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Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

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TSpyre
post May 31 2014, 11:38 PM, updated 2y ago

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System requirements: Minimum & Recommended
https://support.robertsspaceindustries.com/...em-Requirements

Discord for discussion: https://discord.gg/UetYV7c
Please note that the server bot will send a message to you (in the left side bar of Discord). Click on the link the bot provides to verify yourself. Then it will grant access to the Discord server.

user posted image

user posted image

The original extended video that was so important & memorable:




20 mins of What Star Citizen is all about ...



Ship videos / commercials:
» Click to show Spoiler - click again to hide... «


Tech videos:
» Click to show Spoiler - click again to hide... «


Want to learn more about the game?
Please visit this link: https://robertsspaceindustries.com/about-the-game

Package split information:
https://robertsspaceindustries.com/comm-lin...lit-Information

Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts.
» Click to show Spoiler - click again to hide... «


What is Life-Time-Insurance (LTI)?
https://robertsspaceindustries.com/comm-lin...e-Clarification

Multiple Package Clarification:
https://robertsspaceindustries.com/comm-lin...e-Clarification

More important links:
Main site: Roberts Space Industries
Youtube link: http://www.youtube.com/user/RobertsSpaceInd

See you in the 'Verse!

This post has been edited by pyre: Mar 2 2023, 07:31 AM
TSpyre
post May 31 2014, 11:40 PM

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Star Citizen Client Error Codes
https://robertsspaceindustries.com/faq/disconnection-codes

Projected system requirements:
https://forums.robertsspaceindustries.com/d...Comment_2566394
from
https://forums.robertsspaceindustries.com/d...Comment_2145055
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Release schedule:
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Arena Commander Videos
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Hangar module:
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Dec 1 2017, 06:40 AM
TSpyre
post May 31 2014, 11:40 PM

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The Next Great Starship:


Artwork: (Rotating artwork)
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This post has been edited by pyre: May 31 2014, 11:54 PM
TSpyre
post May 31 2014, 11:41 PM

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Star Systems:
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Personal & Hangar equipment:
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This post has been edited by pyre: May 31 2014, 11:54 PM
TSpyre
post May 31 2014, 11:41 PM

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Music: (Official or Fan-made)
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Facial animation and FPS mode
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This post has been edited by pyre: May 31 2014, 11:50 PM
TSpyre
post May 31 2014, 11:42 PM

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Economy and AI details. What we know so far...
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Fan content
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This post has been edited by pyre: May 31 2014, 11:55 PM
TSpyre
post May 31 2014, 11:42 PM

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Cheesenium
post May 31 2014, 11:50 PM

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I hope you realised that there is an existing thread on the same game.


Jigoku
post Jun 1 2014, 02:29 AM

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Well this is stupid just because the TS has negative view on the game.The mods jz decided to change the TS of the thread to someone who jz continue copy pasta stuff that i can find googling instead of honest opinion of people who bought the game and is disappointed of its current state of the game.

I mean come on at least we have both the positive and negative review of the current state of the game.Pretty obvious since the kickstarter project till now there is no demo of the game but jz concept art,screenshot and trailer and lots of promises.


Now you are just like our gov "Jangan Persoal" policy.

QUOTE
Introduction of a game shouldnt be negative and should promote the content of the game even though it has its flaws.
Really? Despite the cons of the game we should all jz be positive bout the game and give it a thumbs up?

BUY THE GAME PEOPLE ITS SO GREAT ITS GONNA BE THE BEST GAME EVOLVING MMORPG TO THE NEXT GEN OF ITS OWN?

yes jz me ranting and probably this will be deleted by the mods or me given a warning/send to bora bora island for stating my opinion.

TSpyre
post Jun 1 2014, 06:59 AM

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QUOTE
We will be testing tonight's build tonight and on Saturday. If it's good, we'll keep testing. If it has further issues, we'll try to resolve them this weekend. Then on Monday morning we'll have a go/no-go meeting to decide if we can release it then. Whatever we decide there, you'll hear about it in the next update.

The point of the post today is to warn people not to expect the game to come out Saturday or Sunday - we can't release it over a weekend for a variety of reasons (largely because of the support needed for the launch.) Monday is a possibility, but again not a promise until we've had a good solid look at the current build.

https://forums.robertsspaceindustries.com/d...Comment_2610188
memphiz_zero88
post Jun 1 2014, 07:22 AM

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QUOTE(Jigoku @ Jun 1 2014, 02:29 AM)
Well this is stupid just because the TS has negative view on the game.The mods jz decided to change the TS of the thread to someone who jz continue copy pasta stuff that i can find googling instead of honest opinion of people who bought the game and is disappointed of its current state of the game.

I mean come on at least we have both the positive and negative review of the current state of the game.Pretty obvious since the kickstarter project till now there is no demo of the game but jz concept art,screenshot and trailer and lots of promises.
Now you are just like our gov "Jangan Persoal" policy.
Really? Despite the cons of the game we should all jz be positive bout the game and give it a thumbs up?

BUY THE GAME PEOPLE ITS SO GREAT ITS GONNA BE THE BEST GAME EVOLVING MMORPG TO THE NEXT GEN OF ITS OWN?

yes jz me ranting and probably this will be deleted by the mods or me given a warning/send to bora bora island for stating my opinion.
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post Jun 1 2014, 08:26 AM

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Still have the cheapest tier package. I'm really really hoping they won't disappoint, even though I'm skeptical about it now.


I agree that the title of the old thread was a bit too negative. But at the same time, I feel that it was fair to give warning and point out signs that should make us think twice about this game. At the moment, it feels quite like a gamble ><
Cheesenium
post Jun 1 2014, 10:27 AM

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QUOTE(Jigoku @ Jun 1 2014, 02:29 AM)
Well this is stupid just because the TS has negative view on the game.The mods jz decided to change the TS of the thread to someone who jz continue copy pasta stuff that i can find googling instead of honest opinion of people who bought the game and is disappointed of its current state of the game.

I mean come on at least we have both the positive and negative review of the current state of the game.Pretty obvious since the kickstarter project till now there is no demo of the game but jz concept art,screenshot and trailer and lots of promises.
Now you are just like our gov "Jangan Persoal" policy.
Really? Despite the cons of the game we should all jz be positive bout the game and give it a thumbs up?

BUY THE GAME PEOPLE ITS SO GREAT ITS GONNA BE THE BEST GAME EVOLVING MMORPG TO THE NEXT GEN OF ITS OWN?

yes jz me ranting and probably this will be deleted by the mods or me given a warning/send to bora bora island for stating my opinion.
*
This is a special case, Star Citizen is not a game. It is a crowd funded project with very little actual followup after over 2 years of development other than numerous artwork, models without any technical details which it should be shown by now. I backed over a dozen of games, Star Citizen is the worst performing crowd funded project with a ridiculously high budget as even 1 man studio are able to provide much more solid updates than this.

The fans of this concept thinks Star Citizen cannot be criticised as they think this crowd funded project is perfect. It isnt and no crowd funded projects are. pyre has been wanting to have his own thread for numerous times, because he wants have the first post to promote the game while always seemed to be unreceptive with the criticism of the "game" that isnt even playable yet. Whats even more concerning is, pyre has only post the positive news of the game so far while avoiding the negative ones (such as the playable module delay), because he seemed like negative views will hurt the game's reputation. At the same time, he is constantly breaking the rules of posting large size images that are over 1MB where this thread is inaccessible on a data plan as it will use up a lot of your data without knowing.

The reason I wrote that first post is because the game is becoming a major pyramid or ponzi skim, except this one has none of the public getting any return of investment. I felt that people needs to know that the game is a non-performing crowd funded project where should not be supported for now until something substantial is released in near future. After collecting 44 million from the public, the company behind this game has not released a playable content now while the fans of the game are still actively encouraging people to pledge for the game. What happens if this game got delayed indefinitely which happened numerous times in the game industry? No one's getting a refund when that happens.

This game is being lead by Chris Roberts who have a history of over promising a game's ideas while under delivers it. Look up Freelancer and Strike Commander. This isnt a game who is lead by Brian Fargo or Ian Bell who has a reputation of completing games on time and mostly deliver what they had promised.

Not to mention, over 2 years of development and there are absolutely nothing playable at all, then, these fans of this concept still want to hype people up by encouraging people to pledge for all these expensive pledge ships that ranges from Rm100 to RM45,000+. Then, try to drown out the negative criticism because they dont like to hear that. I'll be surprised if this isnt some form of MLM or pyramid skim.

The worse thing is, if people start to post some MLM or a pyramid scheme on Kopitiam, it will get shot down immediately while for Star Citizen, this managed to get away. Probably because this is made by Chris Roberts.

If you do not believe me, here is a quote from an artist who works in the game industry.

QUOTE
Fairly well put, I share the sentiment.

RSI set themselves up with a hard job - I think they underestimated many things, from backer expectations to the technical roadmap they were forcing upon themselves by offering so many "ideas" as stretch goals.

When you go on Kickstarter asking for money, and it starts flowing in beyond your wildest dreams, it's difficult to keep your feet on the ground.

There are no shortage of great ideas in game development, but a lot of them - usually the coolest - never make into the game, because they're just so time consuming, and you have so many other things to do. And you can't solve it by throwing more people at the problem, because (this should be a well known fact by now), more bodies makes things worse, not better.

The post-kickstarter success has only made things worse. Not content with taking what they already have, they had to set up the most expensive looking website they could (suffers the same problem of excess - it's difficult to navigate), fill it with even more ways people can invest in the game (up to $15,000 !? and there are people complaining about Premium Beta prices!), provide all the episodic stories, and stage round-table "update" discussions with the developers. Honestly, I really felt for the artists - they have that haunted "leave me alone, I'm busy" air about them.

I don't know Chris Roberts, I've never met him or worked with anyone who has, but his public approach to problems - assuring everyone that the team will give daily updates, for example - is another alarm bell, a management approach which is hard to escape because it was set up as a promise "to our backers" right at the beginning (complete transparency). Is there anyone here working in games, that relishes having to make daily reports - not just to the boss, but joe public as well? It gets in the way.

Making games is hard. Thinking you can do it (with a middleware you didn't write, no less) and keep everyone informed every step of the way, while meeting deadlines for things that you haven't really considered, is dangerous.

I look forward to playing Star Citizen, and I've not got any interest in knocking it - I'm purely observing here - but, as an artist myself, I feel for the guys that are having to actually make this stuff. They're not the ones that made all the promises, but they sure as heck are the ones who're taking the beating and long hours over it.
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TSpyre
post Jun 1 2014, 04:12 PM

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TSpyre
post Jun 2 2014, 01:24 PM

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TSpyre
post Jun 2 2014, 10:20 PM

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TSpyre
post Jun 3 2014, 09:27 AM

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QUOTE
We’re almost there! A weekend of hard testing revealed several blockers in the current Release Candidate. The team has worked to resolve these today, and believe we have a good build now. Our internal QA group will be testing it overnight tonight, with our next “go/no-go” meeting scheduled for early tomorrow morning. The good news is that we’re closer than ever, and our efforts over the weekend had the team resolving issues on the fly as they were found by QA.

We will update you tomorrow morning (US time) on the results of the go/no-go meeting.


https://robertsspaceindustries.com/comm-lin...ate-June-2-2014
Cheesenium
post Jun 3 2014, 12:40 PM

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QUOTE(pyre @ Jun 3 2014, 09:27 AM)
Thats it?

The constant delay with lack of communication and technical information is quite concerning.
TSpyre
post Jun 3 2014, 10:11 PM

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Archaven
post Jun 3 2014, 11:32 PM

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Although Cheese tone is quite harsh, but you cannot demerit him for him making a point. I kind of agree it's almost a scam that they kept on failing in meeting the deadlines. It's totally unacceptable.

While i'm excited for this game, i'm not gonna spend a penny until it's fully released.
TSpyre
post Jun 4 2014, 06:34 AM

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Cheesenium
post Jun 4 2014, 09:47 AM

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QUOTE(Archaven @ Jun 3 2014, 11:32 PM)
Although Cheese tone is quite harsh, but you cannot demerit him for him making a point. I kind of agree it's almost a scam that they kept on failing in meeting the deadlines. It's totally unacceptable.

While i'm excited for this game, i'm not gonna spend a penny until it's fully released.
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Thats what Star Citizen fanboys are, they only believe in Chris Roberts' absurd dream to make an absurd game. Not to mention, the updates that TS post are all positive updates. What about the delay of the DFM? What about the technical stuff?

They said they are transparent, Star Citizen arent even transparent at all. Where the the 3rd of June DFM daily update? Where is the playable client? Instead, they just kept quiet and post more fictions when there are no game at all.

While they kept putting up more and more packages on sale in their store. Probably for the fanboys to convince other people to pledge for this like a MLM or Ponzi scheme.

It is just strange to join an organisation when there is no game to play at all.

If it goes on like this, this is the next Duke Nukem Forever.
TSpyre
post Jun 4 2014, 12:49 PM

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TSpyre
post Jun 4 2014, 01:30 PM

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Cheesenium
post Jun 4 2014, 01:40 PM

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Finally, this better marks the start of more technical and detailed updates. Not just fiction, models and expensive pledge ships.
TSpyre
post Jun 4 2014, 02:02 PM

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TSpyre
post Jun 4 2014, 02:07 PM

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This post has been edited by pyre: Jun 17 2014, 08:07 PM
RangerKarl
post Jun 4 2014, 06:16 PM

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This download is slow as hell.
moodswingfella
post Jun 4 2014, 07:26 PM

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QUOTE(RangerKarl @ Jun 4 2014, 06:16 PM)
This download is slow as hell.
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my sc client is 'repairing'. got 3 patch left. but never said how big is the file size and estimated time. dis normal a? unsure.gif
sai86
post Jun 4 2014, 07:52 PM

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10gb. god knows how long i did not update the client.....lol.....
wow, can't wait to jump into it. its so beautiful to watch this at 1080p wub.gif


This post has been edited by sai86: Jun 4 2014, 07:54 PM
TSpyre
post Jun 4 2014, 07:56 PM

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Org members please check the chat for details on how to download faster.

thanks.
sleyer
post Jun 4 2014, 08:57 PM

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QUOTE(sai86 @ Jun 4 2014, 07:52 PM)
10gb. god knows how long i did not update the client.....lol.....
wow, can't wait to jump into it. its so beautiful to watch this at 1080p wub.gif

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how big if full release ! drool.gif drool.gif
TSpyre
post Jun 4 2014, 09:00 PM

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TSpyre
post Jun 5 2014, 07:34 AM

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sleyer
post Jun 5 2014, 09:26 AM

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so anyone already play?
Jigoku
post Jun 5 2014, 10:13 AM

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How is the game? worth pledging now or keep wallet for other games sweat.gif
Cheesenium
post Jun 5 2014, 10:45 AM

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QUOTE(Jigoku @ Jun 5 2014, 10:13 AM)
How is the game? worth pledging now or keep wallet for other games sweat.gif
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I say better just follow the development and see how it goes.

First Alpha release is usually very barebones.

Its quite fun, but there isnt much to do now. I really like that both Elite and Star Citizen has quite different flight physics.
TSpyre
post Jun 5 2014, 12:01 PM

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trencher10
post Jun 5 2014, 07:30 PM

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ArenaCommander blows me away .... literally.

Free Flight works but Swarm is more like Slowm.

Time to upgrade! (Or just put it off till next year. I'm waiting for persistent universe, dammit)
sai86
post Jun 5 2014, 08:41 PM

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wta, is it normal for the ship to fly so slow? play against the bot n they fly so fking fast...mcm mercs vs kancil....lol
sleyer
post Jun 5 2014, 08:54 PM

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QUOTE(Jigoku @ Jun 5 2014, 10:13 AM)
How is the game? worth pledging now or keep wallet for other games sweat.gif
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wait until end of this year
TSpyre
post Jun 7 2014, 07:15 AM

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This post has been edited by pyre: Jun 17 2014, 08:10 PM
TSpyre
post Jun 7 2014, 10:09 AM

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Cheesenium
post Jun 7 2014, 10:55 AM

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QUOTE
Remember: we are offering these pledge ships to help fund Star Citizen’s development. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.


What a load of nonsense.

Charging over $100 for a virtual ships doesnt mean you start with a different experience, you get an advantage over others who doesnt own it in some ways. And also some disadvantage.

This post has been edited by Cheesenium: Jun 7 2014, 11:58 AM
TSpyre
post Jun 7 2014, 02:32 PM

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TSpyre
post Jun 7 2014, 11:54 PM

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Cheesenium
post Jun 8 2014, 11:04 AM

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Freelancer Commercial
sai86
post Jun 8 2014, 10:26 PM

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is there 3rd person camera on the space ship itself?
can't find the key tho.
TSpyre
post Jun 8 2014, 10:44 PM

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QUOTE(sai86 @ Jun 8 2014, 10:26 PM)
is there 3rd person camera on the space ship itself?
can't find the key tho.
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suggest you look at the manual
user posted image

the 'ins' key is what you're looking for.
trencher10
post Jun 9 2014, 03:55 PM

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QUOTE(Cheesenium @ Jun 7 2014, 10:55 AM)
What a load of nonsense.

Charging over $100 for a virtual ships doesnt mean you start with a different experience, you get an advantage over others who doesnt own it in some ways. And also some disadvantage.
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The REAL disadvantage (for everyone) is that the persistent universe is likely to come out in late 2015, or early 2016! laugh.gif

I could wait till Intel Skylake to roll out before actually playing SC!
TSpyre
post Jun 10 2014, 07:41 PM

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TSpyre
post Jun 12 2014, 07:07 AM

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Star Citizen @ E3

http://www.gamespot.com/videos/e3-2014-sta...o/2300-6419567/


tl;dr

MP starting this weekend
v1.0 by end of the month

This post has been edited by pyre: Jun 12 2014, 07:10 AM
TSpyre
post Jun 12 2014, 09:20 PM

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TSpyre
post Jun 13 2014, 09:22 PM

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clowstrike88
post Jun 16 2014, 05:54 PM

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yall dont seem happy about the game.

sai86
post Jun 16 2014, 06:48 PM

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QUOTE(clowstrike88 @ Jun 16 2014, 05:54 PM)
yall dont seem happy about the game.
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huh? the game aint finish yet till god/dev knows when. i'm enjoying as it is now. in fact, the graphic is much better optimize than WD laugh.gif
no point keep posting comment on this game as the dev is quite slow/ take time. so i'll come back when the next big update hit.

btw, not much lyner get this anyway wink.gif
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post Jun 16 2014, 08:08 PM

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QUOTE(clowstrike88 @ Jun 16 2014, 05:54 PM)
yall dont seem happy about the game.
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Because they promised so much, delivered so little with whole lot of junk in between and overpriced ships.

Not to mention, a large portion of fans are obnoxious bunch of delusional people that looks down on other crowd funded games because they do not have 46 million in their bank. They think Star Citizen will be an amazing game, all based on the promises that Chris Roberts has made but havent delivered.

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clowstrike88
post Jun 17 2014, 02:09 PM

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i have been talking on chat lately, not on the General one, that is batshit crazy and fanboism alert way to much. i did however join the CRV chat for vets and some of them i guess agree and disagree to some degree.

question.

the right to have no publisher to some that is worth a lot, even people spending 15kUSD for that package. and it was sold instantly. no publisher, no marketing needed for the game so there is pro's and cons. 46 mil might not be alot due to this average game budget http://cdn4.wccftech.com/wp-content/upload...Game-Budget.jpg


but minus all that cost? its ok to think its gonna be ok. i guess its wait and see. been enjoying AC so far tho it feels rather weird on KB@M.Hope they change that.

Cheesenium
post Jun 17 2014, 03:10 PM

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QUOTE(clowstrike88 @ Jun 17 2014, 02:09 PM)
i have been talking on chat lately, not on the General one, that is batshit crazy and fanboism alert way to much. i did however join the CRV chat for vets and some of them i guess agree and disagree to some degree.

question.

the right to have no publisher to some  that is worth a lot, even people spending 15kUSD for that package. and it was sold instantly. no publisher, no marketing needed for the game so there is pro's and cons. 46 mil might not be alot due to this average game budget http://cdn4.wccftech.com/wp-content/upload...Game-Budget.jpg
but minus all that cost? its ok to think its gonna be ok. i guess its wait and see. been enjoying AC so far tho it feels rather weird on KB@M.Hope they change that.
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Part of the game's fanbase is obnoxious. They think they are working on the greatest game ever, which is true as no other crowd funded project that actually has this much money. At the same time, they just kept pushing the sales of these expensive ships that is even more expensive than microtrasaction in mobile games, these vocal majority think it is all fine despite they are the same people who hates EA for selling Battlepacks in BF4. I think selling better ships outright is pay2win in the same way as buying power in a terrible F2P. At the same time, CIG has delivered very little till today, just a hanger and AC while other similar crowd funded games are moving towards release, Beta or Alpha by now. It just feels like they are incredibly bloated with such a massive team with a game with a difficult goal to achieve but achieved little so far. Try saying anything negative to the obnoxious fans, they will literally try to murder you for doing so.

Whatever money they make from ship sales, say $100 from a ship, 100% of the revenue goes back to the company as there are no middleman at all. I think thats a very good business model, the problem is just on where are they spending the money on. They blow a fair bit of money in a private party in PAX and also that overly fancy but messy website that they have now. No one but them knows how much of the actual revenue has gone into the development.

So far, the game seemed to be best played on a 360 gamepad which is not a good sign.
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you are asking for transparency into their books would elevate the problem then?. if only we could see them =) the accounts of each spending and so forth would be a relief no? why dont we ask for an audit lol.
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post Jun 18 2014, 12:40 PM

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opps forgot to add spoilers.

This post has been edited by pyre: Jun 18 2014, 12:41 PM
Cheesenium
post Jun 18 2014, 05:06 PM

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QUOTE(clowstrike88 @ Jun 17 2014, 03:32 PM)
you are asking for transparency into their books would elevate the problem then?. if only we could see them =) the accounts of each spending and so forth would be a relief no? why dont we ask for an audit lol.
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Nah, I dont think having public audits is a sound decision.

I think all they need to do is to have more open communication on the development aspect of the game. Stop treating backers like customers but someone on their team that can contribute to the development. Next Great Starship is a good notion but its just too little so far. After AC, I think they are starting to open up more and more. Also, would be great if they could cut down the wastage on large party, overcomplicated website and all the silly fluff they are doing.

They have an army of almost 500,000 backers, that is a lot of useful manpower they have at their disposal.

I still dont agree with the ridiculous prices of their "pledge" ships.
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our currency is small. cant be helped. to be honest? ask any American and European they dont mind paying the money.
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post Jun 18 2014, 08:03 PM

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QUOTE(clowstrike88 @ Jun 18 2014, 06:02 PM)
our currency is small. cant be helped. to be honest? ask any American and European they dont mind paying the money.
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I used to earn in AUD.

Even the level I backed is pretty damn expensive as i could use the money to pay for my food expenses for a week.
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post Jun 18 2014, 11:37 PM

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QUOTE(Cheesenium @ Jun 18 2014, 08:03 PM)
I used to earn in AUD.

Even the level I backed is pretty damn expensive as i could use the money to pay for my food expenses for a week.
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I using RM,now on the fence soon might not even on the fence gonna go and spend it on other stuff maybe whistling.gif
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QUOTE(Jigoku @ Jun 18 2014, 11:37 PM)
I using RM,now on the fence soon might not even on the fence gonna go and spend it on other stuff maybe whistling.gif
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if you want to pledge - remember - everything can be obtained in-game. so if you want the cheapest - just go for the Aurora MR (USD30) - note this level does not have entry to Alpha or Beta.

The next level Aurora MR+ (USD40) only has access to the Beta. If you want access to Alpha you'd have to purchase the Module Pass. And since Alpha slots are no longer available, each module will require you to purchase an additional module pass $5. As detailed here: https://robertsspaceindustries.com/faq/alpha-slots (Oh and they have said there's at least 3-4 modules planned, so imagine having to pay for those if you want to participate, crazy)

However our org does have a few Aurora MR+ that still has Alpha slots and then won't have to pay for additional module passes. If still interested let me know. Having said that, if you want to obtain the backer rewards will still need to purchase something from CIG to qualify as a backer. But overall that's still cheaper in the long run.
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post Jun 19 2014, 12:31 AM

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QUOTE(Jigoku @ Jun 18 2014, 11:37 PM)
I using RM,now on the fence soon might not even on the fence gonna go and spend it on other stuff maybe whistling.gif
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Just go and spend it on other stuff.

I dont think its worth backing the game at the moment until they reach Beta.
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post Jun 19 2014, 01:27 PM

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QUOTE(pyre @ Jun 18 2014, 11:44 PM)
if you want to pledge - remember - everything can be obtained in-game. so if you want the cheapest - just go for the Aurora MR (USD30) - note this level does not have entry to Alpha or Beta.

The next level Aurora MR+ (USD40) only has access to the Beta. If you want access to Alpha you'd have to purchase the Module Pass. And since Alpha slots are no longer available, each module will require you to purchase an additional module pass $5. As detailed here: https://robertsspaceindustries.com/faq/alpha-slots (Oh and they have said there's at least 3-4 modules planned, so imagine having to pay for those if you want to participate, crazy)

However our org does have a few Aurora MR+ that still has Alpha slots and then won't have to pay for additional module passes. If still interested let me know. Having said that, if you want to obtain the backer rewards will still need to purchase something from CIG to qualify as a backer. But overall that's still cheaper in the long run.
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whatttttttttt.. sure aa? before i purchase... i really sure package include alpa n beta rclxub.gif rclxub.gif
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QUOTE(pyre @ Jun 19 2014, 07:41 AM)
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Lol busy updating ship textures in this early stage of game. Goodluck to those buyers. i see another huge flop coming
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QUOTE(sleyer @ Jun 19 2014, 01:27 PM)
whatttttttttt..  sure aa? before i purchase... i really sure package include  alpa n beta  rclxub.gif  rclxub.gif
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That's why you should not even buy the game now. Its not even half way done with barely any of its major features are in the game now.

Wait for beta then only buy.

They are charging Alpha separately for each module.
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QUOTE(FrostLance @ Jun 19 2014, 01:28 PM)
Lol busy updating ship textures in this early stage of game. Goodluck to those buyers. i see another huge flop coming
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I know, still want my refund. This is the second time they rework the ship. The first time was for the cargo because they had "overhauled" how cargo works. It is normal to have multiple pass on the same content though.

This is the next Duke Nukem Forever. When is the engine change, Chris Roberts?

This post has been edited by Cheesenium: Jun 19 2014, 02:57 PM
clowstrike88
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yeah u could, but to be honest? having a 300i in AC multiplayer just kills the zone out of an Aurora or even the hornet so imagine having a strong ship at the get go on release, its pretty convenient.
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QUOTE(clowstrike88 @ Jun 19 2014, 02:25 PM)
yeah u could, but  to be honest? having a 300i in AC multiplayer just kills the zone out of an Aurora or even the hornet so imagine having a strong ship at the get go on release, its pretty convenient.
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No, there will not be any refunds from CIG. They got your money and if they blow it all on beer and parties, then too bad for you. This is why i never encourage people to pledge the game for now.

