QUOTE(ls2259183 @ Nov 4 2007, 01:56 AM)
ermmm...of course...post your massgate username...and you can check our user names in the first post of this thread.PS : Currently working on my WiC masterpiece...
RTS World in Conflict / Soviet Assault, Update #006 available now!
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Nov 4 2007, 02:48 AM
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VIP
1,640 posts Joined: Oct 2006 |
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Nov 4 2007, 06:38 AM
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Junior Member
20 posts Joined: Apr 2007 From: Bandar Sunway |
my username is luckystrikes. So, how to contact with each other?
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Nov 4 2007, 11:58 AM
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VIP
1,640 posts Joined: Oct 2006 |
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Nov 4 2007, 05:24 PM
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Junior Member
20 posts Joined: Apr 2007 From: Bandar Sunway |
playing now.. y no one playing ar?? thanks for adding,btw.
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Nov 4 2007, 07:05 PM
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VIP
1,640 posts Joined: Oct 2006 |
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Nov 4 2007, 08:24 PM
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Senior Member
3,466 posts Joined: Jan 2003 From: PJ, Malaysia |
anyone notice that when playing dx9 mode it is more sluggish?
when turn on Dx10 only the game start playing smoothly.. fyi... using 8800gts |
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Nov 5 2007, 03:58 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
Hmm prolly cos your's is a 8800.
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Nov 6 2007, 09:24 PM
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VIP
1,640 posts Joined: Oct 2006 |
http://www.massgate.net/read.php?182,90962
Update 3 and Map Making Tool - Coming soon! new The World in Conflict Team is proud to announce a massive package on the horizon - update 3 and the World in Conflict Map Tool! Update 3 not only fixes some bugs and balancing issues, but also introduces several new features that further enhance the gameplay and online experience. The Map Tool on the other hand will allow imaginative people to create their own, unique maps for the game. To learn more about this map tool, please read this interview with lead level designer Carl Lundgren, and you can also see some screenshots from the tool. Look out for this and many more updates in the near future! мир - Community Manager Added on November 7, 2007, 12:21 amIntel presents the Game On World in Conflict inCup The first world-wide World in Conflict Cup starts on November 11 Prize money and hardware worth over 8,000 Euro on offer The Game On World in Conflict inCup starts on November 11, 2007 and will end with the Grand Final in January 2008. The competition will be run as the inCup Winter Season in eight tournaments, with the winning team for each tournament receiving prize money of 500 Euro. The victorious team in the subsequent Grand Final will win additional prize money of 1,000 Euro. There are also other valuable hardware prizes from Intel as well as exclusive World in Conflict merchandise from Sierra Entertainment. The tournaments will be played in team mode of World in Conflict with each team consisting of five players. Each of the eight cups will be played within one day in a KO system. The winners of each cup will qualify for the Grand Final, which will be fought out between the best players of the series in order to find the Season Champion. The competition is open to anyone over the age of 16 who owns the original game World in Conflict and has an internet connection (including PC). Further information on participation and the organization is available from the official Game On World in Conflict inCup website. http://wic-incup.intel.com/ Added on November 7, 2007, 10:58 pmorld in Conflict Update #003 - List of changes new World in Conflict Update Update #003 This is the third update for World in Conflict containing several new features, balance changes and bug fixes. Update #3 adds enhancements to replays, the ability to re-join a clan match if the connection drops, many tweaks and balance changes to things like Napalm, the Daisy Cutter and much more. It also addresses several bugs and stability issues and adds additional features to Massgate, like the option to Ignore messages from disruptive players. New features: - Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling). - Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button. - It is now possible to move the Drop Zone directly after the plane has delivered the units. - Clan leaders and officers are now able to send Mass-IM's to their clan mates. - Servers can now be administered remotely. - Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added. - Added the option to wait in line to join a server that is currently full in Massgate. - Added the possibility to hide the Score Sheet and move the camera at the end of matches. - Added functionality for dedicated servers to have a banner and a welcome text. - Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen. - Added ability to ignore players in Massgate by right clicking and choosing Ignore. - Added slider to control the volume threshold for voice activated VoIP. - Added sliders in Options to change the size of unit icons in the world and in the icon