QUOTE(Andrewhajime @ May 28 2007, 11:02 AM)
i often played online so i'm using 1.61 patch. r u using the "ahem" version?for hamachi, my server is "RedCOH" and password "coh". just add it in.
RTS Company of Heroes / Opposing Fronts, Patch 2.201 Released!
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May 28 2007, 08:30 PM
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Junior Member
199 posts Joined: Mar 2007 From: KL |
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May 28 2007, 11:19 PM
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Junior Member
133 posts Joined: Jul 2006 |
Anyone playing online? I'm sick of playing wif AI.
my online nick is beetlejuice This post has been edited by tiny: May 28 2007, 11:28 PM |
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May 28 2007, 11:41 PM
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Junior Member
10 posts Joined: Jul 2005 |
New Preview from Gamespot.
QUOTE GameSpot: We understand that Opposing Fronts isn't an expansion pack, but rather a stand-alone game. Could you tell us why THQ and Relic aren't going the traditional expansion pack route? Josh Mosqueira: For Relic, Company of Heroes was always a starting point, a jump-off point. Opposing Fronts is the next chapter of that story, and there are many reasons why we decided to go with a stand-alone game: We just couldn't do it justice with an expansion pack. First and foremost, it's all about the content. With two full armies, each with unique units, tech trees, and commander trees, we couldn't have squeezed all that content into an expansion pack that traditionally only includes a couple of new units for existing races. What you are getting with Opposing Fronts is a complete experience that takes Company of Heroes into new territory. We also wanted to show Relic's commitment to making Company of Heroes the definitive World War II strategy experience. Our plan is to make the Company of Heroes series accessible and easy to jump into. We didn't want players to have to buy the original if all they're interested in is the new armies or campaigns. With that said, there are a lot of benefits to owning both games in the form of unlockable content, more maps, and more online options. If Company of Heroes was the first step, Opposing Fronts is not the last. We have big plans for Company of Heroes. GS: Are we looking at roughly the same amount of content as in Company of Heroes, or more? How do each of the two campaigns in Opposing Fronts compare to the COH campaign? JM: Opposing Fronts, with two full armies and two campaigns, exceeds the content of Company of Heroes, especially when it comes to single-player. While each of the two campaigns has fewer missions than COH's single-player campaign, when combined, players are looking at a total of 17 missions compared to COH's 15. GS: Another of the new features is the idea that weather can affect the battlefield. How? And is this a feature that could get rolled into the existing game via a patch or update? JM: First, weather features prominently in the single-player game. Rain obscures infantry and mud slows tanks and vehicles down. The intent is to make weather an aspect of Opposing Fronts' "real battlefields." For multiplayer, this means that players will be able to choose the time of day and weather conditions for their games. We're still determining the exact effect of weather in multiplayer, but rest assured it will add a new element to Opposing Fronts' already intense multiplayer games. Weather will be added to the original COH via a patch. GS: If you only get Opposing Fronts and you don't have Company of Heroes, will you have access to all four factions in multiplayer, or will you need to own COH to play as the Americans and the regular German factions? JM: Players that own Opposing Fronts can only play as the British or Panzer Elite. However, Opposing Fronts players will be able to play online against the Americans and Werhmacht armies from the original Company of Heroes. Likewise, Company of Heroes players can play against (and on the same team as) the British and Panzer Elite. Our plan was not to fragment our community. Instead, we wanted both sets of players to be able to battle each other. And once you've seen someone use a glider or call in a Jagdpanther tank destroyer, you'll want to rush out and pick up Opposing Fronts. Source: Company of Heroes: Opposing Fronts Q&A - Breaking Down the New Factions and Features Screens: ![]() ![]() ![]() ![]() |
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May 29 2007, 09:20 AM
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Junior Member
199 posts Joined: Mar 2007 From: KL |
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May 29 2007, 02:13 PM
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Senior Member
2,171 posts Joined: Feb 2005 From: K.lumpur ... heart of M'sia |
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May 29 2007, 05:10 PM
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Junior Member
133 posts Joined: Jul 2006 |
QUOTE(redcable @ May 29 2007, 09:20 AM) How you play with those international players? I tried and I always lagged out.Added on May 29, 2007, 5:13 pmAny CC in Subang or OUG(Old Klang Rd) that has got this game? This post has been edited by tiny: May 29 2007, 05:13 PM |
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May 29 2007, 06:56 PM
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Junior Member
199 posts Joined: Mar 2007 From: KL |
QUOTE(Andrewhajime @ May 29 2007, 02:13 PM) no wonder i cant find your nickname in RelicOnline. Added on May 29, 2007, 6:57 pm QUOTE(tiny @ May 29 2007, 05:10 PM) that's why i play in the morning. connection are fast that time. after 10am, it sucks..... at least with my maxis BB. This post has been edited by redcable: May 29 2007, 08:22 PM |
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May 29 2007, 11:41 PM
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Senior Member
1,188 posts Joined: Dec 2004 |
QUOTE(redcable @ May 29 2007, 06:56 PM) no wonder i cant find your nickname in RelicOnline. Well....sometimes I get UBER connection @ night too....Added on May 29, 2007, 6:57 pm that's why i play in the morning. connection are fast that time. after 10am, it sucks..... at least with my maxis BB. I Having Problems here.... M26 is too powerfull VS Tier 3 1 M26 can take out 4 StuGs ! Any T3 lovers here ? |
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May 30 2007, 12:33 AM
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Senior Member
1,677 posts Joined: Oct 2004 From: PJ/KL |
Stug is an early rush tank. and Pershing is the most advance allies tank.