300i is definitely not a good ship at the moment. It is a glass cannon with small cargo, pretty much garbage in my opinion as I tend to prefer dog fight if not trading. Stats will be changed so it is hard to say for now.
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QUOTE(sleyer @ Jun 19 2014, 01:27 PM)
whatttttttttt..  sure aa? before i purchase... i really sure package include  alpa n beta  rclxub.gif  rclxub.gif
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When u purchased it was before end of Alpha slots so we were not concerned. Now at least I present an option for those who may still be interested in supporting the development of the game. In being part of real gaming history.

At the same time we still have packages with alpha because we know some folks maybe interested but missed out on it.

Furthermore there are ways to upgrade your ships via the cross chasis upgrades for those interested. But they need to know it's a one way process.

Also for those interested the focus of the game as I've shared before to the org and some here, is on the fighters. From the MO perspective there is no levels or rank. Each ship is a 'class' and the skills are your own & good u are piloting your ship. There is no uber ship.
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post Jul 5 2014, 09:28 AM

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still long to go
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STAR CITIZEN STORE & SHIPS UPDATE
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edit:
Expanded to 350K citizens!
https://robertsspaceindustries.com/comm-lin...Access-Expanded

for those interested in chatting with fellow pilots / gamers from the region, just send me a PM. org is well established, very active & casual friendly smile.gif thumbup.gif

This post has been edited by pyre: Aug 5 2014, 06:52 AM
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Arena Commander Multiplayer is now available to all with Alpha Access!
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Latest AtV episode, new contest and .... something for everyone.
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post Aug 9 2014, 06:55 PM

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post Aug 9 2014, 08:07 PM

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QUOTE(Moogle Stiltzkin @ Aug 9 2014, 06:55 PM)
is the digital space map in the crowd funded package worth getting ? What is it and what does it do. And can i get it normally without the crowd funded package ?

we have no idea yet, and IMHO don't purchase that yet until more details are out (unless it comes with your package).

QUOTE
How do i buy this game ? Is the only way via the crowd fund package ? Or will they be selling this in retail outlets as well ?

for now, it is only via the crowd funding packages. it will eventually be available when the game is final as well, but we do not know if there will be physical versions. most likely it may be sold digitally to reduce cost. having said that, there are some crowd funded packages that have physical items.

QUOTE
What package is good for me, for bare minimum but with perks such as beta access ?

all current packages on the RSI website will have beta access. what package to buy? well it really depends on your playstyle (fighter/trader/bounty hunter/pirate/information courier/racer/miner/etc, your experiences in other space-sims eg: Freelancer/Privateer/Elite/X-series, etc) and depends on your budget. having said that - other than your initial package purchase, every other ship / module / weapon / hangar flair can be purchased in-game. so if you want to go cheapest, just purchase the current Aurora MR+. you can also try to read the ship specs but do note that these are not finalized and have changed many times in the past. one quick note: if you are familiar with traditional MMOs, there are no 'levels', the different ships are your different 'classes' and 'skill' is how well the player pilots his/her ship.

do note, current state of the game is pre-alpha. if you're not interested in the alpha testing, that's fine. but if you're interested in participating in the alpha, you need to purchase an alpha access pass. and every time there's a major phase in the alpha testing - you will be required to purchase another access pass. earlier packages granted complete access to alpha (for the same price).

QUOTE
When can we expect to get this game ? any eta ? (from what i've seen the arena commander is already out, and available to star citizen crowd funders).
If i didn't get the crowd fund package, will i still be able to get this game at a later date ? And will it be more expensive ?

when will Star Citizen be ready? we think around End 2015 or early 2016. you can see this projected /estimate schedule
do note: as with any other crowd funding projects - manage your expectations as schedule slips may occur. please have alot of patience, this is part and parcel of software development at such a large & grand scale and CIG's commitment to make the BDSSE.

there has been talk before that it will be more expensive when the game launches and players will get less perks. (afterall, they want your money so the perks are an incentive for those interested to pledge early). but we do know that there will be a single player and a MMO portion, and that the payment model for the MMO portion is just 'pay once, play forever' (similar to GW2).

QUOTE
From what i've read, these packages can get unlimited insurance for the included ship in the package, if you are an original backer. For those who aren't they can gift the package to one who is, then they convert it into digital currency, then re-buy the package and send as a gift to the initial person who bought it. This allows that person to also get unlimited insurance via this roundabout method.  So is anyone in lowyat an original backer who has been doing this for others ?
and my last question. How does star citizen compare to the likes of Eve Online ? Are they in the same ballpark or are they very different types of game types ?
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LTI packages / ships can no longer be purchased from the store. You can still get them from 3rd party but it is very expensive & risky. I used plenty of LTI packages but all have been taken up.

As for comparisons with other games, i guess you can read alot of it online. But I will just add my own comments here: EvE online's biggest attraction (IMHO) was it's player-run economy. And that created huge inflation in the game system. The MMO economy of Star Citizen will not be completely player-run, so that inflation will be 'controlled' by CIG. Whether you like that or not is up to u. EvE is focused on huge capital ships and organization control. Whereas SC is more focused on the fighters and other non-capital space craft, while organizations are more for the social aspect of the game. Organization control of space in SC is to be determined.

There are capital ships in SC, but ownership is not possible (for now) - though control maybe possible, do note there is a difference between ownership & control. Possible end-game scenarios include control of either space stations / carriers etc, abit like SMC in GW2's WvW, where 24/7 presence will be required - but that's for hardcore players. More casuals will have other options too so there's plenty of play. either way, organizations will be important for every player.

hope the wall of text above helps to answer your questions, there are a lot of information for SC and it's best to ask more questions and then make an informed decision on which package to purchase. and like i mentioned before - if this is your first crowd funded game - be prepared to manage your expectations on when the game will be launched - always expect the worse case scenario. most of us have been around since the start (end 2014) and we're in this for the long run.
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post Aug 9 2014, 09:45 PM

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TSpyre
post Aug 9 2014, 10:28 PM

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QUOTE(Moogle Stiltzkin @ Aug 9 2014, 09:45 PM)
Well i'm not worried about which ship i get, or the unlimited insurance for it. Most of the concern was if that star map is not obtainable via normal gaming later if i did not get it as part of the package. It sounds important  hmm.gif

the digital map is probably just something similar to the printed version. and like any other map from every other MMOG out there - will change or be inaccurate or will not have relevant information after a month of going live. Fan made / 3rd party maps or resources are probably more important, useful and free.

QUOTE
I read there was some talk critical of the progress done in star citizen when comparing against other kickstarters, especially when considering the money they got is much more than other projects. I know there has been delays, but that doesn't phase me. But is there any credibility in these critical arguments by others to say star citizen is similar to say a ponzi ? Seeing as previous titles something was promised, but what was the end result was something less. I think the example mentioned was free lancer if not mistaken.

i'm not going to comment because i haven't read the article or the context behind the claims. nor do i wish to get involved in it. my general advise is, do your own research and don't trust a single source of information. i'm not saying CIG's is the best game developer out there, their PR releases can be very horrid at times. but at the same time, what they are doing is from fresh, is very ambitious and i believe they can deliver (just needs time). and if folks are just not comfortable with crowd funding then don't pledge and just wait for it to go live. it's as simple as that. (i don't live / breathe CIG/SC stuff myself, got enough worries in RL than to play forum warrior to a game company that doesn't pay me to defend them. there isn't enough hours in a day for that sort of attitude)

QUOTE
I don't know how eve online capital ships are like, but i did have a carrier class ship i used for trade trucking if that is the correct term.

i'm sure there will be plenty of similar opportunities in the final game.

QUOTE
I hope there will be a system for conquering planets and administering them as a resource pool of sorts for clan activities for building ships or something :}

probably won't happen since economy will probably still be tightly controlled by CIG. if u want that sort of gameplay, there's always EvE.

QUOTE
My expectation is mostly for a free lancer sequel type of game but better. From what i read, star citizen is suppose to be it. So hope that is true  smile.gif
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we shall see, things can change as well, so like i said - manage your expectations. smile.gif
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post Aug 10 2014, 11:22 PM

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TSpyre
post Aug 11 2014, 08:16 PM

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QUOTE(Moogle Stiltzkin @ Aug 10 2014, 11:22 PM)
in regards to one big aspect for star citizen, is i hope it's not timed based like eve online .....

like you set what things you want to develop, then it takes time to develop that skill/tech tree.

In games like the original diaspora there wasn't such a thing. All you had to do was fine the planet selling the plans, and just buy it.

Even in Free lancer 2, it was similar that you also only needed to meet minimal requirements like gaining rep with certain factions, in order to buy the plans to build the ships or some special item.
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i've written it before - the 'skill' in SC is your own - and how well you pilot your ship.
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post Aug 16 2014, 08:38 AM

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Lots of new vids & reveals from CIG @ Gamescom! New hangar, the Racing module, M50s vs 350Rs and the 2944 Murray Cup circuit! The RSI Constellation commercial and a special teaser...

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post Aug 19 2014, 12:34 PM

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the fact that this guy still hasn't ran off with the money surprises me.
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post Aug 23 2014, 04:21 PM

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post Aug 24 2014, 10:14 AM

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Cheesenium
post Aug 24 2014, 01:48 PM

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QUOTE(Moogle Stiltzkin @ Aug 24 2014, 10:14 AM)
he is a well known developer for the wing commander, freelancer, etc.... he has the skills to back up his talk doh.gif credible.

This is unlike the other kickstarter dude who was home squatting illegally (though technically not) which earned kickstarter backers ire and doubt.
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Chris Robert is well known but he was out of the industry for more than a decade. I won't put full confidence on him or his bloated team.

This game still have a lot to prove till now as they have just started delivering the promises.

I still think Project CARS or Elite has a better crowd funding model than Star Citizen. I am not a fan of this constantly expanding funding goals that increasing the risk of the development every dollar donated. On top of offering overly expensive pledge ships that feels like a persistent microtransactions. Also, the obnoxious fanboyism that is surrounding the whole crowd funding which is dangerous as everyone is blinded by hype.

I am not surprised that if anyone is still skeptical with this game.


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post Aug 24 2014, 11:17 PM

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QUOTE(Moogle Stiltzkin @ Aug 24 2014, 10:14 AM)
he is a well known developer for the wing commander, freelancer, etc.... he has the skills to back up his talk doh.gif credible.

This is unlike the other kickstarter dude who was home squatting illegally (though technically not) which earned kickstarter backers ire and doubt.
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Yeaaa idk man, $52mil is a lot of money even for a "non-home squatting" dude.

I'm looking forward to the death of Kickstarter and all the "Early access/pay to play Alpha" bullshit that might happen when Chris Roberts inevitably fails to deliver his broken promises with all the funding he's received. But despite the fact Chris Roberts is going to make off with a few million bucks, I doubt that will "kill" early access/pre-order/Kickstarter markets. Which is going to be a shame.

Gamers like us are the shittiest consumers alive. One of the few good things youtube "personalities" like TotalBiscuit do is totally shit on things like pre-orders and early access purchases.

Things I know about this game:

1) It's in space

2) Chris Roberts is full of shit



This post has been edited by charkoteow3: Aug 24 2014, 11:21 PM
Cheesenium
post Aug 25 2014, 11:12 AM

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QUOTE(charkoteow3 @ Aug 24 2014, 11:17 PM)
I'm looking forward to the death of Kickstarter and all the "Early access/pay to play Alpha" bullshit that might happen when Chris Roberts inevitably fails to deliver his broken promises with all the funding he's received. But despite the fact Chris Roberts is going to make off with a few million bucks, I doubt that will "kill" early access/pre-order/Kickstarter markets. Which is going to be a shame.

Gamers like us are the shittiest consumers alive. One of the few good things youtube "personalities" like TotalBiscuit do is totally shit on things like pre-orders and early access purchases.

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No, not all Early Access or Pay to play Apha are bad. There are a lot of games that are in development managed to be benefit a lot form these models such as: FTL, Divinity Original Sin, Project CARS, Elite, Dont Starve, Minecraft, Invisible Inc and so on. It is not a bad model if it is used properly as the fans can contribute a lot to the game with useful feedback and other development aid.

The problem lies on the developers and also the fans. The developers might not follow up the game's development for the fans while the fans might be overhyping it to the point they are not contributing to the development. Star Citizen is the extreme case of both.
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QUOTE(Cheesenium @ Aug 25 2014, 11:12 AM)
No, not all Early Access or Pay to play Apha are bad. There are a lot of games that are in development managed to be benefit a lot form these models such as: FTL, Divinity Original Sin, Project CARS, Elite, Dont Starve, Minecraft, Invisible Inc and so on. It is not a bad model if it is used properly as the fans can contribute a lot to the game with useful feedback and other development aid.

The problem lies on the developers and also the fans. The developers might not follow up the game's development for the fans while the fans might be overhyping it to the point they are not contributing to the development. Star Citizen is the extreme case of both.
*
You're right that the model did pan out alright for some games but the amount of devs taking this path is ridiculous now. If Star Citizen goes kaput, I can really see that this kind of model won't have that much backing as it is right now.

I do see some over-hyped games from time to time but this is an entirely new level of over-hype like you said. In a way Roberts is brilliant. He found a way to extract enormous amounts of money from space sim fans, without actually having to make a good game.

He has a history of abandoning projects at the 2/3 mark and while this game really appealed to me it seemed to be an extremely high risk investment.

"Hey guys, we reached our $51 million goal! Oh, wait a sec, the new goal is actually $52 million."

I could talk all day about why Roberts should be gutted and left to bleed out in an alleyway, but there is an easier way to convince anyone reasonable as to the illegitimacy of this venture.

Go to the website, and click on 'store'. Keep in mind that the game has not actually been made yet except a few modes here and there. Now look through the vast amount of imaginary goods being sold.

That's all it should take.

But despite all my rants, I do hope that this will be the true 2nd coming of Christ and maybe I'll endure the game clogged with faggots in their cash-shop hotrods on day one.

This post has been edited by charkoteow3: Aug 25 2014, 02:28 PM
TSpyre
post Aug 31 2014, 08:52 PM

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edit: Play for free for 1 week!
user posted image

Dragoncon 2014 code: DRAGONFLIGHT2K14
link to claim the code: https://robertsspaceindustries.com/promotions/dragoncon-2014

and if interested, can ask more about the game here or on org thread:
https://forums.robertsspaceindustries.com/d...ernational-edge

This post has been edited by pyre: Aug 31 2014, 11:47 PM
TSpyre
post Sep 4 2014, 01:00 PM

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TSpyre
post Sep 13 2014, 12:21 AM

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kianweic
post Sep 13 2014, 09:34 AM

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Star Citizen's Arena Commander v0.9 goes live, technical error prevents many users from playing

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QUOTE
Star Citizen's much anticipated Arena Commander v0.9 is live right now. Possibly. There's a little bit of confusion as a technical error caused by the update has accidentally blocked some users from accessing the game.

Developer Cloud Imperium's Ben Lesnick posted on the Star Citizen forums this morning to clarify the situation: "Hey guys! The phrase 'oops, we broke Arena Commander' is thrown around all too often these days..."

"If you check back to our nightly Arena Commander V0.9 status update post," he explained, "you may be able to figure out what happened. We had staged Release Candidate 2 on the server and then started to upload Release Candidate 4. Unfortunately, that triggered a script that pushed Release Candidate 2 public."

"The server started pushing the less desirable RC2 backup patch to Launchers. There was a brief window before we looped back the script when users might have been able to log in to RC2... but in those cases only the local Hangars will work properly since the server-side aspects of V.9 hadn't been deployed. Anyone who patched in that brief amount of time will be prompted to patch back to V.8 if they leave the game."

Oops indeed. The error may have resulted in a bunch of unnecessary patch downloading from Star Citizen fans, but Lesnick promises that the team is working hard to fix the error. He advises players to "check back tomorrow morning (US Pacific time) for the REAL patch!"

In the meantime it seems like at least some people managed to install the patch correctly. We'll keep an eye out for any updates from RSI.


Source: Strategy Informer
TSpyre
post Sep 13 2014, 10:03 AM

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QUOTE(kianweic @ Sep 13 2014, 09:34 AM)
Star Citizen's Arena Commander v0.9 goes live, technical error prevents many users from playing
lol. that issue occured yesterday in the afternoon. that's been fixed as of 12am this morning and we're playing now smile.gif
otherwise how could I have taken these images?
http://imgur.com/a/vOwLL
kianweic
post Sep 13 2014, 10:11 AM

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QUOTE(pyre @ Sep 13 2014, 10:03 AM)
lol. that issue occured yesterday in the afternoon. that's been fixed as of 12am this morning and we're playing now smile.gif
otherwise how could I have taken these images?
http://imgur.com/a/vOwLL
*
Unfortunately, I don't have this game so I would have known that it was playable.

Either way, I won't know which images come from where.
TSpyre
post Sep 13 2014, 10:18 AM

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QUOTE(kianweic @ Sep 13 2014, 10:11 AM)
Unfortunately, I don't have this game so I would have known that it was playable.

Either way, I won't know which images come from where.
*
ah then all you need is watch this
» Click to show Spoiler - click again to hide... «

kianweic
post Sep 13 2014, 10:58 AM

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Have to hand it to Chris Roberts.

He is really good at creating worlds.
Cheesenium
post Sep 13 2014, 11:05 AM

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QUOTE(kianweic @ Sep 13 2014, 10:58 AM)
Have to hand it to Chris Roberts.

He is really good at creating worlds.
*
Also really good at promising a lot of stuff and painfully slow in game development
kianweic
post Sep 13 2014, 01:36 PM

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QUOTE(Cheesenium @ Sep 13 2014, 11:05 AM)
Also really good at promising a lot of stuff and painfully slow in game development
*
This I also agree.

TSpyre
post Sep 16 2014, 09:39 PM

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TSpyre
post Sep 19 2014, 06:45 PM

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nikaizad
post Sep 19 2014, 09:29 PM

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cant wait to get this game...

anything to scratch the itch in the mean time?
TSpyre
post Sep 19 2014, 09:54 PM

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QUOTE(nikaizad @ Sep 19 2014, 09:29 PM)
cant wait to get this game...

anything to scratch the itch in the mean time?
*
if you've pledged you could always go test the alpha. if you haven't there was the recent Wing Commander 3 that was free on Origin but that offer has since ended earlier this week.

there are a few other free sci-fi flight sims. try http://spacesimcentral.com/
trencher10
post Sep 20 2014, 12:28 AM

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QUOTE(nikaizad @ Sep 19 2014, 09:29 PM)
cant wait to get this game...

anything to scratch the itch in the mean time?
*
Elite: Dangerous BETA at 55 worlds with some trading, combat, exploration and the like actually interests me more than SC's current pewpewpew Arena Commander.

As a SC backer though, I do prefer SC's ship designs, but I'd recommend getting both anyways.
TSpyre
post Sep 22 2014, 12:36 PM

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TSpyre
post Sep 23 2014, 08:10 PM

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TSpyre
post Sep 27 2014, 09:50 AM

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QUOTE
A dedicated salvage and reclamation platform, the Reclaimer is the perfect ship for venturing into the ‘Verse in search of riches and secrets. Whether you’re churning debris fields for raw ore or searching for lost artifacts, the Reclaimer is built for utility. The life of a salvager can be tough, but with technology like the Reclaimer behind you it can be a profitable way to make your living among the stars.

Aegis has built the perfect ship for those that want to write their own Star Citizen story. Equipped with a massive multi-tool arm, the Reclaimer can grab spaceborne salvage and then carry it aboard for processing. In addition to a large cargo hold, the hull is packed with reclamation equipment capable of processing and storing up to a Constellation worth of salvage!

The Reclaimer’s turrets are multi-use hardpoints which can be mounted with defensive guns, missile batteries, additional tractor beams, floodlights, scanners or other salvage-specific options. The ship carries an array of Surveyor-class drones for seeking out valuable items in the distant depths.

Additionally, it includes a manned cutter which may be deployed for EVA/recovery operations. We intend the game’s salvage mechanic to include a ‘search and recovery’ function in which players will exit their spacecraft in suits and maneuvering units to explore wreckage. Pocket spacecraft like the cutter will carry tools and supplies and transport recovered artifacts back aboard ship.

and from: https://robertsspaceindustries.com/comm-lin...Aegis-Reclaimer

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TSpyre
post Oct 1 2014, 10:11 AM

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https://robertsspaceindustries.com/comm-lin...r-V091-Released
It's a 2.3GB patch.
quick summary: Keybindings are IN! Added SLI tweaks, private matches are re-enabled! allows players to choose ships to appear in hangar and better ship handling.
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TSpyre
post Oct 2 2014, 09:26 AM

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images of the Gladius from this month's Jump Point
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TSpyre
post Oct 6 2014, 09:08 AM

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TSpyre
post Oct 9 2014, 07:33 AM

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TSpyre
post Oct 13 2014, 06:54 AM

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Well Citizen Con happened over the weekend. This is the fan recorded video of the event.

This Week Only (Citizen Con 2014)!
All Arena Commander pass holders can test run ALL FLYABLE SHIPS in AC!


more in the spoiler!
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TSpyre
post Oct 14 2014, 12:19 PM

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Official version of the planetside preview is released. Remember this is their vision of what we should be able to do in the future.
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And remember .....
This Week Only (Citizen Con 2014)!
All Arena Commander pass holders can test run ALL FLYABLE SHIPS in AC!

TSpyre
post Oct 15 2014, 12:41 PM

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another few mil, another letter

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edit 1:

» Click to show Spoiler - click again to hide... «

more @ http://imgur.com/a/fnwPw

edit 2:
» Click to show Spoiler - click again to hide... «

from
QUOTE
Intro

    Back from Citizen Con
    March will be busy (full of events)
    Cutlass Commercial in Stereoscopic 3D
    Cutlass Variant Blue only for a few more days

News

    AC controls and target improvements ongoing
    Finalizing art updates for the initial map enlargement
    Working on additional keybindings and control customizations for 13.2
    SQ42 designers continue work on mission 4
    Engineering polished the autopilot landing system
    Team waiting to plug in FPS modules for capital ship fights
    PU created prop database for planetside interaction (~300 types so far)
    Behaviour working on defining the turret environment

Ships

    Artwork for Xian Cargoship and Vanduul Blade/Void/Cleaver/Hunter
    Cutlass whiteboxing for the interior
    Hangarwork ongoing for Gladiator/Gladius/Retaliator
    325A flyable by tomorrow!

The rest

    MVP was a R&Y custom build computer Case
    Cutlass Blue items will on your accounts soon
    Dog tags are out of production, shipping soon
transcript from: Seiivo comments on Around the Verse Episode 17

because the mods think i'm spamming, have to add more to this old post for some unspoken reason / rule that is not documented in the main rules & regulations url.
a new week, more game updates
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This post has been edited by pyre: Jan 24 2015, 08:52 AM
TSpyre
post Nov 1 2014, 09:50 PM

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Alot of updates from PaXOz event. FPS fans may want to look inside.

» Click to show Spoiler - click again to hide... «


edit:
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edit 2:
QUOTE
Hi all. After the Pax FPS reveal I was able to get some time with CR to discuss the location of the Aussie Server and where exactly it would be. He was able to confirm that it will in fact be in Singapore.


https://forums.robertsspaceindustries.com/d...e-not-australia

edit 3:
QUOTE
Horse's mouth here.

The discussion about Australian servers was taken out of context.

The issue is that we're building our PU server framework on Google Compute and doing a lot of things like dynamically spinning up and down servers on demand. It is possible for us to have a non Google Compute server extension but that will require additional logic and code. So for the early stages (like pre-Star Citizen v1.0 launch) we will probably be limited to places where Google Compute is available. Which is where Singapore came up as I believe the closest Google Compute data server to Australia is based there. If Google sets up a data center locally to Australia then we would enable nodes there. In fact part of the design we are going for is to allow us to spin up and down game servers via Google Compute as geographically co-located as possible - not just limited to the usual suspects like North America, Europe and Asia Pacific. This is the longer term goal but one where you get to harness the true power of "cloud computing" for a better game experience.

p.s. I am writing this from Australia :-)

https://forums.robertsspaceindustries.com/d...Comment_3758049

This post has been edited by pyre: Nov 5 2014, 11:53 PM
TSpyre
post Dec 3 2014, 12:38 PM

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our regional org is gearing up with weekly group matches for practice. interested to join, just PM.


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This post has been edited by pyre: Dec 4 2014, 01:03 PM
TSpyre
post Dec 6 2014, 06:47 AM

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Time to test out the Anvil Aerospace Hornet 1 week only for all backers!

» Click to show Spoiler - click again to hide... «

QUOTE
For the next week, we’re unlocking the Anvil Hornet for all backers to test! The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy. It may not be the prettiest ship but it is the go to short range fighter due to Anvils sturdy design and ability to take as much punishment as it can dish out. The Hornet is free to test for all backers, the feedback is always useful.

https://robertsspaceindustries.com/comm-lin...he-Anvil-Hornet

QUOTE
Moon Collider studio head Matthew Jack will be giving a talk with AIGameDev.com to talk about the Ai in Star Citizen. This is a tremendous honor and a testament to the work being down to make the ‘Verse feel more alive. It'll be a technical talk, aimed at AI developers but we want you to have the chance to participate if you want.
AiGameDev, they're very highly respected in the industry, run by long-time AI expert Alex Champandard, and also organize a conference in Vienna each year on game AI.

http://new.livestream.com/accounts/1422055/events/3630854

This post has been edited by pyre: Dec 20 2014, 07:11 AM
TSpyre
post Dec 20 2014, 07:11 AM

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what will your story be?
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New Arena Commander 1.0 out
https://robertsspaceindustries.com/comm-lin...der-10-Released

» Click to show Spoiler - click again to hide... «

more: https://robertsspaceindustries.com/comm-lin...Frigate-Gallery

» Click to show Spoiler - click again to hide... «

and more: https://robertsspaceindustries.com/comm-lin...-Escort-Carrier


5K screenies are so distracting
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» Click to show Spoiler - click again to hide... «

Game is so detailed, the HUD is rendered INSIDE the helmet - just as we see it from the inside during most engagements.

This post has been edited by pyre: Jan 17 2015, 10:08 AM
TSpyre
post Jan 7 2015, 09:19 PM

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Hmm wonder if we'll see Red Bull sponsored items soon in-game
QUOTE
Yet, despite the steady homogenising spread of big-budget game development, all of the above happened. But while the past couple of years have, thanks in no small part to the good ship Kickstarter, washed up all sorts of treasures that seemed too ‘ambitious’ for the mainstream, it does leave us in a pickle when it’s time to talk about Star Citizen. InXile raked in around $2.9 million with its Wasteland 2 crowdfunding campaign. Double Fine pulled down a cool $3.3 million. Alien Isolation spent five years in development.

Star Citizen, a first-person-shooter-meets-star-fighter-meets-galactic-trading-simulator has made $68.5 million in backing. And it is, in part, playable right now.

Star Citizen interview

edit:
It's a Way of Life.
» Click to show Spoiler - click again to hide... «


Current world record with the M50 on Alpha build (with a broken wrist)
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edit more
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edit even more!
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This post has been edited by pyre: Jan 10 2015, 07:43 AM
TSpyre
post Jan 10 2015, 07:44 AM

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FPS Battle Arena Station
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Formations up!

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jan 15 2015, 04:26 PM
TSpyre
post Jan 17 2015, 10:09 AM

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QUOTE
For the next week, we’re unlocking the Mustang Lineup for all backers to test! Consolidated Outland is taking the fight to RSI with their sleek and affordable Mustang. It may lack the cargo capacity of the Aurora but it more than makes up for it in firepower and style. The following ships will be free from January 16th to January 23rd:

Mustang Alpha
Mustang Beta
Mustang Gamma
Mustang Delta
Mustang Omega

Please note that the Mustang Delta and the Mustang Omega cannot be purchased from the pledge store at this time.

