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 Legacy of the Void, my waifu for hire haz updates

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EnTaroAdun23
post Aug 11 2015, 10:20 PM

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QUOTE(sniperz @ Aug 11 2015, 09:07 PM)
Played the beta. Very good campaign... The story goes even deeper! Can't wait.  icon_rolleyes.gif
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Yeh, it was amazing. Can't wait for the whole thing.

On another note, on the next Beta Patch, it looks like Blizz will tone down on the macro mechanics (Zerg Queen Inject, Terran Mule, Protoss ChronoBoost). Again, "tone down", not "remove from the game altogether".

It was first mentioned on the community feedback post: http://us.battle.net/sc2/en/forum/topic/18300016914

QUOTE
Macro Mechanics
Macro mechanics are something we’ve absolutely seen the community discuss in the past. With Legacy of the Void becoming more difficult to play due to our main goals - more action, micro on both sides during engagements, less downtime, etc. - we have been exploring areas that we can make easier. For these, we’re trying to locate areas that are difficult to manage but aren’t really easily noticeable. For example, as a player doing larva inject, it’s somewhat difficult for me to tell how well I’m doing in a given game. Further, my opponent really has no idea how well I’m doing it either. In esports matches, this is also something that viewers can’t tell either. Because macro mechanics are an area that’s difficult to do, and not many people can really tell how well someone is doing it, we’ve been exploring potentially cutting them or making them less important.

Currently, we’re looking at two options here.

Option 1:

Spawn larva is autocast by default, but spawn only 3 larva.
Mule efficiency is nerfed by 20% or so.
Chrono boost cost increased to 50, and efficiency not quite doubled.

The thought here is that because efficiency is nerfed overall, it’s not as big of a deal to not do these mechanics spot on all the time.

Option 2:
Cut chrono
Cut mule
Spawn larva is autocast by default, but spawn only 2 larva

The thought here is just do away with these added clicks, we do lose a little bit of strategy and decision making but we wonder if that’s ok, and have a clean version where players don’t need to do the extra clicks.

With that said, keep in mind neither of these versions are final, they’re just one of two potential directions we can go in this area.


David Kim confirmed this on GamesCom: http://www.twitch.tv/blizzard/v/10153787?t=2h25m20s

My take on this? NO. PLEASE NO.
ravenfire
post Aug 12 2015, 04:34 PM

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Don't see why not. Can't judge something before even trying it.
TSfujkenasai
post Aug 13 2015, 01:21 PM

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QUOTE(EnTaroAdun23 @ Aug 11 2015, 10:20 PM)
Yeh, it was amazing.  Can't wait for the whole thing.

On another note, on the next Beta Patch, it looks like Blizz will tone down on the macro mechanics (Zerg Queen Inject, Terran Mule, Protoss ChronoBoost).  Again, "tone down", not "remove from the game altogether".

It was first mentioned on the community feedback post: http://us.battle.net/sc2/en/forum/topic/18300016914
David Kim confirmed this on GamesCom: http://www.twitch.tv/blizzard/v/10153787?t=2h25m20s

My take on this? NO. PLEASE NO.
*
that will be boring yawn.gif
SUSsniperz
post Aug 16 2015, 03:59 PM

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https://www.facebook.com/permalink.php?stor...348949328609145

1. "Likes" Transcender Gaming
2. SHARE this post.
3. Winners will be picked randomly.

Before 16th August 2015 (12PM) tonight!

Whoever wants the beta key... Grab it now!!! Tell me once you LIKED the fanpage.

This post has been edited by sniperz: Aug 16 2015, 04:00 PM
kding2
post Aug 18 2015, 01:27 AM

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Yes. Macro removal!

Now I have the reason to play this game back. Macro was the reason why I quitted SC2 in the first place. Dat feeling when you killed opponent's zerg only to see them re- spawned in greater numbers and quality to fight your forces again.


SUSsniperz
post Aug 18 2015, 02:09 PM

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QUOTE(kding2 @ Aug 18 2015, 01:27 AM)
Yes. Macro removal!

Now I have the reason to play this game back. Macro was the reason why I quitted SC2 in the first place. Dat feeling when you killed opponent's zerg only to see them re- spawned in greater numbers and quality to fight your forces again.
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Comeback for me too?? thumbup.gif
kding2
post Aug 21 2015, 08:37 AM

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http://us.battle.net/sc2/en/blog/19850026/...h-255-8-20-2015

The patch is finally up. Macro removal is REAL. Automated tournament feature implemented.
TSfujkenasai
post Aug 21 2015, 01:37 PM

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QUOTE(kding2 @ Aug 21 2015, 08:37 AM)
http://us.battle.net/sc2/en/blog/19850026/...h-255-8-20-2015

The patch is finally up. Macro removal is REAL. Automated tournament feature implemented.
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Toss still seems weak
EnTaroAdun23
post Aug 23 2015, 11:18 AM

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Ok, I have to say, I kinda like having more time away from looking at my base to micro my army better during tense engagements (especially when lag is horrible).

