Games Death Stranding (PS4), A new game by Hideo Kojima
Games Death Stranding (PS4), A new game by Hideo Kojima
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Nov 1 2019, 09:40 PM
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#101
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123 posts Joined: Sep 2007 |
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Nov 1 2019, 10:20 PM
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4,522 posts Joined: Apr 2006 |
Honestly I think the game is best played in the next 3-4 weeks, where the player base is at its highest. Things in the world will change dynamically.
Playing the game when there are little players, IMO at least - hampers the experience quite a bit. Being able to "connect" with other players is part of the game's alure, not connecting with anyone makes goes against what the game is trying to achieve. |
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Nov 5 2019, 01:13 PM
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Senior Member
2,715 posts Joined: Oct 2004 From: The backyards of boleh land |
well ordered it over on the PS Store. Should be able to download it on the 8th.
lets see |
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Nov 5 2019, 04:28 PM
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All Stars
21,256 posts Joined: Jan 2003 From: Pekopon |
QUOTE(SSJBen @ Nov 1 2019, 10:20 PM) Honestly I think the game is best played in the next 3-4 weeks, where the player base is at its highest. Things in the world will change dynamically. ??Playing the game when there are little players, IMO at least - hampers the experience quite a bit. Being able to "connect" with other players is part of the game's alure, not connecting with anyone makes goes against what the game is trying to achieve. meeting another norman reedus in another dimension? |
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Nov 5 2019, 05:05 PM
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4,522 posts Joined: Apr 2006 |
QUOTE(shinchan^^ @ Nov 5 2019, 04:28 PM) No.The entire premise of the game is "connecting" fractured worlds and societies. Everyone when they first start the game is in their own "world", their own "society". The player will connect these worlds together with other players with bridges, ladders, ropes, shelters and helping one another to deliver lost/dropped packages. Think dark souls messaging or death system, it's similar to that but in a more elaborate way. You're not going to see another Norman in the game. |
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Nov 5 2019, 11:10 PM
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900 posts Joined: Oct 2009 |
QUOTE(SSJBen @ Nov 5 2019, 05:05 PM) No. just wondering how this connecting with other players work? As time goes, more and more players will be leaving behind their stuff in the game, will i see thousands of ladders scattering around? The entire premise of the game is "connecting" fractured worlds and societies. Everyone when they first start the game is in their own "world", their own "society". The player will connect these worlds together with other players with bridges, ladders, ropes, shelters and helping one another to deliver lost/dropped packages. Think dark souls messaging or death system, it's similar to that but in a more elaborate way. You're not going to see another Norman in the game. |
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Nov 6 2019, 12:00 AM
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Senior Member
4,522 posts Joined: Apr 2006 |
QUOTE(gundamsp01 @ Nov 5 2019, 11:10 PM) just wondering how this connecting with other players work? As time goes, more and more players will be leaving behind their stuff in the game, will i see thousands of ladders scattering around? I already explained it a few times; think about Dark Souls/Bloodborne. How players leave messages or how you can see the way when they last died. It's basically the same thing here, just replaced with objects.When you first start the game, you won't see anything. Places where you haven't made a connection yet, you won't see bridges or ladders connected by other players. You will see them in your side quest runs, where you go back to the place you once connected. Who knows whether there will be thousands of ladders, that's why I'm eager to see how the world develops in the next few days. This is something reviewers don't get to experience because there's like what... a 100+ review codes that was sent out? For me and my time with the game, it was almost empty which as I've said - hampered the experience a bit. Connecting areas is part of the story and that's what many people don't understand. You don't just run from point A to point B, the challenge is trying to reach point B. This post has been edited by SSJBen: Nov 6 2019, 12:02 AM |
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Nov 6 2019, 06:14 AM
Show posts by this member only | IPv6 | Post
#108
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Junior Member
900 posts Joined: Oct 2009 |
QUOTE(SSJBen @ Nov 6 2019, 12:00 AM) I already explained it a few times; think about Dark Souls/Bloodborne. How players leave messages or how you can see the way when they last died. It's basically the same thing here, just replaced with objects. thanks for the clarification When you first start the game, you won't see anything. Places where you haven't made a connection yet, you won't see bridges or ladders connected by other players. You will see them in your side quest runs, where you go back to the place you once connected. Who knows whether there will be thousands of ladders, that's why I'm eager to see how the world develops in the next few days. This is something reviewers don't get to experience because there's like what... a 100+ review codes that was sent out? For me and my time with the game, it was almost empty which as I've said - hampered the experience a bit. Connecting areas is part of the story and that's what many people don't understand. You don't just run from point A to point B, the challenge is trying to reach point B. This post has been edited by gundamsp01: Nov 6 2019, 06:14 AM |
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Nov 7 2019, 03:13 PM
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2,715 posts Joined: Oct 2004 From: The backyards of boleh land |
who's playing this on release day?
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Nov 7 2019, 04:13 PM
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646 posts Joined: Oct 2007 From: Cyberjaya and Shah Alam |
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Nov 7 2019, 04:31 PM
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Senior Member
2,715 posts Joined: Oct 2004 From: The backyards of boleh land |
i think you can only play this after its officially released in the US...which is around 10PM on Friday night
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Nov 7 2019, 08:08 PM
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285 posts Joined: Sep 2008 |
Famitsu 10/10
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Nov 7 2019, 09:26 PM
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327 posts Joined: Apr 2009 |
Anybody preordered on ps store? Started download?
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Nov 8 2019, 12:11 AM
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Senior Member
4,522 posts Joined: Apr 2006 |
Pre-load started yesterday.
This post has been edited by SSJBen: Nov 8 2019, 12:12 AM |
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Nov 8 2019, 09:08 AM
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646 posts Joined: Oct 2007 From: Cyberjaya and Shah Alam |
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Nov 8 2019, 10:10 AM
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Senior Member
2,715 posts Joined: Oct 2004 From: The backyards of boleh land |
My bad I bought the pre-order version from PS Store
Played 2 chapters..its..quite interesting.. Something very different finally! |
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Nov 8 2019, 11:04 AM
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646 posts Joined: Oct 2007 From: Cyberjaya and Shah Alam |
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Nov 8 2019, 11:16 AM
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6,598 posts Joined: Aug 2008 From: Malaysia |
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Nov 8 2019, 01:20 PM
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Senior Member
1,108 posts Joined: Sep 2007 From: Kuala Lumpur |
Walking sim much .
This is one of those rare games which has close to perfect HDR implementation . Colors are toned down a little but still appear very saturated and very moody , right at the sweet spot . Foliage looks insanely realistic . HDR makes them more vibrant , shiny and wet from all the rain effects . Was comparing it with HDR on & off , almost look like a different game . I am truly blown away by all the graphical details from the game , especially on character models and how expressive they are . At times it doesn't even look like a current gen and I forgot I was watching motion capture for a game. If you haven't got a good HDR TV & PS4 pro , this is a good reason to get one . P/S : The soundtrack is amazing ! This post has been edited by Convael: Nov 8 2019, 01:23 PM |
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Nov 8 2019, 07:31 PM
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245 posts Joined: May 2009 |
Quite a lot of cut scenes, very impressive, thought I was watching some Netflix dramas.
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