Test drive the Mustang lineup and let us know what you think. These free weeks are a small token of our gratitude, and also provide us with valuable testing metrics.

https://robertsspaceindustries.com/comm-lin...-Mustang-Lineup

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


QUOTE(Qwadz;54bd1c6312e257db378b4579)
Does anyone here have ship commercials schedule? i can't find it on Google. How likely  are we going to get another commercial during PAX South?


edit #3

QUOTE
By popular request, we will make a selection of limited edition and wave two ships available again during the week of January 26, in case there’s a past favorite you missed out on and would like to pick up before the international publishing switches over to RSI. Please check this space on the 26th for a list of available ships.


https://robertsspaceindustries.com/comm-lin...ge-Announcement

in other news... here's the latest 10ftC!
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edit #4
https://robertsspaceindustries.com/comm-lin...-A-Limited-Time
QUOTE
We recently removed physical collectors items that were both individually sold and included in packages. We have had quite a demand for them since they were removed so we decided to offer pre-orders for them again through January 31st 2015 in order to provide everyone with a chance to get them. As of today, these items are available again for purchase under the “Merchandise” section of the store:
-Spaceship shaped USB stick
-The Making of Star Citizen
-Engineering Manual for Modders
-Game soundtrack
-Squadron 42 Manual
-Game universe map
End of day January 31st they will be removed from the store as we need an accurate number to begin looking into production. At that point any individually purchased physical items, and packages containing physical items will not be able to be repurchased.

Edit: As Customer Service is backlogged right now, as long as you have a ticket in our system before the deadline we should be able to accommodate your request regarding physical items. We appreciate your understanding!

UPDATE! Due to popular demand we have decided to offer the Hornet Plus, Freelancer Plus, and Constellation Andromeda Packages back in the store temporarily. These include items such as the “Green/Silver Collectors Box”, etc. Those packages will be removed on January 31st as well as the individually sold items.
Please note that these items, and most physical items from game packages will not be ready for shipping until closer to game launch as they are dependent upon further development of the game.

Additionally, just a heads up that the Pre-orders for the following items will end on January 23rd:
-2nd Fleet Dogtag
-Mustang Lineup Mousepad
-Squadron 42 Tshirt


https://robertsspaceindustries.com/pledge/P...Freelancer-Plus
https://robertsspaceindustries.com/pledge/P...Hornet-F7C-Plus
https://robertsspaceindustries.com/pledge/P...romeda-Physical

https://robertsspaceindustries.com/comm-lin...ge-Announcement
QUOTE
By popular request, we will make a selection of limited edition and wave two ships available again during the week of January 26, in case there’s a past favorite you missed out on and would like to pick up before the international publishing switches over to RSI. Please check this space on the 26th for a list of available ships.


edit #5 not that anyone can really keep track right?

Lego Star Citizen Microfighters
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Star Citizen Microfighters by turbokiwi

This post has been edited by pyre: Jan 20 2015, 07:54 PM
TSpyre
post Jan 21 2015, 11:56 AM

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ATTENTION: The PTU will require a SECOND INSTALL and expect the same drive capacity requirements as the official alpha.

This is significant news to all backers!!
https://robertsspaceindustries.com/comm-lin...iverse-Launched
QUOTE
How do I access the PTU?
Step One: Go to your My RSI area, select settings and then access Public Test Universe to begin this process. This will copy all of your account settings, pledges and configuration data to the PTU version of the RSI environment. You will then receive an email with a new password and additional instructions.

Step Two: Open the Star Citizen launcher, log in with your existing RSI account.

Step Three: Access the Settings area of the Star Citizen launcher (the cog at the top) and locate the Game Channel list.

Step Four: Select ‘Public Test Universe’ in the Game Channel list and then close the settings page.

Step Five: Log out of the Launcher, then log back in using the new password in the email generated by Step One. Reverse this process to switch back to the standard release channel.


Patch notes v1.0.1 (in-progress)
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edit:
from BAFTA LA Games Masterclass
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edit 3:
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jan 21 2015, 08:35 PM
TSpyre
post Jan 24 2015, 08:52 AM

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Most importantly - co-op is back!
QUOTE
The Arena Commander 1.0.1 patch is now available via the Star Citizen launcher! We’d like to thank the thousands of intrepid pilots who helped us test this release using the PTU; we’re extremely happy with how much you are improving the rollout process. Together, we’re making the Best Damn Space Sim Ever!

AC 1.0.1 is primarily a bug fix and game balance patch, addressing issues ranging from ship balancing to missile damage to UI legibility.

https://robertsspaceindustries.com/comm-lin...er-101-Released

QUOTE
We’re kicking off the promised ‘pre VAT’ sale a few days early to give backers more time to pick up limited ships. You can find a selection of limited release ships and packages available below. As an added bonus, we’ve brought back a few of our anniversary sale ships with the two year insurance. These will be in the store through February 1st, at which point we are legally required to begin charging VAT on purchases in Europe. These ships are in various stages of completion, and have been organized by their status. Flyable ships can be used in Arena Commander today, Hangar Ready ships will appear in your Hangar but can’t be flown yet and Concept ships are still in the works!

Remember: we are offering these pledge ships to help fund Star Citizen’s development and to give European backers a chance to pick them up at a lower price. All of these ships will be available for in-game credits in the final universe, and they are not required to start or enjoy the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.

https://robertsspaceindustries.com/comm-lin...mited-Ship-Sale

user posted image

edit:

user posted image

user posted image

user posted image

QUOTE
Day one, year one of PAX South concluded with an off-site event hosted by the Cloud Imperium Games team, headed-up by CEO and Star Citizen lead Chris Roberts.

The presentation was entirely focused on the team’s intentions for the forthcoming Persistent Universe module. For the unfamiliar, the Persistent Universe (or PU) is what will instate the deeper MMO mechanics and bridge single- and multiplayer universes; a user favoring singleplayer could allow for real-time updates to the universe (ownership, trade, economy), all of which would be handled by the PU. Other Star Citizen updates at the show included jump gate footage (shown), talk of piracy, the introduction of Arc Corp (the first planetside world), AR shopping interfaces, and more.


Read more at http://www.gamersnexus.net/news/1794-star-...Vv6mkWSkKE1H.99


more @ http://www.gamersnexus.net/news/1794-star-...verse-town-hall





This post has been edited by pyre: Jan 25 2015, 06:39 PM
otacon84
post Jan 26 2015, 01:52 AM

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hye greetings..just join star citizen add me at khaikal84

TSpyre
post Jan 29 2015, 08:52 AM

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QUOTE(otacon84 @ Jan 26 2015, 01:52 AM)
hye greetings..just join star citizen add me at khaikal84
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welcome aboard!

Our future virtual reality pods. (Concept art)
user posted image

And we hit another milestone. 71Mil!
user posted image

And sharing a friend's combat video

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post Feb 3 2015, 08:33 PM

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Warthog Hotas, Saitek pro flight rudder pedals and TrackIR 5

2500K 4,2ghz
GTX 780 OC
8gb ddr3 1600mhz

edit:

» Click to show Spoiler - click again to hide... «

Parking your Aurora
» Click to show Spoiler - click again to hide... «

more here: http://imgur.com/a/jyKkh

and over the past few days we crossed the 72mil mark.
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Feb 7 2015, 09:52 AM
TSpyre
post Feb 7 2015, 09:51 AM

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AC 1.0.2 was released as well. Patch notes:
https://robertsspaceindustries.com/comm-lin...14487-Patch-102

Sneak Peek ATV 30
» Click to show Spoiler - click again to hide... «


And new ship skins will be out later
» Click to show Spoiler - click again to hide... «


going to do some co-op later. much fun!

edit

» Click to show Spoiler - click again to hide... «


a fan made ship
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


and lots more coming this week, including allowing us to fly the 300i series (including the 350R)

This post has been edited by pyre: Feb 14 2015, 10:54 AM
TSpyre
post Feb 14 2015, 10:54 AM

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more from: Subscriber's Vault: Battle Arena WIP Gallery - Album on Imgur

Test Drive the Origin Jumpworks 300 Series!
QUOTE
For the next week, we are unlocking the entire Origin 300 series for all backers to try out! This includes the following ships:

300i

If you’re going to travel the stars… why not do it in style? The 300i is Origin Jumpworks’ premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its weaponry.

315p

Exploration is man’s highest calling. Prepare to chart distant horizons with man’s most sophisticated piece of technology, the ORIGIN 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications.

325a

Just because it’s a rough galaxy doesn’t mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp.

350r

The combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you’ll ever call your own.

We hope you enjoy this opportunity to test drive Origin’s 300 lineup. Testing these ships will be extremely valuable. The 300 series can handle any of your space travel needs. The 300 Series by Origin Jumpworks!

https://robertsspaceindustries.com/comm-lin...orks-300-Series

QUOTE
We want to dogfight with you! On Monday February 16th we will be having Devs Vs Community matches of Arena Commander on the live servers! (not the PTU) If you want to try and take down members of CIG both in Santa Monica and in Austin, including the Chairman himself Chris Roberts, all you have to do is load up Arena Commander at 4:00PM PST.

Pilots from CIG will be queuing into Battle Royale matches for an hour looking to see if anyone can withstand the might of the UEE.

We want as many people as we can playing to both test the serves and have some fun. Let’s break a record for most people playing at a time! Please come join us for the first official Devs Vs Community playtests.

In the future we will pick times more suitable for other parts of the world. We want as many people as possible to join in on the fun. Thank you citizens and we will see you in Arena Commander!

https://robertsspaceindustries.com/comm-lin...unity-Dogfights

» Click to show Spoiler - click again to hide... «


Even the Economist has an article on Star Citizen! smile.gif
Crowdfunding: The stars are the limit | The Economist

» Click to show Spoiler - click again to hide... «


edit:
Design: Rental Equipment Credits
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Feb 15 2015, 08:18 AM
rhaizo
post Feb 16 2015, 10:40 PM

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downloading it now! cant wait!
TSpyre
post Feb 20 2015, 08:36 AM

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» Click to show Spoiler - click again to hide... «


Sneak peek - looks like FPS mode is really gearing up!
» Click to show Spoiler - click again to hide... «


Vote for the 4th artwork for the Collector's Box!
» Click to show Spoiler - click again to hide... «

https://robertsspaceindustries.com/comm-lin...Citizen-Box-Art
» Click to show Spoiler - click again to hide... «


some cool backgrounds and wallpapers here:
http://imgur.com/gallery/d6AG2

RtV 35
» Click to show Spoiler - click again to hide... «


Gaming Media has another coverage of SC
QUOTE
In 2001, Chris Roberts left the game industry to go Hollywood.

"I was kind of getting frustrated with the technology," Roberts told GamesIndustry.biz during the DICE Summit earlier this month. "I wanted to build a richer, more immersive world, but I felt like I was held back by memory, or fidelity, or graphics cards."

Roberts already had a taste of Hollywood, having produced, directed, and co-written the 1999 feature film adaptation of his signature space combat series Wing Commander. The developer acknowledges that project "didn't work out the way I wanted it to," but Roberts was undeterred. He founded production company Ascendant Pictures, and went on to produce a variety of high-profile films like Who's Your Caddy, Lord of War, The Punisher, and Lucky Number Slevin.

http://www.gamesindustry.biz/articles/2015...itizens-success

Another fan trailer:
» Click to show Spoiler - click again to hide... «


Latest AC v1.03 is announced. Do read the patch notes!
https://robertsspaceindustries.com/comm-lin...er-103-Released

TSpyre
post Feb 21 2015, 12:33 PM

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QUOTE
The first of several occupations we’ll be aiming to detail over the ensuing months is mining. In many ways, it is representative of the basic design goals for all of the occupations within Star Citizen.

Mining presents players with a variety of challenges requiring skill and intelligence, whereas mindless repetition of a task and idle drudgery are explicitly avoided. There are no aspects of mining that allow a player to simply press a button and wait without concern for a result, or that require players to perform an action repeatedly without some element of thought and/or dexterity coming into play.

Ample amounts of dangerous situations are afforded, despite the fact that combat isn’t inherent in any fundamental aspect of the effort. The most valuable materials will often reside deep within a dense field, the result of less experienced pilots being unable to extricate them without suffering serious damage to their ship. Compressed pockets of gas, volatile materials that can explode in the presence of excessive energy (which is required in some capacity in order to liberate the ore from its parent asteroid), and elements that can explode when subjected to seismic vibrations as caused by repeated fragmentation operations all present their own unique types of jeopardy. While most miners will seek to actively avoid armed conflict, the reality is that any ship carrying a cargo of valuable ore will present a tempting target to less scrupulous types, rewarding those players that formulate contingency plans in advance, whether that be the hiring of an NPC crew member extremely talented with a defense turret, or investing a portion of the expected profits into hiring an armed escort or two.

Finally, multiple roles of substance are presented, each of which is referred to as a specialist. Every role can occupy the full attention of a player and present sufficient challenge to keep them engaged, or assigned to an NPC whose skills are commensurate with their monthly cost.

more @ https://robertsspaceindustries.com/comm-lin...-Careers-Mining

» Click to show Spoiler - click again to hide... «

Introducing the Orion Mining Platform
https://robertsspaceindustries.com/comm-lin...Mining-Platform
» Click to show Spoiler - click again to hide... «


Orion animation
https://vimeo.com/120215201
TSpyre
post Feb 28 2015, 09:01 AM

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and play the new Orion Mini game
https://robertsspaceindustries.com/comm-lin...an-In-The-Verse

and we passed another mil in a week.
user posted image

» Click to show Spoiler - click again to hide... «

And Cutlass is available for test-driving this week!
https://robertsspaceindustries.com/comm-lin...e-And-Blue-Sale

» Click to show Spoiler - click again to hide... «

leode
post Mar 2 2015, 01:52 PM

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Nice!


Did anyone here get the Orion?

At 1.18K RM... a bit much.
TSpyre
post Mar 2 2015, 07:23 PM

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QUOTE(leode @ Mar 2 2015, 01:52 PM)
Nice!
Did anyone here get the Orion?

At 1.18K RM... a bit much.
*
yeah think a few in our org got it. btw u will have PM.

note: it is not a necessary purchase. can always earn the Orion in-game.

This post has been edited by pyre: Mar 2 2015, 07:26 PM
TSpyre
post Mar 7 2015, 10:53 AM

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Gladius Damage States
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Latest Monthly Report
https://robertsspaceindustries.com/comm-lin...Report-February

Some PTU 1.1 images
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Mar 8 2015, 08:06 AM
TSpyre
post Mar 8 2015, 08:06 AM

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Free trial code is here:
» Click to show Spoiler - click again to hide... «


Register and enter @ https://robertsspaceindustries.com/promotions/paxeast-2015
Landing page is now available. And this time they offer the Hornet to test fly!

» Click to show Spoiler - click again to hide... «

http://imgur.com/a/WFXKU
TSpyre
post Mar 11 2015, 11:25 PM

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Chris Roberts blesses Descent Underground and Crowfall smile.gif
https://robertsspaceindustries.com/comm-lin...rowfall-Descent

Super Huge Image!
» Click to show Spoiler - click again to hide... «


PAX EAST PRESENTATION
» Click to show Spoiler - click again to hide... «


https://forums.robertsspaceindustries.com/d...ek-of-march-9th

Starting Friday 13th March there will be a Free Fly Week for ALL Arena Commander Ships! (Free Fly Trials will also get access to these ships!, wonderful!)
QUOTE
That means you'll have access to the:
Aurora series
300 series
Avenger
Gladius (if 1.1 drops as intended during the week)
Mustang series
Cutlass Black
Hornet series
M50


This post has been edited by pyre: Mar 11 2015, 11:25 PM
mutan
post Mar 12 2015, 02:12 PM

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user posted image

https://forums.robertsspaceindustries.com/d...Comment_4591962

I wonder if the physical copy is in blue-ray, if any.
TSpyre
post Mar 14 2015, 11:02 AM

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Another FreeFly week is upon us, this time you can fly ALL flyable ships in AC!
QUOTE
For the next week every ship currently flyable in Arena Commander is unlocked for all backers! Just like all our Free Flight weeks it is a thank you, but also provides valuable testing. Here is the list of flyable ships:

300i
315p
325a
350r
Aurora CL
Aurora ES
Aurora LN
Aurora LX
Aurora MR
Avenger
F7C Hornet
F7C-M Super Hornet
F7C-R Tracker
F7C-S Ghost
M50 Interceptor
Mustang Alpha
Mustang Beta
Mustang Delta
Mustang Gama
Mustang Omega
Cutlass Black
Be sure to try out as many as you can! Thank you citizens.

https://robertsspaceindustries.com/comm-lin...l-Flyable-Ships

code: SXSWFREEFLY2K15
enter code here: https://robertsspaceindustries.com/comm-lin...Code-Click-Here
moodswingfella
post Mar 14 2015, 09:30 PM

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QUOTE(pyre @ Mar 14 2015, 11:02 AM)
Another FreeFly week is upon us, this time you can fly ALL flyable ships in AC!

https://robertsspaceindustries.com/comm-lin...l-Flyable-Ships

code: SXSWFREEFLY2K15
enter code here: https://robertsspaceindustries.com/comm-lin...Code-Click-Here
*
it is very laggy and unplayable.
TSpyre
post Mar 15 2015, 07:16 PM

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Retaliator in hangar (4K)
» Click to show Spoiler - click again to hide... «


More Tali images:
» Click to show Spoiler - click again to hide... «

http://imgur.com/a/Mc4bx


Clear your hangar to see all the ships!
You can see all the ships right now by clearing your hangar!
Empty it like this:
» Click to show Spoiler - click again to hide... «


TSpyre
post Mar 21 2015, 08:30 AM

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Version 1.1 is release!
Patch notes: https://robertsspaceindustries.com/comm-lin...izen-Patch-V110

Highly Recommended to RE-INSTALL version 1.1
https://robertsspaceindustries.com/comm-lin...tallation-Guide

Why?
QUOTE
However, today with the release of the 1.1.0 build, we are attempting to clean up some of the problems players have been seeing when trying to download and play the game.

We have released a new installer and switched our CDN to Amazon Cloudfront. Over 80% of our Metafile issues will be fixed with this, and it's also the foundation for a future update to eliminate the notorious "Delete your USER folder" fix.
On a more technical level:

- The new installer fixes many small installation bugs, crashes, and bad data errors players were seeing.
- The installer no longer defaults a player’s install to the “My Documents” folder, but the standard Program Files folder.
- With the new CDN, we have done away with the hundreds of incremental patches that were stored on our old provider. These hundreds of patches represented almost 600gigs of possible problems that players could encounter, leading to Metafile errors, Manifest errors, and other squirrely behavior.

https://forums.robertsspaceindustries.com/d...izen-with-1-1-0

Retaliator Ad
» Click to show Spoiler - click again to hide... «

Retaliator is Hangar Ready! (including ship brochure!)
https://robertsspaceindustries.com/comm-lin...Is-Hangar-Ready

New Mass Driver in game engine.
» Click to show Spoiler - click again to hide... «


A new trailer smile.gif
» Click to show Spoiler - click again to hide... «


edit:
» Click to show Spoiler - click again to hide... «


Retaliator!
» Click to show Spoiler - click again to hide... «

http://imgur.com/a/l0Njw/layout/blog

This post has been edited by pyre: Mar 22 2015, 07:38 AM
chaosneo
post Mar 22 2015, 11:37 AM

Look at all my stars!!
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From: Kuala Lumpur


wow!
i really like the Aegis Retaliator aka Tali as they seem to like to call it.

would like to use it as a cargo/blockade runner.
commanderz
post Mar 24 2015, 11:31 PM

On my way
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From: Soviet Union
only 1 bad thing to this game...when it release....dun think anyone could easily download a 100 GB ++++ game = =" .....unless we bring a laptop and go Singapore download xD....and also the game is very very expansive.....cost about 45$ just to buying a spacecraft fighter.......some even 300$ USD.....this is MADNESS

This post has been edited by commanderz: Mar 24 2015, 11:39 PM
TSpyre
post Mar 27 2015, 12:29 AM

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jump to 23m45s for the Vanguard discussion

Images of the Vanguard Deep Space Fighter
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Mar 27 2015, 12:29 AM
TSpyre
post Apr 20 2015, 09:47 AM

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» Click to show Spoiler - click again to hide... «

new webcomic in the vein of Fangs for Elite Dangerous
http://hunter.thecomic.ninja/

» Click to show Spoiler - click again to hide... «

QUOTE
Greetings Citizens,

For the next week all of the racing focused ships are free to fly! If you have the Need For Speed this is for you. Be careful not to Burnout as you fly by your competitors in a Blur.

The ships available for free flight the next week include:

The Origin Jumpworks M50
The Origin Jumpworks 350r
The Consolidated Outland Mustang Gamma
These free fly weeks provide valuable testing metrics so we can continue to build this game together. Thank you citizens for the continued support and dedication. Go for the Murray Cup!

https://robertsspaceindustries.com/comm-lin...he-Racing-Ships

And MISC Hull-C series will be on the concept runway this week! Watch out for this super huge ships!
TSpyre
post Apr 25 2015, 02:03 PM

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Hull series ships concept and cargo design document were just released!
https://robertsspaceindustries.com/comm-lin...rgo-Interaction

https://robertsspaceindustries.com/comm-lin...ISC-Hull-Series

WARNING LARGE images Ahead!
» Click to show Spoiler - click again to hide... «

http://imgur.com/a/Iy4mA
TSpyre
post Apr 26 2015, 06:05 PM

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updated ship size chart
» Click to show Spoiler - click again to hide... «


videos of the Hull series of ships
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Apr 26 2015, 07:29 PM
TSpyre
post May 6 2015, 06:55 AM

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oh and for those interested, Starfarer will again be on sale this coming weekend!


» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «


older images of the Starfarer
http://imgur.com/a/V8nS1

This post has been edited by pyre: May 8 2015, 07:03 AM
TSpyre
post May 9 2015, 12:12 PM

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QUOTE
The United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2G Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. Converted under license by Aegis Dynamics, the Gemini also includes an optional missile pod, which can be swapped for the fuel intake unit on the ship’s nose (see below for details.) Missile pods can be mounted to either Starfarer variant.

https://robertsspaceindustries.com/comm-lin...t-The-Starfarer

» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «

QUOTE
That’s why we kicked off Star Citizen as a ‘First Person Universe’ right from the start, and it’s why we picked an FPS engine to build on. Star Citizen isn’t like my previous games: you aren’t directly ‘playing’ a ship… you’re controlling a character who is flying a ship. You’ve had first person action against fighters in Arena Commander, you’ve explored your hangar… you’ve even drawn your pistol in combat to take shots at other players and their ships! Thanks to the support of Star Citizen’s backers, the framework of our modular development process and the incredible talent of the teams working on the game, melding elements of a first person shooter with a space combat adventure are no longer a distant dream… it’s an impending reality! Star Marine, like the upcoming multicrew module, means a leap far ahead in this process; it’s something many of us (and I suspect many of you) have dreamed about for many years.

Where Star Marine differs from Arena Commander is that we’re not launching it in its most basic game. Instead, we’re trying for something more. It includes animation fidelity and attention to detail that you wouldn’t normally expect in an “alpha” gameplay module. There’s even an entire sci-fi sports game with zero-G movement fully simulated and animated in there! (And don’t worry, there’s traditional FPS action too… with some new ideas that aim to set Star Citizen apart from the crowd.)

https://robertsspaceindustries.com/comm-lin...rine-FPS-Update

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

raven143
post May 11 2015, 04:58 PM

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backed the pledge and aint regret about it. I'll bash the game once its finished and not up to what i expect. Since its still in the pipes, take it what it is and if you dont like it, wait till its done and decide later on. On the mean time, try out Elite Dangerous.

if there's any M'sian player out there, my game handle is Pengayau Iban
t4lruum
post May 12 2015, 03:51 PM

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Is this game even released yet?
TSpyre
post May 16 2015, 08:38 AM

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Starter Ship Free Flight Week is now ON! Test drive them - backers only!
https://robertsspaceindustries.com/comm-lin...e-Starter-Ships


Alpha 1.1.3 is LIVE!
https://robertsspaceindustries.com/comm-lin...pha-113-Is-Live


Starfarer Q&A Part 3
https://robertsspaceindustries.com/comm-lin...arer-Q-A-Part-3


Reliant next week!
https://forums.robertsspaceindustries.com/d.../dev-tracker/p1


» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: May 16 2015, 08:39 AM
TSpyre
post May 22 2015, 07:07 AM

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rumors...
» Click to show Spoiler - click again to hide... «


AtV Sneak Peek
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Second Fleet dog tags are in!
» Click to show Spoiler - click again to hide... «


And so are the caps
» Click to show Spoiler - click again to hide... «



edit
over the 83mil mark
» Click to show Spoiler - click again to hide... «


and again in the Guinness World Records:
» Click to show Spoiler - click again to hide... «


edit

It's over 900K Citizens!
» Click to show Spoiler - click again to hide... «


8K images of Omegas and 350Rs (WARNING! Graphic Intensive!)
http://imgur.com/a/BF5Cg

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: May 27 2015, 04:23 PM
TSpyre
post May 30 2015, 09:34 AM

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https://robertsspaceindustries.com/comm-lin...-Military-Ships
QUOTE
For the next week our military ships are free to fly! The entire Hornet line along with the Gladius and the Gladiator are open to all Star Citizen backers!

The ships available for free flight include:

Anvil Hornet F7C
Anvil Hornet F7C-R
Anvil Hornet F7C-S
Anvil Hornet F7C-M
Anvil Gladiator
Aegis Gladius

These free fly weeks provide valuable testing metrics so we can continue to build this game together. Thank you citizens for the continued support and dedication.


» Click to show Spoiler - click again to hide... «


Part 1 of the MISC Reliant Q and A
https://robertsspaceindustries.com/comm-lin...742-Reliant-Q-A

Part 2 of the MISC Reliant Q and A
https://robertsspaceindustries.com/comm-lin...743-Reliant-Q-A
ryanlow134
post Jun 3 2015, 01:24 PM

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In case you're looking for any ASEAN players :3


TSpyre
post Jun 12 2015, 08:24 PM

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footage from friends last night
» Click to show Spoiler - click again to hide... «


ATV
» Click to show Spoiler - click again to hide... «


images of the new Merlin
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jun 16 2015, 07:30 PM
TSpyre
post Jun 17 2015, 11:52 AM

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» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jul 25 2015, 12:14 PM
TSpyre
post Jun 20 2015, 12:29 PM

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QUOTE
For the next week every ship currently flyable in Arena Commander is unlocked for all backers! Just like all our Free Flight weeks it is a thank you, but also provides valuable testing. Here is the list of flyable ships:

300i
315p
325a
350r
Aurora CL
Aurora ES
Aurora LN
Aurora LX
Aurora MR
Avenger
F7C Hornet
F7C-M Super Hornet
F7C-R Tracker
F7C-S Ghost
M50 Interceptor
Mustang Alpha
Mustang Beta
Mustang Delta
Mustang Gamma
Mustang Omega
Cutlass Black
Gladius
Gladiator
Be sure to try out as many as you can! Thank you citizens.

https://robertsspaceindustries.com/comm-lin...l-Flyable-Ships

SCYTHE Q&A
» Click to show Spoiler - click again to hide... «

https://robertsspaceindustries.com/comm-lin...4786-Scythe-Q-A
TSpyre
post Jul 4 2015, 11:35 PM

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» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

QUOTE
Passenger Transport is a heavily regulated activity, and the first step in an aspiring transporter’s career is to obtain a license at the government offices of the various landing zones from which you wish to pick up or deliver passengers. If your criminal record is clear and you have no prior experience in the field this is a quick and painless process. A recurring fee for the license is required, with the amount dependent upon how much passenger traffic travels through that landing zone. Larger transports with fuel efficient engine upgrades and finely honed crews focus on those central traffic hubs, driving the ticket prices down to the point that a player will need considerable experience and an advanced ship in order to profitably compete. Smaller and first-time operators tend to therefore stick to those landing zones that don’t have as much passenger traffic. Those locales will take a bit longer to sell out a flight, there will be little demand for the long distance flights that are often the most profitable, and most of the travelers will only be interested in basic low-cost fares rather than cutting edge comfort. However, there will also be considerably less competition, and thus better profit margins for less experienced operators utilizing less efficient ships.

