nah, finished side missions and all for my main. just gettin ready for the patch drop and new search and destroy missions hahah. my alt was leveling up with Fatalynx's main as he didnt do a lot of missions yet. but 3 hours pretty fast. but i guess with 3 high level all the missions would be a breeze... even us doing the encounters. each one only about 3-5 minutes only just run and gun. with the occasional etonggg down message popping up...
Got a feel good experience in FL CM with 2 random japanese and a spanish dude I used to play with, when we cleared the final stage...the japs literally screaming like a girl and kept thanking everyone for a good 2 to 3 minutes. We were silent 95% of the game and then the last 5% just the 2 japs screaming in joy. That's quite a thing to experience.
woah u managed to do cm with strangers? add me in psn, sometimes my group need ppl or perhaps i can join u also.
If you can deal with the constant reloading and landing headshots consistently....it's a good weapon. Just can't get over the small mag size and only a GS163 drop for me.
If you can deal with the constant reloading and landing headshots consistently....it's a good weapon. Just can't get over the small mag size and only a GS163 drop for me.
woah u managed to do cm with strangers? add me in psn, sometimes my group need ppl or perhaps i can join u also.
There's a lot of trial and error with random strangers but also a good way to build kakis, most of the players on my friend list are those strangers completed FL successfully. I will leave a game the moment anyone rambo down from the control room first without communicating where to go or what strategy. I will also leave a game if we couldn't get past the 2 shotgunners in the tunnel cause as a team I need to know whether we can stand on our own later on. Usually those inclines to clear the enemies in the tunnel is a good sign, you have a strong team and not just turtle your way out of it. At the bare minimum kill the 2 shotty and flashbanging drones only we run so no wasted ult there. Hit me up with text msg or invite when u c me online. sixthops.
There's a lot of trial and error with random strangers but also a good way to build kakis, most of the players on my friend list are those strangers completed FL successfully. I will leave a game the moment anyone rambo down from the control room first without communicating where to go or what strategy. I will also leave a game if we couldn't get past the 2 shotgunners in the tunnel cause as a team I need to know whether we can stand on our own later on. Usually those inclines to clear the enemies in the tunnel is a good sign, you have a strong team and not just turtle your way out of it. At the bare minimum kill the 2 shotty and flashbanging drones only we run so no wasted ult there. Hit me up with text msg or invite when u c me online. sixthops.
alright, i can be tactician or dps as well. do u have tactician in ur team? i was a tactician for my team yesterday for the firs time, shooting first aid and pulse .
i realise understanding of the wave is important, like which wave got shotgunners or drone, how many of shotgunners etc
I think there's a bug or something with the Character screen, it is showing my primary weapon a Vector with 19% CHC, CHD 130% and HSD 95% where as my secondary black market AK, CHC 48.5%, CHD 190% and HSD 199%. i think the high CHC should be on my Vector...
Gears: striker Harness sentry mask: CHC 5% Striker kneepad : 19% CHD, Sentry backpack Operator gloves: savage talent CHC 13% against target out of cover, 5.5 CHC, 36% CHD Striker holster:
Adding up all the CHC... it makes sense it's on the vector and not on the Ak but it shows otherwise on my character sheet.... you guys encountered the same thing?
This post has been edited by nairud: May 19 2016, 03:57 PM
I think there's a bug or something with the Character screen, it is showing my primary weapon a Vector with 19% CHC, CHD 130% and HSD 95% where as my secondary black market AK, CHC 48.5%, CHD 190% and HSD 199%. i think the high CHC should be on my Vector...
Gears: striker Harness sentry mask: CHC 5% Striker kneepad : 19% CHD, Sentry backpack Operator gloves: savage talent CHC 13% against target out of cover, 5.5 CHC, 36% CHD Striker holster:
Adding up all the CHC... it makes sense it's on the vector and not on the Ak but it shows otherwise on my character sheet.... you guys encountered the same thing?
me too. but mine is abit different. both my AUG and M1A 60%CHC
HVT/HRT Drops: High Value Target (Daily) 1x 182 High End or 214 Gear Set chance for 1x 191 Gear Set High Value Target (Weekly) 1x 182 High End or 214 Gear Set chance for 1x 214 Gear Set High Risk Target (Weekly) 1x 204 High End or 1x 214 Gear Set chance for 1x 240 Gear Set
Missions: Hard Mode (Boss Drop) 1x 163 High End Hard Mode (Mission Reward) 1x 163 High End Challenge Mode (Boss Drop) 2x 182 High End 1x 182 High End or 214 Gear Set chance for 1x 191 Gear Set Challenge Mode (Mission Reward) 1x 182 High End
Incursions: Hard Mode (Boss Drop) 1x 204 High End Weapon 1x 214 Gear Set 182/204 High End or 214/240 Gear Set Hard Mode (Weekly Reward) 1x 204 High End Weapon 1x 214 Gear Set Challenge Mode (Boss Drop) 1x 204 High End Weapon 1x 240 Gear Set 1x 204 High End or 240 Gear Set Challenge Mode (Weekly Reward) 1x 204 High End Weapon 1x 240 Gear Set
Dark Zone (0-161 + 161-200): Named NPC Level 30 (DZ01 and DZ02) 1x 163 High End or 191 Gear Set Named NPC Level 31 (DZ03 and DZ04) 1x 163/182 High End or 191/214 Gear Set Named NPC Level 32 (DZ05 and DZ06) 1x 163/182/204 High End or 191/214/240 Gear Set
Dark Zone (201+): Named NPC Level 32 (DZ01 and DZ02) 1x 182/204 High End or 214/240 Gear Set Named NPC Level 33 (DZ03 and DZ04) 1x 182/204 High End or 214/240 Gear Set Named NPC Level 34 (DZ05 and DZ06) 1x 204 High End or 240 Gear Set
Dark Zone Supply Drops(0-161 + 161-200): DZ01 and DZ02 1x 163/182 High End chance for 191 Gear Set DZ03 and DZ04 1x 163/182 High End chance for 191/214 Gear Set DZ05 and DZ06 1x 182/204 High End chance for 214 Gear Set
Dark Zone Supply Drops(201+): DZ01 and DZ02 1x 182/204 High End chance for 214/240 Gear Set DZ03 and DZ04 1x 182/204 High End chance for 214/240 Gear Set DZ05 and DZ06 1x 204 High End chance for 240 Gear Set
Gear Sets Final Measure: 50% Exotic Damage Resilience (2) 15% Protection From Elties (3) When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4)
Hunter's Faith: 20% Marksman Rifle Critical Hit Damage (2) 20% Damage to Elites (3) Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4)
Lone Star: 100% Ammo Capacity (2) 1000 LMG Damage & 1000 Shotgun Damage (3) When the weapon is holstered, it regains full ammo. (4)
Predator's Mark: 20% Optimal Range (2) 800 Assault Rifle Damage & 700 Pistol Damage (3) Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4)
Likebutter's take on the new gear sets which makes a lot of sense. Can't wait to see how the streamerhouse guys and alfredoplays do with the newer toys.