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RTS World in Conflict / Soviet Assault, Update #006 available now!

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frags
post Dec 6 2007, 03:50 PM

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QUOTE(meetxj9 @ Dec 6 2007, 01:10 AM)
Honestly, is this game really worth getting now?
I have my options on COH and this game for the moment. cry.gif
*
worth for multiplayer...its like Call Of Duty 4...if you buy it ONLY for single player...than you are MISSING a lot! SIngle player is fun nice story not as long as COH.
SUSRaikkonen
post Dec 10 2007, 11:52 AM

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Great game.
Cool software engine.
The artillery... drool.gif

Is my rig ok?


Athlon 2Ghz
1GB RAM
nVidia 6800 GS 128MB
Resolution 1024x768 (stuttering sometimes...need more RAM? 2Ghz at least?)

This post has been edited by Raikkonen: Dec 10 2007, 11:52 AM
frags
post Dec 10 2007, 01:37 PM

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QUOTE(Raikkonen @ Dec 10 2007, 11:52 AM)
Great game.
Cool software engine.
The artillery... drool.gif

Is my rig ok?
Athlon 2Ghz
1GB RAM
nVidia 6800 GS 128MB
Resolution 1024x768 (stuttering sometimes...need more RAM? 2Ghz at least?)
*
Minimum Requirement:
http://www.yougamers.com/news/11446_world_...c-requirements/

Thats very close to the minimum requirement....you can play the game...but it wont be pretty...
SUSRaikkonen
post Dec 10 2007, 03:03 PM

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sad.gif

Pretty good though but sometimes it stuttered when too many explosions and units.

What button to use to take screenshots?
frags
post Dec 15 2007, 05:02 PM

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printscreen

anyway WIC developers are planning to solve the team stacking issue with the next update. Below is the detail from an interview with the lead designer.

From:
http://gorbenko.wordpress.com/interviews/w...-team-stacking/
World in Conflict Team-stacking

World in Conflict Team-stacking
Interview with Lead Game Designer Magnus "Soundboy" Jansn


What are you doing to stop the team stacking?
The system that will be included in the next update is sort of made up by two parts. First, we're introducing a feature that automatically creates balanced teams when you join a server. This is based on rank.

If you don't like the team you are automatically put on (let's say you have friends on the other team or you prefer to play as USSR for instance) you are free to change, and this is where the second part of the system kicks in. If you switch teams and thus unbalance the game, you may end up with a reduction of your Reinforcement Points.

The reduction is dynamic in the sense that it will go away if the teams get balanced (which happens if someone good drops on your team or someone good joins the other team for instance). This only works one-way, so you'll never be worse off by the actions of others.

Let me make this absolutely clear: you will never get less Reinforcement Points by any action other than deliberately making a team switch that unbalances the match! So your points will not be affected if some generals join your team and create huge unbalance (they probably will be though), and your points will not be affected if the two best players on the other team suddenly drops (thereby creating unbalance).


Has team stacking been a big problem?
It's definitely been one of the biggest problems in non-clan games.


Will this fix the problem completely?
Most likely not! But we'll continue to polish and upgrade the system until we're happy with it.

For instance, two clan members playing together are usually more effective than two people that don't know each other, so that's one of the parts of the algorithm that we may have to adjust in future updates. But if we can help it, we'd rather not punish people for playing together with friends since that's a big part of the game!


Do you expect it will have any side effects?
I'm sure that the changes will have a slew of both positive and negative side effects. Hopefully the positive effects will outweigh the negative ones, and hopefully we can fix the negative ones as we move on.

The biggest part for me, personally, when playing in public games is that I don't have to pick a side and then immediately switch if I ended up on a stacked team (yes, I'm a goody two-shoes who does that). Also, I don't have to camp it out as a spectator during the map cycle (and witness in horror as people try to get on the best team) so that I can pick the underdog.