» Click to show Spoiler - click again to hide... «

from https://robertsspaceindustries.com/comm-lin...enger-Transport
TSpyre
post Jul 25 2015, 12:16 PM

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» Click to show Spoiler - click again to hide... «

very large image below....
» Click to show Spoiler - click again to hide... «

https://robertsspaceindustries.com/comm-lin...n-Now-Available

» Click to show Spoiler - click again to hide... «


The Quantum Drive SFX is awesome!
https://robertsspaceindustries.com/comm-lin...en-Audio-Update

SC 1.1.5 is now LIVE!
» Click to show Spoiler - click again to hide... «


Full 1.1.5 patch notes
https://robertsspaceindustries.com/comm-lin...izen-Patch-V115

And the updated Constellation
» Click to show Spoiler - click again to hide... «

http://imgur.com/a/wWAZW
TSpyre
post Jul 30 2015, 10:17 AM

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large in-game images from our recent co-op action
» Click to show Spoiler - click again to hide... «

more http://imgur.com/gallery/vR8rG

Quantum drive
https://vimeo.com/134799776

https://vimeo.com/134802097

Wormhole forward
https://vimeo.com/134802423

Forward again
https://vimeo.com/134802422

Wormhole reverse
https://vimeo.com/134802424
TSpyre
post Aug 1 2015, 10:19 AM

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new launcher and speeds are nice
zenix
post Aug 4 2015, 12:06 PM

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this ain't going to be on the consoles right?
TSpyre
post Aug 4 2015, 12:44 PM

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QUOTE(zenix @ Aug 4 2015, 12:06 PM)
this ain't going to be on the consoles right?
*
most probably no. and if they do plan, not so soon.

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Aug 4 2015, 12:45 PM
MK84
post Aug 5 2015, 01:06 AM

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Looks like Star Citizen branded HOTAS coming from Saitek.
http://www.saitek.com/uk/blog/index.php/st...ced-at-gamescom
TSpyre
post Aug 8 2015, 11:27 AM

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Monthly Report - July
https://robertsspaceindustries.com/comm-lin...-Monthly-Report

Retaliator modules are now available.
https://robertsspaceindustries.com/comm-lin...dules-Available

Other links of interest
» Click to show Spoiler - click again to hide... «


FULL GamesCom2015 presentation. Uncut!
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Aug 8 2015, 01:34 PM
TSpyre
post Aug 10 2015, 08:34 AM

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https://robertsspaceindustries.com/promotio...scomflyfree2015
Gamescom2015 is the code. Unlocks all flyable ships for a week. Solo mode for non-pledgers.

earned this over the weekend (Warning, image intensive)
» Click to show Spoiler - click again to hide... «

TSpyre
post Aug 28 2015, 09:51 PM

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» Click to show Spoiler - click again to hide... «


And submissions from our recent screenshot contest! All winners received a subscriber flair!
» Click to show Spoiler - click again to hide... «


rest of the submissions here:
http://imgur.com/a/8uQSt

This post has been edited by pyre: Aug 29 2015, 12:08 PM
TSpyre
post Aug 29 2015, 12:10 PM

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Nyx Landing Zone Preview
https://vimeo.com/137655209

New Vanguards are available. The Sentinel and Harbinger.
https://robertsspaceindustries.com/comm-lin...here-Were-Three

Design Notes on Electronic Warfare
https://robertsspaceindustries.com/comm-lin...ctronic-Warfare

A major milestone today in Star Citizen development. The Social Module is released!
https://robertsspaceindustries.com/comm-lin...zen-12-Released

Some of our screenshots from ArcCorp
» Click to show Spoiler - click again to hide... «


#ImAStarCitizen


edit






This post has been edited by pyre: Aug 30 2015, 09:16 AM
TSpyre
post Sep 5 2015, 10:43 AM

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user posted image
https://robertsspaceindustries.com/promotio...nconflyfree2015
FREE COUPON CODE: DRAGONCON2015
TSpyre
post Sep 12 2015, 07:05 PM

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user posted image
Community Hub is coming! Currently open to Concierge and Subscribers for testing, but will open to everyone soon.

user posted image
QUOTE
The Community Hub is an outside content aggregation section for our overall RSI site where Citizens can share with each other all the content that is created by you, the fans. From screenshots to video, from fan art to fan fiction, from livestreams to podcasts, from fan reviews to press editorials and everything in between, this is the place where you can go to share those findings with your fellow citizens, see what’s already been shared with you, and hopefully discover something you like that may have eluded you otherwise.

https://robertsspaceindustries.com/comm-lin...e-Community-Hub

Have you voted?
QUOTE
We at the Stoddard Research Center would like to thank you for taking the time to complete this poll. By assisting us today, you help ensure that the voice of the people will be heard. Analysis of the answers provided will help give the context needed to understand how the universe is changing demographically, economically and politically.

https://robertsspaceindustries.com/comm-lin...Research-Center





MISC Endeavor (Concept)
user posted image
For those interested, this will be the medical / science vessel.

SC Fan work:
LEGO Reliant
https://www.flickr.com/photos/106862833@N02...eposted-public/

Physical Blueprints
https://hackaday.io/project/546-authentic-blueprints

Wallpapers
http://imgur.com/a/5jmqd

323 Aggressor Squadron Shirt
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Sep 12 2015, 07:07 PM
TSpyre
post Sep 19 2015, 11:11 AM

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AtV
» Click to show Spoiler - click again to hide... «


Music theme
» Click to show Spoiler - click again to hide... «


3D printed Retaliator
» Click to show Spoiler - click again to hide... «


preview of male civilian character clothes
» Click to show Spoiler - click again to hide... «


Free Flight Week for everyone in the Avenger!
» Click to show Spoiler - click again to hide... «

QUOTE
For the next week the Aegis Dynamics Avenger is free to fly. Get out there and put the ship through it’s paces.

The Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.

Thank you citizens!

https://robertsspaceindustries.com/comm-lin...ive-The-Avenger


Star Marine update
» Click to show Spoiler - click again to hide... «

QUOTE
That about does it for this week’s Star Marine report. I know that this still seems like a lot of work each week, but the absolute truth is that we’re getting these tasks knocked down and are moving ever-closer to our goal of getting the game in your hands. We are still dealing with the aftershocks of the code merge, but everyone on the team agrees that we can see everything coming together. Next week, we’re hoping to have a company-wide play test. The results will be valuable, and almost as importantly we’re eager to share our progress with the rest of CIG. First the whole of Cloud Imperium, then the world!

https://robertsspaceindustries.com/comm-lin...e-Status-Update

This post has been edited by pyre: Nov 7 2015, 07:22 AM
LWRNCH6550
post Oct 2 2015, 10:27 AM

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Last reply 2 weeks ago ? lemme kick the thread alive again.

http://www.escapistmagazine.com/articles/v...-of-the-Company

inb4 its not a reliable source for info.
TSpyre
post Oct 9 2015, 08:00 AM

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This post has been edited by pyre: Oct 9 2015, 08:00 AM
sai86
post Oct 9 2015, 08:34 AM

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From: Setapak


QUOTE(Barricade @ Oct 7 2015, 11:18 AM)
Lowyat garage sales damn a lot of lowballers. I never sell here. All my iPhone I offload at mudah.my. Managed to get back RM2600 for my iPhone 6 64GB. Those want to sell please try mudah.my
*
what's the current status of this game?
my last login is on the launch of the hangar.. sweat.gif .
TSpyre
post Oct 11 2015, 06:06 AM

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Squadron 42 Landing page
user posted image
https://robertsspaceindustries.com/squadron42

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

New Saber fighter announced
https://robertsspaceindustries.com/comm-lin...itary-Ship-Sale

» Click to show Spoiler - click again to hide... «

And new Armada pack revealed.

New Saitek Joystick update
» Click to show Spoiler - click again to hide... «


Starmap is online
https://robertsspaceindustries.com/about-the-game/starmap

Star Citizen cast reveal: Gary Oldman, Gillian Anderson, Mark Hamil
» Click to show Spoiler - click again to hide... «

Star Citizen features Gary Oldman, Gillian Anderson, Mark Hamill - PC Gamer

Luke Skywalker and Dana Scully in Star Citizen
» Click to show Spoiler - click again to hide... «

http://www.polygon.com/2015/10/10/9494285/...in-star-citizen

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Oct 11 2015, 06:33 AM
TSpyre
post Oct 13 2015, 07:14 AM

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OVER 1 MILLION!
http://imgur.com/DQv1rIO.png

Interested in joining and want to earn 5000 UEC free? PM for details!
TSpyre
post Oct 15 2015, 03:42 PM

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Letter from the Chairman - One Million Citizens!
https://robertsspaceindustries.com/comm-lin...om-The-Chairman
TL;DR: Removal of access passess - meaning all backers get to enter AC and ArcCorp.
Rewards for Alpha Access and AC Passes.

Alpha Access, Arena Commander Passes, and UEC Clarification
https://forums.robertsspaceindustries.com/discussion/290152

Incoming Transmission - Gary Oldman
» Click to show Spoiler - click again to hide... «


Mark Hamill favoring Citizen posts
» Click to show Spoiler - click again to hide... «


Gillian Anderson also tweeted about Star Citizen
https://twitter.com/GillianA/status/653613225846542336

Star Citizen on IMBD
http://www.imdb.com/title/tt4156346/?ref_=nm_flmg_act_4

StarMap Q&A
https://robertsspaceindustries.com/comm-lin...rmap-Q-A-Part-1

2D StarMap
» Click to show Spoiler - click again to hide... «


Saber concept artwork
» Click to show Spoiler - click again to hide... «

more @ http://imgur.com/a/z81Lz

Still interested? PM me for codes that will grant additional 5000 UEC to newly created accounts.

TSpyre
post Oct 24 2015, 02:54 PM

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How to make pretty landings.
» Click to show Spoiler - click again to hide... «


AC 1.3 has just released! (patch notes in the link)
https://forums.robertsspaceindustries.com/d...g-1-3-0-to-live

Star Citizen Alpha 2.0: Port Olisar (Work-in-Progress)
https://player.vimeo.com/video/143325075

Final day for Free Flight week.

Register with our code to get 5K UEC. (pls PM for code)
then
Unlock your free fly week here: https://robertsspaceindustries.com/promotions/citizencon2k15
with this code:
CITCONFLIGHT2K15

and tonight we'll having our weekly flight sessions. if interested, just PM me.

This post has been edited by pyre: Nov 7 2015, 07:14 AM
SUSsamftrmd
post Oct 25 2015, 11:14 AM

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From: Planet Earth



Good luck guys.


TSpyre
post Oct 31 2015, 09:48 AM

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» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «


https://vimeo.com/143944123
https://robertsspaceindustries.com/comm-lin...elopment-Update

» Click to show Spoiler - click again to hide... «


for those interested to register, u can get 5k UEC free. just pm for the code.

This post has been edited by pyre: Nov 7 2015, 07:13 AM
TSpyre
post Nov 7 2015, 07:13 AM

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VIP cards are coming!
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


and since we're gearing up to the 3rd anniversary here's an oldie!
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Nov 7 2015, 07:15 AM
TSpyre
post Nov 14 2015, 09:19 AM

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» Click to show Spoiler - click again to hide... «

https://robertsspaceindustries.com/comm-lin...ing-The-Cutlass

» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «

Another day towards 3rd Anniversary, another video! And let's hope more Freelancer surprises soon! smile.gif

This post has been edited by pyre: Nov 14 2015, 09:19 AM
TSpyre
post Nov 20 2015, 05:52 PM

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Mark Hamil Interview
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

from http://www.pcgamer.com//mark-hamill-talks-...-and-star-wars/

QUOTE
In Star Citizen's Squadron 42 single-player module, Hamill stars as Lt. Commander Steve 'Old Man' Colton—reuniting him with Wing Commander creator Chris Roberts. There's plenty more from the cast and Star Citizen's creators in the next issue of PC Gamer, out in the UK November 20 (tomorrow!), and December 8th in the US. Here's a peek at the UK cover:


zoomed-in and detail.
» Click to show Spoiler - click again to hide... «


another view of the cover:
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Discounted package is ready! And before you Register PM me to get additional 5k UEC, but remember to use the code during registration.
https://robertsspaceindustries.com/pledge/P...Citizen-Starter


Anniversary Sale kick-off!
https://robertsspaceindustries.com/comm-lin...ry-Sale-Kickoff



some vids and images from the Alpha 2.0 PTU build
» Click to show Spoiler - click again to hide... «


Concept art of the Crucible (repair ship)
» Click to show Spoiler - click again to hide... «


Crucible Design Document
https://robertsspaceindustries.com/comm-lin...-Anvil-Crucible
MK84
post Nov 30 2015, 04:36 PM

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Now is the time to get cheap LTI.
TSpyre
post Dec 2 2015, 01:20 PM

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high res images included.

From A2.0F hangar
» Click to show Spoiler - click again to hide... «



EDGE FF in A1.3 with some of the new pilots that joined.
» Click to show Spoiler - click again to hide... «



Close but no dice.
» Click to show Spoiler - click again to hide... «

TSpyre
post Dec 4 2015, 11:59 AM

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» Click to show Spoiler - click again to hide... «


FREE Flight until the 14th Dec 2015 has just been announced for all!
Flyable for all accounts:
Aurora MR
Mustang Alpha
Gladius

Please contact me if interested to get additional 5K UEC credits!
https://robertsspaceindustries.com/enlist

Then after that Alpha 2.0 is scheduled for 14th Dec 2015 launch! Granted CIG can slip, but at least that is a milestone to watch!

This post has been edited by pyre: Dec 12 2015, 10:19 PM
TSpyre
post Dec 5 2015, 02:26 PM

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latest update : Alph 2.0H is in PTU.

and remember, free flight is on until the 14th for everyone! just register and it's free! if u want free 5K UEC just PM for codes before registering.

This post has been edited by pyre: Dec 12 2015, 10:18 PM
TSpyre
post Dec 12 2015, 10:17 PM

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MAJOR MILESTONE REACHED! Alpha 2.0.0 is now LIVE for all backers with a pledge package!

» Click to show Spoiler - click again to hide... «


QUOTE
Greetings Citizens,

Star Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen’s evolution available to all players. This major update to Star Citizen is available now in your launcher. With Alpha 2.0, we introduce a wide swath of features, including large world maps, multi-crew ships, seamless first person combat, missions and much more. In short: this is the biggest update to Star Citizen yet!

https://robertsspaceindustries.com/comm-lin...ha-20-Available

Do note, bugs still exist - CTD may occur - lag will be a factor until local servers are spun up - but it's still a very significant milestone and we can test it out now! (I think even those with free-flight accounts can test out 2.0.0! so give it a go!) If you want to register and get free 5K UEC, we have codes available, just PM me before u register.

Please remember to read the release notes in the link above!
» Click to show Spoiler - click again to hide... «


-----

In other news....

Latest Studio Monthly report is available. (And yes, that is an actual ship in the game)
» Click to show Spoiler - click again to hide... «

https://robertsspaceindustries.com/comm-lin...y-Studio-Report

December subscriber flair is now available! (Game is not subscription based, but more for additional contribution, feel free to read https://robertsspaceindustries.com/faq/subscriptions)
» Click to show Spoiler - click again to hide... «


--------------
In Alpha 2.0.0 Live


» Click to show Spoiler - click again to hide... «

sevn
post Dec 13 2015, 05:01 AM

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From: Kuala Lumpur

On the Free account,

played a few days ago and now downloading the 2.0 Alpha,

Thinking of pledging the Anvil Hornet F7C,

I wanna do some bounty hunting, PMC-stuff , cargo runs

This post has been edited by sevn: Dec 13 2015, 05:02 AM
TSpyre
post Dec 13 2015, 09:42 AM

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QUOTE(sevn @ Dec 13 2015, 05:01 AM)
On the Free account,

played a few days ago and now downloading the 2.0 Alpha,

Thinking of pledging the Anvil Hornet F7C,

I wanna do some bounty hunting, PMC-stuff , cargo runs
*
continue playing Alpha 2.0 and decide if u want to pledge more. for something lower cost - try the Avenger series - like the Stalker.

in other news...
user posted image

100 Million DORRAHS!

LOL, always wanted to do that.


Scar_face
post Dec 13 2015, 09:21 PM

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is this game good? how much it cost to buy it?

sevn
post Dec 14 2015, 12:17 AM

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From: Kuala Lumpur

QUOTE(pyre @ Dec 13 2015, 09:42 AM)
continue playing Alpha 2.0 and decide if u want to pledge more. for something lower cost - try the Avenger series - like the Stalker.

in other news...
user posted image

100 Million DORRAHS!

LOL, always wanted to do that.


*
Haha, I was , thinking over the both the Avenger Stalker ( Since it has a module thingy) and EMP lol.. this soo gonna be badass. Came to a decision for Hornet for a higher cargo capacity

Nevertheless pledging/funding kickstarters are always the case. Never Cheap

Btw @pyre

How are u playing SC, are u using HOTAS or just a normal keyboard and mouse?


This post has been edited by sevn: Dec 14 2015, 12:40 AM
TSpyre
post Dec 14 2015, 09:27 AM

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QUOTE(Scar_face @ Dec 13 2015, 09:21 PM)
is this game good? how much it cost to buy it?
*
Depends on your definition of "good". really is individual preference. It would help us if we knew what sort of experience you had with space sims (if any). There is no right or wrong answer.

Maybe see this flowchart.
http://goo.gl/mzU0to

There are plenty of videos out there of Alpha gameplay. Feel free to search and ask questions. We try to answer to the best of our knowledge.
TSpyre
post Dec 14 2015, 11:05 AM

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QUOTE(sevn @ Dec 14 2015, 12:17 AM)
Haha, I was , thinking over the both the Avenger Stalker ( Since it has a module thingy) and EMP lol.. this soo gonna be badass. Came to a decision for Hornet for a higher cargo capacity

Nevertheless pledging/funding kickstarters are always the case. Never Cheap

Btw @pyre

How are u playing SC, are u using HOTAS or just a normal keyboard and mouse?
*
sorry missed replying earlier.

my recommendation is - don't use the current ship stats as a rule - more as a guideline. because the ship stats WILL change and just don't want to see players upset smile.gif

having said that - I think the stalker stats are not correct smile.gif you will know why when you actually board a Stalker vs a Hornet - u can do that when they release another Free Flight week for all ships (hopefully over the Xmas week).

Plus Avenger modules will appear in the future - allowing you more choice and flexibility - to a change into either Titan or a Warlock variant (not permanent since u should be able to swap modules). Unlike the Hornets which I think will have less modules or be more restricted in their choice of modules.

IMHO, go for the roles that you prefer to play. and just keep in mind there is no one-ship-to-win-all scenarios. all ships will have their good and not-so good points. And to spend within your means - all you need is just a base pledge and can earn everything else in-game. Have to remind everyone that most expensive or biggest doesn't mean best. And EVERY SHIP can be earned in-game. smile.gif

For everyone's info - the moment SQ42 launches - high chance CIG will split the packages into 2. One for SQ42 and another for Star Citizen itself. So for those who backed early - we get 2 games for the price of 1. And if people complain not fair - well this "offer" has been ongoing for nearly 3+ years now smile.gif and just comparing base package - which is about USD35. compared to other AAA game at launch - USD70? And here's a tip - make payments in Euro dollar for better currency rates smile.gif

Myself - I lazy to setup my HOTAS - I just KB/M for now. (also coz my table very messy now. lol)
sevn
post Dec 15 2015, 10:05 PM

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From: Kuala Lumpur

QUOTE(pyre @ Dec 14 2015, 11:05 AM)
sorry missed replying earlier.

my recommendation is - don't use the current ship stats as a rule - more as a guideline. because the ship stats WILL  change and just don't want to see players upset smile.gif

having said that - I think the stalker stats are not correct smile.gif you will know why when you actually board a Stalker vs a Hornet - u can do that when they release another Free Flight week for all ships (hopefully over the Xmas week).

Plus Avenger modules will appear in the future - allowing you more choice and flexibility - to a change into either Titan or a Warlock variant (not permanent since u should be able to swap modules). Unlike the Hornets which I think will have less modules or be more restricted in their choice of modules.

IMHO, go for the roles that you prefer to play. and just keep in mind there is no one-ship-to-win-all scenarios. all ships will have their good and not-so good points. And to spend within your means - all you need is just a base pledge and can earn everything else in-game. Have to remind everyone that most expensive or biggest doesn't mean best. And EVERY SHIP can be earned in-game. smile.gif

For everyone's info - the moment SQ42 launches - high chance CIG will split the packages into 2. One for SQ42 and another for Star Citizen itself. So for those who backed early - we get 2 games for the price of 1. And if people complain not fair - well this "offer" has been ongoing for nearly 3+ years now smile.gif and just comparing base package - which is about USD35. compared to other AAA game at launch - USD70? And here's a tip - make payments in Euro dollar for better currency rates smile.gif

Myself - I lazy to setup my HOTAS - I just KB/M for now. (also coz my table very messy now. lol)
*
Well took your advice and pledged for the Avenger, since it has potential to have different modules there

haha , So far been pretty enjoying however due to my low pc spec getting alot of framerate issues, oh well alpha haha
TSpyre
post Dec 17 2015, 08:31 AM

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https://robertsspaceindustries.com/pledge/P...Citizen-Starter
Starter packages at $30 each. Only 3592 left. Pro tip - pay in Euro.
To get additional 5K UEC credits when registering we have code available! Hurry!

This post has been edited by pyre: Dec 17 2015, 08:32 AM
TSpyre
post Dec 19 2015, 09:51 AM

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PTU 2.1 invites have gone out. Freelancer flyable. Sabre hangar ready. Plus other fixes.

Patch notes for those who can access PTU
https://ptu.cloudimperiumgames.com/comm-lin...tizen-Alpha-210

» Click to show Spoiler - click again to hide... «

TSpyre
post Dec 22 2015, 04:18 AM

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QUOTE
“Out-of-box” (read: unmodified) testing shows that Star Citizen scales fairly linearly and predictably across its presets right now, even if abusively intensive in some scenarios. Cards in the ~$300+ bracket are generally playable at 1080p with medium settings, at a minimum, but it'll depend on what map (and what part of that map) you're exploring. The GTX 970 regularly outpaces the R9 390X, being overtaken at higher resolutions (1440p) as a result of the 390X's generally superior raw pixel-count processing power. This reflects tests we've recently conducted of other games.

Star Citizen is obviously incomplete, but as it stands now, framerates are generally low and gameplay is difficult with mid-range and low-end cards. We've seen massive performance improvements over some of the earliest iterations of the game's alpha with Alpha 2.0, a promising fact that indicates additional performance gains as the game (and drivers) iterate. Pop-in is rough right now, with some objects, like fences and signs, materializing fairly close to the camera (~30m); this is likely a temporary performance assist. LOD scaled assets may not yet be complete in some maps, based upon our delta scaling test on ArcCorp, though we'll research that further in future updates.


http://www.gamersnexus.net/game-bench/2235...-card-benchmark

TSpyre
post Dec 27 2015, 11:38 AM

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» Click to show Spoiler - click again to hide... «

adventure awaits!

remember to log into the game if you want to get the free christmas wreath. if you have the xmas wreath from last year, you will not get another so you can safely ignore the above message.

edit
» Click to show Spoiler - click again to hide... «



edit
» Click to show Spoiler - click again to hide... «




This post has been edited by pyre: Dec 29 2015, 02:05 PM
TSpyre
post Jan 1 2016, 12:02 AM

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Happy New Year
» Click to show Spoiler - click again to hide... «


edit

And even though it's vacation time for CIG... there' still some AtV
» Click to show Spoiler - click again to hide... «



edit

and for those keeping track on one of the in-game mission.
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jan 1 2016, 08:58 AM
sevn
post Jan 2 2016, 12:34 AM

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Hey pyre

Been playing AC and its rockin haha

was wondering if you guys are in any orgs and use teamspeak/discord

i think now they have fixed the Euro rates to match the dollar rates d no more cheaper rates
TSpyre
post Jan 2 2016, 08:38 AM

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QUOTE(sevn @ Jan 2 2016, 12:34 AM)
Hey pyre

Been playing AC and its rockin haha

was wondering if you guys are in any orgs and use teamspeak/discord

i think now they have fixed the Euro rates to match the dollar rates d no more cheaper rates
*
yup. org details here: https://robertsspaceindustries.com/orgs/FOUNDATION

registration: http://goo.gl/yyd18 - a legacy one off thing since last time (and even now) can be difficult to contact members. reminds me i need to update the ship names.

edit: yeah last night they brought a few new players around doing some missions as well as play AC.

This post has been edited by pyre: Jan 2 2016, 08:49 AM
sleyer
post Jan 3 2016, 11:37 AM

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where can i see game module progression ?

AeonixG
post Jan 4 2016, 04:13 PM

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Can anyone access the Space Marine, apparently i can only access 2 universe and that's it. i thought they mention the update allow to access space marine o.o?
sevn
post Jan 4 2016, 05:15 PM

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@AeonixG No access for space marine at the moment, still in development.

For now AC( Arena Commander) and Persistent Universe is still in alpha. everything is still a work in progress.


