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 Post your games screenshots here!.., *640x480resolution and below only!!*

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rad
post Jan 8 2008, 09:22 PM

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You died 108 times laugh.gif

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This post has been edited by rad: Jan 11 2008, 04:50 PM
TheXxBestxX
post Jan 9 2008, 12:57 AM

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this is the most realistic one from linkinstreet comparison

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This post has been edited by TheXxBestxX: Jan 9 2008, 01:03 AM
yuka
post Jan 9 2008, 01:01 AM

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Please dont quote the picture. notworthy.gif

Here's some crysis screenies that runs on my rig flex.gif

This post has been edited by yuka: Jan 9 2008, 01:03 AM


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TheXxBestxX
post Jan 9 2008, 01:03 AM

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QUOTE(yuka @ Jan 9 2008, 01:01 AM)
Please dont quote the picture.  notworthy.gif

Damn its too dark here  icon_question.gif
*
post edited. u run crysis with x550?? how much fps u got??
yuka
post Jan 9 2008, 01:04 AM

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QUOTE(TheXxBestxX @ Jan 9 2008, 01:03 AM)
post edited. u run crysis with x550?? how much fps u got??
*
around 20 hahaha.. well its playable for me but maybe not to others blush.gif
TheXxBestxX
post Jan 9 2008, 01:07 AM

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QUOTE(yuka @ Jan 9 2008, 01:04 AM)
around 20 hahaha.. well its playable for me but maybe not to others  blush.gif
*
definately not playable to me....at least need 50 fps to play....for me la....the race game above luckily 70++ fps with all setting max with 4x AA n 16x AF...
Vorador
post Jan 9 2008, 01:18 AM

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QUOTE(yuka @ Jan 9 2008, 01:01 AM)
Please dont quote the picture.  notworthy.gif

Here's some crysis screenies that runs on my rig  flex.gif
*
yuka are you using XP or vista? Mine is go 7600, duo core 2.0 ghz & 2 GB rams, and crysis run on my vista is like <5 fps... ... (even after using all kind of tweak for low end comp!)
TheXxBestxX
post Jan 9 2008, 01:21 AM

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QUOTE(Vorador @ Jan 9 2008, 01:18 AM)
yuka are you using XP or vista? Mine is go 7600, duo core 2.0 ghz & 2 GB rams, and crysis run on my vista is like <5 fps... ... (even after using all kind of tweak for low end comp!)
*
go 7600 is for laptop right?? then of coz la...even with desktop XP get like only 25++..ur lappie somemore the GC is slower than desktop...
Deimos Tel`Arin
post Jan 9 2008, 06:04 AM

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Portal

My screenies of Portal, as well as the start of a level guide for it.
linkinstreet
post Jan 9 2008, 07:08 AM

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@Vorador: I got 50++ on 8600GT using low settings with Vista. 25++ on medium with 1024*768
So here's a comparison of the introduction sequences for every PC F1 game! The intro sequence is the very first thing the user will see when starting the game, so should ideally draw the user into the game by immersing them in action! So, how does each game do?

Note: I didn't include any copyright or game publisher logos (if the intro sequences started with one) as I preferred to focus on the action part!

Pole Position simply has the game start screen, no intro sequence as such.
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Pole Position II is similar to the original Pole Position, however it has more colours!
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Ferrari Formula One also begins with a static screen, as shown!
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Grand Prix Circuit also has an opening image but no animation. A McLaren on a chessboard!
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Nigel Mansell's World Championship has a badly animated globe under the game title. The blocky text below the globe is hard to read and is an indication of the general low quality of the game!
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F1 also has a title screen, though this one has the credits scrolling below it. The text of the credits appears messed-up in this shot as it wouldn't screen capture properly.
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Mario Andretti's Racing Challenge has a picture screen as its introduction, though it looks rather hand-drawn!
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Grand Prix Unlimited has a simple graphic of Ayrton Senna's McLaren with an animating backdrop and his head bobbing in the car. It's pleasingly constructed but short-lived.
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Power F1 has no introduction, rather 4 stills (3 are credits screens).
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Johnny Herbert's Grand Prix Championship 1998 also has a simple still graphic before getting to the title screen.
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linkinstreet
post Jan 9 2008, 07:09 AM

