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 PlayStation 4™ Community Official Thread | V14, PS4 Pro Announced - $399 (November 10th)

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SSJBen
post Feb 14 2016, 11:10 PM

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Yeah I was talking about Firewatch. The game is still playable, but for me I didn't find it enjoyable with the erratic frametimes (stutter) so I'm putting it off until the devs fix it (of which they've acknowledged).
SSJBen
post Feb 15 2016, 02:38 AM

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It's not the PS4, it's the game.
SSJBen
post Feb 24 2016, 06:40 PM

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QUOTE(weretiger @ Feb 24 2016, 06:36 PM)
V3.20 live today EU.... So tmr night can download i guess

https://mobile.twitter.com/PlayStationEU/st...372460377862144

Is that mobile app or ps4 punya update aaa?
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It's the app for phones. Already updated this morning.
SSJBen
post Mar 4 2016, 07:42 PM

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QUOTE(dragontongue88 @ Mar 4 2016, 07:08 PM)
Hey guys, I remembered last time this was discussed before but very difficult to go digging through all the posts in old topics for it.  sweat.gif

Is there a permanent fix for the disc auto-eject problem? For 8-10 months I've used my PS4 in vertical position without ever facing this problem. Now it seems to be happening quite regularly.  cry.gif

I've tried the tightening screw method, but it feels like the screw is just rotating without getting tighter.  sweat.gif  Don't dare to try removing the rubber method, does that really work? I am still under warranty btw but would prefer not to send it for warranty if possible.  bangwall.gif
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Sorry, ONLY possible fix is to:

- Open up the PS4
- Look for the metal contact on the case (attached to the eject button), tape it with electrical tape
- Grab a blade and scratch the gold contact point (for the eject sensor) on the motherboard.

This is the ONLY guaranteed fix. I, like you have done all the so called bullshit "fixes" on the internet. EVERY one of them I've tried, NONE works permanently.

Yes you will void your warranty, but sending it back to Sony will only result in 2 things:

1) Sony refurbish you a used PS4.
2) Sony do their own method of completely draining the entire system of power to remove any static remnants, test it for 5 minutes and tell you to come collect. Result, few days or weeks later, auto-eject again.
SSJBen
post Mar 4 2016, 08:55 PM

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QUOTE(dragontongue88 @ Mar 4 2016, 08:46 PM)
I see, thanks for the reply.  sad.gif  I don't think I have enough confidence in myself to do what you did though haha...

I see, I guess no point in sending for warranty either.  sweat.gif

By the way, do you know if the newer model (CUH1206 I believe) still suffer from this auto-eject issue as well? I remember reading that the newer model changes the eject button to a mechanical one?  hmm.gif  Though I guess I will have to sacrifice a good RM 300-500 if I were to sell mine and get the newer model haha...  cry.gif
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It's very easy. You don't even need to disassemble the whole system, all you need is to remove the bottom cover and you'll have access to the gold contact on the motherboard.

I haven't heard of any auto disc eject issues on the 12xx models, which basically confirms the dumb design Sony had with the original models.
SSJBen
post Mar 9 2016, 09:56 PM

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QUOTE(dragontongue88 @ Mar 9 2016, 08:51 PM)
I see, so they could fix the problem.  smile.gif  But there is always that fear that sometime in the future it might happen again.  sweat.gif  I am currently searching for a good deal for the new model, if I could find one within my budget, I might just get a new one and sell off the old one.  blush.gif
*
Up to you bro. It's just a RM2 (for a roll of electrical tape) fix vs a whole new console.

I know it's under warranty so it's a tough pill to swallow by voiding it, but yeah it's the only permanent fix. Of course the new console will also run quieter with the more logical software set for the fan curve, but on the whole it also runs hotter (just slightly, not significantly) because of the simpler heatsink design.
SSJBen
post Mar 30 2016, 04:58 PM

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Not sure why everyone is so concerned?

PS4k means 2 things, if it's real:

1) A more powerful console, plain and simple. Games for the PS4 will work on the "PS4k". Besides, it isn't even going to output 4k native res anyways unless people want to pay over $1000 for it. No? Then too bad, it isn't going to do it.

