QUOTE(babylon52281 @ Mar 25 2024, 01:31 AM)
Actually traditional X86 is rickety and built on architecture that is showing its age with the current limits of silicon tech. There are many alternative, yes ARM too, and Intel tried to move away with IA64 but due to compatibility with current software ecosystem, there is still no way to divorce from X86. Maybe will change when silicon tech replace with something else.
X86 has many legacy stuff they keep in silicon to ensure the old software wont break but it come with a cost, power consumptionit's growing too complex and many of the software didnt fully utilize the cpu, like those instructions set, they add a new every new architecture released,
like why many of the game and software you run max ghz and it runs like a space heater, but performance still shit because part of "brain" did not get used, what they use is just raw power. the smart part of the cpu just take a back seat.
and to make sure the software run at optimal performance you have to optimize your software, preferably using the instruction set that available in the latest CPU,
sounds like easy? noooo
https://www.amd.com/en/search/documentation...factor=Desktops
https://www.intel.com/content/www/us/en/dev.../intel-sdm.html
those are the pdfs they need to read if the game developer want their game runs with butterlysmooth FPS while no need top end hardware, so why many newly released games runs like dogshit? the upper management just want the game faster out, means the game devs has less time to optimize,
collect money first, release patch later, remember cyberpunk 2077?
cpu developer guide arent just the stuff they need to understand, there are SDK for graphic renderer/game engine, Directx 12, Vulkan, then you want more platform support? IOS, Android then Playstation...
newer cpu architecture like RISC-V and ARM surely will replace the archaic x86 if they could not keep up with the performance.
Mar 25 2024, 10:46 PM

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