bar. - Added options to remove all posts by a specific user in the guestbook. - Added Stop Spectating button to Spectating Mode. - Added ability to select newly delivered units (default Shift + Space). - Added Connect to IP ability for LAN play. - Added support for different resolutions on each screen in Dual screen mode. - IM's from people not in the contact list will now be displayed in the top of the contact list. - Added option to turn off Wi-Fi strength and battery level indicators. Units and balancing: - Napalm now does some burn damage over time to buildings as well as units. - Trimmed drag selection for infantry to focus on unit icons instead of soldiers. - Changed so that just one movement marker is displayed for infantry squads. - Infantry selection rings will now show on mouse over. - Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type. - Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced. - The Daisy Cutter TA animation is now visible for opponents for a much shorter time. - Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly. - Decreased direct damage and armor piercing from USSR Heavy Artillery. - Increased recharge time for Medium Artillery special ability by 50%. - Tweaked initial deployment field for attackers on as_Airbase. - Tweaked deployment fields for both factions on do_Farmland. - Tweaked deployment fields for both factions on do_Riverbed. - Tactical Nuke now destroys bridges in a slightly larger radius. Bug fixes: - Custom player color should now show on the minimap. - Custom player color should now stay after a map cycle. - The map list in the Create Server screen is now sorted alphabetically. - Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9. - Fixed a bug that made the camera face the wrong way in "Assault mode". - Fixed a bug where units would not connect to the ground inside craters. - Fixed a bug where units would refuse to fire on units inside craters. - Re-supply button should now work on multiple squads. - Fixed a bug with Offensive Special Abilities mouse pointer. - Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points. - The Top Role section in the score sheets now includes TA score accumulated during the round. - Trimmed tank accuracy and auto acquire while moving. - Fixed path-blocker in North Hill perimeter point on do_Christmas. - Line Of Fire feedback (default ALT key) should now work on houses too. - Accepting a TA request should no longer deselect units. - Forest bonus icon for infantry should now only show when the whole squad is protected. - Enhanced support for Matrox TripleHead2Go : --- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start. --- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched. --- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui". * Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling). Change strategy for assault...no more truck rushes and light tank rushes This post has been edited by frags: Nov 7 2007, 10:58 PM |
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Nov 9 2007, 08:05 PM
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Junior Member
20 posts Joined: Apr 2007 From: Bandar Sunway |
tonight anyone gonna play?? very boring larr at home..
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Nov 10 2007, 04:40 PM
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VIP
1,640 posts Joined: Oct 2006 |
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Nov 13 2007, 12:25 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
SAme here not too free. Try to be online when I am.
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Nov 16 2007, 01:08 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
So dead here now everyone bz with life?
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Nov 16 2007, 01:22 PM
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VIP
1,640 posts Joined: Oct 2006 |
QUOTE(fujkenasai @ Nov 16 2007, 01:08 PM) yeah...a pity...normal with every game..first few weeks everyone play every week...then they have a lot of work and it becomes less frequent...things are getting more interesting in WiC now...Update 3 is suppoed to bring some really nice features...its not deployed yet...most probably next week...we need to get a few clan matches goin...the clan hasnt got a match in its belts yet...ill try to get a few of them together for next week...today ill be online anyway same time.. |
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Nov 16 2007, 08:06 PM
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Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(frags @ Nov 16 2007, 01:22 PM) yeah...a pity...normal with every game..first few weeks everyone play every week...then they have a lot of work and it becomes less frequent...things are getting more interesting in WiC now...Update 3 is suppoed to bring some really nice features...its not deployed yet...most probably next week... I'll prolly see you then.we need to get a few clan matches goin...the clan hasnt got a match in its belts yet...ill try to get a few of them together for next week...today ill be online anyway same time.. |
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Nov 17 2007, 06:19 PM
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All Stars
14,990 posts Joined: Jan 2003 |
Hm.. WiC is sold out everywhere
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Nov 17 2007, 09:03 PM
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Forum Admin
44,415 posts Joined: Jan 2003 |
guys, i need assistance.
