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RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!

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InLove
post May 2 2007, 01:48 AM

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Patch 1.6 is out :

http://thq.vo.llnwd.net/o10/CoH/retail/EN_151_160_Patch.exe

QUOTE
General Fixes & Features

- Fixed AI bug that caused retreated units to gather closely around the HQ.

- Worldbuilder now shows territory properly.

- Fixed a crash that occurred while loading old files.

- Fixed a bug in crew switching during AT gun movement.

- Fixed a graphical bug in the replay menu.

- Fixed a bug with unit weapon slots after dropping two weapons.

- Fixed a crash bug when launching saved games from Windows Explorer in Vista.

- Fixed multiplayer maps not drawing boundary lines after a performance test.

- Anti-hacking systems have been integrated.

- Tiger Ace with wreck mesh has been fixed.

- Fog of War can be toggled on and off during Replays in the Replay Menu.

- Scenario packs will show UI images and loading screen.

- Recorded game files no longer saved to disk until after the game.

- Fixed timed ability not triggering on all selected squads.

- Fixed a bug that caused the Panzerschreck to misfire.

- Hyperlinking support added to news items.

- Addfriend and Removefriend commands are now disallowed in game.


Online Fixes & Features

- Players can now see the number of "dropped" games in the player profile screen. (See note below)

- Performance improvements for lobby game pings.

- Performance bar improvements.

- Fixed a rare crash occurrence in the lobby.

- "Play Now" button is disabled if in dev mode or any mods are active.

- Implemented dropping fixes.

- Player ability levels are matched more evenly during automatch.





* "Drops" is actually the count of the games you have been in that the server had to *

* arbitrate the results for. The following things cause arbitration; kicking somebody *

* for lag, having a sync error, "drop-hacking", and certain kinds of internet *

* connection problems. Players should be aware that all of these things will affect *

* the players trust score. *





Global

- Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.

- Squads building barbed wire are now capped at two builders per squad.

- Wire cutters are now provided to all players at the start of the game.

- All Anti-Tank Guns have a reduced chance to hit moving infantry targets.


Gameplay Bug Fixes

- Route N13 ambient building repositioned so troops no longer become stuck when exiting.

- Axis Inspired Assault UI indicator will now last as long as the ability is still active.

- Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.

- Axis Stormtroopers will now come out of camouflage while retreating.

- Removed manpower upkeep cost from mines.

- Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.

- Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they've dropped them.

- All small ambient buildings will now display on the minimap while garrisoned or controlled.

- Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.

- Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.

- Removed flamethrower death critical on ballistic weapons.

- M8 Greyhound no longer does incremental engine damage to vehicles.

- Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.

- Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.

- Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.

- Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.

- Tank wrecks found on maps are no longer salvageable.

- Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.


Commander Trees

- Allied Paradrop AT-Gun cost increased to 350 manpower from 320.

- Allied Pershing now requires more experience to obtain veterancy levels.

- Allied Supply Drop will now cost 200 Manpower.

- Axis Infantry Assault Team cost decreased to 350 manpower from 400.

- Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.

- Axis "Urban Assault Team" has been renamed to "Urban Assault Support".

- Axis Urban Assault Support cost decreased to 600 manpower from 700.

- Axis Armored Assault Force cost decreased to 900 manpower from 1000.


Gameplay Changes

- Allied M4 Crocodile Sherman range and damage decreased.

- Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.

- Allied M10 Tank Destroyer acceleration speed slightly decreased.

- Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.

- Allied M10 Tank Destroyer damage reduced against buildings.

- Allied M10 Tank Destroyer turn radius increased.

- Allied M3 Halftrack cost increased to 25 fuel from 20.

- Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.

- Axis Ostwind Flakpanzer area of effect radius increased.

- Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.

- Axis Motorcycle more resilient to small arms fire.

- Axis Panzerfaust ability damage increased versus Allied Jeep.

- Axis Grenade ability range increased significantly.

- Axis Grenade area of effect increased.


Maps

- St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.

- Hill 331 resources rebalanced.

- Point du Hoc resources rebalanced.

- Sturzdorf resources rebalanced.

- Angoville Farms base defenses updated.

- Angoville Farms ambient building positions rebalanced.

- Beaux Lowlands base defenses updated.

