Ubisoft used a Jap studio to do the intro
Post your games screenshots here!.., *640x480resolution and below only!!*
Post your games screenshots here!.., *640x480resolution and below only!!*
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Jan 9 2008, 01:25 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
Ubisoft used a Jap studio to do the intro
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Jan 9 2008, 02:34 PM
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Senior Member
8,635 posts Joined: Jun 2006 From: Jeonju/Jeollabuk-do |
QUOTE(edison_84 @ Jan 9 2008, 11:34 AM) first time post at this thread Custom skin for lambo gallardo. Base on Italian polizia lambo. » Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « I've seen that car...nuts. Hey...use that skin to race in your league That would be awsome This post has been edited by Raikkonen: Jan 9 2008, 02:37 PM |
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Jan 9 2008, 02:35 PM
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Senior Member
1,253 posts Joined: Jan 2007 From: Columbus, Ohio |
police oso use lambo this day...
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Jan 9 2008, 02:55 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
QUOTE(TheXxBestxX @ Jan 9 2008, 02:30 PM) comparison again with linkinstreet... What I did was "kerbing", take the kerb as fast as you can as wild as you can so that the car pitch out of control. Read my descriptions. It's to compare game engine[]http://aycu29.webshots.com/image/40308/2001684804047851038_rs.jpg[/img] []http://aycu04.webshots.com/image/37883/2001684098926391914_rs.jpg[/img] []http://aycu03.webshots.com/image/41002/2001612232774444109_rs.jpg[/img] |
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Jan 9 2008, 03:26 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
WTF? terbakar lol
anyways next test, wheel to wheel collision Open-wheel racing by design has uncovered wheels. However when racing if one cars hot sticky tyres contact another cars tyres then chaos can ensue with cars launching through the air! At high-speed this can be even more dangerous as air gets underneath the car so it may take off like an aeroplane! As Spain has a nice long run to the first corner I thought it was ideal to measure how each F1 game handles wheel-to-wheel contact. During my capturing I realised the early games barely had any realism so I removed them from this comparison (all the sprite-based games plus early 3D racers Mario Andretti's Racing Challenge and Grand Prix Unlimited as both have poor collision handling). As a bonus I added the two historic Grand Prix racers at the end. Enjoy! Real life in 1993 - Fittipaldi's Minardi rides over the tyre of his team mate, launching the car into a near-perfect 360 degree loop, landing roughly back on his wheels! ![]() Power F1 - the cars either tip up on 2 wheels (as shown here; note how wheels stay at wrong angle!) or go into a canned roll effect (though that's quite rare) ![]() Johnny Herbert's Grand Prix Championship 1998 - the cars bounce off one-another (causing my red car to skid and spin out) but wheel-to-wheel interaction isn't possible. ![]() Prost Grand Prix - cars are again treated as boxes so no wheel-to-wheel connection is possible. Stranger still the rear of my car passes clean through the nose of the following car as I pull ahead! ![]() Williams F1 Team Driver - as soon as cars touch wings and weird blue and white objects are shed. No flips are possible in this game though. ![]() Virtual Grand Prix 2 - another game where cars don't connect any more than as boxes. The AI is quite effective though at avoiding my attacks, here just riding the grass slightly to escape me! ![]() Formula 1 - the cars are permanently rooted to the track so even though wheel-to-wheel touching is possible as shown, nothing happens from it (although the Forti already shed its rear-wing!). ![]() Formula 1 97 - the game added slightly improved collisions. Wheel-to-wheel collisions see cars pitching at angles, albeit in a not-very-convincing manner, but it's better than the previous Formula 1 title. ![]() Formula 1 99 - this was a new engine from a new team and sadly cars now don't get any nearer than this, bouncing off invisible walls. ![]() Official F1 Racing - this looks a dramatic image, however the car when riding over another cars wheels pivots on it's corner, much like Formula 1 97, so no full roll over is possible. ![]() |
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Jan 9 2008, 03:27 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
F1 World Grand Prix - the AI of the opposition cars means they do anything to avoid you, brake heavily, steer onto the grass, hit barriers...! This tap is as close as you get to wheel-to-wheel collisions. ![]() WARM UP! - as this is effectively F1 World Grand Prix with tweaks, the same applies. Here the AI car is desperately trying to avoid me by ploughing off the track! ![]() F1 World Grand Prix 2000 - lots of pyrotechnics (this game loves it's big yellow sparks!) but nothing happens except you spinning out potentially. ![]() Formula One Grand Prix - cars are very much boxes in this game, they bounce off one another and only rise off the ground when hitting kerbs or travelling off-road, and even then remain glued flat with no pitching in any direction. ![]() Grand Prix 2 - the first game to properly make a stab at wheel-to-wheel collisions. Cars can be launched into spectacular take-offs, however the car will NOT roll fully, pitching only to about 45 degrees maximum. Looks good though! ![]() Grand Prix 3 - finally full rolls appear in a Grand Prix game! Here you see my Ferrari pulling a wheelie and the poor old Sauber flipping down the road! ![]() Grand Prix 3 2000 Season - with debris collisions on top of rolls and flips, this turned into the Formula 1 carnage simulator of choice for a while! ![]() Grand Prix 4 - when not crashing (as this did many, many times when watching the replays), ultra spectacular looking wrecks are now possible, however it does all feel a bit floaty. ![]() F1 Racing Simulation - coming out after Grand Prix 2, this allows half-flips, this shot showing about the maximum amount of roll you can achieve. ![]() Monaco Grand Prix Racing Simulation 2 - full rolls appear to be possible here, although my car went through a perfect barrel rolls sideways and landed back on its wheels, which looked very strange! ![]() |
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Jan 9 2008, 03:28 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
F1 Racing Championship - more half-flip action. Unsure if full rolls are possible or not, however wheel-to-wheel contact is modelled to a degree.