my WiC just doesn't want to work with my 8600GT, any 8600GT throw at it also it doens't like. already using the latest patch for Windows, WiC and even latest GeForce driver. Windows XP FYI. damn strange. if I run ATI HD2600XT then no problem! LOL. what a laugh, start the game you see nVidia stuff but end up i can only run using ATI stuff. oh btw problem goes like this - CANNOT PLAY! If I run benchmark also it will crash the entire system. How it goes is that it runs the benchies halfway (ok not even half) then it hangs the application. then no choice have to restart PC. so, any suggestions? EDITED : ouh found out even more latest driver. previous latest driver didn't work. oh well. cross my fingers, anyway still leave your suggestions just in case latest driver don't solve this. (#*&%(*#%& tried turning off details / lower the resolution? yes tried. didn't help........well helped a little but not much. still pointless to have 8600GT running at lowest everything when my 2600XT can do flawlessly. This post has been edited by goldfries: Nov 17 2007, 09:06 PM |
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Nov 17 2007, 10:38 PM
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All Stars
14,990 posts Joined: Jan 2003 |
QUOTE(goldfries @ Nov 17 2007, 09:03 PM) guys, i need assistance. That's odd... I'm running the demo fine over here at medium (on a 8600GTS.) I can actually just about run the demo at very high but the lag gets bad my WiC just doesn't want to work with my 8600GT, any 8600GT throw at it also it doens't like. already using the latest patch for Windows, WiC and even latest GeForce driver. Windows XP FYI. damn strange. if I run ATI HD2600XT then no problem! LOL. what a laugh, start the game you see nVidia stuff but end up i can only run using ATI stuff. oh btw problem goes like this - CANNOT PLAY! If I run benchmark also it will crash the entire system. How it goes is that it runs the benchies halfway (ok not even half) then it hangs the application. then no choice have to restart PC. so, any suggestions? EDITED : ouh found out even more latest driver. previous latest driver didn't work. oh well. cross my fingers, anyway still leave your suggestions just in case latest driver don't solve this. (#*&%(*#%& tried turning off details / lower the resolution? yes tried. didn't help........well helped a little but not much. still pointless to have 8600GT running at lowest everything when my 2600XT can do flawlessly. Oh btw do you have your gamma turned up ? for some reason it doesn't like having the gamma maxxed out. Also your settings in the NVidia control panel, try putting everything at default and see if that helps ? This post has been edited by wodenus: Nov 17 2007, 10:47 PM |
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Nov 17 2007, 10:57 PM
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Forum Admin
44,415 posts Joined: Jan 2003 |
bleh, mine on medium setting also shit can happen.
the thing is HD2600XT no problem. anyway i have 163.71 and it didn't work. latest is 163.75. so going to test later. if it doesn't work i donno how already, time to contact some people. *btw 163.75 is the latest from nVidia when you select 8600GT. other cards and OS - the version varies. |
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Nov 17 2007, 11:02 PM
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All Stars
14,990 posts Joined: Jan 2003 |
QUOTE(goldfries @ Nov 17 2007, 10:57 PM) bleh, mine on medium setting also shit can happen. Noo... try the beta ones... 169.09 beta works great .. don't select 8600GT, I'm using 169.09 beta on a 8600GTS on Windows XP Pro and it works fairly well the thing is HD2600XT no problem. anyway i have 163.71 and it didn't work. latest is 163.75. so going to test later. if it doesn't work i donno how already, time to contact some people. *btw 163.75 is the latest from nVidia when you select 8600GT. other cards and OS - the version varies. I have limited experience with ATi so I don't know about that Trust me on this, 169.09 will work great on WiC. You still have that 400FSB E2140 right ? it should fly at medium This post has been edited by wodenus: Nov 17 2007, 11:04 PM |
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Nov 17 2007, 11:06 PM
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Forum Admin
44,415 posts Joined: Jan 2003 |
just now downloaded 169.02 also it refuses to install. say not detecting hardware that support it whatever.
ok now i go hunt 169.09. seriously, HD2600XT on WiC is just isn't that fun when you know you can get better frames from 8600GT. |
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