This post has been edited by sevn: Jan 12 2016, 10:29 PM
TSpyre
post Jan 9 2016, 01:09 PM

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» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


New Constellation beauty shots!
» Click to show Spoiler - click again to hide... «


https://forums.robertsspaceindustries.com/d...ublished-to-ptu
2.1.0D pushed to PTU. Still open to all. Patch notes within.
TSpyre
post Jan 17 2016, 10:02 AM

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In-game screenshot - check out the insane character detail!
» Click to show Spoiler - click again to hide... «



Textured Mining Robot
» Click to show Spoiler - click again to hide... «


New Idris screenshot
» Click to show Spoiler - click again to hide... «


EMP in effect! Wow! Systems went offline!
» Click to show Spoiler - click again to hide... «



edit: some images from the weekend sessions

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jan 18 2016, 09:05 AM
TSpyre
post Jan 30 2016, 07:30 AM

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Another FREE FLY WEEK! This is the first Free Fly that includes Crusader, so there’s more to explore than ever before. Free Fly accounts will have access to the Hornet F7C military fighter, the Aurora LN starter and the Mustang Delta interceptor. And if you want 5K free UEC (in-game credits for your account), PM me for codes before registering!
https://robertsspaceindustries.com/comm-lin...d-Other-Updates



This post has been edited by pyre: Jan 30 2016, 08:14 AM
Moogle Stiltzkin
post Feb 1 2016, 02:58 PM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 05:05 PM
TSpyre
post Feb 1 2016, 03:58 PM

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QUOTE(Moogle Stiltzkin @ Feb 1 2016, 02:58 PM)
can anyone advise me which pledge package is best ?

i don't want to spend a lot, but i don't want the crappiest package either :/ which is good value ?
if i don't get before 16th feb, they will sell the modules separately. so have to do now while still can, but not sure.
*
hi moogle, have you test flown yet? free-fly week is on starting from last weekend - so why not try out the 3 ships that are free to fly first and then decide - also maybe share which space games you played before and what role u like / dislike to play then maybe we can help advise.
https://robertsspaceindustries.com/comm-lin...d-Other-Updates

oh and if you register a new account with the code we provide - can get 5K UEC free. will PM u.
Moogle Stiltzkin
post Feb 1 2016, 06:33 PM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 05:05 PM
TSpyre
post Feb 1 2016, 06:46 PM

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QUOTE(Moogle Stiltzkin @ Feb 1 2016, 06:33 PM)
i already registered before i saw your post, so how  hmm.gif

I'm looking at the aurora LN package, this any good?
*
alright no problem with the account.

as for the Aurora series, it's all rounder ship and the LN (Legionnaire) is the combat variant (or has slight more features that make it slightly more offensive)

so depends on what you want to do in the PU (Persistent universe). fight, trade, explore, research, mine, salvage, refuel, transport passengers, race etc. and each role is usually tied to a ship - though some are better at it than others.

if you want to do be more involved in combat with some slight cargo - take a look at the Avenger series. abit more expensive though. otherwise the Aurora or Mustang starters should be fine.

and remember you can always upgrade your ship later while the crowd funding campaign is ongoing.
Moogle Stiltzkin
post Feb 1 2016, 07:50 PM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 05:05 PM
miyakochan89
post Feb 2 2016, 02:07 AM

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Hey guys, I have missed the kickstarter package and am planning to get one in the website now. Is the Lifetime insurance worth it? Heard that you can buy insurance inside monthly? Any news and tips?
TSpyre
post Feb 2 2016, 07:08 AM

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QUOTE(Moogle Stiltzkin @ Feb 1 2016, 07:50 PM)
i tried the free test promo.

found out i suck at flying ;_; now i don't think this is the game for me lelz..
*
no problems smile.gif this game won't be for everyone. but glad you manage to test it out.
TSpyre
post Feb 2 2016, 07:21 AM

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QUOTE(miyakochan89 @ Feb 2 2016, 02:07 AM)
Hey guys, I have missed the kickstarter package and am planning to get one in the website now. Is the Lifetime insurance worth it? Heard that you can buy insurance inside monthly? Any news and tips?
*
not possible to get LTI on packaged ships at the moment (if not forever, but it is more of a convenience, we are confident there are other ways the devs can create time and in-game money sinks). yes we can purchase insurance in-game so no problems.

Final released game will be:
Squadron 42 (Single Player (SP)) and Star Citizen (Persistent Universe (PU) / MMO-like)

The SP & PU will focus on piloting fighters and multi-crew ships in first person. It is not a real-time strategy game. There are no levels to grind, no skills to acquire. The only skills are your own and how well you pilot your spaceship and the modules you choose to equip it with.

The PU will have elements of sandbox gameplay. You can be a trader, explorer, passenger transport, information courier, competitive racer, researcher, salvager, miner, refueler or combat specialist in the PU. And do it either by yourself or with your friends in the ship of your choice. Each ship has it’s own characteristics, specialization and limitations. More expensive or bigger ships does not mean it is the best.

For now, no plans to be distributed through Steam.

What to expect now? Game is currently in Alpha phase and still in development. Information on the game is being shared (across various media and platforms). Expect bugs and delays. We can pledge to support the game’s development but remember, this is Chris Robert’s game we are supporting and it is HIS game that is being made, not ours.

Are there games similar to this in the past? The original Wing Commander, X-wing or Freespace series.

For those still interested i will share tips later but really need you to also think about your past experience in space sims and what you like or dislike - even if no experience is fine - just register an account and test fly this week for free! if you want 5K UEC codes, PM me - but only if you register new accounts.

edit: want some cool concept wallpaper for your PC or desktop?
http://www.gamewallpapers.com/wallpapers.p...tizen&page=game

This post has been edited by pyre: Feb 2 2016, 07:49 AM
miyakochan89
post Feb 2 2016, 02:47 PM

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FYI, the lifetime insurance package is selling out there in other game forums. So it's possible to get them from other backers.

And if you guys want to register new accounts, pm me and you will get 5k UEC for free when you do.
TSpyre
post Feb 3 2016, 09:25 AM

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QUOTE(miyakochan89 @ Feb 2 2016, 02:47 PM)
FYI, the lifetime insurance package is selling out there in other game forums. So it's possible to get them from other backers. 
oh definitely, thought u were asking if can buy LTI from the store at the moment. which is not possible since there are no concept sales. if you feel the need for LTI ships, packages & modules - it is afterall your money and completely your choice. smile.gif

meanwhile, more CIG / SC news!

» Click to show Spoiler - click again to hide... «


Sneak peek at the Xi'An Scout's development!

» Click to show Spoiler - click again to hide... «


And for the rest if you are interested in the game, feel free to ask more questions and if you want to test out the game - it is free fly for this week only! And those who want to create new accounts with our codes will get free 5K UEC - feel free to PM and ask for the codes!

This post has been edited by pyre: Feb 3 2016, 09:25 AM
TSpyre
post Feb 4 2016, 10:40 AM

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My semi-guide for those new to the alpha. you'll have to click the spoiler tags to reveal the images otherwise folks will complain.

--------------
Choose Universe
» Click to show Spoiler - click again to hide... «


Universe (or Port Olisar) - once out of your bunk area, go down to the Hub area. it should look something like this below and look at those screens - an icon to USE the screen should appear.
» Click to show Spoiler - click again to hide... «


then select the ship you want to fly - take note of the landing pad it will spawn at and then go there via the airlocks. You will need to engage the airlocks as well - USE twice.

» Click to show Spoiler - click again to hide... «


Landing pad should look something like this.
» Click to show Spoiler - click again to hide... «


Board your ship or nicely request to join someone else's larger ship like a Freelancer, Cutlass, Retaliator or Constellation. Might be even able to squeeze into a Sabre. Plenty of emotes like Salute help too smile.gif Then go explore the mini-universe together.

These keys should work:
F9 - AR APPs (Journal & Scheduler)
F10 - Player Names & Item Info
F11 - Friends List
F12 - Chat Window

Left Alt + Space - Interact with HUD
Ctrl + C - Relative / Interactive Mode Toggle
Right Alt + M - Toggle Look Ahead
V - Change Flight Mode
B - Select POI / Quantum Travel (Middle Mouse to Confirm)
Ctrl + F - Exit Ship or Station

While in First Person
1 - Pistol
2 - SMG
H - Heal
Z - Prone
Ctrl - Crouch
o - Turn on Flashlight
TSpyre
post Feb 6 2016, 10:25 AM

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Early backer rewards are now appearing in account Hangar.
from http://starcitizen.wikia.com/wiki/List_of_backer_rewards

Current list here...
» Click to show Spoiler - click again to hide... «


War bond in the actual hangar.
http://gfycat.com/SoggyIcyGalah
TSpyre
post Feb 9 2016, 09:21 AM

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QUOTE
First of all: the package split does NOT impact any current backers. If you’ve already pledged for Star Citizen, you will have access to both the persistent universe and the Squadron 42 single-player campaign. All ‘Squadron 42’ packages sold before the split also include access to the persistent universe. The split applies only to any new packages purchased after February 14, 2016.

Additionally, we would like to announce that the current Free Fly has been extended up until February 14th. Our hope is that this will give anyone interested in Star Citizen a chance to try the game and see the progress we’ve made before the split occurs, letting them get in at the lower price.
more information in link
https://robertsspaceindustries.com/comm-lin...lit-Information

For those interested to test out the game and get free 5K UEC (ingame currency), pm me for codes.

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

TSpyre
post Feb 13 2016, 04:40 PM

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Remember tomorrow is the day packages get split, if you want to save money, best to get it before tomorrow. if you want to get 5K UEC free, PM me for codes.

50% off the Greycat Buggy
https://robertsspaceindustries.com/voyager-...ies/Greycat-PTV

Some images of the upcoming Starfarer
» Click to show Spoiler - click again to hide... «

TSpyre
post Feb 16 2016, 07:08 AM

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theme music is in good hands smile.gif some of the recent music by composer Geoff Zanelli
http://www.geoffzanelli.com/projects/star-citizen/


and the split has happened. if folks don't understand what the split was about....
http://www.polygon.com/2016/2/15/10997622/...in-how-its-sold
and official link
https://robertsspaceindustries.com/comm-lin...lit-Information

will put it on front page as well. for new players interested in pre-split packages, please PM.
TSpyre
post Feb 27 2016, 11:39 PM

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just look at the scope
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Outlaw helmet
» Click to show Spoiler - click again to hide... «


12 player Yela Asteroid Field Battle Chasing a Level 5 Criminal
» Click to show Spoiler - click again to hide... «

TSpyre
post Mar 2 2016, 06:55 AM

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Sample of the physical star mp
» Click to show Spoiler - click again to hide... «


check out the rag doll physics
https://gfycat.com/ResponsibleMeaslyGordonsetter

Some turret gameplay
» Click to show Spoiler - click again to hide... «


Listen to the hum and rattling of the Gladius... and of course the new afterburner effect. Have to watch a mins into the video for that.
» Click to show Spoiler - click again to hide... «


and some of the team taking their Constellations out for a spin
» Click to show Spoiler - click again to hide... «

sleyer
post Mar 2 2016, 10:53 PM

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QUOTE(pyre @ Mar 2 2016, 06:55 AM)
Sample of the physical star mp
» Click to show Spoiler - click again to hide... «


check out the rag doll physics
https://gfycat.com/ResponsibleMeaslyGordonsetter

Some turret gameplay
» Click to show Spoiler - click again to hide... «


Listen to the hum and rattling of the Gladius... and of course the new afterburner effect. Have to watch a mins into the video for that.
» Click to show Spoiler - click again to hide... «


and some of the team taking their Constellations out for a spin
» Click to show Spoiler - click again to hide... «

*
have link for progression for all module ?
TSpyre
post Mar 3 2016, 05:52 AM

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QUOTE(sleyer @ Mar 2 2016, 10:53 PM)
have link for progression for all module ?
*
only current feature list available.
https://robertsspaceindustries.com/feature-list

hope u have already pledged. otherwise need to pay more now.

and some new images today
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Mar 3 2016, 05:53 AM
TSpyre
post Mar 5 2016, 03:00 PM

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EDGE Sabre Riders Assemble!
» Click to show Spoiler - click again to hide... «



Quantum Travel while manning an org mate's Retaliator Turret. Works a lot better now in 2.2!
» Click to show Spoiler - click again to hide... «


Quantum Travel Complete
» Click to show Spoiler - click again to hide... «

TSpyre
post Mar 25 2016, 06:55 AM

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https://www.artstation.com/jobs/c/streamlinestudios
Malaysia represent!


https://www.streamline-studios.com/portfolio/
QUOTE
Creation of a vast alien spaceship armada at unprecendented detail and realism level including interiors and exteriors.


official website:
http://www.streamline-studios.com/


» Click to show Spoiler - click again to hide... «


the printed starmap
» Click to show Spoiler - click again to hide... «


fan trailer for the Xi'an Khartu
» Click to show Spoiler - click again to hide... «


Xenthor's wonderful walkthrough of the Starfarer
» Click to show Spoiler - click again to hide... «

TSpyre
post Mar 31 2016, 07:17 AM

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For a limited time, the Starfarer is available to everyone in their Hangar.

And in case you get lost, here's a 2D Map layout of the ship
» Click to show Spoiler - click again to hide... «



» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: May 5 2016, 11:10 AM
Dreadlock13
post Apr 5 2016, 02:10 PM

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I been watching this game for a long time now.
The cheapest package is 45 usd now.
That about rm 180 ish

And 3 month insurance

Should I go for mustang or the other ship.
I want something decent for starters

TSpyre
post Apr 5 2016, 05:57 PM

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QUOTE(Dreadlock13 @ Apr 5 2016, 02:10 PM)
I been watching this game for a long time now.
The cheapest package is 45 usd now.
That about rm 180 ish

And 3 month insurance

Should I go for mustang or the other ship.
I want something decent for starters
*
and on top of that the game is now split into 2 packages. so it depends if u want to play the single player without the mutliplayer version or the multiplayer version without the single player. or u can get the combo packages which cost USD60.

» Click to show Spoiler - click again to hide... «


but i still have a few and limited pre-split combo packages left. only for new accounts. PM me if want to learn more.
TSpyre
post Apr 16 2016, 08:49 AM

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QUOTE
For the next week until April 25th, we’ve enabled Free Fly access to all accounts in celebration of*Pax*East. While we won’t be there this year in person, any chance to celebrate Star Citizen sounds like a good idea to us! For the next week, anyone with a Star Citizen account will have access to the Aurora LN, the F7C Hornet, and the Mustang Delta. This Free Fly event gives new players access to three unique parts of the Star Citizen experience:


from https://robertsspaceindustries.com/comm-lin...p-Sale-And-More


Q. How do I get started with the free flight?
Create an account here:*https://robertsspaceindustries.com/enlist*(be sure to PM for free 5K UEC codes), then download the game from here: https://robertsspaceindustries.com/download. Sign into the launcher, and you'll be able to download the game (currently ~28GB).


Q. What are the current features available in the game?
Take a look at the feature list https://robertsspaceindustries.com/feature-list

Q. Okay, I've downloaded the game, where do I begin?
Although there is a tutorial option, it is broken and won't provide a good first experience. It is not a recommended starting point.

Instead, please visit Electronic access -> Arena Commander -> Drone Sim and change the gamemode to free flight. (Or Spectrum Match, if you'd like to experience multiplayer combat)*

Suggest trying out the Hornet F7C which is probably the easiest to start with. Note the MKB users: Right-Alt + M will lock your head to the center of the screen, which can make ship control quite a lot easier.

Once you're used to the controls try the other Arena Commander modes like Vanduul swarm for more co-op battles.

After all that, you're ready to join the universe! Return to the main menu and choose the "Universe" option, joining either Port Olisar (the open world), or Area 18 (the planetary social environment).

Q. How do I spawn a ship in Port Olisar?
Go down the stairs to the middle room with the spinning holographic globe. Access a terminal to spawn a ship.

Q. Where's the entrance to the Mustang Delta?
You'll find a hatch on the bottom of the ship's hull.

Q. How do I get out of my seat?
Ctrl-F is used to exit a vehicle

Q. My ship isn't going faster than 50m/s, how do fix it?
"V" cycles through flight modes once you've taken off. PRE is a slow landing mode, SCM is the normal flight mode, and CRU is a much faster straight-line option. Check your HUD to see what mode you're in. Note that CRU mode is not available in Arena Commander.

Q. How do I jump to other locations in Port Olisar?
Press B to open your QDrive destination menu. Once you've selected a point, press middle mouse to engage.

Q. Where can go to engage in FPS combat?
QDrive to Security Port Kareah, land your ship, and enter the station. SMGs can be found throughout the station, and you can swap between the SMG and laser pistol via "1" or "2".

Q. My performance is terrible what gives?
There's currently some server-side performance issues that are restricting FPS on your machine, it's a known issue and doesn't represent a problem with your PC.

Q. My laptop is getting poor performance in all modes despite have a discreet GPU, what's wrong?
Check your GPU control panel and make sure the game is set to run on the dedicated chip. (eg Nvidia Control Panel -> Manage 3D settings -> Program Settings)

See you in the 'Verse!

» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: May 5 2016, 11:09 AM
TSpyre
post May 5 2016, 11:09 AM

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Thanks to all who participated and recorded their videos. And a big thanks to shadowx for his hard work on the video editing.
TSpyre
post May 7 2016, 09:02 AM

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more vids we captured during our regular group flights




QUOTE
Yesterday, we pushed the first iteration of Star Citizen Alpha 2.4 to the Persistent Test Universe, and much of the month of April was spent in service of that endeavor. Alpha 2.4 promises to be one of our biggest patches yet: not only adding new front-facing content like ships and functional stores, but long-awaited “under-the-hood” changes that create the necessary foundation for all the content yet to come.


https://robertsspaceindustries.com/comm-lin...y-Studio-Report

user posted image

user posted image

user posted image

user posted image
more http://imgur.com/a/zNC26
KuzumiTaiga
post May 8 2016, 10:10 PM

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QUOTE(pyre @ May 7 2016, 09:02 AM)
more vids we captured during our regular group flights



https://robertsspaceindustries.com/comm-lin...y-Studio-Report

user posted image

user posted image

user posted image

user posted image
more http://imgur.com/a/zNC26
*
hi, getting myself a Thrustmaster joystick and thinking of trying out this game.

How's the lag to the server?
TSpyre
post May 8 2016, 10:46 PM

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QUOTE(KuzumiTaiga @ May 8 2016, 10:10 PM)
hi, getting myself a Thrustmaster joystick and thinking of trying out this game.

How's the lag to the server?
*
Prime note: this is still in development with no end-date for release yet. 'game' is in alpha stage - very buggy and broken. do not expect anything, so you won't be disappointed. if you are ok with that, then read on.

recommend do not buy hardware until u tested the game abit. can still play with m/kb.

also recommend do not buy the game yet unless u are really committed and patient. if u can - wait for free flight then test with us. also if u want, register an account to be notified of free flight sessions, think every quarter should have one at least to test different ships etc. if u want to free 5K UEC (in-game credits), PM me.

server for now all in US. later on may have regional - no promise from devs.
KuzumiTaiga
post May 8 2016, 10:51 PM

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QUOTE(pyre @ May 8 2016, 10:46 PM)
Prime note: this is still in development with no end-date for release yet. 'game' is in alpha stage - very buggy and broken. do not expect anything, so you won't be disappointed. if you are ok with that, then read on.

recommend do not buy hardware until u tested the game abit. can still play with m/kb.

also recommend do not buy the game yet unless u are really committed and patient. if u can - wait for free flight then test with us. also if u want, register an account to be notified of free flight sessions, think every quarter should have one at least to test different ships etc. if u want to free 5K UEC (in-game credits), PM me.

server for now all in US. later on may have regional - no promise from devs.
*
thanks for the info. smile.gif already ordered hardware anyway. laugh.gif though not specifically for this game.

Know about this because in the news they said they were "stepping up" dev progress since they have more funding now. laugh.gif
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post May 8 2016, 11:10 PM

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QUOTE(KuzumiTaiga @ May 8 2016, 10:51 PM)
thanks for the info. smile.gif already ordered hardware anyway.  laugh.gif though not specifically for this game.

Know about this because in the news they said they were "stepping up" dev progress since they have more funding now.  laugh.gif
*
ah. ok then u can test both control methods and see which one u prefer. if u have xbox 360 controller also can test that too.

as for 'stepping up', err ... they been sitting on over 100mil, we would think they have plenty of cash smile.gif
I believe the correct context of that statement was from the recent monthly report: https://robertsspaceindustries.com/comm-lin...y-Studio-Report
QUOTE
In the months ahead, you’ll see us continue to build on the foundation of persistence Alpha 2.4 provides. As the teams in each studio continue to expand, you’ll see our pace of production continue to pick up as it already has since late 2015.


so technically they have been very busy with the game all along smile.gif just that we as backers are only now seeing and playing (as you can see from our videos) the result of their hard work.
KuzumiTaiga
post May 8 2016, 11:12 PM

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From: Cheras ~ London WC1E 7HU~ Shenzhen



QUOTE(pyre @ May 8 2016, 11:10 PM)
ah. ok then u can test both control methods and see which one u prefer. if u have xbox 360 controller also can test that too.

as for 'stepping up', err ... they been sitting on over 100mil, we would think they have plenty of cash smile.gif
I believe the correct context of that statement was from the recent monthly report: https://robertsspaceindustries.com/comm-lin...y-Studio-Report
so technically they have been very busy with the game all along smile.gif just that we as backers are only now seeing and playing (as you can see from our videos) the result of their hard work.
*
then that's even better news! rclxms.gif

Yup, I have an 360 controller to use tongue.gif can test and compare.

I believe this would be similar to EVE?
TSpyre
post May 8 2016, 11:18 PM

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QUOTE(KuzumiTaiga @ May 8 2016, 11:12 PM)
then that's even better news!  rclxms.gif

Yup, I have an  360 controller to use tongue.gif can  test and compare.

I believe this would be similar to EVE?
*
sorry, no this is NOT like EvE.
from the official website: https://robertsspaceindustries.com/about-th...ame/spaceflight
QUOTE
More than a space combat sim, more than a first person shooter and more than an MMO: Star Citizen is the First Person Universe that will allow for unlimited gameplay.


and fyi, there is 2 parts to the game. a single player campaign - called Squadron 42, and later the Persistent Universe (semi-MMO-like) game called Star Citizen.
sleyer
post May 9 2016, 06:13 PM

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QUOTE(pyre @ Apr 5 2016, 05:57 PM)
and on top of that the game is now split into 2 packages. so it depends if u want to play the single player without the mutliplayer version or the multiplayer version without the single player. or u can get the combo packages which cost USD60.

» Click to show Spoiler - click again to hide... «


but i still have a few and limited pre-split combo packages left. only for new accounts. PM me if want to learn more.
*
this game wil be monthly subscribe or 1 time purchase ? when the game fully release will not be F2P ?

and

marine module already done or still ongoing ?
TSpyre
post May 9 2016, 07:36 PM

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QUOTE(sleyer @ May 9 2016, 06:13 PM)
this game wil be monthly subscribe or 1 time purchase ?  when the game fully release will not be F2P ?

and

marine module already done or still ongoing ?
*
1 time purchase only, no subs. not free to play. (actually for some - it can be 2 time purchase since they split the packages so now even more expensive, hope you backed before the split)

Star Marine module most probably side-lined, since there already is some FPS in the Port Olisar as you can see from our videos. they will refine and release Star Marine module later.

edit: you can learn what happened to Star Marine from Chris Roberts himself, follow the link below.
https://www.youtube.com/watch?v=GGreb21dKdg&t=18m30s

This post has been edited by pyre: May 9 2016, 07:58 PM
svfn
post May 9 2016, 09:19 PM

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this game is so beautiful, even on low settings lol


TSpyre
post May 9 2016, 11:02 PM

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QUOTE(svfn @ May 9 2016, 09:19 PM)
this game is so beautiful, even on low settings lol

yup it certainly is pretty smile.gif plus with persistence coming (hopefully soon) in 2.4, it will be a major milestone towards the goal.

any questions just ask. we try our best to answer.
TSpyre
post May 10 2016, 07:48 PM

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user posted image
Check out what Mr Hamill replied when questioned ...
https://twitter.com/HamillHimself/status/729974852254375937
TSpyre
post Jun 17 2016, 03:59 AM

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Dragonfly concept art released!
user posted image
more @ http://imgur.com/a/VFmQq

» Click to show Spoiler - click again to hide... «


Persistence FAQ
https://robertsspaceindustries.com/faq/persistence

8K video. Yes you read that right - 8K.
» Click to show Spoiler - click again to hide... «

TSpyre
post Jun 27 2016, 08:27 PM

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QUOTE
Hi everyone! This is a pencil rendering of the Glaive by Marceline aka Pegs from EDGE. Hope you like it.
She used a combination of a lightbox and freehand pencil drawing to achieve this look. Pencil range 6B to 4H.

Drawing based on in-game screenshot of Vanduul Glaive, courtesy of Witcher.

Completed drawing with in-game screenshot of Vanduul Glaive courtesy of Witcher.
» Click to show Spoiler - click again to hide... «


Star Citizen Logo
» Click to show Spoiler - click again to hide... «


Close up of the Glaive body
» Click to show Spoiler - click again to hide... «


Title font with sci-fi theme
» Click to show Spoiler - click again to hide... «


Manufacturer font with sci-fi theme
» Click to show Spoiler - click again to hide... «


Art Work Label
» Click to show Spoiler - click again to hide... «


Finished piece
» Click to show Spoiler - click again to hide... «


Montage of progress
» Click to show Spoiler - click again to hide... «


It's also featured in the Star Citizen website under Community Spotlight Fan Art Esperia Vanduul Glaive Graphite (Pencil) Drawing on Paper

Please feel free to show your support of our local talent by upvotes if you already have a Star Citizen account. Thank you.



TSpyre
post Jul 7 2016, 11:58 PM

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» Click to show Spoiler - click again to hide... «


Hornet in quantum jump!
» Click to show Spoiler - click again to hide... «


Close up of a Scythe
» Click to show Spoiler - click again to hide... «


Menacing Port Olisar!
» Click to show Spoiler - click again to hide... «


A Constellation leaving QJ!
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Jul 7 2016, 11:58 PM
TSpyre
post Jul 16 2016, 05:40 AM

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https://robertsspaceindustries.com/promotio...r-Free-Fly-2016
QUOTE
Roberts Space Industries is proud to offer a summer free flight trial of Star Citizen! During this week long free fly you will get a chance try out the game and fly fighter ships like the Mustang Beta, the Sabre and the F7C Hornet!

Create an account, then enter this promo code to gain access to play the game:
SUMMERFREEFLY2016


The free fly for Star Citizen is back! Feel free to create your account, start the download (onto an SSD and it's pretty big) and jump in. Many will be confused or frustrated so feel free to ask questions or comment here (and get a code from a SC vet just ask around, u will get 5K UEC starting credit, otherwise it is fine - no problem and we're just sharing that information).

We may organize a group flight with limited invite - so stay tuned. Some of the crazy stuff we get up to during group flights:

(image heavy)
» Click to show Spoiler - click again to hide... «

TSpyre
post Jul 30 2016, 07:19 AM

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Physical Star Maps have arrived!
» Click to show Spoiler - click again to hide... «

more images of the Star Map here: http://imgur.com/a/Mrlzg


TSpyre
post Aug 6 2016, 07:43 AM

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QUOTE
“I’ve been slightly frustrated with the pace of development. I’ve backed a number of other games, and I’ve stopped backing at over $100 on videogames, because I’ve had too many problems. Software is hard, and human beings are often way too optimistic. I run a technical team and understand how that works in a person. And there are too many games now with broken promises and missed milestones and nothing to show for it.

“The important thing with Kickstarter is to remember: don’t ever put money in that you can’t afford to say goodbye to. And that’s a thing a lot of people don’t think about. Yes, they talk about how Kickstarter has to be accountable, but it’s better to [think], ‘if worst comes to worst, the ride was still worth it’.”

http://www.kotaku.co.uk/2016/08/04/who-are...en-superbackers
TSpyre
post Aug 17 2016, 08:00 PM

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Star Citizen @ Gamescom and on Twitch!
https://www.twitch.tv/starcitizen

More Gamescom details here!
https://robertsspaceindustries.com/comm-lin...om-2016-Details

AND......Free flight week is BACK!!!
Want to test out the game? Here's your chance!

https://robertsspaceindustries.com/promotio...m-Free-Fly-2016

QUOTE
Roberts Space Industries is proud to offer you a free flight trial of Star Citizen in honor of Gamescom 2016! The Free Fly will give everyone access to the nimble Mustang Gamma, the ferocious Sabre and the hard-slogging Freelancer through Monday, August 22nd, 2016. We hope you enjoy trying the Star Citizen Alpha!