2) It's the same PS4 but with actual 4k support. Not the bullshit HDMI 1.4 nonsense that caps 4k output at 30hz. HDMI 1.4 has no support for HDR and has no support for BT2020. But more importantly, UHD Blu-ray discs uses HDCP 2.2 which the HDMI 1.4 spec DOES NOT have. The so called "PS4k" is simply a PS4 with HDMI 2.0a output port basically.


Your current PS4 console isn't going to be left in the dust all of a sudden. You think Kaz Hirai is stupid or have a suicidal wish?
Don't get so worked up over rumors guys.
SSJBen
post Apr 13 2016, 02:19 PM

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Ratchet and Clank is amazing. I'm still a little disappointed that they chose to go 30fps when the originals were all targeting 60. That said, insomniac has nailed a damn near perfect 30fps, 33ms framebuffer on this game. So it is still very smooth (I'm talking Driveclub smooth, which is exactly how a 30fps game should be done).

Game wise, it's a warm plate of nostalgia. The first R&C was my favorite in the series, I've finished it countless times and so going back into it in a whole new manner, wow it's just sublime remake mastery here.

It's all the better when a game of this quality is cheaper than the broken "AAA" titles in the last few months. If you're an R&C fan, pick the remake up without any more doubt. It's fantastic!

This post has been edited by SSJBen: Apr 13 2016, 02:20 PM
SSJBen
post Apr 13 2016, 04:34 PM

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QUOTE(iGamer @ Apr 13 2016, 03:49 PM)
There are rather many "remastered" and "remake" games for PS4, it seems to me that "true" PS4 game library is rather slim. It's already 2/3 years into the current console life cycle, yet many big titles on playstation brand has yet to appear on this current gen console, e.g. Grand Turismo, God of Wars........... The golden years of playstation has already gone? hmm.gif
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If you understand game production, the same "Gran Turismo" that can be made in 2 years during the PS1 era now takes 6 years to do with the same amount of manpower for today's quality.

Yeah solution; hire more people.

But here's the problem, the amount of so called "artists" and "programmers" dropping out of college far exceeds those who has actual talent. No amount of "press auto to fix shit" buttons in multiple middlewares can solve this growing issue.
So? Hire more people yeah, that's one way. Except these groups of people are too green to do anything, they need to be trained, spoonfed, trained again for months (if not a year or even more) before they get up to speed.

Not as simple as you think. The more advanced this industry goes, then the longer it'll take for games to be made.

Of course, what consumers only care about is if there are games to play. rolleyes.gif
SSJBen
post Apr 13 2016, 10:15 PM

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QUOTE(iGamer @ Apr 13 2016, 07:12 PM)
Gameplay/graphic complexity alone cannot justify production that stretch too long, everything in our modern days are more complex than previous generation, yet the new product must still be produced in acceptable timeframe for it to be commercially viable. GT aside (considering the insane number of car models in the old version), most other game franchise should still be able to finalized in reasonable timeframe. Microsoft flagship racing Forza for example is a good balance between production time and product quality. It's not commercially ideal for a flagship game to be released at the end of the console life..... If that's the way future flagship games are made, then when can we expect next gen GT for PS5? 7-8years after PS5 debut due to even more robust graphic and racing physics? The game producer need to strike a balance.  sweat.gif
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Huh?
"Flagship" games? You mean games that sells consoles by the droves?

TLoU and GTA5 came out near the end of the PS3's life. How much did they sell? Yeah, uncountable.
You're having too much of your own ideas, of what should happen and what shouldn't. And producers striking a balance? Producers has no say on when a game gets released, how did you get that idea?

The way game production is going, the next "GT" or whatever other big sequel will come on the PS4, who knows when? But it'll just get repackaged and remastered for the next gen regardless.

Sorry, games aren't going to get made faster no matter the tools given to developers. Time to accept it or move on.

This post has been edited by SSJBen: Apr 13 2016, 10:16 PM
SSJBen
post Apr 14 2016, 02:23 AM

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QUOTE(iGamer @ Apr 14 2016, 12:12 AM)
Well, each to their own. What's a forum for if not for expressing opinion? rolleyes.gif
*
Back up your opinions with some basis then. smile.gif
SSJBen
post Apr 14 2016, 03:46 PM

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QUOTE(iGamer @ Apr 14 2016, 10:49 AM)
You're really cranky aren't you? Chill out and have a Kitkat (buy your own).  cool2.gif
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Cranky? About what? Your posts?