- Beaux Lowlands resource positions rebalanced.
Aoshi_88
post May 2 2007, 07:17 AM

Talking isn't difficult. Speaking is.
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Axis has more oomph now. Woohoo!
redcable
post May 2 2007, 09:48 AM

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From: KL


and another mirror download ...

http://www.fangaming.com/fileinfo.php?fileid=1256
InLove
post May 2 2007, 10:16 AM

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What ur guys nick in COH
mine is dereklove
TSAraes
post May 2 2007, 10:56 AM

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No DX10 yet...delayed to 1.7.

More mirrors:

3D Downloads

3DGamers

FanGaming

FileFront

Fileplanet

FileShack

Gameguru Mania

Gamer's Hell
redcable
post May 2 2007, 03:44 PM

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From: KL


mine is redcable .... play online sometimes due to broadband sucks!! smile.gif

anyone has tried the 8600/8500 g/cards?? any personal comment?? cool2.gif

This post has been edited by redcable: May 2 2007, 03:46 PM
InLove
post May 2 2007, 08:31 PM

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7600GT not enuF"?
redcable
post May 3 2007, 08:53 AM

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QUOTE(InLove @ May 2 2007, 08:31 PM)
7600GT  not enuF"?
*
hehe .. not enough when using widescreen monitor with 1440 resolution .... ok with 1024 resolution .... blush.gif
TomatomanzSeedlezz
post May 3 2007, 05:32 PM

Killer Tomatoz!..
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From: N.S.A
QUOTE(Araes @ May 2 2007, 10:56 AM)
No DX10 yet...delayed to 1.7.
*
DX10?.. for COH?...

Izzit juz me, i saw DX10 option in COH after i updated to 1.50.

Cheers smile.gif

This post has been edited by TomatomanzSeedlezz: May 3 2007, 05:33 PM
prelude23
post May 3 2007, 09:21 PM

fYeah!!
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Hey, I just bought COH ori today... So I just install the new patch then I can play online with you guys already?
TSAraes
post May 3 2007, 09:45 PM

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Joined: Jul 2005


QUOTE(TomatomanzSeedlezz @ May 3 2007, 05:32 PM)
DX10?.. for COH?...

Izzit juz me, i saw DX10 option in COH after i updated to 1.50.

Cheers smile.gif
*
Yes, DX10 is coming for COH in next patch v1.7. It was supposed to be in 1.6 but got delayed.
InLove
post May 3 2007, 09:48 PM

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QUOTE(prelude23 @ May 3 2007, 09:21 PM)
Hey, I just bought COH ori today... So I just install the new patch then I can play online with you guys already?
*
yes
add me
dereklove or kawaii nick biggrin.gif
prelude23
post May 4 2007, 02:32 AM

fYeah!!
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add in xfire or inside the game?
InLove
post May 4 2007, 06:05 AM

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inside game
how much u brought the game?
redcable
post May 4 2007, 08:49 AM

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latest price i saw at Sg Wang Plaza is RM129.00. add me too prelude23! smile.gif
prelude23
post May 4 2007, 10:00 AM

fYeah!!
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QUOTE(InLove @ May 4 2007, 06:05 AM)
inside game
how much u brought the game?
*
i buy rm80 oh... cheap or expensive?

QUOTE(redcable @ May 4 2007, 08:49 AM)
latest price i saw at Sg Wang Plaza is RM129.00. add me too prelude23! smile.gif
*
haha.. sure! hey, i'm new so go easy on me ok? icon_rolleyes.gif
redcable
post May 4 2007, 10:59 AM

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From: KL


or we can play on hamachi ......
InLove
post May 4 2007, 01:15 PM

Getting Started
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QUOTE(prelude23 @ May 4 2007, 10:00 AM)
i buy rm80 oh... cheap or expensive?
haha.. sure! hey, i'm new so go easy on me ok?  icon_rolleyes.gif
*
where u got coh for rm80
quite cheap oh!!
king99
post May 4 2007, 02:34 PM

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Joined: Dec 2004



Add me....Krait or Guest02......Usually play on morning and night.....



patch 1.6 have a bug...u put unit in a Halftrack (Allied) it cannot be killed with mine,V1 or other ATT .
pakcikkantin
post May 4 2007, 05:33 PM

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Joined: Oct 2006


I tried search the entire KLCC , Berjaya Time Square.... Cannot find the game. Where can i get it.. common cannot wait to play

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