That's a positive side effect, by the way... smile.gif

SUSRaikkonen
post Dec 16 2007, 06:29 PM

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Finished the game campaign with Hard difficulty tongue.gif

Eh...can only choose US for campaign? hmm.gif

No skirmish games? hmm.gif
frags
post Dec 16 2007, 07:07 PM

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QUOTE(Raikkonen @ Dec 16 2007, 06:29 PM)
Finished the game campaign with Hard difficulty  tongue.gif

Eh...can only choose US for campaign?  hmm.gif

No skirmish games?  hmm.gif
*
You can play skirmish...You must select multiplayer and then pick bots...yes its a short single player campaign..
wodenus
post Dec 17 2007, 12:28 AM

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Hey are the voice confirmations for the troops and armor really soft compared to the commander's voice, or is there something wrong somewhere ? smile.gif
frags
post Dec 17 2007, 12:56 AM

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QUOTE(wodenus @ Dec 17 2007, 12:28 AM)
Hey are the voice confirmations for the troops and armor really soft compared to the commander's voice, or is there something wrong somewhere ? smile.gif
*
hmmm... hmm.gif i dont think so...never realised that...are you talking about the single player? Then i suppose so since unit confirmation come in from like a radio effect thingie.
Vorador
post Dec 17 2007, 06:39 PM

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Looks like this game refuse to let me play. I tried patch 1.004 the graphic stuck problem still presist, then again stabilityfactor 10 also same. Bye bye world in conflict~~~
Monster Hunter G
post Dec 17 2007, 07:12 PM

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QUOTE(wodenus @ Dec 17 2007, 12:28 AM)
Hey are the voice confirmations for the troops and armor really soft compared to the commander's voice, or is there something wrong somewhere ? smile.gif
*
QUOTE(frags @ Dec 17 2007, 12:56 AM)
hmmm... hmm.gif i dont think so...never realised that...are you talking about the single player? Then i suppose so since unit confirmation come in from like a radio effect thingie.
*
I think its called radio chatter. Probably done to increase realism so it feels that you really on the battlefield since there so much shooting and explosion going on.

QUOTE(Vorador @ Dec 17 2007, 06:39 PM)
Looks like this game refuse to let me play. I tried patch 1.004 the graphic stuck problem still presist, then again stabilityfactor 10 also same. Bye bye world in conflict~~~
*
Never crashed on any version for me. IMHO WiC is the most stable and optimized game I ever played. Have you tried updating your DirectX drivers?
Vorador
post Dec 17 2007, 08:18 PM

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QUOTE(Monster Hunter G @ Dec 17 2007, 07:12 PM)
IMHO WiC is the  most stable and optimized game I ever played. Have you tried updating your DirectX drivers?
*
Done everything according to the instruction from official WIC forum, even the windows vista hotfix, btu with no luck. What to do, WIC hate my mobo chipset...
pcomet
post Dec 17 2007, 09:53 PM

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I wanna ask is that the CD key bound to the account??
frags
post Dec 17 2007, 10:42 PM

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QUOTE(pcomet @ Dec 17 2007, 09:53 PM)
I wanna ask is that the CD key bound to the account??
*
nope...you can have multiple account/profiles with one cd key...so no restriction
SUSRaikkonen
post Dec 19 2007, 03:34 AM

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WTF.
I added an extra 1GB DDR RAM...the game cannot load and then ctd doh.gif
WTF.

Was using 2x512MB.
westfind
post Dec 19 2007, 03:45 AM

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I play with my old pc with 1002 updated.
works fine for me. only after hours of playing, the game will lag a bit.

my experience is hv to fresh install the game then update the latest patch. otherwise the game will go wrong.

btw ...patch 1005 is out !!


my system:
Vista Ultimate
P4 3.0HT
2 GB ram
160 HDD
ATI X300se


thats it...
pcomet
post Dec 20 2007, 05:02 PM

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Why some server i cant access?It said i dont have the map , so where i can download those maps?
frags
post Dec 21 2007, 08:27 PM

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QUOTE(pcomet @ Dec 20 2007, 05:02 PM)
Why some server i cant access?It said i dont have the map , so where i can download those maps?
*
Yeap Update 5 is live...they try to reduce team stacking with this new update...