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Prost Grand Prix has a number of credits screens and a limited colour graphic of the Prost team, with a squealing guitar themed tune underlying the images.
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WilliamsF1 Team Driver has some stock footage from Williams test days. The sequence ends with a pan around the badly modelled Williams as seen in the game. At no point does the game title appear during the introduction animation.
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Virtual Grand Prix 2 opens with a transparent car rotating with key titles zooming up on screen. Then a number of scenes follow using the in-game engine, showing the various aspects of the game. These fade to red and slow down, showing a title on screen. Various accidents and other action are shown, all set to music. Finally the VGP2 logo appears spinning around.
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Formula 1 95 introduction is hard to see! It only seems to play with the original 3Dfx version (the Direct3D and updated 3Dfx patched versions skip the video). The video itself is rather slick, set to atmospheric guitar rock music. The camera rotates around a Jordan and the garage opens, lighting the car. The car then drops back into the FIA logo before the title game is shown.
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Formula 1 97 has a confusing introduction sequence. Classical style music plays as the camera pans around a grainy lit car with other sequences floating past. It's very hard to make out! Then the game logo is shown at the end as the intro blurs out.
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Formula 1 99 has a great intro sequence! It opens with daylight breaking over the Melbourne track. Murray Walker's commentary fades in-and-out over the intro, building the excitement. The intro builds until the race starts. A number of action shots are show with Murray's commentary over the top: "Oh my word!" he exclaims as a replica of Wurz's Benetton roll at Canada is played. Finally the intro blurs out to show the logo. The only negative point is the video quality, which is rather rough.
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Official Formula 1 Racing has a live video intro, shot especially for the game. It opens on a racing driver preparing for the race. It cuts between his thoughts of racing in the rain and back to his/his pit crew preparing. Finally a pit stop sequence is shown (during which the car is clearly not an F1 car!) then 5 red lights go out, the driver presses the accelerator and the footage whizzes off to the title screen.
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F1 World Grand Prix has possibly the best introduction of any Formula 1 game. The sequence starts by zooming out of Hakkinen's eye as he prepares for the race, cutting to shots of racing through Eau Rouge as he blinks. The lights go out but he has a poor start with wheelspin! As the lap goes on, Frentzen passes him through a turn. The final shots build to a crescendo, cutting from Hakkinen's concentrating face to the back of Frentzen's Jordan and back. The final shot has the two cars side-by-side racing to the camera, then the logo is shown. Exciting, well directed and great to watch. The track isn't an accurate replica of Spa but is rather good to watch!
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WARM UP! simply uses a number of sequences created from the game engine. The sequence builds from straight shots of cars racing to bigger and bigger accidents. The sequence ends with a car flipping through the air and landing right on the camera, which is positioned on the track! The picture fizzles through to the game logo.
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F1 World Grand Prix 2000 has a pretty rough intro sequence comprising of pre-season footage from mainly the Williams and Jaguar teams. Very few other teams appear, Ferrari being limited to a quick cut of Reubens Barrichello walking towards the camera! The whole sequence is not a lot of fun to watch, much like the WilliamsF1 Team Driver opening.
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This post has been edited by linkinstreet: Jan 9 2008, 07:10 AM
linkinstreet
post Jan 9 2008, 07:12 AM

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Formula One Grand Prix had an intro sequence, despite dating from 1992! It shows a globe that then fades onto the garage door. The door rises to show a driver getting ready to race. The race (at a rough mock-up of San Marino) then starts with several cars crashing out. After several poor looking animations of Williams and Ferrari coloured cars going past there's a quick bit of Duckhams product-placement(!) as the cars zoom past the chequered flag. The game logo is then shown rotating. Note: Other versions of this game showed a revolving "World Circuit" logo.
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Grand Prix 2 shows a number of real-life F1 photos and stills of the rendered logo cut to thumping music. Not very exciting!
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Grand Prix 3 opens with a gloomy looking Silverstone going away from the camera. This then gives way to footage from the French Grand prix. After several shots it cuts back to Silverstone, speeded up, with an F1 engine playing underneath to give the impression the picture is from an F1 car. The music played on the intro is "Furious Angels" by Rob Dougan who contributed music to "The Matrix" and other films/television adverts. The only downside is the French GP used wasn't a very action-packed race!
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Grand Prix 3 2000 Season Starts with a blurry colourful mess then cuts to action taken from the in-game engine. The various new tracks and features are emphasised, such as debris collisions and improved audio in the Monaco tunnel.
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Grand Prix 4 has a rather over-produced intro sequence. It uses in-game footage with lots of swooshy video filters and colours playing over the top and is rather too trippy!
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F1 Racing Simulation was the first PC F1 game to feature real-life footage! It starts with a close-up of an engine piston and sparkplug igniting then flows out down the exhaust and cuts to the real-life 1996 clips. However the clips are all rather brown/yellow hued and a bit too dark and the more interesting moments (such as Schumacher actually hitting the armco in the Monaco clip shown) are cut out in favour of lots of Jean Alesi clips! Not surprising given the developers are French though!
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Monaco Grand Prix Racing Simulation 2 uses a few elements in the intro sequence. A rendered driver walking into the light, several in-game clips of accidents over filtered to look hazy and a number of fairly unrealistic looking 3D renders. The Monaco flip is memorable but the rest is not so exciting.
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Gr-r-rand Prix Racing Game is a re-release of Monaco Grand Prix Racing Simulation 2 that was included with Kellogg's Frosties cereal. It contains some of the same footage as MGPRS2 but also has these hilarious renders of Tony the Tiger racing an F1 car decked out in tiger colours! Just thought I'd share this unique intro with you!
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F1 Racing Championship has a cool-as-ice intro, set to "Girl Don't Come", a b-side track from the band Garbage. The intro opens with various atmospheric pit garage shots then as the car rolls out the rocky music starts and numerous renders are shown. Some seem to use in-game scenery and some don't. The whole intro is rather stylish with only a small area in colour. Quite unique and pretty cool, if a little bit too black &amp; white in places.
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Racing Simulation 3 opens with several glamorous rendered girls! The camera pans to one sitting on the harbour in Monaco who blows you a kiss (rather amusing as Monaco isn't in the game itself)! This then cuts to several sequences using the in-game engine with key racing terms and graphics playing over the top (like "OVERTAKING" then some overtaking shown). The sequence ends with the game logo being shown.
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linkinstreet
post Jan 9 2008, 07:13 AM