I'm not even saying your opinions are wrong, I mean you have some valid points that I agree on. But when you try and put in stuff like "producers should strike a balance" in regards to releasing games faster, like seriously.. do you even know what game producers do?

You want to put out some opinions, put them out with some proper basis. Get some facts right first.
SSJBen
post Apr 21 2016, 07:20 PM

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I hope the Neo costs $500 or more.

Selling it for $400 would basically mean that Sony will do some stupid things just to fit everything in.

Yeah, I AM actually wanting the "Neo" to be as expensive as it can instead of being half-assed just so it can appease the masses.
SSJBen
post Apr 21 2016, 10:39 PM

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Even if it's $600, I'm fine with it too as long as it holds out until 2019 where the real PS5 would then be released.

But of course, there will be millions that feel that they've been duped.... so, yeah.
SSJBen
post Apr 22 2016, 12:12 PM

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QUOTE(Godevil @ Apr 22 2016, 08:21 AM)
Sony can make a premium PS4 Neo as high-end as they want, but how well will the dev support it?

Unless they are selling Neo version games at higher price, I can't see they will go through the trouble making better version on a same disc...
doesn't make sense..
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At this point, not that well perhaps. There would be a lingering issue where the dev will always have to optimize for the base PS4 first, then worry about the "neo" code after. That said, games are made to its highest quality first now a days, then trickled down for the consoles, so I don't see it as big of a change that some wants to make it sound.

Same case with PC games, do you see PC games being sold in a million different versions for different configurations? Both base and neo code will be on one disc, it'll just be an option toggle from within the game or before launching it. Older games can be patched to unlock extra performance, which is what will most likely happen. Makes perfect sense to me, no issue here.
SSJBen
post Apr 22 2016, 12:19 PM

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QUOTE(panda-man @ Apr 22 2016, 09:05 AM)
its gonna be weird and i guess by putting it on one disc it will always tempt current ps4 users to be like... ohhh man. it says Neo compatible oh....... go buy. but can it fit or what about those games which already like 1-2 years into development and then they just say 'make it neo compatible' damn...
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When you play a PC game, you see those max quality options, do you feel like you need to go out right away to buy all the latest hardware to do so assuming your PC isn't powerful enough?

Just a very broad example.

Games already in development will be released as is. Then depending on people's reaction, devs will see if it's viable for a "neo" patch or not. Sony isn't making the "neo" compulsory, it's all entirely optional except VR. It really isn't such a big issue as people think it would be.
SSJBen
post Apr 26 2016, 05:20 PM

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Whatevs.
As if anyone is going to tengok_anjing when Uncharted 4 is out.

Sony. rolleyes.gif
SSJBen
post Apr 28 2016, 12:21 PM

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QUOTE(deyamato @ Apr 28 2016, 11:18 AM)
Might be out of topic , anyone tried with 4k TV with ultra HD got feel the input lag ? ive tried with my 23inch monitor comparison slight difference the latency especially movement will delay around 0.5 second .
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What UHD TV are you using? Many UHD TVs has mediocre input lag results.
Monitors are generally always faster than TVs btw.

SSJBen
post Apr 28 2016, 03:32 PM

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Btw 4k res and UHD res is different, let's stop addressing UHD TVs as 4k, because they aren't actually 4k.

FHD to UHD up scaling is actually very natural because the TV is simply doing an exact 1:4 image scaling. It's a symmetrical number, so basically a FHD image will look as good as it does on a FHD TV when displayed on a UHD TV. On many higher end UHD TVs, a FHD image may look even better than on its native res.

That said, UHD TVs does need to do post processing. So input lag suffers, Samsung has done remarkably well last year and this year for their TVs to only hit 20ms~ figures. But perception of input lag is subjective to each individual, there are people who cannot stand anything more than 8ms on a 60fps game, but then there are people who can enjoy their games fine with input lag ranging at the 50ms+ range on a 30fps game.

For deyamoto's case, well.. Sorry to say that the hisense TV has a pretty poor CPU in it, the firmware instructions are pretty archaic for today's standards and clearly, they were aiming for the people who just wants to watch something without being critical. So, either live with it or sell it and get something better.
SSJBen
post Jun 10 2016, 09:28 PM

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PS4 Neo is real, will not be shown off at E3 2016. Official specs soon.

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