To download the new maps go to massgate download section(if you never download it when logging into massgate in game)
http://www.massgate.net/downloads.php

World in Conflict Update
Update #005

This is the fifth update for World in Conflict containing several new feature implementations and bug fixes. The most notable additions are a new rank-based team balance feature, XML feeds for in game statistics, improved clan features and enhancements to the replay function.

New features:
- Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty.
- Added a Clan Wars feature to make it easier to find a clan match.
- Added a log to the clan profile that displays results and stats from the last 63 clan matches.
- Added XML feeds for stats.
- Added commentary and music support to replays.
- Added time indication to replay transport.
- Replay camera does no longer start in the corner of the play field.
- Mouse over on units should now work in replays.
- Old / Incompatible replays will no longer show up in the in-game replay list.
- Added progress information to the server list refresh.
- Added ability to send attentions on the mini-map (Default "Q" and left-click on the mini-map).
- Added a pop-up dialogue to enter name of replay when you save replay at end-screen.
- Added a option to disable Mood Changes (Enabled by checking a box in Game Options).
- Added special mode for color blind users (Enabled by checking a box in Graphics Options).
- Increased icon visibility range of large-radius Tactical Aid.
- Improved visibility of Player and Clan profile buttons in the Massgate menu.
- Improved the visibility of Tactical Aid ground markers.
- Added Clan Match Lobby start feedback.
- Ground markers from Tactical Aid are now always visible for team mates.
- Added new map subdirectory to DS installs for easier installations on remote systems.

Units and balancing:
- Increased cost of Aerial Recon for all roles.
- Increased recharge time of Aerial Recon by 50%.
- Napalm cost increased for all roles.
- Heavy Artillery Barrage cost increased for all roles.
- Heavy Artillery Barrage recharge time increased by 50%.
- Heavy Artillery Barrage direct damage decreased slightly.
- Light Artillery Barrage no longer destroys forests.
- Repair Tank Emergency Repair special ability recharge time increased by 33%.
- Repair Tank repair speed at max level decreased by 25%.
- Score from repairing decreased by 25%.
- Movement speed of Repair Tanks increased slightly.
- Heavy Anti-Air Vehicle turret rotation speed doubled.
- Heavy Anti-Air Vehicle view range and fire range increased slightly.
- Medium Anti-Air Vehicle turret rotation speed doubled.
- Medium Anti-Air Vehicle fire range decreased.
- Medium Anti-Air Vehicle accuracy increased significantly.
- Medium Anti-Air Vehicle offensive special ability damage increased by 50%.
- Heavy Attack Helicopter firing range and special ability firing range decreased slightly.
- Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions.
- Movement speed of Amphibious Transports increased by 20%.
- Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents.
- Medium Tank icon redesigned to be more distinct.
- Improved visibility of infantry selection rings.

Bug fixes:
- Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same.
- Fixed a bug where Nuke medals would not register when playing as NATO.
- Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points.
- Fixed a bug that made resupplying infantry squads cost less if player switched role.
- Fixed bug where the Reinforcement Menu would become unavailable for short periods of time.
- Fixed bug with random colour assigned after map change due to dropped players.
- Fixed bug that sometimes created duplicate replay files.
- Fixed randomization of map cycle. The same map should no longer load twice in a row.
- Fixed issues with server name not working in replays.
- Fixed the "Automatic Team" button. It should now randomize when the teams are even instead of always picking team 1.
- The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field.
- Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence.
- Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry.
- Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points.
- Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything.

fujkenasai
post Dec 24 2007, 11:30 AM

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Thanks for the update info frags, hope I'll have time to play this game with you soon. Its the end of the Gregorian calendar year, where things get busy and friends coming over.
frags
post Dec 24 2007, 02:03 PM

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QUOTE(fujkenasai @ Dec 24 2007, 11:30 AM)
Thanks for the update info frags, hope I'll have time to play this game with you soon. Its the end of the Gregorian calendar year, where things get busy and friends coming over.
*
Yeah i know...things get busy in the end...but usually we will get some few days off(those who are lucky)...I've not been gaming WiC sometime now...but must check it out soon...they changed the way how we enter public servers...you cant simply pick your side this time...the game balances out teams based on rank now...yet to see how this works.

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