team -- which isn't headed by Hideo Kojima -- and should ship "a few months" after the PS3 version.

Considering the ever-mounting rumors and Konami's own comments on the matter, it's starting to look like the only thing missing is an official announcement.
source : http://www.xbox360fanboy.com/2007/07/19/ox...nths-after-ps3/
TSsnipersnake
post Jul 20 2007, 08:42 AM

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http://youtube.com/watch?v=hMVv8pLbO8U&mode=related&search=

KOOL VID! rclxms.gif

This post has been edited by snipersnake: Jul 20 2007, 08:52 AM
ruztynail
post Jul 20 2007, 09:29 AM

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QUOTE(tot31 @ Jul 20 2007, 08:11 AM)
rumour rumour!!!! if it is. it would hv atleast been announced at E3..

if kojima isnt managing the 360 convertion.. whos going to buy it.. the transition wouldnt be tat good!!
samurai20
post Jul 20 2007, 10:15 AM

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donno la.. RUMOR saja.. coz in E3... kojima say only for PS3.. & masa kat jepun sama gak.. maybe entah mana fanboy 360 buat citer.. anyway... lantak la... labu.....
TSsnipersnake
post Jul 20 2007, 01:29 PM

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thumbup.gif shakehead.gif ohmy.gif brows.gif

This post has been edited by snipersnake: Nov 30 2007, 05:58 PM
pakcikDriver
post Jul 22 2007, 08:23 AM

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any chances this going to PC? and do you guys still play Metal Gear PO online?
TSsnipersnake
post Jul 22 2007, 08:32 AM

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icon_question.gif laugh.gif notworthy.gif icon_rolleyes.gif

This post has been edited by snipersnake: Nov 30 2007, 05:59 PM
pakcikDriver
post Jul 22 2007, 08:35 AM

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but MGS1 did came out to pc kan? dlm tahun 1999 rasanya?
TSsnipersnake
post Jul 22 2007, 08:38 AM

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entah la pokcik. saya tak main game pc nih.buhsan tongue.gif



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