To play, please create a free account, then enter this promo code to gain access to play the game:

GAMESCOM2016


This post has been edited by pyre: Aug 17 2016, 08:01 PM
TSpyre
post Aug 20 2016, 11:53 AM

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Details on the Terrapin
https://robertsspaceindustries.com/comm-lin...61-The-Terrapin

Plenty of videos all here:
» Click to show Spoiler - click again to hide... «


Some comments by media on the Gamescom presentation:
http://www.pcgamer.com/star-citizen-30s-pl...-mans-sky-away/

http://www.gamersnexus.net/news/2569-star-...-4k-screenshots
TSpyre
post Aug 26 2016, 12:57 PM

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2.5 is LIVE!
New player health system
New landing system
New flyable ships: Argo & Reliant
GrimHex - New starting zone / region
Continuation of Item 2.0
New pew pew pew is on VD.
https://robertsspaceindustries.com/comm-lin...ha-25-Available


patch notes:
https://robertsspaceindustries.com/comm-lin...tizen-Alpha-250

» Click to show Spoiler - click again to hide... «



group will be having free flight tonight. if you already have a ship and interested to join, feel free to drop a PM.
sai86
post Aug 26 2016, 01:34 PM

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Where is this game status is at now @ version 2.5? i gotten the games like ages ago (early stage - hangar view / fly / shooting), but not really playing it since at that time you just can fly around and shooting - that's it.

we need to purchase every ship with real $$? i gotten the cheapest one back then. blush.gif
TSpyre
post Sep 3 2016, 07:34 AM

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QUOTE
Attention Citizens! The battle of the speedsters is on: we’ve unlocked the M50 and the 350R for use by all backers through Friday, September 9. Take them out for a test flight and then cast your vote right here for which deserves the title of Galactic Tour’s Fan Favorite Racer. The winning ship will also return to the pledge store the following week, so choose wisely. See you on the racetrack!

https://robertsspaceindustries.com/comm-lin...avourite-Flyers
... and the M50 is in the lead!
ethaniel
post Sep 3 2016, 06:38 PM

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can i ask what does CCU'd mean?
TSpyre
post Sep 3 2016, 07:06 PM

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QUOTE(ethaniel @ Sep 3 2016, 06:38 PM)
can i ask what does CCU'd mean?
CCU = Cross Chassis Upgrade
Currently it is a means of upgrading (or side-grading) your ship via money & this part of the RSI website.
https://robertsspaceindustries.com/pledge/ship-upgrades

Remember that in the final game, everything can be earned in-game. so not necessary to upgrade unless you feel the need to contribute more to the project.
TSpyre
post Sep 10 2016, 08:30 AM

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Monthly Studio report is out!
https://robertsspaceindustries.com/comm-lin...y-Studio-Report
user posted image

M50 won the last poll and is now on sale. Next poll to decide favorite combat ship - Super Hornet vs Vanguard! FIGHT! Backers get to fly both ships for free in the Universe!
https://robertsspaceindustries.com/comm-lin...hip-Of-The-Year

And glad we got Staff Picked again! Big thanks for the votes! Our third this year!
https://robertsspaceindustries.com/communit...Olisar-Race-Day
sleyer
post Sep 11 2016, 06:16 PM

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QUOTE(pyre @ Sep 3 2016, 07:34 AM)


https://robertsspaceindustries.com/comm-lin...avourite-Flyers
... and the M50 is in the lead!
*
nice revirew concept
svfn
post Sep 18 2016, 08:46 PM

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just watched the Gamescom 2016 presentation, v3 does look good, the NPC character facial animation is nice too, side quests does seem more engaging like a SP game rather than MMO. the transition between space/atmosphere/planet surface is also impressive with seamless loading and the scale. hope they iron out the technical issues, as content is added, and optimization too.



This post has been edited by svfn: Sep 22 2016, 11:54 PM
Userzero
post Sep 25 2016, 10:35 PM

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hard, unless they make an Asian server or Australian server, almost always you get owned in pvp space combat. Latency too high.I bet its gonna be the same in FPS.
TSpyre
post Oct 3 2016, 07:08 AM

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fooling around in port olisar
» Click to show Spoiler - click again to hide... «

Albertloo25
post Oct 4 2016, 12:27 PM

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argh game like this is good . but i jst hope can be smoothly play out.. n acceptable latency :/
TSpyre
post Oct 6 2016, 11:18 PM

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» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Oct 6 2016, 11:21 PM
TSpyre
post Oct 10 2016, 09:40 AM

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kianweic
post Oct 11 2016, 02:25 PM

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TSpyre
post Oct 11 2016, 03:38 PM

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QUOTE
Happy Anniversary, Citizens! To celebrate, we've unlocked ALL FLYABLE SHIPS for all Star Citizen backers through Oct. 17th. Available now!

https://twitter.com/RobertsSpaceInd
Ok free flight until the 17th Oct 2016. If need more information etc can ping me or your friends who are into SC.
Not gonna sugar coat this: it is still buggy, has plenty of issues (my most recent one was audio cut-off) and user experience may vary depending on your PC hardware.
EDIT: Free flight only to BACKERS.

http://www.gamersnexus.net/news/2637-syste...citizencon-2016
System specs for the demo PC in link above.

This post has been edited by pyre: Oct 12 2016, 10:24 AM
svfn
post Oct 11 2016, 08:37 PM

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wah GTX 1080 recommended? curious to see how 1060 handle it. is free fly open to non backers?
TSpyre
post Oct 11 2016, 11:44 PM

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QUOTE(svfn @ Oct 11 2016, 08:37 PM)
wah GTX 1080 recommended? curious to see how 1060 handle it. is free fly open to non backers?
EDIT: Sorry my bad, the free flight is ONLY to BACKERS. But then, all it takes is purchase a ship skin to become a backer.
yes free for everyone. if anyone needs the 5K UEC code, let me know but before registration.

This post has been edited by pyre: Oct 12 2016, 10:23 AM
TSpyre
post Oct 16 2016, 08:06 AM

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» Click to show Spoiler - click again to hide... «

sleyer
post Oct 16 2016, 11:16 AM

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#pray any feature or solution for working ppl play this game ? what we can see.. this game become more complex .. and will require more play time .. working player only have 1 - 2 hours on weekday and 3-5 hours on weekend..

so any solution ? maybe this game can auto farm or enable bots?

This post has been edited by sleyer: Oct 16 2016, 11:19 AM
TSpyre
post Oct 19 2016, 09:44 AM

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post Oct 21 2016, 06:56 AM

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FREE FLIGHT (Super Hornet) UNTIL 31st OCT 2016!
https://robertsspaceindustries.com/enlist
A free flight (for the Super Hornet) is ongoing for all accounts (no need to be a backer) until the 31st Oct 2016. If anyone is interested, we can assist. And if they need the 5K credits, let us know before registering. Otherwise just go ahead and dive in.

QUOTE
I begin by browsing the hat selection at Area 18, a sort of player hub and shopping mall. Area 18 is a sprawling metropolitan space that, frankly, doesn't currently contain a lot. You can buy guns, clothes, and spacesuits, and watch as other players in yellow caps who look exactly like you run around looking at other players who look exactly like them. There are some nice views, and the promise of more to come, but a quick visit felt like plenty and I can't say it was much fun. It's got space but not outer space, and outer space is what I want.

http://www.pcgamer.com/star-citizen-diary-...t-actually-fun/


sevn
post Oct 22 2016, 12:41 PM

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SO there is a New Free Fly!


you get to try out the Super Hornet

QUOTE
Greetings!

Roberts Space Industries is proud to offer you a free flight trial of Star Citizen!

The Free Fly will give everyone access to the fast and powerful F7C-M Super Hornet through Sunday, October 30th, 2016. We hope you enjoy trying the Star Citizen Alpha!

To play, create a free account and enter this promo code to gain access to the game:

FALL2016



https://robertsspaceindustries.com/promotio...e-Fly-Fall-2016

cant wait for the new forums on RSI


sevn
post Oct 22 2016, 12:47 PM

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QUOTE(sleyer @ Oct 16 2016, 11:16 AM)
#pray  any feature or solution for working ppl play this game ?  what we can see.. this game become more complex .. and will require more play time .. working player only have 1 - 2 hours on weekday and  3-5 hours on weekend..

so any solution ? maybe this game can auto farm or enable bots?
*
Same shoes with you, working full time and life to commit so much on the game,

however i believe you can hire AI`s to automate certain task ingame, pay to hire that kinda thing.Immersion wise no am pretty sure they are not going to allow u to bot and stuff.




sleyer
post Oct 22 2016, 04:57 PM

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QUOTE(sevn @ Oct 22 2016, 12:47 PM)
Same shoes with you, working full time and life to commit so much on the game,

however i believe you can hire AI`s to automate certain task ingame, pay to hire that kinda thing.Immersion wise no am pretty sure they are not going to allow u to bot and stuff.
*
i hope so.. we can hire AI for do all stuf laugh.gif
Userzero
post Oct 26 2016, 01:24 PM

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I just hope this game is not a scam. too many missed promises and delays. and lies. people are angry if you read at their forum. I suggest holding back from pledging or even buy ships at this point. Until the patch 2.6 with Star marine and 3.0 procedural planets shows up, or even any news about it pops up. so far no news whatsoever. Squadron42 no where to be found and heard of after Citizencon.

This post has been edited by Userzero: Oct 26 2016, 01:28 PM
svfn
post Oct 26 2016, 09:13 PM

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like any preorder it's hard to know what you're getting into, but at least you can free fly with SC and try it out first. unlike false advertising in No Man's Sky until the content is far from what was advertised at launch, that you can call a scam.

i'm also waiting to see patch 3.0 first. if you back now, i'm sure it's because you want to support the game.
TSpyre
post Oct 27 2016, 08:29 AM

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From last night's group free flight (torp the Starfarer), it sure can take a beating.
big thanks to destiny, hamster, chiv, poh, grumpy, hokkienmee and witcher.

user posted image

user posted image

user posted image

user posted image

Our pilots assembled.

user posted image

user posted image

may share our video later.

This post has been edited by pyre: Oct 27 2016, 08:30 AM
ethaniel
post Oct 27 2016, 01:37 PM

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any company i can join?
TSpyre
post Oct 29 2016, 08:15 AM

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Planetary lighting changing based on the Sun's relative position:
http://i.imgur.com/Cs39K3i.gifv

and last few days of the Super Hornet free flight for everyone. if u need help or have questions, feel free to ask.
svfn
post Nov 3 2016, 11:21 PM

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so finally managed to jump on the free fly last minute to try the game myself. and while there were some issues with desyncing on my end, i enjoyed it and am looking forward to alpha 3.0.

did a few comm repair/ICC missions, jumped around Yela and also went to Kareah to clear my bounty (not sure what happened but i got wanted status), then someone randomly blow up my Hornet. guess i should not have just parked it there lol. Grim Hex was a rather disorienting place to spawn in.

having never touched a space sim before, the keybinds / ship piloting were kinda overwhelming and took some time just to get used to basics sweat.gif at least got auto landing/parking like Euro Truck Sim lol.

not sure if it is my slow TM internet or QoS causing it, but often it would desync (but chat/moving still work) without me knowing that it already lost connection, until i try to open a door or eject and there is no response.

does feel like still a long way to go for more content and development. but yea when playable without desync it's very fun.

» Click to show Spoiler - click again to hide... «

TSpyre
post Nov 19 2016, 08:24 AM

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Day 1
https://robertsspaceindustries.com/comm-lin...One-The-Prowler
TSpyre
post Nov 23 2016, 09:18 AM

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» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Dec 20 2016, 07:24 AM
TSpyre
post Dec 2 2016, 07:19 AM

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This post has been edited by pyre: Dec 20 2016, 07:24 AM
TSpyre
post Dec 17 2016, 12:37 PM

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This post has been edited by pyre: Dec 20 2016, 07:23 AM
TSpyre
post Dec 20 2016, 07:05 AM

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more images from the 2.6 test server
» Click to show Spoiler - click again to hide... «


and IGN's article on Star Marine in the future 2.6 (even has a little trailer)
http://www.ign.com/articles/2016/12/19/sta...ils-a-ign-first

This post has been edited by pyre: Dec 24 2016, 07:49 AM
TSpyre
post Dec 24 2016, 07:46 AM

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2.6.0 announcement
https://robertsspaceindustries.com/comm-lin...arine-Available

Patch notes:
https://robertsspaceindustries.com/comm-lin...tizen-Alpha-260

Want to test for free?
https://robertsspaceindustries.com/promotions/welcome-to-sc
48-hr free trial when 2.6 goes LIVE.
Coupon code for step 2: WELCOME2SC
if you want additional 5k in-game currency, PM us for the code.
Please note: Game client is large, will have bugs, client may crash often, or your PC hardware may not run game client smoothly.
shaff
post Dec 24 2016, 12:51 PM

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not bad, wonder when they will release this
svfn
post Dec 25 2016, 04:07 PM

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one step closer to 3.0! hope got weeklong free fly next year, 48h too short for me too DL tongue.gif
TSpyre
post Jan 2 2017, 10:40 AM

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TSpyre
post Jan 7 2017, 08:10 AM

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new mousepad

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TSpyre
post Jan 13 2017, 06:38 AM

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Aurora being reworked
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This post has been edited by pyre: Feb 4 2017, 06:03 AM
TSpyre
post Jan 21 2017, 08:23 AM

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Regional test servers soon™
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This post has been edited by pyre: Jan 21 2017, 08:25 AM
TSpyre
post Feb 4 2017, 06:03 AM

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Aurora being reworked
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Called it last time, no asia server. oh well
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moodswingfella
post Feb 5 2017, 03:39 PM

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hi,

im selling my account. I pledge long time ago with 315p ship. comes with :

Starting Money: 2,000 UEC
4 Month Insurance
Digital Game Soundtrack
Digital Star Map
Digital Star Citizen Manual
Squadron 42 Digital Download
Star Citizen Digital Download
Legacy Alpha

reason : no longer playing this game.

u stil can change ur handle and email ( 1 time change oni)

thanks.
TSpyre
post Feb 11 2017, 07:49 AM

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PTU 2.6.1 should now be available to all backers. note the incremental patch system is still not available, so will have to do full patch downloads.
AC and hangar loads are now super fast. Takes time getting used to the speed


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This post has been edited by pyre: Feb 11 2017, 07:51 AM
TSpyre
post Feb 15 2017, 08:27 AM

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QUOTE
oberts Space Industries is proud to offer you a free flight trial of Star Citizen!

Try Star Citizen for free? It must be love! This Free Fly will give everyone access to a dedicated multi-crew ship through Sunday, February 19, 2017. Enjoy exploring the Star Citizen alpha with friends… and happy Valentine’s Day!

https://robertsspaceindustries.com/promotio...s-Free-Fly-2017

user posted image
QUOTE
use the code SHARETHELOVE and you’ll receive access to a multi-crew Constellation Andromeda to test fly through

https://robertsspaceindustries.com/comm-lin...e-Air-and-Space

And during registration, if you want 5K in-game credits, we have codes for those as well (optional). Feel free to send PMs.

Ships on sale:
Limited starter packages are also available.

user posted image

user posted image

user posted image

user posted image

user posted image
TSpyre
post Feb 18 2017, 10:37 AM

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Highly recommended reading:
The Star Citizen Exclusive Interview: Erin Roberts by WccfTech
http://wccftech.com/star-citizen-exclusive...w-erin-roberts/

2.6.1 is now LIVE!
https://robertsspaceindustries.com/comm-lin...pha-261-Is-LIVE
QUOTE
Multi-Region Servers
Mega Map
Changes to Arena Commander
Updates to Star Marine
New Super Hornet


This post has been edited by pyre: Feb 18 2017, 11:50 AM
TSpyre
post Feb 23 2017, 06:54 PM

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This post has been edited by pyre: Feb 23 2017, 06:54 PM
TSpyre
post Mar 11 2017, 07:57 AM

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user posted image
https://robertsspaceindustries.com/promotio...x-East-Free-Fly
FREE Fly weekend is back!!! If you want the 5K UEC credits, feel free to ask before creating an account.

This post has been edited by pyre: Mar 11 2017, 08:06 AM
TSpyre
post Mar 19 2017, 04:09 PM

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https://forums.robertsspaceindustries.com/d...Comment_7581676
QUOTE
Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.


tl;dr
Star Citizen to support Vulkan in the future. Drops DX11 and may even not support DX12.
TSpyre
post Mar 25 2017, 10:04 AM

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Testing out the Buccaneer in PTU 2.6.2
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TSpyre
post Apr 14 2017, 06:28 PM

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Idris & big brother Javelin together
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Javelin Bridge booting up
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Javelins flying pass
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TSpyre
post Apr 15 2017, 10:11 PM

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Updated Schedule Report
https://robertsspaceindustries.com/schedule-report

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Latest (for March 2017) Monthly Studio Report
https://robertsspaceindustries.com/comm-lin...y-Studio-Report

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https://robertsspaceindustries.com/comm-lin...g-2947-Free-Fly

QUOTE
This weekend from April 14th to April 18th we’re giving everyone the chance to FLY FREE one of our flagship… ships, the Anvil Super Hornet.

If you already have a Star Citizen account, you can log in and the ship will be available to you in all game modes.

If you don’t already have a Star Citizen account, you can register one for free, download the game, and log in with no purchase necessary through April 18th.

We look forward to seeing you in the ‘Verse!

and if u want any of the 5k free UEC codes, please ask any players before registering.
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This post has been edited by pyre: Apr 15 2017, 10:26 PM
TSpyre
post May 1 2017, 08:54 AM

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The group just hanging out at the solar panels of Port Olisar
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Attempting to land a Constellation on a Starfarer. Can you spot the space suited player?
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Constellation was sent drifting after the Starfarer's turret hit it from below.
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Quick course correction after being hit by the Starfarer turret.
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Can you spot the player (again)?
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Starfarer around Crusader
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Lighting from below
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TSpyre
post Jun 2 2017, 04:22 PM

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TSpyre
post Jun 24 2017, 07:36 AM

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user posted image

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TSpyre
post Jul 8 2017, 01:33 PM

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TSpyre
post Jul 22 2017, 09:46 AM

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Are you ready for Alpha 3.0?
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Liam Cunningham Holo Display
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Jumping in low gravity
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And of course the Cyclone and it's variants
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Want to learn more? Feel free to ask here or drop me a PM
TSpyre
post Jul 29 2017, 11:24 AM

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Cyclone and Ship Persistence
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Creating a Solar System
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PCGamer Article on Star Citizen
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TSpyre
post Aug 13 2017, 09:38 AM

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albums:
https://www.flickr.com/photos/151462466@N03...157685012939033
and
https://www.flickr.com/photos/151462466@N03...157684920656323
TSpyre
post Aug 26 2017, 06:35 AM

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-------

Ship presentations

Meet the RSI Constellation Aquila
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Meet the Drake Dragonfly
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Meet the New RSI Aurora
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Meet the RSI Ursa Rover
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Meet the New Drake Cutlass Black
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Meet the Aopoa Nox
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This post has been edited by pyre: Aug 27 2017, 08:33 AM
moodswingfella
post Aug 27 2017, 10:23 PM

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woah so many new ship..ive lost track dy this game progress. u still play ED pyre?
TSpyre
post Sep 1 2017, 01:49 AM

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miyakochan89
post Sep 8 2017, 05:01 PM

Wut?
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Submitted my request for a full refund. LOL. after so many fails, no thanks.
TSpyre
post Oct 7 2017, 07:29 AM

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Space plants
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Sabre Cockpit?
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Void Bomber changed?
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Ship stat changes
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More ship stat changes coming
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from https://robertsspaceindustries.com/comm-lin...-September-2017

Anvil Carrack is in PRODUCTION! Confirmed during Hapoy Hour
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and of course the biggest news was that Alpha 3.0 has gone out to the Evocati. Which means another month or more of waiting before launch to public smile.gif
TSpyre
post Nov 3 2017, 04:48 PM

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Userzero
post Nov 6 2017, 04:09 PM

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QUOTE(miyakochan89 @ Sep 8 2017, 05:01 PM)
Submitted my request for a full refund. LOL. after so many fails, no thanks.
*
have you you received your refund? I asked for a refund 2 months already they say please be patience lol....

miyakochan89
post Nov 6 2017, 07:00 PM

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QUOTE(Userzero @ Nov 6 2017, 04:09 PM)
have you you received your refund? I asked for a refund 2 months already they say please be patience lol....
*
Wtf. Thats not normal. Anyways they will always send you emails telling you to be patient, and reconsider. Just insist whenever they send you any random emails. I got mine within 15 days.
TSpyre
post Nov 9 2017, 07:27 AM

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https://arstechnica.com/gaming/2017/11/in-a...ed-with-robots/
TSpyre
post Nov 25 2017, 07:25 PM

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all in-game. 21:9 ratio. no editing.

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https://imgur.com/a/nVEUl
TSpyre
post Dec 11 2017, 06:29 AM

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All footage from in-game.


Original video:


edit:
Why is the graphics pipeline waiting for server updates?
https://robertsspaceindustries.com/spectrum...erver-up/773513

Shortly after the post below was made, CIG announced a netcode ATV special scheduled on January 19th. 12pm PST.
https://robertsspaceindustries.com/spectrum...-special/773272

[PTU] Default Control Changes
https://robertsspaceindustries.com/spectrum...control-changes

This post has been edited by pyre: Dec 12 2017, 04:08 PM
TSpyre
post Dec 14 2017, 06:19 AM

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Star Citizen backer’s $25,000 refund has taken months, still in dispute
https://www.polygon.com/2017/12/13/16767590...-citizen-refund


Crytek Sues Star Citizen Developer Cloud Imperium, Alleging Copyright Infringement
http://massivelyop.com/2017/12/13/crytek-s...t-infringement/

Procedural Planet Tech - Starcitizen - Cloud Imperium Games by Pascal Müller
https://www.artstation.com/artwork/J1KQD

This post has been edited by pyre: Dec 14 2017, 06:24 AM
TSpyre
post Dec 23 2017, 05:39 PM

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TSpyre
post Dec 24 2017, 07:36 AM

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At the risk of getting complained, I am making another post within 24hrs. But because this is a major milestone, am posting it now.

Most importantly, remember Live == Still Testing.
Please expect server disconnects, CTD, bugs, performance issues etc.

https://robertsspaceindustries.com/comm-lin...tizen-Alpha-300

QUOTE
Alpha Patch 3.0.0 has been released to all Star Citizen backers. This update contains one of our largest feature sets to date – including the three moons of Crusader, a new mission system, improved shopping and cargo mechanics, and increased our server player count from twenty-four to fifty players. Alpha 3.0.0 is also the first implementation of a lot system changes that go on in the background. For example, with commodity trading, we’re testing out the very first iteration of the dynamic economy that will control the marketplace of the universe.

With our new procedural planet tech, there was a strong need to make sure that we efficiently update all the entities and components in our game world (their number increased significantly compared to 2.6.3). We therefore implemented a new update scheduler that allows us to efficiently batch update them per type and update strategy (range based, manual, always, conditionally). As this puts more strain onto our job system, we further refined its core to allow for even lower latency scheduling and supported even more CPU cores.

In short, it’s a big update that lays the foundation for larger developments down the road.

Apart from the improvements already made, there’s still a lot of work that has to be done to get the performance up to where we want it to be, but this will take a bit more time. Object Container Streaming and Entity streaming are major aspects to reduce memory footprint and further scale the game world for many star systems in a seamless way. There will also be a concentrated effort into better scaling of existing game systems with increased player count and world complexity (entity count). We’ve been investigating range based culling of entity updates which will provide significant gains, but still needs additional work to properly integrate into all game systems.

With the release of 3.0.0, the Persistent Universe is now shifting to a quarter-based release schedule. This approach means that after each live delivery we can return to the main development branch and pick up all the changes and optimizations that have been worked on in the background and ready them for our next live release. 3.0 has been about completely revamping systems and gameplay as well as adding new content. We will now go back into our development branch, which we need to do for our Q1 release in March and will pick up the latest code and concentrate on optimizing performance, using our new gameplay and systems to the fullest, as well as continuing with the balance and polish of the PU.

Your feedback and engagement is what makes Star Citizen special, so drop into the ’verse, grab your ship and explore the vastness of 3.0.0.


edit:
For those with motion sensitivity, please try disabling Motion Blur.
Disabling Vsync might also help with game performance.
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For those who prefer more traditional use of boost, try turning off the toggle option.
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For MY players, please select AUS server (for now)
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edit:
https://twitter.com/hamillhimself/status/729974852254375937
We know what Mark wants for Xmas.

This post has been edited by pyre: Dec 25 2017, 09:14 AM
sleyer
post Dec 26 2017, 09:54 PM

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downloading 3.0...

TSpyre
post Jan 4 2018, 06:43 AM

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QUOTE
For the second year in a row, the team working on Star Citizen say they’ve raised more money than every other video game on Kickstarter combined. The numbers, which are self-reported and do not include returns, aren’t even close.

Chris Roberts’ collection of spacefaring games raised $34.91 million in 2017, down slightly from $36.11 million in 2016. Meanwhile, successful Kickstarters for video games overall remained relatively flat in 2017, with $17.25 million raised, down from around $17.6 million the year before.

That means the Star Citizen project has raised more than double the amount of every other game project on Kickstarter — more than 700 in all — for two years in a row.

more @ https://www.polygon.com/2018/1/3/16845616/s...er-money-raised
TSpyre
post Jan 26 2018, 03:49 PM

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Star Citizen Single Player Squadron 42 Has Over 3 Hours of Music by Pirates of the Caribbean Composer
https://www.dualshockers.com/star-citizen-s...impression=true
TSpyre
post Mar 22 2018, 11:14 PM

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TSpyre
post Mar 22 2018, 11:14 PM

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some are flyable and some will be flyable soon.

This post has been edited by pyre: Mar 24 2018, 06:57 PM
TSpyre
post Mar 31 2018, 07:45 PM

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shaff
post Apr 4 2018, 10:01 PM

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From: Seremban



nice, but dont want to play before it release, later bored with it
Z1gy
post Apr 8 2018, 09:54 AM

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which ship best to get ?

TSpyre
post Apr 8 2018, 10:01 AM

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QUOTE(Z1gy @ Apr 8 2018, 09:54 AM)
which ship best to get ?
no best ship. really depends on the role u want to play in the game.
combat, information trading, trading, mining, salvaging, racing, refining, repair / refuel, scanning, exploration, construction (of outposts) etc.

please note game is still very unstable, very buggy, still in development. and no completion date.
if you cannot handle early access, please do not buy now.
otherwise can PM me if interested in getting basic package.
[gs]JackMin
post Apr 10 2018, 08:11 PM

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hi bros, how is the game population now? is it worth playing? I saw many packages offered, and do we need to get the subscription even after buying the packages? Is this a pvp or pve game?
TSpyre
post Apr 10 2018, 09:32 PM

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QUOTE(gsJackMin @ Apr 10 2018, 08:11 PM)
hi bros, how is the game population now? is it worth playing? I saw many packages offered, and do we need to get the subscription even after buying the packages? Is this a pvp or pve game?
still in development. if do not like early access please do not get.
no need subscription. only need cheapest package. but there are 2 games. the single player and the multiplayer. if want more info can PM otherwise i won't bother explaining here since many ppl get upset.
both pvp and pve.

will need fairly high end PC. development may not be complete for many years.
TSpyre
post Apr 14 2018, 09:55 AM

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QUOTE
Get into Star Citizen, April 13-16, 2018 for FREE!
With the access code below, you’ll be able to explore the Star Citizen Universe in a number of ships and vehicles: Get into the fight with the Mustang, enjoy the versatility of the trusty Aurora MR, haul freight like a pro (or steal it like a pirate) with the Cutlass Black, and tear it up planetside in the newly released Cyclone.

