Manage to do it without support from electronics, just 4 dps dudes having at it. Also no restart.
Games Tom Clancy's The Division (PS4) | V2, Open-World online RPG!
Games Tom Clancy's The Division (PS4) | V2, Open-World online RPG!
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May 10 2016, 12:55 PM
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#1
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Junior Member
135 posts Joined: Dec 2013 |
Got a wacky GS240 Striker harness from FL Challenging, the armor is 1,630 which is the highest I've seen. Could be good now that I don't have to exchange good stats with armor numbers to hit that 65% dmg mitigation. Also collected a GS204 SMG-9 with reasonable good skill talents for tactician build.
Manage to do it without support from electronics, just 4 dps dudes having at it. Also no restart. |
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May 10 2016, 02:57 PM
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#2
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135 posts Joined: Dec 2013 |
QUOTE(haushinka @ May 10 2016, 02:31 PM) Nice...basically if we have descent hp n dps it will good enuf to run the challenging mode...plus well communicate...u play with randomer or lyn member? Mostly with random ang mohs I came to know, since the game launch...no lyn member invite me leh...for last nite. I believe it's how well you able to hold your ground and do not baby about your ult. Good team play not just communication but able to back each other up by instinct like landing an overheal next to apc during bomb run when you are out of survivor link. More importantly you must able to take down a shotgunner one on one without reloading your clip during those intense moment. Do not 100% believe what the youtube vids portrays. The streamerhouse peeps runs a tight team with decked out gear or the video you watched is the edited successful gameplay. What you didn't see is the countless failures and retries. It doesn't matter what strategy you use as long as it works. Whatever you decide to do just don't jump down straight away from the window unless your team are those elite killing machines who knows what they're doing. This is by far the biggest noobie mistake. I believe your menu dps score is broken as in you must fullfill those requirements as projected from your skills and weapon talents in order to physically hit those projected DMG. BreezyPeezy's dps only 170k but his M1A shot racks up 1 million damage from his high DMG to elite perks with a good pulse or strong smart cover. In FL challenging mode your stamina won't matter that much as long as you able to withstand a shot or two from rifleman or big guy. Shotgunners and snipers still kill you in a single shot. |
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May 10 2016, 03:40 PM
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#3
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135 posts Joined: Dec 2013 |
QUOTE(HenryLow @ May 10 2016, 04:03 PM) i see... nvr do FL CM b4... Still need to hit that magical 190k dps and 65% armor. If you can run Warrengate/Russian Consulate challenging like a speed demon (eg. those famous youtubers), you should be OK with FL challenging...I believe. can help me see my gear possible to run FL CM? » Click to show Spoiler - click again to hide... « |
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May 10 2016, 03:54 PM
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#4
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135 posts Joined: Dec 2013 |
QUOTE(panda-man @ May 10 2016, 04:43 PM) Then you gotta be more agressive with your game style like getting right in the face of the enemies and live to tell about it. Try playing DZ 06 enemies as if they are DZ 01 enemies, no ducking under cover just pushing and pushing like there's no tomorrow. Then you will have a shot at FL challenging. |
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May 10 2016, 04:41 PM
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#5
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135 posts Joined: Dec 2013 |
QUOTE(HenryLow @ May 10 2016, 04:58 PM) 190K dps very hard to hit ler with my low GS gear... 65% armor mitigation still can... Keep hitting challenging mode missions as they can give you GS182 items and L31 performance mods. Rerolled one vest to 1.4k armor with reckless. Warrengate CM can drop GS204 weapon. If you have 200k++ dz funds or so, go buy up the GS204 vest or gloves so you can see significant differences in your stats. Patch 1.2 already coming, so don't worry too much about those GS 204 weapon blueprints cause when the next incursion comes, we will be chasing GS 214 or 240 items. If we are lucky, the current DZ blueprints might cycle out to BoO so we can buy it with PxC like patch 1.1. So everyone eligible for the GS 220 requisite for the new incursion when you can reach GS200 to loot for better stuffs in the new DZ bracket. unless i go get 1 Reckless Body Armor then can cheat a bit... and all my Gear Mod sux to the max... lvl31 also not so good... |
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May 10 2016, 05:05 PM
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#6
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135 posts Joined: Dec 2013 |
