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Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

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sleyer
post Jun 5 2014, 08:54 PM

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QUOTE(Jigoku @ Jun 5 2014, 10:13 AM)
How is the game? worth pledging now or keep wallet for other games sweat.gif
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wait until end of this year
TSpyre
post Jun 7 2014, 07:15 AM

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This post has been edited by pyre: Jun 17 2014, 08:10 PM
TSpyre
post Jun 7 2014, 10:09 AM

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This post has been edited by pyre: Jun 17 2014, 08:11 PM
Cheesenium
post Jun 7 2014, 10:55 AM

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QUOTE
Remember: we are offering these pledge ships to help fund Star Citizen’s development. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.


What a load of nonsense.

Charging over $100 for a virtual ships doesnt mean you start with a different experience, you get an advantage over others who doesnt own it in some ways. And also some disadvantage.

This post has been edited by Cheesenium: Jun 7 2014, 11:58 AM
TSpyre
post Jun 7 2014, 02:32 PM

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This post has been edited by pyre: Jun 17 2014, 08:11 PM
TSpyre
post Jun 7 2014, 11:54 PM

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This post has been edited by pyre: Jun 17 2014, 08:11 PM
Cheesenium
post Jun 8 2014, 11:04 AM

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Freelancer Commercial
sai86
post Jun 8 2014, 10:26 PM

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is there 3rd person camera on the space ship itself?
can't find the key tho.
TSpyre
post Jun 8 2014, 10:44 PM

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QUOTE(sai86 @ Jun 8 2014, 10:26 PM)
is there 3rd person camera on the space ship itself?
can't find the key tho.
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suggest you look at the manual
user posted image

the 'ins' key is what you're looking for.
trencher10
post Jun 9 2014, 03:55 PM

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QUOTE(Cheesenium @ Jun 7 2014, 10:55 AM)
What a load of nonsense.

Charging over $100 for a virtual ships doesnt mean you start with a different experience, you get an advantage over others who doesnt own it in some ways. And also some disadvantage.
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The REAL disadvantage (for everyone) is that the persistent universe is likely to come out in late 2015, or early 2016! laugh.gif

I could wait till Intel Skylake to roll out before actually playing SC!
TSpyre
post Jun 10 2014, 07:41 PM

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This post has been edited by pyre: Jun 17 2014, 08:12 PM
TSpyre
post Jun 12 2014, 07:07 AM

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Star Citizen @ E3

http://www.gamespot.com/videos/e3-2014-sta...o/2300-6419567/


tl;dr

MP starting this weekend
v1.0 by end of the month

This post has been edited by pyre: Jun 12 2014, 07:10 AM
TSpyre
post Jun 12 2014, 09:20 PM

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This post has been edited by pyre: Jun 17 2014, 08:13 PM
TSpyre
post Jun 13 2014, 09:22 PM

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This post has been edited by pyre: Jun 17 2014, 08:14 PM
clowstrike88
post Jun 16 2014, 05:54 PM

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yall dont seem happy about the game.

sai86
post Jun 16 2014, 06:48 PM

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QUOTE(clowstrike88 @ Jun 16 2014, 05:54 PM)
yall dont seem happy about the game.
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huh? the game aint finish yet till god/dev knows when. i'm enjoying as it is now. in fact, the graphic is much better optimize than WD laugh.gif
no point keep posting comment on this game as the dev is quite slow/ take time. so i'll come back when the next big update hit.

btw, not much lyner get this anyway wink.gif
Cheesenium
post Jun 16 2014, 08:08 PM

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QUOTE(clowstrike88 @ Jun 16 2014, 05:54 PM)
yall dont seem happy about the game.
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Because they promised so much, delivered so little with whole lot of junk in between and overpriced ships.

Not to mention, a large portion of fans are obnoxious bunch of delusional people that looks down on other crowd funded games because they do not have 46 million in their bank. They think Star Citizen will be an amazing game, all based on the promises that Chris Roberts has made but havent delivered.

This post has been edited by Cheesenium: Jun 16 2014, 08:10 PM
clowstrike88
post Jun 17 2014, 02:09 PM

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i have been talking on chat lately, not on the General one, that is batshit crazy and fanboism alert way to much. i did however join the CRV chat for vets and some of them i guess agree and disagree to some degree.

question.

the right to have no publisher to some that is worth a lot, even people spending 15kUSD for that package. and it was sold instantly. no publisher, no marketing needed for the game so there is pro's and cons. 46 mil might not be alot due to this average game budget http://cdn4.wccftech.com/wp-content/upload...Game-Budget.jpg


but minus all that cost? its ok to think its gonna be ok. i guess its wait and see. been enjoying AC so far tho it feels rather weird on KB@M.Hope they change that.

Cheesenium
post Jun 17 2014, 03:10 PM

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QUOTE(clowstrike88 @ Jun 17 2014, 02:09 PM)
i have been talking on chat lately, not on the General one, that is batshit crazy and fanboism alert way to much. i did however join the CRV chat for vets and some of them i guess agree and disagree to some degree.

question.

the right to have no publisher to some  that is worth a lot, even people spending 15kUSD for that package. and it was sold instantly. no publisher, no marketing needed for the game so there is pro's and cons. 46 mil might not be alot due to this average game budget http://cdn4.wccftech.com/wp-content/upload...Game-Budget.jpg
but minus all that cost? its ok to think its gonna be ok. i guess its wait and see. been enjoying AC so far tho it feels rather weird on KB@M.Hope they change that.
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Part of the game's fanbase is obnoxious. They think they are working on the greatest game ever, which is true as no other crowd funded project that actually has this much money. At the same time, they just kept pushing the sales of these expensive ships that is even more expensive than microtrasaction in mobile games, these vocal majority think it is all fine despite they are the same people who hates EA for selling Battlepacks in BF4. I think selling better ships outright is pay2win in the same way as buying power in a terrible F2P. At the same time, CIG has delivered very little till today, just a hanger and AC while other similar crowd funded games are moving towards release, Beta or Alpha by now. It just feels like they are incredibly bloated with such a massive team with a game with a difficult goal to achieve but achieved little so far. Try saying anything negative to the obnoxious fans, they will literally try to murder you for doing so.

Whatever money they make from ship sales, say $100 from a ship, 100% of the revenue goes back to the company as there are no middleman at all. I think thats a very good business model, the problem is just on where are they spending the money on. They blow a fair bit of money in a private party in PAX and also that overly fancy but messy website that they have now. No one but them knows how much of the actual revenue has gone into the development.

So far, the game seemed to be best played on a 360 gamepad which is not a good sign.
clowstrike88
post Jun 17 2014, 03:32 PM

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you are asking for transparency into their books would elevate the problem then?. if only we could see them =) the accounts of each spending and so forth would be a relief no? why dont we ask for an audit lol.

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