The code will also grant you access to Arena Commander, where you can hone your dogfighting skills, and Star Marine, where you can engage in intense FPS action. Simply follow the steps outlined below, and we’ll see you in the ‘verse.

PROMOCODE: GETINTOTHEVERSE

enter code here: https://robertsspaceindustries.com/promotio...-Free-Fly-Event
Optional: Get 5K UEC free (~USD5) when registering a new account. Only for new accounts, PM me for the other code.
Meis
post Apr 17 2018, 01:28 AM

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This game is almost a wet dream for Cowboy Bebop fans I think... just more futuristic. I was wondering after the closing of Matrix Online, why there is no real cyberpunk-ish MMO with this "persistent world" thing like Star Citizen, EVE Online and APB Reloaded?





This post has been edited by Meis: Apr 17 2018, 01:40 AM
miyakochan89
post May 29 2018, 11:58 AM

Wut?
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Here guys, Robert needs more money yo!

https://www.pcgamer.com/new-star-citizen-sh...or-dollar27000/
ethaniel
post Jul 4 2018, 08:19 PM

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somehow i can't find download button for this game lol..tried 3.1 but fps problem now revisiting 3.2
TSpyre
post Jul 4 2018, 08:35 PM

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QUOTE(ethaniel @ Jul 4 2018, 08:19 PM)
somehow i can't find download button for this game lol..tried 3.1 but fps problem now revisiting 3.2
user posted image

or click this link
https://robertsspaceindustries.com/download

This post has been edited by pyre: Jul 4 2018, 08:35 PM
TSpyre
post Jul 5 2018, 12:41 PM

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screenies from last night's group flight

Pilot closeup
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Transit
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Exploring Daymar
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Starboard! Starboard!
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Gunner closeup
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Fighting under the ring
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Turret fire
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At Covalex
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Loading the loot
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The loot
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This post has been edited by pyre: Jul 5 2018, 01:06 PM
TSpyre
post Aug 25 2018, 05:33 AM

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Try the game for free this weekend:
https://robertsspaceindustries.com/promotio...mescom-Free-Fly
Free fly code: GETINTOTHEVERSE

if you want the 5k UEC code, let me know before registering.

QUOTE
Access to Star Citizen Alpha 3.2 from August 24th until 27th. Explore the universe in several ships and vehicles: dogfight in the Avenger, bust rocks with the MISC Prospector, haul freight (or steal it) with the Cutlass Black, and live dangerously in the Dragonfly.

The code also gives you access to the dogfighting stage Arena Commander, and first-person shooter Star Marine.


Or join the man hunt for the Mercury
https://robertsspaceindustries.com/comm-lin...oin-The-Manhunt

user posted image



This post has been edited by pyre: Aug 25 2018, 05:49 AM
TSpyre
post Sep 2 2018, 07:19 AM

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user posted image

user posted image
TSpyre
post Oct 5 2018, 09:27 AM

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OCS in 3.3 - open to ALL BACKERS in PTU on Oct 10, 2018!


Latest monthly report
https://robertsspaceindustries.com/comm-lin...-September-2018
TSpyre
post Oct 11 2018, 11:39 AM

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https://robertsspaceindustries.com/comm-lin...3-Flyable-Ships










russell612
post Oct 14 2018, 06:54 PM

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HOLY I never knew lowyat had its own SC thread!!! Proud owner of the 315p, aurora LN and the new mustang alpha vindicator edition. Also having 170USD store credits for any additional multicrew ships in the future
TSpyre
post Oct 15 2018, 01:13 AM

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QUOTE(russell612 @ Oct 14 2018, 06:54 PM)
HOLY I never knew lowyat had its own SC thread!!! Proud owner of the 315p, aurora LN and the new mustang alpha vindicator edition. Also having 170USD store credits for any additional multicrew ships in the future
yeah the Vindicator sure is pretty

Here's some images of it while visiting the CRUL2 fuel stop.
https://imgur.com/a/YcwnjsS


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Hammerhead (fan made) blueprint
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This post has been edited by pyre: Oct 16 2018, 06:48 AM
Darkripper
post Oct 15 2018, 11:02 AM

What do you expect?
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What is the difference between "star citizen" and "squadron 42"?

What package is recommended for first trial?
TSpyre
post Oct 15 2018, 03:05 PM

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QUOTE(Darkripper @ Oct 15 2018, 11:02 AM)
What is the difference between "star citizen" and "squadron 42"?

What package is recommended for first trial?
Squadron 42 - Think of it like the single player (story) version of the game.
Star Citizen - Think of it like the multiplayer MMO version of the game.

which package? Depends on what you want. If you not sure, maybe wait for a free flight which is now rarer these days.
WARNING: it is still very buggy and alpha state. game crashing does occur. performance has improved though with the new OCS feature. game is slowly getting better.

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This post has been edited by pyre: Oct 15 2018, 03:49 PM
moodswingfella
post Oct 15 2018, 09:05 PM

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Dis game sure need need powderful pc to play 😅
TSpyre
post Oct 16 2018, 06:35 AM

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This post has been edited by pyre: Oct 16 2018, 06:48 AM
russell612
post Oct 17 2018, 04:33 PM

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QUOTE(moodswingfella @ Oct 15 2018, 09:05 PM)
Dis game sure need need powderful pc to play 😅
*
Have a lenovo Y520 with GTX 1050 and plays around 30 fps in PTU 3.3. expect higher framerates along the years
moodswingfella
post Oct 17 2018, 07:10 PM

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QUOTE(russell612 @ Oct 17 2018, 04:33 PM)
Have a lenovo Y520 with GTX 1050 and plays around 30 fps in PTU 3.3. expect higher framerates along the years
*
I just play for few minutes yesterday, yea the fps around 30 fps only.
TSpyre
post Nov 10 2018, 03:05 PM

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Alpha 3.3 is now live!
https://robertsspaceindustries.com/comm-lin...tizen-Alpha-330
New ships flyable. New game features like VOIP and FOIP, new asteroid mining mechanics, new ship shop in Levski, new location like the new Rest Stop and new mission giver. New missions like Scramble Races. And combat AI in FPS.

User Hardware Telemetry
https://robertsspaceindustries.com/telemetry
User performance data. Check out the performance gains in Alpha 3.3 and see how your hardware stacks up.

And 3.3.5 is with Evocati.
TSpyre
post Nov 16 2018, 11:52 AM

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FREE FLY is BACK! But with a catch....
QUOTE
Starting on November 23rd, every day, a different ship manufacturer in the game will make its entire flyable fleet available for a 24-hour test flight period.


https://robertsspaceindustries.com/comm-lin...ree-Fly-Details



Find out what performance you can expect with your PC:
https://robertsspaceindustries.com/telemetry

If you need help, feel free to ask here. We try our best to answer.
TSpyre
post Nov 21 2018, 03:13 PM

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And here we GO! Team will be going in soon.

https://robertsspaceindustries.com/spectrum...871-patch-notes

QUOTE
Alpha Patch 3.3.5 has been released and is now available!  Patch should now show: LIVE-996871.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Major Known Issues:

    Players may not be automatically placed into local chat on the visor.
    VOIP may be inconsistent or not working properly.
    Enemy AI ships often appear to not take damage.
    Players may experience stuttering when initially arriving or spawning at Lorville.
    Many delivery missions will not update or will have markers spawn in bad locations.

New Features
Universe

    Added: New Planet - Hurston.

Hurston is the first planetary location and as such is considerably larger than moons and has varied biomes.  Additionally, you will found several outposts, labed HMC (Hurston Mining Centers) scattered about the surface.

    Added: New Moons - Aberdeen, Magda, Arial, and Ita and populated them with a handful of outposts.
    Added: Seven Additional rest stops.
    Added: New Major Landing Zone - Lorville

Lorville is a large city area and as such only has one legal area for landing and port entry.  Space above residential and commercial areas are protected by a no-fly zone.  Players will be warned when they are entering that zone via HUD warnings, visual indicators, and increasing audio alerts. If they continue into the zone, their ship will be destroyed.  The city has a bar with an interactive bartender and a personal equipment shop (Tammany and Sons) that includes an early implementation of the multi-tool. To move around the city, there is a train style transit system and signs to help guide the way.

    Added: Hurston clothing/armor variants including variants of the Odyssey II flight suit and the Virgil TrueDef-Pro Armor.
    Players now have expanded interactions with some items.

Feature Updates
Ships and Vehicles

    Updated some ship and vehicle headlights for better projection.

Bug Fixes

    Landing markers on Port Olisar should no longer appear to flicker.
    Cargo boxes should no longer become stuck to the player's feet/legs.
    AI at Kareah should no longer become unresponsive or locked in a position.
    Admins should now consistently interact and respond to players.
    Ships in shops should no longer vibrate or be able to be knocked over.
    The Cyclone at Teach's ship shop should now be purchasable.
    Players should no longer be able to turn the headlights on/off or raise landing gear for ship displays.
    Selecting loadout customization from the lobby of Star Marine should now take you to the correct location.
    Respawn UI should no longer remain on the screen after a Star Marine match ends.
    The Starfarer should now more consistently talk to the player during ECN missions.
    Crusader security should now more consistently talk to the player during patrol missions.
    Round starts should now reset the player to their default weapons in Star Marine.
    Fixed an issue where the Arena Commander region would default to AUS or be blank after the player exits to menu.
    Single click firing should no longer cause some FPS weapons to skip recoil.
    Battaglia missions should now properly award UEC.
    Fixed an issue where the mobiGlas wouldn't open while in EVA.
    Quantum travel wingtip trails should now consistently appear on ships.
    Corrected several ships that had the wrong sized quantum drives including Cutlass (now 2), Constellation (now 2), and Caterpillar (now 3).
    The appointment mission for Recco Battaglia should now have a full mission description.
    Players should no longer suffocate when reloading into a new instance of Arena Commander.
    Plotting a QT jump from orbit to a surface location should no longer create a redundant destination to orbit as the first point.
    Fix for an issue where aligning with a quantum destination prior to complete recharge would cause a calibration failure.
    Fixes for some of the missing ATC audio.

TSpyre
post Nov 24 2018, 03:10 AM

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In anticipation of the freefly and promotional event that starts tonight.

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QUOTE
Current and future citizens, 

If you are new, welcome!  If you're returning to check out what’s new, welcome back! Our upcoming Free Fly event will allow anyone to login, grab some ships to test-fly, and explore the burgeoning 'Verse, including newly added planet Hurston.

This Free Fly will run from November 23rd through November 30th, and a dizzying number of ships from over 10 different manufacturers will be available for players to try out over its duration.  For complete details, see our announcement page on the main RSI website.

https://support.robertsspaceindustries.com/...FREE-FLY-EVENT-

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QUOTE
For the 2018 Anniversary Free Fly event, we have created a special Convention Center where players can get a first-hand look at the ships offered for the day. Not only is the Convention Center where you can peruse the featured ships on any given day, it’s also where you rent them for a test-flight.

To help everyone get to Hurston, all players will be granted access to a Cutlass Black to fly for the duration of the event.

Below is a step-by-step guide on how to retrieve your ship, navigate to the city of Lorville and visit the Lorville Convention Center.

https://support.robertsspaceindustries.com/...es/360012239314

And there is the telemetry website to reference:
https://robertsspaceindustries.com/telemetry

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if you need further help, can always find us on Discord. Link is in the first post.


QUOTE
Meet Anvil's ‘light fighter of the future’. Featuring an ultra-aerodynamic frame, slight profile, and the most advanced manoeuvring thruster tech available, it’s the most agile ship in its class. It can also hold its own in a knock-down-drag-out thanks to a generous standard weapons package that includes quad missile racks and a full complement of countermeasures. The Arrow is designed specifically to leave would-be interlopers thoroughly bewildered. After all, how can they kill what they can't catch?


https://robertsspaceindustries.com/comm-lin...The-Anvil-Arrow



This post has been edited by pyre: Nov 24 2018, 03:13 AM
TSpyre
post Jan 8 2019, 08:33 AM

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latest SQ42 montly update
https://robertsspaceindustries.com/comm-lin...t-December-2018

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This post has been edited by pyre: Jan 8 2019, 08:34 AM
TSpyre
post Jan 19 2019, 11:36 AM

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TSpyre
post Jan 26 2019, 06:35 AM

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https://robertsspaceindustries.com/spectrum...hallenge-coin-1
QUOTE
Hi everyone,

We are proud to reveal this limited edition Challenge Coin, commemorating the achievements of One Empire, a community-based Government initiative that has brought people all over the UEE closer together for the last 200 years. We present this coin as a gift to all backers who pledged prior to the $200 million milestone as a sign of our gratitude.

This item is considered hangar flair and will be distributed to your account later today, ready to compliment your favorite hangar of choice. These are being distributed in waves, so if you don't see it show up right away, simply check back soon.

Thank you to everyone who has supported us in the development of Star Citizen and Squadron 42 - we could not do it without you.

We'll see you in the 'verse

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TSpyre
post Jan 29 2019, 07:08 AM

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TSpyre
post Mar 7 2019, 06:39 AM

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TSpyre
post Apr 18 2019, 11:26 AM

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And 3.5 has gone Live, but of course expect bugs, please read the patch notes for all the details and new features like improved character creation, new locations to explore, new mission givers and missions, new flight model and new ships to fly. and some new fancy weapons smile.gif

https://robertsspaceindustries.com/spectrum...999-patch-notes

QUOTE
Star Citizen has earned a reputation as one of the most expensive and chronically delayed projects ever devised. But, despite having its fair share of detractors and several years worth of scheduling snafus, the venture has raised more than $200 million from thousands of fans eager to see Cloud Imperium Games space-sim dream come to life.

Over the past few months, Newsweek spoke with community members and Cloud Imperium developers to explore how the shared passion between players and creators has maintained engagement through seven years of active development with no end in sight.

https://www.newsweek.com/star-citizen-creat...se-date-1399686




Travel times
user posted image

This post has been edited by pyre: Apr 19 2019, 06:06 PM
moronic
post Apr 29 2019, 08:17 AM

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QUOTE(pyre @ Mar 7 2019, 06:39 AM)
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*
Thank you... will try to learn up.. just pledged a starter, a bit disorienting - still learning how to get to the planets
TSpyre
post May 1 2019, 07:46 AM

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QUOTE(moronic @ Apr 29 2019, 08:17 AM)
Thank you... will try to learn up.. just pledged a starter, a bit disorienting - still learning how to get to the planets
https://cloudimperiumgames.com/blog/events/...wednesday-may-1

Starting Wed 1st 2019 and ends 8th May 2019

QUOTE
Tomorrow, Cloud Imperium will make Star Citizen Alpha 3.5 free to download and play for any player to celebrate the launch of Star Citizen’s city-covered planet, ArcCorp. First revealed at CitizenCon 2017, ArcCorp is a massive planet almost entirely covered in man-made structures. Players on ArcCorp will travel the bustling plazas and neon-hued alleys of Area18 (the planet's main landing zone), uncover local urban culture, meet colorful locals, and find new ways to make in-game credits.

Anyone who plays Star Citizen between May 1 and May 8 will have access to the following five ships:

• Anvil Arrow - Featuring an ultra-aerodynamic frame, slight profile, and the most advanced maneuvering thruster tech available, the Arrow shines in Alpha 3.5’s new flight atmospheric flight model. It’s the most agile ship in its class, and can hold its own in a knock-down-drag-out dogfight with quad missile racks and a full complement of countermeasures.

• MISC Prospector – equipped with a mining laser, the Prospector is Star Citizen’s starter mining ship.

• Drake Cutlass Black – this ship packs real firepower with both piloted guns as well as a manned turret. It is flown by multiple crew members to haul and protect cargo. This is one of our most popular ships for both new and returning players.

• Aegis Avenger Titan – one of our cargo ships, the Titan is a light cargo hauler version of the Avenger specifically kitted out to deliver payloads across the ‘Verse.

• Drake Dragonfly – a two seater hoverbike, the Dragonfly is equipped with a laser cannon and is one of the best ways to navigate surface-side in Star Citizen. The Dragonfly can fit easily in the cargo hold of multiple ships, giving players an on-the-ground option after landing.

.


This post has been edited by pyre: May 1 2019, 07:47 AM
TSpyre
post May 25 2019, 09:07 AM

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Ship customization is coming starting with the 300i

https://robertsspaceindustries.com/spectrum...stomization-q-a

that's some amazing tech


Challenge Coin Keyring arrived (late)
https://imgur.com/a/HVi6ouY
TSpyre
post Jun 7 2019, 07:22 AM

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TSpyre
post Jun 21 2019, 06:54 AM

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TSpyre
post Jul 20 2019, 10:53 AM

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3.6 is now Live to all backers
https://robertsspaceindustries.com/patch-announcement-3.6

New ground vehicle
https://robertsspaceindustries.com/comm-lin...-Anvil-Ballista



This post has been edited by pyre: Jul 20 2019, 11:03 AM
TSpyre
post Jul 22 2019, 09:18 AM

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Mission: Extract Hurston Dynamics sensitive data from outpost.

Traveling to our ship
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An old warbird: a Vanguard Warden
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Breaking atmo
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Outpost in the distance
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No welcoming committee
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Extracting the old fashion way
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Inside
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Package retrieve, requesting evac!
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dayamin
post Jul 22 2019, 11:08 AM

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What can we do in this game ?

Like "No Man Sky" but better graphics?
redlum
post Jul 24 2019, 04:18 PM

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Anyone actively playing this? I've had the game for ages (bought it 2013) but never played it properly. Would love to play if there are any like-minded players out there. I currently have the F7C-M Super Hornet.
TSpyre
post Jul 24 2019, 07:08 PM

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QUOTE(redlum @ Jul 24 2019, 04:18 PM)
Anyone actively playing this? I've had the game for ages (bought it 2013) but never played it properly. Would love to play if there are any like-minded players out there. I currently have the F7C-M Super Hornet.
have some players who go in occasionally but usually when there's a new patch. but sure will PM u details.
TSpyre
post Aug 17 2019, 10:35 PM

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https://medium.com/@kamilmarcilly/from-star...rs-b6474e6f3219

QUOTE
The issue
So far, I am in a solar system called Stanton. There are multiple planets, however, Hurton and Crusader are the most important ones since they have moons that are smaller planets as well.

Each planet has a list of “cities” called posts with different purposes such as mining posts or research, for example. Each “city” has its price sheet and there are also rest-areas, as the highways in the real world, called R&R. In the game, they are placed at the Lagrange points of the 2 main planets.

Each post has a list of resources it accepts to trade. Those resources are raw materials or finished goods (aluminum, medical supplies, hydrogen, for example). So, excluding trips to the “illegal” posts, I was sure there was a way to make money by trading. I mean going from post to post and to be sure to select the best route, so I could make as many profits as possible.

However, even though in the salesman problem you can technically choose any city, here you have an extra constraint: posts don’t accept all the resources (in the continuation of this article I will refer to this extra-constraint as the “Star Citizen constraint”). Then, with this new information and taking into consideration the number of “stops” I was willing to make, my cargo capacity and my investment — I was left with 2 choices:

1. Create an algorithm that would evaluate each possible route, one by one. It would check where I can sell what I can buy at my starting post, then it would check what I could buy at the selling point, checking for the next selling points and so on. Then based on the universe of all possible routes, I would select the best one — with the highest total profit.

2. Create a genetic algorithm that would hack the logic process by getting a profitable route quicker.

I chose the second option.

TSpyre
post Aug 27 2019, 07:50 PM

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user posted image
UrbanGraduate
post Aug 28 2019, 07:30 PM

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When is this leaving early access? Asking for a friend
TSpyre
post Sep 7 2019, 07:27 AM

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Latest road map updates
https://robertsspaceindustries.com/comm-lin...tember-6th-2019

August 2019 Monthly report
https://robertsspaceindustries.com/comm-lin...ort-August-2019


TSpyre
post Sep 10 2019, 10:23 AM

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Cruising from Port Olisar
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TSpyre
post Sep 10 2019, 10:24 AM

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890J at Area 18
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TSpyre
post Oct 13 2019, 07:57 AM

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TSpyre
post Oct 18 2019, 06:26 AM

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TSpyre
post Oct 29 2019, 08:59 AM

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user posted image

Free Fly event code: GETINTOTHEVERSE

Free fly event landing page:
https://robertsspaceindustries.com/promotions/37-Free-Fly

Detailed instructions here:
https://support.robertsspaceindustries.com/...Free-Fly-Event-

Free fly event ships: Aurora MR, Mustang Alpha, Avenger Titan, Cutlass Black, Banu Defender.

If you want starting credits before registering an account, feel free to contact any known SC veterans or pilots. In the past I personally didn't think the starting credits would help, but as the PU grew, the value of those starting credits start to make sense.

We will be organizing a few small events each night this week starting Wed, Thur and Fri. And can take a few different groups out as well. Split the vets among the new players to help guide them. Or feel free to join the discord to ask questions.

3.7.1 jobs available.
» Click to show Spoiler - click again to hide... «



Things to do in 3.7.1
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Oct 29 2019, 11:41 AM
TSpyre
post Nov 24 2019, 07:56 AM

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Anvil Carrack


CitizenCon 2949 - microTech & New Babbage reveal


Environments, Carrack and Jump points!


The Galactapedia is revealed
https://robertsspaceindustries.com/galactapedia

The Welcome Hub


Star Citizen in space (via MyRadar)


Anniversary Free Fly Promotion (12 days of flying nearly 100 ships for free, based on schedule)
https://robertsspaceindustries.com/comm-lin...ree-Fly-Details
Normally I would not say much, but ever since there's been more game loops emerging, recommend new registered accounts to seek the referral codes for free 5K in-game credits. They will come in useful for initial start-up and purchasing equipment. Feel free to google around or even ping others here that have registered before. Don't worry they don't gain anything until you spend spend. If you don't spend they don't benefit but you get to keep the 5K in-game credits.

Free fly schedule
https://robertsspaceindustries.com/comm-lin...-Fly-Jaxs-Picks

We have a discord if you are interested to discuss and ask more about the game and ships etc. PM me for details.
TSpyre
post Nov 30 2019, 09:03 AM

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Supercut of Tony Z's presentation. Highly recommended to watch.


Full presentation captured by Noobifier. Because they have not released an official vid yet.


Of things to come. Free flight is still available for those interest until the 5th Dec. Feel free to ask any SC regulars for assistance and help.
TSpyre
post Dec 26 2019, 04:03 AM

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TSpyre
post Jan 12 2020, 08:32 AM

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TSpyre
post Jan 21 2020, 07:06 AM

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TSpyre
post Feb 21 2020, 07:26 AM

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TSpyre
post Feb 21 2020, 04:44 PM

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Crytek vs CIG
Both parties have come to a mutual agreement.
The terms are as of yet unknown...But the lawsuit is over.

https://www.courtlistener.com/recap/gov.usc...96437.123.0.pdf

https://www.courtlistener.com/recap/gov.usc...96437.123.1.pdf

TSpyre
post Mar 15 2020, 09:39 AM

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Dawn on Levski
» Click to show Spoiler - click again to hide... «


Making credits
» Click to show Spoiler - click again to hide... «


Leaving Crusader
» Click to show Spoiler - click again to hide... «


Daymar: Low Orbit
» Click to show Spoiler - click again to hide... «


Rock & Sand
» Click to show Spoiler - click again to hide... «


Caught in a sandstorm
» Click to show Spoiler - click again to hide... «


Commencing mining operation
» Click to show Spoiler - click again to hide... «


This post has been edited by pyre: Mar 15 2020, 09:42 AM
TSpyre
post Mar 27 2020, 04:52 AM

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TSpyre
post Apr 20 2020, 07:50 AM

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Annual Pilgrimage to Benny Henge

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

TSpyre
post Apr 30 2020, 01:54 PM

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Alpha 3.9 patch notes.
https://robertsspaceindustries.com/comm-lin...tizen-Alpha-390

Traveling together
» Click to show Spoiler - click again to hide... «


Fooling around with armor
» Click to show Spoiler - click again to hide... «


Tell me boys and girls… how will you leave? Feet first into Hell.
» Click to show Spoiler - click again to hide... «


Stopping to smell the flowers
» Click to show Spoiler - click again to hide... «

TSpyre
post May 2 2020, 08:11 AM

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https://robertsspaceindustries.com/comm-lin...Con-2950-Update
• Due to COVID-19 and quarantine measures, CitizenCon 2950 is cancelled
• There will be no virtual CitCon, but there will be events throughout the year
• Digital celebration on October 10th of Star Citizen's Birthday
• There will still be a CitCon 2951 in 2021

https://robertsspaceindustries.com/comm-lin...pic-Month-Ahead
Happening Now
• Alpha 3.9 release
• Free Greycat as a Referral Bonus for every player you enlist

The Month Ahead!
• Upcoming Free fly, special promotions, community contests and more!
• The long awaited Theatres of War will start testing soon
• Squadron 42 development progress

http://status.robertsspaceindustries.com/
Server Status Page (with real-time and historical data)

and some screenshots from last night's activities:
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

cmah89
post May 2 2020, 08:31 PM

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after years of watching it.. decided to give it a try.
bought mustang alpha starter.
TSpyre
post May 3 2020, 08:00 AM

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QUOTE(cmah89 @ May 2 2020, 08:31 PM)
after years of watching it.. decided to give it a try.
bought mustang alpha starter.
if you need assistance or want to fly with other local pilots, let me know. last night they attempted a few bunker clearing missions.
cmah89
post May 5 2020, 11:23 AM

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Joined pyre's crew, started off with 2 guys volunteer guiding me through basics of dogfight, cargo run/deliveries, bounty.
Next was big mission, took us 2 hours ish i think to complete with cool Ship...

Graphic is nice, running on zephyrus s rtx2070 cpu load was 90% and ram 16gb also 90% ish.. dang.

Waiting new Zephyrus 10th gen proc to release...

This post has been edited by cmah89: May 5 2020, 11:24 AM


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TSpyre
post May 10 2020, 08:08 AM

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all in-game, and most probably captured recently since the new update was just last 2 weeks.
xplodingplastix
post May 10 2020, 06:06 PM

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Got lyn group playing? how to join u guys?
cmah89
post May 10 2020, 06:22 PM

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QUOTE(xplodingplastix @ May 10 2020, 06:06 PM)
Got lyn group playing? how to join u guys?
*
not sure how many from lyn... haha

pyre invited me to the group, very helpful and always invite to do mission together smile.gif


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xplodingplastix
post May 10 2020, 06:44 PM

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QUOTE(cmah89 @ May 10 2020, 06:22 PM)
not sure how many from lyn... haha

pyre invited me to the group, very helpful and always invite to do mission together smile.gif
*
Dank ship bruh... game too broken right now.

My whole mining squad.. rclxms.gif / mindless npcs
user posted image
cmah89
post May 10 2020, 06:47 PM

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QUOTE(xplodingplastix @ May 10 2020, 06:44 PM)
Dank ship bruh... game too broken right now.