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F1 2000 shows the Benetton team unveiling and working on their car. Several shots are shown cut to music before the car is rolled up to the camera. The car then fades to render of a Ferrari and the camera flies across the top looking down. As it does, the car fades to the rear of the Jordan, then becomes a Jaguar which zooms away from the camera, bringing in the logo.
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F1 Championship Season 2000 came out at the end of 2000 and features footage from the French Grand Prix of that year. The reason games go for the French race is that cigarette logos are banned there so they don't have to blur out or hide any logos. Luckily for this game the 2000 French GP was a great race, so several shots are rather exciting (the Benetton nearly taking out Alesi on-board for example). Sadly Coulthard's single-finger gesture to Schumacher was excluded too!
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F1 2001 is the last EA game to feature a custom intro sequence made just for the game. Several structures are flown around before cars appear on the track. A number of shots then play with the camera moving dramatically or "bounce" blur effects and time-slow/speed-up tricks used to make the action more dramatic. However the sequences don't appear to look very realistic which is sad really as the in-game engine actually looks better than some of the intro shots!
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F1 2002 used the same introduction music as the UK's ITV channel did on it's broadcast. However the images used are the same shots of the Benetton preparation filmed for F1 2000, although they are here played in negative/inverted colours and have teams, drivers, track names and maps playing across the screen.
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F1 Challenge 99-02 is a really disappointing intro sequence. The same Benetton footage as used in F1 2000 and F1 2002 is reused again, with similar names and maps floating past. Luckily the game was much, much better than the intro, but it was clear at this point that EA were not willing to spend any money at all on surrounding elements like the intro sequence as it was to be the last of the EA Formula 1 titles.
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Spirit of Speed 1937 uses a number of in-game sequences played to 1930's music and processed to look like old film footage. There's not much more to say except the Streamliner car on the intro famously didn't make it into the game itself (although it was possible to add the work-in-progress version of the car later via an unofficial patch).
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Grand Prix Legends intro features real-life racing from around the 1967-era. Various filters have been used to make the footage appear more aged (though I'm not sure why!) but it is good to see something of the real-life racing of that era, especially the Nurburgring hill leaps! Note: the titles that appear aren't directly related to the images shown, they just emphasise the tracks and drivers in the game.
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SUSRaikkonen
post Jan 9 2008, 10:00 AM

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QUOTE(rad @ Jan 8 2008, 09:22 PM)
You died 108 times  laugh.gif
*
laugh.gif
I've past that level..took out the entire squad tongue.gif
Cloaking...on and off tongue.gif

More in 'Crysis'.

Taking a leak.
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I'll blow your head off whistling.gif
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edison_84
post Jan 9 2008, 11:34 AM

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Base on Italian polizia lambo.
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evoHahn
post Jan 9 2008, 11:51 AM

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Nice list there linkin!

I spend most of my time playing F1 World Grand Prix, GP3 and F1C. I think you miss out one game.

» Click to show Spoiler - click again to hide... «

linkinstreet
post Jan 9 2008, 12:15 PM

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ask madnoren, he's been playing earlier than me XD

anyways,

BAR technical director Geoff Willis: "We had a very good race weekend here in 2004 and we expect the car to perform well again over the kerbs, which is important at this circuit."

"Kerb riding is an important factor at Imola," said Mike Gascoyne of Toyota.