HOWEVER..

I don't mind turning away from my army so I could have more larvae at my disposal. I would usually have 3 bases before I attack (or I get attacked) but at the rate that larvae spawn in this current patch, it's not fast enough for Zerg to be the swarm that it should be.

So my opinion stands: Bring back macro mechanics.

I honestly think the game has gone slower. No mules means no early mineral boost for Terran to initiate sub-5 minute timing attacks. No chrono-boost mean no early game shenanigans for Protoss. Slower larvae spawn time means longer time to get the necessary economy to go full swarm-mode.

As a zerg, I would need 4 or 5 hatcheries (on 3 or 4 bases) to get a nice larvae pool ready for massing up drones or army. But getting extra early hatcheries means no minerals for army and any attack from the opponent would mean death. 3 hatcheries on 2 bases is kinda safe, but again, it would take a longer time to get to swarm-mode.

As a terran, losing an average of 43 minerals per Mule (per minute) is somewhat huge in the early game. That economy could have gone to an extra SCV or an extra Marine or Reaper. Or the terran could delay gas for a little to get an extra SCV out for economy, but delaying gas would be delaying teching up to Factory then Starport.

As a protoss, in the early game, slower rate of getting out probes, and therefore would take a longer time to get the economy for production. Fewer timing attacks because there's no chrono to speed up upgrades and "timing attack units" such as colossi or immortals.

There's no way any race could attack on 1-base now (except for unscouted proxy 2rax or 2gate). And there's fewer chances to attack before 4 or 5 minutes. So the game has really gone slower. And this is the exact opposite of what Blizz wanted.

But then again, I've only played a few games and only in Gold league. Meta's not fully established and more changes still coming in the Beta. So, we'll have to wait and see.

This post has been edited by EnTaroAdun23: Aug 23 2015, 11:42 AM
kding2
post Aug 24 2015, 12:51 AM

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Is that so? I kinda enjoy the no macro games. No more tier 1 unit spamming. I had been watching few high level terran streamers in these few days, and it was interesting. Instead of spamming bios, now the terran actually strategize their attacks by mixing mech and bio together, and it was only 8 minutes game.

I am definitely don't feel the pacing became slower as you thought. Not to mention, harassment is now definitely worth your effort. In HoTS, even if you killed all enemy SCV, it doesn't slowing them down at all because they just spam MULES and win, but now, you really need to protect your workers and at the same time, trying to harass them.
melvintcs
post Aug 27 2015, 01:55 PM

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any news when can i pre-order LOTV retail box?
yes, i need to collect the box, not digital copy smile.gif
EnTaroAdun23
post Aug 28 2015, 08:40 PM

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Anyone up for a few practice games on LotV beta? Add me up, Battletag is MigraineBoy#1957
Quazacolt
post Sep 1 2015, 03:32 PM

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i gotten my pre order prologue/beta access via amazon pre order...

completing the missions in brutal and lol the story so doh.gif doh.gif doh.gif
Quazacolt
post Sep 1 2015, 03:33 PM

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QUOTE(melvintcs @ Aug 27 2015, 01:55 PM)
any news when can i pre-order LOTV retail box?
yes, i need to collect the box, not digital copy smile.gif
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amazon, but lol FOREX
TSfujkenasai
post Sep 1 2015, 04:05 PM

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QUOTE(Quazacolt @ Sep 1 2015, 03:32 PM)
i gotten my pre order prologue/beta access via amazon pre order...

completing the missions in brutal and lol the story so  doh.gif  doh.gif  doh.gif
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so easy?
Quazacolt
post Sep 1 2015, 04:18 PM

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QUOTE(fujkenasai @ Sep 1 2015, 04:05 PM)
so easy?
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some missions did took me few tries/OCD kick in etc lol.

im more particular on the storyline lol... just so... typical.
TSfujkenasai
post Sep 2 2015, 07:56 AM

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QUOTE(Quazacolt @ Sep 1 2015, 04:18 PM)
some missions did took me few tries/OCD kick in etc lol.

im more particular on the storyline lol... just so... typical.
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yeah lol so similar to the previous sc2 story so repetitive orz
coleman5951
post Sep 5 2015, 12:24 PM

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anyone ordered collector's edition??
Quazacolt
post Sep 7 2015, 09:19 PM

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QUOTE(coleman5951 @ Sep 5 2015, 12:24 PM)
anyone ordered collector's edition??
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me lol
TSfujkenasai
post Sep 9 2015, 02:38 PM

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QUOTE(Quazacolt @ Sep 7 2015, 09:19 PM)
me lol
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rclxms.gif rclxms.gif
how much is it?

so now i guess you are going to have all 3?

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