QUOTE(Xarzmarz @ May 10 2016, 05:51 PM) Do you manage to get good GS204 weapon drop from warrengate CM? cause so far from what i read in reddit people keep complaining the weapon got from warrengate CM is not good..if do may i know what weapon possible to get from there? never got any luck there T.T The point is not the quality of the weapon, it's about upping your GS so you don't get kicked off from random matchmaking or able to participate upfront when the new incursion hits. I believe I got a SA-80 AR from it...ideally is to get a pistol so you know you won't be using it.and the GS204 armor only sold the stamina blueprint one right if im not mistaken?i try to find the firearm blueprint for GS204 but couldn't find it anywhere..i did crafted like 5 of the stamina vest with GS204 but none of them got talent when crafting firearm vest..reckless for example..so i thought it might be due to the type of the vest..ur thought? Firearm vest is on rotation and you can reroll stamina/electronic stat to firearm if needed. The vest's talent is totally up to RNG god. I did rolled a reckless on stamina BPs. I got vigorous from firearm BPs. |
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May 10 2016, 05:19 PM
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#7
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Junior Member
135 posts Joined: Dec 2013 |
QUOTE(HenryLow @ May 10 2016, 06:10 PM) to boost dps on weapon, i see ppl just dump all the accuracy related stuff on Grip and Muzzle... the DPS just jump a lot... Weapon DPS benefit the most from extended mag and muzzle mod. SMG you don't need that much accuracy but you need all the crit chance and crit damage to see that boost of DPS. Accuracy and stability is more for handling of the weapon which usually you do it on DMRs and ARs. That's just my little observation. |
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May 10 2016, 05:31 PM
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#8
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Junior Member
135 posts Joined: Dec 2013 |
QUOTE(Xarzmarz @ May 10 2016, 06:15 PM) Damn i really need ur luck man..i crafted 5 already still no luck with reckless talent (the amount of crafting material needed If I'm not mistaken I did rolled 5 robust vest consecutively on the firearm BPs. All I can say Massive knows how to troll people's feeling. So far my GS is 186..can manage to avoid from being kicked XD but yeah if it possible get Aug with GS204 in warrengate i gonna farm there like mad..lolx Eventhough its a pistol, it still feels good getting weapon with GS204 I really want that tactical aug 3 BPs cause I had one from FL CM. It's the best SMG ATM cause it does amazing RPM like a laser beam at close range. The downside of AUG is the slower magazine reloading duration. This post has been edited by 6so: May 10 2016, 05:35 PM |
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May 10 2016, 05:48 PM
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#9
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QUOTE(Zarazagoza @ May 10 2016, 06:35 PM) Nope still slow behind MP5 or Vector. Tactical AUG 3 is that rare SMG can do decent mid range DMG so I would rather keep my magazine count up with Accuracy talent that I had on mine currently. Para Aug 3 that was sold at BoO before still lacking behind the physical DPS when compares to the Tactical version. |
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May 10 2016, 05:53 PM
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#10
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Junior Member
135 posts Joined: Dec 2013 |
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May 12 2016, 11:45 PM
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#11
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135 posts Joined: Dec 2013 |
State of the game spilling some better or worse tweaks that you can expect from patch 1.2.
Sentry gear getting a small nerf...marking and bonus dmg only applies to semi auto weapons. Eg. DMR,AR,Shotgun...so no more SMG crits with it. Vaguely implying more gear set will be introduced on the next incursion and it will tie up to specific weapon types to encourage people to try out other weapons. Armor mitigation cap raise up to 75% to balance out weapon buffs we gonna get. PxC will be capped at 2k. The new incursion no longer requires GS220...it will remain the same as 140 HM 160 CM. |
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May 13 2016, 07:51 AM
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#12
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Junior Member
135 posts Joined: Dec 2013 |
Manage to build a death dealer Tactician by not maxxing out electronics. Keeping skill around mid 20k and dump the rest back to stamina and firearms. Now it does not feel squishy to play as you no longer worrying about dying from low health or not doing enough damage. Technically it's more of a balance build but with buffs from smart cover and pulse, you can tear down enemies like paper. The cons is you are giving up first aid in exchange for smart cover. It does not mean you are simply staying behind cover all the time, all you need is to activate the buffs as it will stick with you for 10 secs so you still able to go rush enemies at short burst duration. I finished russian consulate a lot more quicker than using Sentry gear because there are many instances for me to place smart covers. Will try it out on FL CM....