Riding the kerbs at San Marino is the key to getting a good lap, so I thought I'd see how the various PC Formula 1 games handle the Variante Alta, the high chicane, at San Marino. In this test I basically threw the car over the biggest kerb to see what the effect was - would the car spin, crash or ignore the kerb and carry serenely on? I should add that some of the EA F1 games have the higher physics rate (in the .ini file) turned on (I think) so should appear more accurate than out-of-the box.

Of course all games depended on how well I drove them, which varies too! I also didn't include the earlier games as they feature no external camera or realistic physics, and some I simply couldn't find the chicane! The games NOT included are: Ferrari Formula One, Nigel Mansell's World Championship, F1 and Grand Prix Unlimited (although 3D the track is so inaccurate it couldn't be compared).

Real life in 2003 - Verstappen hit the kerb slightly wrong in the Minardi which threw him into a spin into the barrier.
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Power F1 - drove heavily over the kerb but it had little effect, although it did send the car a little wide, kicking up dust.
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Johnny Herbert's Grand Prix Championship 1998 - effectively an enhanced Power F1, the effect was similar although the car began to spin out on contacting the grass.
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Prost Grand Prix - a lot of kerb sent the car wide into a spin on the grass.
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Williams F1 Team Driver - has no external camera and the kerb is particularly inaccurate. Straightlining the kerb caused no problem but at higher speed taking more grass you can spin out.
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Virtual Grand Prix 2 - too much kerb with too much power lead to a full-on spin.
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Formula 1 - after riding the kerb and grass the car skidded wide a little but was saveable.
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Formula 1 97 - a similar story to Formula 1, a big lurid slide but saved it.
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Formula 1 99 - a massive cut over both chicanes at high speed caused no problem, however I did get a stop-go penalty!
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Official F1 Racing - a big cut unsettled the car causing it to spin.
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linkinstreet
post Jan 9 2008, 12:16 PM

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F1 World Grand Prix - a similar cut to Official F1 Racing caused less effect, a puff of smoke but no excitement!
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WARM UP! - exactly the same result as F1 World Grand Prix.
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F1 World Grand Prix 2000 - no external camera as such, hence the head-on shot. It wasn't really the cut but too much speed that caused the car to slide wide onto the grass.
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Formula One Grand Prix - a heavy cut caused the car to spin.
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Grand Prix 2 - a big cut tipped the car sideways and although it ran onto the grass and grazed the barriers, it survived!
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Grand Prix 3 - a reasonable cut caused no major problem here.
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Grand Prix 3 2000 Season - a similar cut to Grand Prix 3 sent the car slightly wider leading to a spin on the grass.
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Grand Prix 4 - kerb riding here sent the car out wide into the barriers, losing a wheel.
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F1 Racing Simulation - a full jump over the kerb caused the car to spin when landing on the track.
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Monaco Grand Prix Racing Simulation 2 - the external camera was too far away so I picked a static camera. Jumping the kerb here caused the car to spin more spectacularly, losing it's rear wing on the barrier.
user posted image[/QUOTE]

linkinstreet
post Jan 9 2008, 12:18 PM

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F1 Racing Championship - a reasonable amount of kerb sent the car wide into the dirt, but it survived.
user posted image

Racing Simulation 3 - using more kerb than F1 Racing Championship caused the car to fully spin off.
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F1 2000 - driving firmly over the kerb sent the car wide, smashing into the tyre wall and breaking the front wing and right-front wheel.
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F1 Championship Season 2000 - a full-on jump here over the kerb (the chicane is rather innaccurate!), but landed successfully and although the car ended up on the grass, it missed the tyre wall.
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F1 2001 - firmly over the chicane and the car was sent wide onto the grass, but no harm done apart from lost time.
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F1 2002 - even more robust use of the kerb sent the car wider still, but it was still saveable.
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F1 Challenge 99-02 - too much kerb spun the car into the barriers, losing the rear-wing. As per Verstappen in real-life!
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This comparison was intended to show both how the kerbs were modelled and the physics engine at work in each game. However due to the different issues involved with driving each sim (handling, wheel support or lack of, having to use a slow DOS emulator, being an inconsistent driver!) the results shouldn't be taken as the only thing that will ever happen in that chicane!

Vorador
post Jan 9 2008, 01:13 PM

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TheXxBestxX,

Hm... alright... ... too bad I am not in a convinient place to set up a dekstop comp... sad.gif (but i can play COD4 and bioshock, jericho at high setting @ 1024*768, 25-30fps)

Linkinstreet:
8600GT looks good? hm... .... anyway that girl posted by you in racing simulation 3 looks very sweet, far better than those in nfs pro street... (no offense, but those girl in nfs pro street really gave me some sort of w**re feeling)

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