![]() Racing Simulation 3 - a similar result to F1 Racing Championship. ![]() F1 2000 - it is possible to flip your car in a collision, however wheel-to-wheel interaction is poor as tyres pass through one another. I am shoving the Prost off the track here! ![]() F1 Championship Season 2000 - the same applies, tyres bisect but don't interact. ![]() F1 2001 - no change here sadly (note F12 has stopped taking screenshots in this game for an unknown reason, hence the borders!). ![]() F1 2002 - still the same, it doesn't matter if front tyre meets rear or vice-versa, tyre-over-tyre interaction just doesn't occur. ![]() F1 Challenge 99-02 - exactly the same, here you can see front and rear tyres bisecting! ![]() Spirit of Speed 1937 - this plays a little bit arcade and collisions are very much bounding box based again. Lucky really as accurately modelling wheel-to-wheel collisions in this era would get very messy, very quickly I think! ![]() Grand Prix Legends - wheels do interact (as I pull the other car to the right) but won't ride over each other. This is probably slightly more realistic as with narrower tyres they would have had to be accurate to get tyres driving over other tyres. Note the issues with how the game deals with depths - my car is actually in-between the wheels of the following car! This is a graphical glitch that affects GPL quite a lot as you often see banks of trees moving faster than tree sprites etc. NOTE: people have reported wheel-to-wheel collisions are fully possible in GPL, however in my attempts I was unsuccessful. ![]() So there we have it. The Grand Prix series are the most spectacular, followed by the later Ubisoft racers (Racing Simulation 3's AI is a lot better than F1 Racing Championship too by the way). p.s. I am aware enormous flips are possible in all the EA F1 games, however they usually result from a car being turned sideways or colliding with something to initiate them. Wheel-to-wheel interaction seems to have been overlooked in the EA games. |
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Jan 9 2008, 06:03 PM
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8,635 posts Joined: Jun 2006 From: Jeonju/Jeollabuk-do |
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Jan 10 2008, 02:53 AM
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347 posts Joined: Nov 2006 From: Kangar |
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Jan 10 2008, 02:32 PM
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Senior Member
1,253 posts Joined: Jan 2007 From: Columbus, Ohio |
why my post is removed?? who the hell reporting?? is that anything wrong with my post??
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Jan 10 2008, 04:15 PM
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Senior Member
1,898 posts Joined: Jan 2003 From: N.S.A |
QUOTE(rad @ Jan 8 2008, 09:22 PM) Dude... yer screenshot exceeded the 640x480res there, so do resize it.QUOTE(Raikkonen @ Jan 9 2008, 10:00 AM) lol.. i remember that place, its like the freaking army swarming u...Anywayz, i didnt die even once there, and didnt even use "cloak"... i juz slowly move-back and take cover at the river there which has alot big stones.. lol Cheers This post has been edited by TomatomanzSeedlezz: Jan 10 2008, 04:16 PM |
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Jan 10 2008, 04:48 PM
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Senior Member
942 posts Joined: Sep 2005 From: kuching, sarawak |
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Jan 10 2008, 04:49 PM
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Junior Member
176 posts Joined: Nov 2007 From: Cyberjaya |
Cool pose in UT3
Ori one ![]() But i think its a little too dark and blue-ish, so i edit it with photoshop to become like this pic below ![]() |
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Jan 10 2008, 07:43 PM
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Senior Member
2,265 posts Joined: Aug 2006 From: Damansara |
Haha nice one Sewerspeakers, maybe you should start with modding the game soon.
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Jan 11 2008, 03:48 PM
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Senior Member
1,253 posts Joined: Jan 2007 From: Columbus, Ohio |
just install the game and play..run quite well in my rig..
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Jan 11 2008, 04:27 PM
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Junior Member
469 posts Joined: Jan 2003 From: Ampang |
QUOTE(TomatomanzSeedlezz @ Jan 10 2008, 04:15 PM) Dude... yer screenshot exceeded the 640x480res there, so do resize it. 640x480? My screenshot 800x500. Is there a problem? 3) When posting screenshots/pictures, try and resize the image to be 800x600 for the benefit of other forumers who might have trouble viewing it as well as the poor 56k users. Sos tiram : here |
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Jan 11 2008, 04:36 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
That's teh general rule, the rule here is 640*480
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Jan 11 2008, 04:38 PM
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1,200 posts Joined: Feb 2006 From: Wangsa Maju |
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Jan 11 2008, 04:51 PM
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469 posts Joined: Jan 2003 From: Ampang |
Ok edited.
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Jan 11 2008, 05:30 PM
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Senior Member
1,253 posts Joined: Jan 2007 From: Columbus, Ohio |
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