LOL it really is a must to get CE version for this final trilogy then!
Legacy of the Void, my waifu for hire haz updates
Legacy of the Void, my waifu for hire haz updates
|
|
Jul 18 2015, 05:39 AM
|
![]()
Junior Member
12 posts Joined: Jul 2008 |
LOL it really is a must to get CE version for this final trilogy then!
|
|
|
|
|
|
Jul 18 2015, 09:17 AM
Show posts by this member only | IPv6 | Post
#122
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,137 posts Joined: Mar 2006 |
QUOTE(EnTaroAdun23 @ Jul 16 2015, 11:43 PM) nothing special also |
|
|
Jul 20 2015, 12:11 PM
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
ugh need to pay twice for pre-purchase/CE?
|
|
|
Jul 20 2015, 05:40 PM
|
![]()
Newbie
5 posts Joined: May 2012 |
For those who have played the beta, how was the ping in U.S server? Don't to play SEA server aka desert server.
|
|
|
Jul 20 2015, 07:12 PM
Show posts by this member only | IPv6 | Post
#125
|
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
4,454 posts Joined: Jan 2003 |
This post has been edited by Moogle Stiltzkin: Jul 16 2017, 03:40 PM |
|
|
Jul 21 2015, 12:10 AM
|
![]() ![]()
Junior Member
140 posts Joined: Jan 2012 |
QUOTE(mudwyx @ Jul 20 2015, 05:40 PM) For those who have played the beta, how was the ping in U.S server? Don't to play SEA server aka desert server. It's been a long while since I played Void Beta, so I played one just to answer this question.Ping is around 150 to 240ms. Lag spikes are frequent and make me lose focus and miss micro. But I have to say that there are more players now compared to last month when I played my last game. I got a game on Ranked Ladder as soon as I hit "Play", unlike before when I had to wait at least 5 minutes. |
|
|
|
|
|
Jul 21 2015, 12:17 PM
|
![]() ![]() ![]()
Junior Member
304 posts Joined: Nov 2008 |
how to select region in LoTV?
|
|
|
Jul 21 2015, 05:49 PM
|
![]() ![]()
Junior Member
140 posts Joined: Jan 2012 |
|
|
|
Jul 28 2015, 08:56 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,711 posts Joined: Sep 2009 |
is there a forum or discussion for LOTV? I just bought it and would like to join any lotv discussions
|
|
|
Jul 28 2015, 11:54 PM
|
![]() ![]()
Junior Member
140 posts Joined: Jan 2012 |
|
|
|
Jul 29 2015, 12:06 AM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,711 posts Joined: Sep 2009 |
|
|
|
Jul 29 2015, 04:17 PM
|
![]() ![]() ![]()
Junior Member
304 posts Joined: Nov 2008 |
|
|
|
Jul 29 2015, 05:16 PM
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,711 posts Joined: Sep 2009 |
|
|
|
|
|
|
Jul 29 2015, 05:54 PM
|
![]() ![]() ![]()
Junior Member
304 posts Joined: Nov 2008 |
|
|
|
Aug 1 2015, 01:37 AM
|
![]() ![]() ![]() ![]()
Senior Member
653 posts Joined: May 2011 From: SOVIET SARAWAK |
LOTV PROTOSS STILL OP !!