i dun think there's any problem with M26 can take out 3 stugs. and i dun think M26 can fight toe to toe against Tiger without micro management. |
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May 30 2007, 01:04 AM
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Senior Member
2,171 posts Joined: Feb 2005 From: K.lumpur ... heart of M'sia |
woah .... you guys have use micro management ...
all what i did was just strategy ... didnt really micro much |
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May 30 2007, 05:14 AM
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Senior Member
1,677 posts Joined: Oct 2004 From: PJ/KL |
it comes hand to hand.
how can you keep your strat alive if you dun micro a little? |
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May 30 2007, 08:54 AM
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Senior Member
1,210 posts Joined: Jun 2005 From: penang |
can some1 tell me how great is 'tank destroyer' really is.
tat allied tank was gone in 3 hits from a STUG ! wtf and i barely even hurt him for me, i find it very taufu-ish, tho fast, but very kns =/ This post has been edited by ahbenchai: May 30 2007, 09:51 AM |
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May 30 2007, 08:55 AM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
QUOTE(Andrewhajime @ May 30 2007, 01:04 AM) woah .... you guys have use micro management ... CoH is not something about build some units and send them into the battles. Every goddamn unit is important. I might collect any weapons dropped by the enemy units with hit & run tactics rather than rush into enemy base and let them die just like that by making another wave of attacks.all what i did was just strategy ... didnt really micro much Added on May 30, 2007, 8:57 am QUOTE(ahbenchai @ May 30 2007, 08:54 AM) can some1 tell me how great is 'tank destroyer' really is. The weapon. Don't go rushing forward la with M10. tat allied tank was gone in 3 hits from a STUG ! wtf and i barely even hurt tat him for me, i find it very taufu-ish, tho fast, but very kns =/ This post has been edited by Dark Steno: May 30 2007, 08:57 AM |
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May 30 2007, 09:06 AM
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Junior Member
199 posts Joined: Mar 2007 From: KL |
m10 have higher speed & turrent turning speed than a stug. use micro and usually they circle around those stug.
plus... you can run over Bridger's infantry with it too... This post has been edited by redcable: May 30 2007, 09:08 AM |
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May 30 2007, 09:53 AM
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Senior Member
1,210 posts Joined: Jun 2005 From: penang |
lets not forget the enemy tank will turn too :3
high speed..... but low dmg wit low armor no no for me |
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May 30 2007, 10:34 AM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
But yeah, I like Stug rather than M10. M10's frontal armor is not that good compared to Stug's.
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May 30 2007, 12:18 PM
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Senior Member
2,171 posts Joined: Feb 2005 From: K.lumpur ... heart of M'sia |
use a sherman tank for it ~~~
put a sherman in front of it ~~~~ that will do the job |
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May 30 2007, 12:36 PM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
Yep. Sherman tanks OP.
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May 30 2007, 01:26 PM
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Junior Member
199 posts Joined: Mar 2007 From: KL |
QUOTE(ahbenchai @ May 30 2007, 09:53 AM) lets not forget the enemy tank will turn too :3 if u can micro (and use SHIFT key) an M10 against a STUG well, stug will defintely no match for an M10. stug has a slow turning speed than M10 plus it has no turret. u can hit it without any damage. search the video for it in youtube.com. u'll know what i mean. high speed..... but low dmg wit low armor no no for me this is a good example... http://www.youtube.com/watch?v=meo1Uuwd9-M This post has been edited by redcable: May 30 2007, 01:30 PM |
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May 30 2007, 03:48 PM
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Senior Member
1,210 posts Joined: Jun 2005 From: penang |
QUOTE(redcable @ May 30 2007, 01:26 PM) if u can micro (and use SHIFT key) an M10 against a STUG well, stug will defintely no match for an M10. stug has a slow turning speed than M10 plus it has no turret. u can hit it without any damage. search the video for it in youtube.com. u'll know what i mean. i wanna hav a match wit u in hamachithis is a good example... http://www.youtube.com/watch?v=meo1Uuwd9-M wit u (allied) and me (axis) m10 VS stug mano o mano hehe |
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