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Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

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SUScharkoteow3
post Aug 19 2014, 12:34 PM

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the fact that this guy still hasn't ran off with the money surprises me.
SUScharkoteow3
post Aug 24 2014, 11:17 PM

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QUOTE(Moogle Stiltzkin @ Aug 24 2014, 10:14 AM)
he is a well known developer for the wing commander, freelancer, etc.... he has the skills to back up his talk doh.gif credible.

This is unlike the other kickstarter dude who was home squatting illegally (though technically not) which earned kickstarter backers ire and doubt.
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Yeaaa idk man, $52mil is a lot of money even for a "non-home squatting" dude.

I'm looking forward to the death of Kickstarter and all the "Early access/pay to play Alpha" bullshit that might happen when Chris Roberts inevitably fails to deliver his broken promises with all the funding he's received. But despite the fact Chris Roberts is going to make off with a few million bucks, I doubt that will "kill" early access/pre-order/Kickstarter markets. Which is going to be a shame.

Gamers like us are the shittiest consumers alive. One of the few good things youtube "personalities" like TotalBiscuit do is totally shit on things like pre-orders and early access purchases.

Things I know about this game:

1) It's in space

2) Chris Roberts is full of shit



This post has been edited by charkoteow3: Aug 24 2014, 11:21 PM
SUScharkoteow3
post Aug 25 2014, 02:25 PM

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QUOTE(Cheesenium @ Aug 25 2014, 11:12 AM)
No, not all Early Access or Pay to play Apha are bad. There are a lot of games that are in development managed to be benefit a lot form these models such as: FTL, Divinity Original Sin, Project CARS, Elite, Dont Starve, Minecraft, Invisible Inc and so on. It is not a bad model if it is used properly as the fans can contribute a lot to the game with useful feedback and other development aid.

The problem lies on the developers and also the fans. The developers might not follow up the game's development for the fans while the fans might be overhyping it to the point they are not contributing to the development. Star Citizen is the extreme case of both.
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You're right that the model did pan out alright for some games but the amount of devs taking this path is ridiculous now. If Star Citizen goes kaput, I can really see that this kind of model won't have that much backing as it is right now.

I do see some over-hyped games from time to time but this is an entirely new level of over-hype like you said. In a way Roberts is brilliant. He found a way to extract enormous amounts of money from space sim fans, without actually having to make a good game.

He has a history of abandoning projects at the 2/3 mark and while this game really appealed to me it seemed to be an extremely high risk investment.

"Hey guys, we reached our $51 million goal! Oh, wait a sec, the new goal is actually $52 million."

I could talk all day about why Roberts should be gutted and left to bleed out in an alleyway, but there is an easier way to convince anyone reasonable as to the illegitimacy of this venture.

Go to the website, and click on 'store'. Keep in mind that the game has not actually been made yet except a few modes here and there. Now look through the vast amount of imaginary goods being sold.

That's all it should take.

But despite all my rants, I do hope that this will be the true 2nd coming of Christ and maybe I'll endure the game clogged with faggots in their cash-shop hotrods on day one.

This post has been edited by charkoteow3: Aug 25 2014, 02:28 PM

 

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