My whole mining squad..  rclxms.gif / mindless npcs
user posted image
*
Not mine tho, i 'tumpang' only.

What I have at the moment are Starter Mustang upgrade to Avenger Titan and bought Prospector from someone here.
Trying to learn ad stuff... but recently getting crazy with 30k issue...

Hope they fix it soon

Oh yea whats the tool for the top right informations?

This post has been edited by cmah89: May 10 2020, 06:48 PM
xplodingplastix
post May 10 2020, 06:53 PM

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From: Cyberjaya.SK.Puchong


cmah89 ~ console command

r_displayinfo 1 (1 - 3, 3 full info, 0 to off)

i bought the starter aurora package with sq42, backside really itchy wanna upgrade but game really pretty much unplayable state, 30k'ed 2 times in 1hr. quite bad. some ppl in spectrum never had probs. hmm..
moiskyrie
post May 10 2020, 06:55 PM

Look at all my stars!!
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From: City of Neko~~Nyaa~
From kickstart until now, not yet touch this,
Still alpha or beta?
Pc not enough spec to run...
vanhoe0
post May 10 2020, 07:02 PM

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QUOTE(moiskyrie @ May 10 2020, 06:55 PM)
From kickstart until now, not yet touch this,
Still alpha or beta?
Pc not enough spec to run...
*
Only time I touched this was when they first release the hangar. Got duped into buying ship almost RM200 Pepega
cmah89
post May 10 2020, 07:04 PM

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QUOTE(xplodingplastix @ May 10 2020, 06:53 PM)
cmah89 ~ console command

r_displayinfo 1 (1 - 3, 3 full info, 0 to off)

i bought the starter aurora package with sq42, backside really itchy wanna upgrade but game really pretty much unplayable state, 30k'ed 2 times in 1hr. quite bad. some ppl in spectrum never had probs. hmm..
*
Thank wil try later. haha
Buy buy buy but depends on what you plan to do... I'm trying Mining thats why prospector.

QUOTE(moiskyrie @ May 10 2020, 06:55 PM)
From kickstart until now, not yet touch this,
Still alpha or beta?
Pc not enough spec to run...
*
Alpha still...

QUOTE(vanhoe0 @ May 10 2020, 07:02 PM)
Only time I touched this was when they first release the hangar. Got duped into buying ship almost RM200 Pepega
*
sweat.gif
xplodingplastix
post May 10 2020, 07:13 PM

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From: Cyberjaya.SK.Puchong


QUOTE(moiskyrie @ May 10 2020, 06:55 PM)
From kickstart until now, not yet touch this,
Still alpha or beta?
Pc not enough spec to run...
*
alpha 3.9 end of apr'20. i hope once sq42 finished they could focus more on SC. expect beta 2-3yrs? i still think this is a scam. biggrin.gif
TSpyre
post May 19 2020, 06:57 AM

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https://robertsspaceindustries.com/comm-lin...unch-Week-Guide
» Click to show Spoiler - click again to hide... «


https://robertsspaceindustries.com/comm-lin...ree-Fly-Details
QUOTE
• During Invictus Launch Week, different manufacturers have their ships available for free-fly every other day.

May 22nd – May 23rd:
• Tumbril:
• Origin Jumpworks:  325a
• Roberts Space Industries:  Aurora LN | Constellation Andromeda/Aquila/Phoenix | Mantis

May 24th – May 25th:
• Anvil Aerospace:  Arrow | C8X Pisces | Carrack | Gladiator | Hawk | Hornet F7C | Hurricane | Terrapin | Valkyrie

May 26th – May 27th:
• Aegis Dynamics:  Avenger Stalker/Warlock/Titan Renegade | Eclipse | Gladius Valiant | Hammerhead | Retaliator | Sabre | Sabre Comet | Vanguard Harbinger

May 28th – May 29th:
• ARGO Astronautics:  ARGO MPUV 1P
• MISC:  Freelancer | Razor EX | Reliant Tana | Starfarer Gemini
• Consolidated Outland:  Mustang Delta

May 30th – June 1st:
• Drake Interplanetary: Buccaneer | Caterpillar | Cutlass Black/Red | Dragonfly Black | Herald

cmah89
post May 23 2020, 11:08 AM

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Wow... now is the chance to try the game.
Free fly week.


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cmah89
post May 23 2020, 11:15 AM

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Melt my initial starter pac mustang upgraded Avenger Titan.
Toptup $20 for additional stuff.... worth it smile.gif


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xplodingplastix
post May 23 2020, 12:33 PM

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QUOTE(cmah89 @ May 23 2020, 11:15 AM)
Melt my initial starter pac mustang upgraded Avenger Titan.
Toptup $20 for additional stuff.... worth it smile.gif
*
Same stuff melted both. no top up. got the 10 years insurance sold me off. dun wanna worry about those things later on. i doubt ill still be playing the game for 10 years

» Click to show Spoiler - click again to hide... «


This post has been edited by xplodingplastix: May 23 2020, 12:37 PM
cmah89
post May 23 2020, 12:47 PM

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QUOTE(xplodingplastix @ May 23 2020, 12:33 PM)
Same stuff melted both. no top up. got the 10 years insurance sold me off. dun wanna worry about those things later on. i doubt ill still be playing the game for 10 years

» Click to show Spoiler - click again to hide... «

*
Someone suggest me to get hercules... but for now caterpillar upgrade to hercules ccu
then get caterpillar... once hercules release then upgrade using the kit.

still thinking.
cmah89
post May 24 2020, 09:33 AM

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Attempt to lift Ballista on top deck of 890 jump using Carrack.
Finally successfully... Missile shots is awesome but requires a lot of reload if available.


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TSpyre
post May 25 2020, 07:28 AM

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Javelin approaching Bajini Point
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F8As and F7As
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F7A
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Main turret on the Javelin
» Click to show Spoiler - click again to hide... «


Idris-M
» Click to show Spoiler - click again to hide... «

TSpyre
post May 29 2020, 08:40 PM

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» Click to show Spoiler - click again to hide... «

kiwisoshi
post May 31 2020, 11:19 PM

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Hi all, I've pledged this game since way back god-knows-when and I'm back playing it since 3.9. Been having some fun grinding bounty/delivery missions and finally customised my 325A to a more proper build.

Would appreciate to get an invite to the org or discord if that's okay. It's hard to find friends (or Msians in general) playing this game because it's so hard to sell them the potential lol.

If got any requirements or introductions needed please do let me know.

My RSI profile: https://robertsspaceindustries.com/citizens/EpsilonSC

My current ships:
- Cutlass Black
- Avenger Titan Renegade
- 325A

Preferred gamestyle:
- Bounty hunting
- Escort
- Light exploration/delivery

Playtimes:
- Very erratic. But at the moment taking a break from Destiny 2 and checking SC back again.
- Mostly night time + weekends.

Thanks!

This post has been edited by kiwisoshi: May 31 2020, 11:36 PM
TSpyre
post Aug 29 2020, 08:31 AM

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» Click to show Spoiler - click again to hide... «

QUOTE
ICache:
- ICache is a collection of services that interface with the game servers and backend databases that allows CIG to write out and query data efficiently and in a fault tolerant way
- Allows for fast information access and scalable world data.
- Improves scalability and fault tolerance so services such as cargo, equipment managers, loadout changes, etc. don't break globally in case of high server demand
- Infrastructure on the backend is largely completed, and now CIG are actively working on connecting it to the game itself.

Global Persistence:
- GP is about storing data about the state of the world, not account data.
- The only data that is stored and persisted currently is player data, such as armor, weapons, ships.
- ICache allows global persistence to be feasible, allowing for scalability for very large amounts of data
- In some form this is currently in the game, but only persisting during individual servers sessions, this data is gone if the server crashes.

Server Meshing:
- Server Meshing is what allows servers to talk to eachother, functionally allowing players to travel to different servers throughout the game based off zones and not 50 player lobbies.
- Currently progress is being made towards getting two servers talking to each other, which requires a ton of change in the code as it requires servers to share authority with one another
- Time synchronization is currently priority, as they need to reduce rubberbanding and desync before they combine the servers together, which should "hopefully be done soon"


Ship Showdown 2950 has started
https://robertsspaceindustries.com/ship-showdown


This post has been edited by pyre: Aug 29 2020, 08:32 AM
TSpyre
post Sep 10 2020, 12:08 PM

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https://robertsspaceindustries.com/promotio...owdown-Free-Fly
Star Citizen is having another free-fly and this time it is for 2 weeks! Starting from the 9th Sep 2020 till 24th Sep 2020.

All you need is to register an account with the Free Fly Code that is provided. If you want free in-game credits, ask any of the veterans for their referral code BEFORE you register an account. The starting credits are useful but optional. No payment or even credit card information is required when registering an account.

What to expect? Crashes both in-game and virtual (the game is still very alpha). Bugs, janky glitches, weird space humor, and lots of shiny space ships.
TSpyre
post Sep 16 2020, 08:03 AM

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Round 1 of the Ship Showdown tournament is about to end. Eight ships won’t move on past Round 1, see the tournament overview:
https://robertsspaceindustries.com/ship-sho...n/live-showdown

All Ship Showdown vehicles (and more) are available for free flight testing until the 24th Sept 2020. So jump online with a friend or two, or find us if you need help and want a tour of the current 'Verse.
https://robertsspaceindustries.com/promotio...owdown-Free-Fly
TSpyre
post Oct 7 2020, 07:24 AM

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RSI Launcher Update - AVX Requirements
https://robertsspaceindustries.com/spectrum...rements/3422805

System requirements: Minimum & Recommended
https://support.robertsspaceindustries.com/...em-Requirements
TSpyre
post Oct 11 2020, 09:49 AM

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https://robertsspaceindustries.com/comm-lin...e-Briefing-Room

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «

TSpyre
post Nov 1 2020, 12:44 PM

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Day of Vara celebrations (Benny Henge & Javelin Wreck visit)

Advance party to Benny Henge
» Click to show Spoiler - click again to hide... «


Arrival and disembarkation of passengers in progress
» Click to show Spoiler - click again to hide... «


2nd 890J arrive, disembarkation via hangar bay.
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3rd 890J arrival
» Click to show Spoiler - click again to hide... «


Arrival to Daymar, advance party
» Click to show Spoiler - click again to hide... «


Wreck found
» Click to show Spoiler - click again to hide... «


Group photo
» Click to show Spoiler - click again to hide... «


Breaking out the Fieldsbury Dark Bear headgear
» Click to show Spoiler - click again to hide... «

TSpyre
post Nov 7 2020, 09:32 AM

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https://robertsspaceindustries.com/comm-lin...rt-October-2020
» Click to show Spoiler - click again to hide... «


https://mailchi.mp/cloudimperiumgames/squad...60?e=8c0917c13b
Warning: Mild spoilers in the newsletter, however we omitted them

» Click to show Spoiler - click again to hide... «








This post has been edited by pyre: Nov 7 2020, 09:33 AM
TSpyre
post Nov 21 2020, 08:23 AM

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user posted image

https://robertsspaceindustries.com/comm-lin...E-2950-Schedule

Hi everyone! Star Citizen is having another Free Fly! For 2 weeks! From November 20 through December 2, you have the chance to try some of Star Citizen’s most iconic vehicles for free.

All you have to do is to create an account, download the game and jump into the fun. See above link for details.

No special code is required for this free-fly but if you want the free 5000 credits, let us know before you register.

Thank you for reading and see you in the 'Verse!



This post has been edited by pyre: Nov 21 2020, 08:25 AM
TSpyre
post Dec 26 2020, 04:12 PM

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ethaniel
post Feb 17 2021, 10:52 PM

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anyone getting decent FPS here?
TSpyre
post Feb 17 2021, 10:53 PM

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QUOTE(ethaniel @ Feb 17 2021, 10:52 PM)
anyone getting decent FPS here?
chances are no since the game is still unoptimized. you could try setting the options to highest setting and see if it helps. some have said it improves frame rates.

can join the discord to ask more questions if you need help.
TSpyre
post Feb 18 2021, 08:23 PM

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https://robertsspaceindustries.com/promotio...bruary-Free-Fly

From February 15 to 25, get in the game for free and explore the stars in six iconic ships, each giving you a taste of the distinct career paths and playstyles awaiting you in the ‘verse.

If you want to fly with us, drop by the discord and say hi. We can even loan the other ships to let you test out. See you in the 'verse.
TSpyre
post Feb 23 2021, 10:47 PM

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» Click to show Spoiler - click again to hide... «


searching for the fruit trees on Microtech

This post has been edited by pyre: Feb 23 2021, 10:48 PM
TSpyre
post Mar 8 2021, 09:45 AM

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Linus and gang trolling in SC.
condensed version
» Click to show Spoiler - click again to hide... «

TSpyre
post May 23 2021, 07:23 AM

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Star Citizen Alpha Free-flight is underway. Just register an account and get into the Alpha for FREE!
So you can complain how unoptimized, how buggy, how often you crash-to-desktop, how many black-screens you gotten from the Alpha.
If you need further hand-holding, or a listening ear to all your complaints, just drop us a DM.
(Optional: DM to get a referral code for free in-game credits, referee does not gain anything until RL-bux™ is spent)

ILW 2951 About & How to get to the Ship Expo:
https://robertsspaceindustries.com/invictus2951#/About

ILW2951 Manufacturer Schedule:
https://robertsspaceindustries.com/invictus...hedule/May21-22

ILW 2951 FAQ:
https://robertsspaceindustries.com/spectrum...951-faq/4046303

This post has been edited by pyre: May 23 2021, 07:40 AM
TSpyre
post Jun 7 2021, 08:04 AM

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TSpyre
post Jun 13 2021, 06:28 PM

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A vid the community wanted to make together



And a Nova Battle Night we had recently.

Different perspective of the Nova Battle Night

TSpyre
post Jun 24 2021, 07:41 PM

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TSpyre
post Jun 29 2021, 11:46 PM

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joedpa82
post Jun 29 2021, 11:49 PM

On my way
****
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Joined: Jul 2010


Tried to get into the game. Brain cant process
TSpyre
post Jun 30 2021, 09:27 AM

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QUOTE(joedpa82 @ Jun 29 2021, 11:49 PM)
Tried to get into the game. Brain cant process
yeah not for everyone. but if u want to try again, we do have a community of players that help one another learn the alpha together. We will be having 2 more events in July.

DM me if still interested.
joedpa82
post Jul 1 2021, 11:20 AM

On my way
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QUOTE(pyre @ Jun 30 2021, 10:27 AM)
yeah not for everyone. but if u want to try again, we do have a community of players that help one another learn the alpha together. We will be having 2 more events in July.

DM me if still interested.
*
How big is the installation file?
TSpyre
post Jul 1 2021, 10:57 PM

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QUOTE(joedpa82 @ Jul 1 2021, 11:20 AM)
How big is the installation file?
mine right now is 66GB. best to install on SSD. if u have not made any purchase, come talk to us first.
joedpa82
post Jul 2 2021, 02:36 PM

On my way
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QUOTE(pyre @ Jul 1 2021, 11:57 PM)
mine right now is 66GB. best to install on SSD. if u have not made any purchase, come talk to us first.
*
Ouch. Will do after get back to kuching.
TSpyre
post Jul 12 2021, 08:32 AM

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TSpyre
post Aug 7 2021, 08:34 AM

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Alpha 3.14

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Cloud City

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Taurus (new/old)

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TSpyre
post Aug 9 2021, 09:41 AM

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Guess the number of vehicles smile.gif
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TSpyre
post Aug 19 2021, 03:07 PM

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user posted image
Star Citizen is having another Free Fly, with 6 ships to fly for free. No payment needed, just register an account and you can test out 6 ships for free. More ships are available to try out if you are interested, just ask.

details: https://support.robertsspaceindustries.com/...Free-Fly-Event-

Please note this is still an Alpha, is not optimized, has issues, bugs and not all features or gameplay loops are in. And it will require a decent PC to run and enjoy, recommend 60GB of SSD space, 16GB ram.

But our community is always ready to assist so feel free to ask (or complain).
TSpyre
post Aug 23 2021, 08:02 AM

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screenshots from the weekend

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TSpyre
post Aug 28 2021, 07:43 AM

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Captures from last night's Xenothreat gathering, one of our largest community event.
Thank to Ahbiter for sharing some of the images.

Pre-mission briefing
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Away Team approaching Starfarer wreck
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Loading the cargo onto the flight deck
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At INS Jericho
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Post-op group photo
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GIF of Gold wing flying formation (before all hell broke loose)
https://i.imgur.com/P6rGLim.mp4
TSpyre
post Sep 5 2021, 09:02 AM

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event ends tuesday.

TSpyre
post Sep 9 2021, 07:39 AM

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https://www.eurogamer.net/articles/2021-09-...ist-in-game-yet

https://kotaku.com/star-citizen-gets-slap-o...that-1847635638


very well done unofficial video


This post has been edited by pyre: Sep 9 2021, 08:19 AM
TSpyre
post Sep 21 2021, 06:58 AM

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want to play for free? Free-fly available for 7 days! And if you want free credits, grab your friend's referral code before registering an account.
https://robertsspaceindustries.com/comm-lin...p-Four-Free-Fly
Available FreeFly Ships:
- Crusader C2 Hercules Starlifter: Large cargo ship
- Argo MPUV-1C: Small cargo-transfer ship
- Origin 600i Explorer: Sleek and stylish multicrew explorer
- Crusader Mercury Star Runner: Multi-crew cargo runner
Additional instructions:
https://support.robertsspaceindustries.com/...owdown-Free-Fly

Ready to serve
user posted image

This post has been edited by pyre: Sep 21 2021, 07:08 AM
hazelmint88
post Oct 1 2021, 02:24 AM

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hye there..i really really want to play this game..
how to get this game?

hazelmint88
post Oct 1 2021, 04:20 PM

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QUOTE(pyre @ Aug 19 2021, 03:07 PM)
user posted image
Star Citizen is having another Free Fly, with 6 ships to fly for free. No payment needed, just register an account and you can test out 6 ships for free. More ships are available to try out if you are interested, just ask.

details: https://support.robertsspaceindustries.com/...Free-Fly-Event-

Please note this is still an Alpha, is not optimized, has issues, bugs and not all features or gameplay loops are in. And it will require a decent PC to run and enjoy, recommend 60GB of SSD space, 16GB ram.

But our community is always ready to assist so feel free to ask (or complain).
*
hye there..how to play this game and how to buy it?
TSpyre
post Oct 1 2021, 04:33 PM

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QUOTE(hazelmint88 @ Oct 1 2021, 04:20 PM)
hye there..how to play this game and how to buy it?
you can purchase a package from the website. please note it is still not ready and unoptimized.

or if you are patient, can wait for a free fly and see if you PC specs can handle the Alpha since it is not optimized. should have one next month.

join the Discord to discuss more.
hazelmint88
post Oct 2 2021, 08:03 PM

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QUOTE(pyre @ Oct 1 2021, 04:33 PM)
you can purchase a package from the website. please note it is still not ready and unoptimized.

or if you are patient, can wait for a free fly and see if you PC specs can handle the Alpha since it is not optimized. should have one next month.

join the Discord to discuss more.
*
yes..i know that game still in alpha and too many bug but still like it because it like a space simulator and i like space adventure..
are you sure there is a free fly next month?


my current pc spec is :-
mobo asus rog strix B450-f gaming ii
amd ryzen 3 3300x
kingston hyperX fury ddr4 (3600x16gb)2
nvme patriot viper vpn100 1TB
gtx1060

is this enough to run the game?
how low fps i can get with this spec?
TSpyre
post Oct 2 2021, 08:13 PM

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QUOTE(hazelmint88 @ Oct 2 2021, 08:03 PM)
is this enough to run the game?
how low fps i can get with this spec?
*
expect maybe 20FPS or less.
hazelmint88
post Oct 2 2021, 08:20 PM

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QUOTE(pyre @ Oct 2 2021, 08:13 PM)
expect maybe 20FPS or less.
*
how about server?
where do you guys always play?
EU or US?
or Australia?

and why do people play this game using vpn?
TSpyre
post Oct 2 2021, 08:27 PM

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QUOTE(hazelmint88 @ Oct 2 2021, 08:20 PM)
how about server?
where do you guys always play?
EU or US?
or Australia?

and why do people play this game using vpn?
*
any server that is not broken, we play.

i don't know of people who play using VPN. in fact many times it is VPN that cause problems for players.

again you can join the discord and ask more questions and get faster and better replies.
TSpyre
post Oct 10 2021, 08:28 AM

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CitizenCon 2951 Videos















Origin 400i - the myth lives!


edit: and big changes in 3.15
user posted image
from:
https://robertsspaceindustries.com/spectrum...123-patch-notes

This post has been edited by pyre: Oct 10 2021, 08:30 AM
kencwl
post Oct 16 2021, 09:38 AM

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Will my computer able to support the game ?

AMD Ryzen 5 3600 6-Core Processor 3.59 GHz
16GB RAM, 500 SSD
GeForce RTX 3060 TI

Any malaysia discord or group that can play together ?

TSpyre
post Oct 16 2021, 09:40 AM

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QUOTE(kencwl @ Oct 16 2021, 09:38 AM)
Will my computer able to support the game ?

AMD Ryzen 5 3600 6-Core Processor 3.59 GHz
16GB RAM, 500 SSD
GeForce RTX 3060 TI

Any malaysia discord or group that can play together ?
*
might get slightly above average performance, bottle neck will still be CPU for now. and it is still very alpha. not a game. PMed you discord link.

This post has been edited by pyre: Oct 16 2021, 09:40 AM
TSpyre
post Oct 31 2021, 08:53 AM

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user posted image

https://robertsspaceindustries.com/comm-lin...ountdown-To-IAE
TSpyre
post Nov 4 2021, 06:45 AM

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such a scam


TSpyre
post Nov 11 2021, 07:45 AM

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https://robertsspaceindustries.com/spectrum...275-patch-notes

Database Reset: Yes
Long Term Persistence: Disabled (Full Long Term Persistence Wipe)
Starting aUEC: 20,000 (Players who participated in the recent XenoThreat will get an additional 100,000 starting aUEC)

https://cloudimperiumgames.com/blog/latest-...o-in-manchester

https://www.eurogamer.net/articles/2021-11-...ter-mega-studio
TSpyre
post Nov 19 2021, 03:39 PM

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Hi all, it is that time of year again when Star Citizen releases another free-fly event from Nov 19 to Dec 1, 2021.

Details here:
https://robertsspaceindustries.com/comm-lin...o-2951-Free-Fly

And if you want free in-game credits, please ask before registering an account.

No need to spend any money during the free-fly. And get to test over 100 space and ground vehicles. Explore the verse, engage in combat, trading, mining, some exploration or even try out the new medical gameplay.

Or join our Discord to learn more about the Alpha and follow along as we will be having a group flight event on Nov 21, 2021 starting @ 2100hrs.
https://discord.gg/TE2d3bsP?event=910857238032310342
TSpyre
post Nov 22 2021, 06:37 AM

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moiskyrie
post Nov 22 2021, 11:23 AM

Look at all my stars!!
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From: City of Neko~~Nyaa~
The game is finish already or not?
Or still in alpha stage.....
Wait so long until my system become potato spec .....

This post has been edited by moiskyrie: Nov 22 2021, 11:23 AM
TSpyre
post Nov 29 2021, 05:59 PM

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Big thanks to all participants and helpers at our IAE 2951 Casual Race last night. It was a break from the regular missions and a great way to experience Star Citizen in it's emergent gameplay (bugs and all). I hope everyone had fun trying to outrace each other, and the potential the alpha has to offer. As we observed last night, even though one could be in the lead for most of the race, it is always possible to catch up so it pays to be persistent and stay the course. That nail biting finish was exciting!

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While IAE Expo has come to a close, you are still able to fly for free and rent ALL ships until Thur, 2nd Dec 2021 0400 UTC+8. Just head to the special rental terminals at the IAE Expo.
TSpyre
post Jan 25 2022, 06:47 AM

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TSpyre
post Feb 6 2022, 08:13 PM

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Group photo before deployment
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Some action shots
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Post Op photo
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St0rmFury
post Feb 8 2022, 03:22 PM

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From: KL


I feel like I'm missing out on some good fun laugh.gif
TSpyre
post Feb 18 2022, 10:14 AM

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Scam Citizen /jk is having another free-fly event from now till 28 Feb 2022. Free Fly Code: GETINTOTHEVERSE
https://robertsspaceindustries.com/promotio...3-16-1-Free-Fly

There's also several in-game events to participate in during the free-fly. Details to follow shortly.

It is still an alpha and will be several years more before it launches. Please note you will require about 60+GB on an SSD and about 16GB of ram. A good CPU is recommended for better performance (for now).

Or want to find out more first? PM me for Discord link.

See you in the 'verse!

user posted image
TSpyre
post Feb 23 2022, 10:19 AM

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lol

TSpyre
post Mar 30 2022, 11:07 PM

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user posted image

user posted image

user posted image

user posted image

user posted image

user posted image
TSpyre
post May 25 2022, 12:15 AM

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TSpyre
post Jul 3 2022, 11:49 PM

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TSpyre
post Jul 19 2022, 07:42 AM

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TSpyre
post Jul 24 2022, 01:54 PM

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TSpyre
post Sep 9 2022, 08:15 PM

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Star Citizen Free-fly is on from now till 15 Sep 2022.
No purchase is required or necessary to experience the free-fly event.

If you think your PC can handle the alpha here's the link to register for the free-fly.
https://robertsspaceindustries.com/promotio...n-Free-Fly-2022
If you want a code for free in-game credits, just ask BEFORE you register an account.

This free-fly session includes 8 ships available to fly for free, ranging from small one-man light fighters to larger multi-crew vehicles.

Please note it is still an alpha, expect bugs, disconnects and lots issues.
At the same time, you get a glimpse into the development and progress of the title. Have a good weekend ahead.

PC requirements:
https://support.robertsspaceindustries.com/...es/360042417374
TSpyre
post Oct 19 2022, 07:59 AM

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LOL
https://www.roccat.com/blogs/news/when-is-s...ds-release-date
https://www.xfire.com/second-xbox-and-bethe...owcase-june-14/
https://hypeabout.com/games/starfield/the-u...r-for-bethesda/

evidence
user posted image
user posted image
user posted image
TSpyre
post Oct 28 2022, 08:58 AM

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https://www.youtube.com/watch?v=-0cIaf3mPLw
QUOTE
The Next Generation | Gen12 Renderer:
- Gen12(Unrelated to dx12) is a new renderer to move on from DX11.
- A top down re-implementation of the rendering engine, massively reduces CPU submission times.
- End goal of Gen12 is to allow CIG to utilize Vulkan Graphics API.
- AI upscaling, raytracing, multi-view rendering (VR), Linux support, etc.
- Every single graphics feature needed to be rewritten and support every single feature in production.
- Engine is currently running in a mixed mode, most of the code is running on legacy and ports onto gen12, adding an overhead.
- First version of Gen12 is nearly done being ported and attempting to launch in 3.18 (NOT a promise).
- First implementation will be a "it just works :Todd:"  version with big performance improvements between then and Vulkan release.
- Live demo at 11:15 showing a 33% improvement in framerate with 33% less API calls.
- 12:38 update capture demo, displaying a history of render load and usage.
- Numbers are not final, optimizations have not begun yet.
- Once Gen12 is ready, future tasks are Vulkan, RenderThread, full multithreading, async compute, etc.


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