150k Firearms 85k Stamina 26k Skill + Strykers 2 pcs 20% DMG to armor. My GS204 AK has Destructive as well. |
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May 13 2016, 08:36 AM
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#13
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Junior Member
135 posts Joined: Dec 2013 |
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May 13 2016, 08:36 AM
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#14
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135 posts Joined: Dec 2013 |
Double post.
This post has been edited by 6so: May 13 2016, 08:37 AM |
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May 13 2016, 12:46 PM
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#15
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Junior Member
135 posts Joined: Dec 2013 |
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May 13 2016, 01:28 PM
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#16
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135 posts Joined: Dec 2013 |
QUOTE(haushinka @ May 13 2016, 01:54 PM) Wow i so wanna play with the build like that...75% dmg decrease means we can survive those short gunner wave... Sniper and shotgunner still one shot you no matter what...I believe, unless you are using the mobile cover strategy inside the trench to proc smart cover.To digress a little.... A 210s dude ran away from the pack to rambo shock drones, when he got shocked he blamed everyone not having his back. Immunizer is clearly in the middle to protect everyone. Been seeing a lot of 210s idiot committing noobs mistake at FL CM. Played with a 217 player with 35% armor and a dude bragging his 150k stamina but 55k dps because his bright idea is to survive rushers. Spoiler...he still dies from shotgunner in the tunnel. Straightaway left the game. |
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May 13 2016, 05:08 PM
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#17
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Junior Member
135 posts Joined: Dec 2013 |
QUOTE(haushinka @ May 13 2016, 03:04 PM) Yes... smart cover will come in handy when we use it with mobile cover...it will be useless without mobile cover when we are at the pit... The earlier successful FL CM YT vids showed they did it on the right, you can put smart covers on the generators. You need to be nimble to dodge APC shots and mow down enemies quickly. IMO it's more for highly skilled players. So far no luck on this location and most of the time matchmake with not so good players.Or u do have other strategy while using smart cover? Because i tot after wave 4 onwards all strategies will involving camping at the middle right? Balcony on the left where you can place smart cover along the railing but you need to dodge roll all the time to avoid nade spam and apc shots. Haven't try. Bottom left is the hardcore spot where you fight all the enemies up close and you are safe from snipers. Four players sardine themselves into a corner to face enemies left and right. Smart cover is a must and you need 3 or 4 dps hammer nailing the kills efficiently. Completed here three times. |
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May 16 2016, 09:46 PM
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#18
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Junior Member
135 posts Joined: Dec 2013 |
![]() Think I'll stop tinkering with this build now...I believe with all those GS204 gear and iLevel32 mods BPs you can easily do 300 100 20 stats. Furthermore, don't know how will Sentry plays come patch 1.2. Will try out 3 stryker + 2 sentry + 1 savage glove to see will the consistent DMG output be any good. For the first time no GS204 weapon drop for me this week on FL CM. Pretty bad drops. Juggernaut details: https://division.zone/items/gear-sets/jugge...uts-battlegear/ 5% health recovery on top of whatever health on kill or weapon's self preserved talent....it can be so OP to play. This post has been edited by 6so: May 16 2016, 10:00 PM |
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May 18 2016, 08:23 AM
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#19
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Junior Member
135 posts Joined: Dec 2013 |
Let's get hhhhyyyyyppppeeeee!!!!
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May 18 2016, 08:23 AM
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#20
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135 posts Joined: Dec 2013 |
double post...
This post has been edited by 6so: May 18 2016, 08:31 AM |
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