|
|
|
Aug 1 2015, 06:17 PM
Show posts by this member only | IPv6 | Post
#136
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,137 posts Joined: Mar 2006 |
|
|
|
Aug 1 2015, 09:49 PM
|
![]() ![]()
Junior Member
140 posts Joined: Jan 2012 |
QUOTE(TruthHurts @ Aug 1 2015, 01:37 AM) Don't worry, Blizz MIGHT implement this soon:QUOTE Warp Gate changes In last week’s Protoss update, we brought up some potential changes that we were looking at for Warp Gate. We tried a large number of different changes in this area, and where we are currently at is this: Units take 2 seconds to warp-in at Pylons that have Warpgates touching their pylon power. Buff to defensive case. Units take 16 seconds to warp in at Pylons not “connected” to Warpgates. Huge nerf to the offensive case. Warp Prism power fields take 2 seconds. Players will need to tech to Warp Prisms in order to offensive warp in well. Due to the smaller warp-radius of the Warp Prism, players may require several to effectively warp-in offensively with their army (this is countered somewhat by the fact that the offensive warp-in case is much stronger than before). Source: http://us.battle.net/sc2/en/forum/topic/18300016914 |
|
|
Aug 1 2015, 09:55 PM
|
![]() ![]() ![]() ![]()
Senior Member
653 posts Joined: May 2011 From: SOVIET SARAWAK |
QUOTE(EnTaroAdun23 @ Aug 1 2015, 09:49 PM) Don't worry, Blizz MIGHT implement this soon: Problem now is that Zerg is still heavy micro intense and Terren Car shooting while moving is wayyy to fuckn OP. Easy win makes a lot of car and run around kiting them till death. LOTV Favours more to terren and protoss again. Source: http://us.battle.net/sc2/en/forum/topic/18300016914 Also that protoss disintegrate is like that StarCraft terren science vessel irradiate. Easy picking from a distance.. tactic hit and run aiming to reduce heavy units like Battlecruse / thor / ultralisk. This sucks. |
|
|
Aug 2 2015, 12:02 AM
|
![]() ![]()
Junior Member
140 posts Joined: Jan 2012 |
QUOTE(TruthHurts @ Aug 1 2015, 09:55 PM) Problem now is that Zerg is still heavy micro intense and Terren Car shooting while moving is wayyy to fuckn OP. Easy win makes a lot of car and run around kiting them till death. LOTV Favours more to terren and protoss again. I main Zerg, and I feel that the Siege Tank's and Immortal's ability to shoot while moving is not OP. The simple solution to that is to not allow your units to be kited and just move away so you don't take unnecessary damage. And Roaches and Hydralisks with their respective speed upgrades (and Zerglings even without the speed upgrade) can outrun an un-sieged Tank. Also that protoss disintegrate is like that StarCraft terren science vessel irradiate. Easy picking from a distance.. tactic hit and run aiming to reduce heavy units like Battlecruse / thor / ultralisk. This sucks. This is also similar to Mutalisk vs Phoenix. Phoenix can also shoot while moving, and is slightly faster than a Mutalisk. You don't just 1-A your Mutas into a group of Phoenix, that would be suicide, especially if the Phoenix have their range upgrade! What you do is to fly away and attack somewhere else, then transition to another unit/tech. All races have some sort of micro: Even each race's macro mechanic (Zerg Queen's Injects, Protoss Chronoboost, Terran Mule drop) still takes some APM and could therefore be considered "Micro" because you have to do it frequently. Attacking intelligently is also micro because you have to properly position your units, and not just 1-A into your opponent's deathball. If you don't like to micro, then I've got bad news for you... you've just hit your skill ceiling. And if by "Protoss Disintegrate" you mean the Disruptor, then you should click the link I gave earlier, coz Blizz is not done with redesigning this unit: QUOTE Disruptor We still agree with you that the current version in the beta is not good, because just being invulnerable for so long doesn’t have the interesting micro and the potential for cool interactions. With that in mind, we’ve actually been focusing heavily on trying out various community suggestions and also branching off our own ideas from your suggestions. We’ll have a better update for you on the Disruptor next week, since we’re not quite done playtesting the various versions and forming conclusions on this area yet. In my opinion, Protoss has always been the "hit-and-run" race: the skills Blink, Recall, Force Fields, Timewarp, and even Stasis Ward could be used for "hit-and-run" tactics at any point in the game. The thing with this game is that the community shouldn't cry OP every time a strategy wrecks you. There's always a solution, a counter, and most importantly, a way to play better in the next game. LOTV is still in Beta, and there will be more changes until Blizz is ready to release it. If you still feel that your voice needs to be heard, then by all means, post your gripes on the BattleNet Forums. |
|
|
Aug 3 2015, 12:17 AM
|
![]() ![]() ![]() ![]()
Senior Member
653 posts Joined: May 2011 From: SOVIET SARAWAK |
When they going to release legacy ? In DVD form.. that is.
Also Protoss and Terren still OVER POWEREDDDDDDDDDDDDDDDDDD !!! This post has been edited by TruthHurts: Aug 3 2015, 02:53 AM |
| Change to: | 0.0296sec
0.41
6 queries
GZIP Disabled
Time is now: 1st December 2025 - 01:58 AM |