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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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SSJBen
post Apr 1 2016, 05:17 PM

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QUOTE(greyshadow @ Apr 1 2016, 10:43 AM)
Now's it's official!

Sony just admitted that the VR will not run 100% on the current gen PS4 due to it's GPU limitation!
So to get the full experience you'll need to upgrade your console to the upcoming PS4.5! doh.gif doh.gif

There ya go, first you'll need PS Cam, then you gonna change your console to the latest one for FULL experience doh.gif doh.gif
Way to go... $ony
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You know... that's an April Fool's statement right? sweat.gif

Although it's generally obvious the PS4 isn't fast enough for demanding games to be running on VR specs.
SSJBen
post Apr 1 2016, 05:49 PM

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QUOTE(Rei7 @ Apr 1 2016, 05:43 PM)
Haha yes  laugh.gif
Was joining in the fun, not many kena umpan lol

But it's true, unless the decoder does all the job really well, which I am not sure tbh.
I'd like to try it myself first before buying, with some high graphic game just to see it for myself.
Or wait for feedback from you guys before buying.
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I pre-ordered Vive. Go big or don't go.

I like Sony's PSVR implementation, but the Move controllers just suck total balls (pun intended). The processing unit for the PSVR has no processing power at all btw. It cannot add any graphical power a game needs. Interpolation yes.
SSJBen
post Apr 1 2016, 07:18 PM

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QUOTE(iGamer @ Apr 1 2016, 06:44 PM)
I think one cannot go wrong with either Oculus or Vive because they are on PC platform, they will still be supported many years from now irrespective whether VR is success or a flop. PSVR even though slightly cheaper however will definitely have much shorter lifespan, just like any other console add-on, if one is lucky PSVR may be supported until PS5, but I highly doubt it. Every generation of console is accompanied by new controllers and add-on, most likely PS5 will have PSVR2.0 and no longer support gen 1 PSVR. I will consider PSVR if people manage to hack it for use on PC, otherwise it's actually the most expensive VR given its shorter lifespan.
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Lol I'm not even planning to keep the Vive for longer than 3 years man. VR is in such an infant state that neither Oculus, Vive or PSVR today will be relevant to their counterparts in a few years time.

"Lifespan" means nothing for any of these VR headsets currently.

This post has been edited by SSJBen: Apr 1 2016, 07:22 PM
SSJBen
post Jun 16 2016, 06:40 PM

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QUOTE(drunkonpiss @ Jun 15 2016, 10:38 PM)
I'll probably gonna ask my wife to buy my PS VR for Christmas biggrin.gif

Will the PS VR work on old PS4 systems?
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QUOTE(Hunther @ Jun 16 2016, 04:32 PM)
Yea I also wanna know. Dunno if I wanna buy another ps4 solely for the VR
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Huh? What kind of a question is that?

The PSVR is made to and must be working with all PS4s. What do you mean "old"?

This post has been edited by SSJBen: Jun 16 2016, 06:41 PM
SSJBen
post Jun 16 2016, 08:01 PM

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QUOTE(lunarwolf @ Jun 16 2016, 07:36 PM)
I think what they meant is current ps4 system or the upcoming new PS4 NEO
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If that's the case, then it's a no brainer question isn't it? The neo hasn't even been shown off yet and won't be until after the PSVR release.
SSJBen
post Aug 1 2016, 04:47 PM

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As expected, the PSVR is a poor-man's VR. The latency on the DS4 (and pretty much the move) is just too high IMO. It's like the Wii all over again.

I have a Vive, so coming from that is like going back to PS2 levels of archaic immersion. Yeah sure the PSVR is much cheaper, but I fail to see or even be at least impressed with the current state of it.

And the sub-1080p games up close just look bad, just bad.
SSJBen
post Aug 1 2016, 05:39 PM

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QUOTE(nill @ Aug 1 2016, 05:19 PM)
if PS VR is that bad, i hope the price free fall soon. Gonna get one once it reach RM1k.
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I won't say it's bad, rather it's uninspiring. I fully understand that to make the comparison between a product that costs twice the price is not fair.

But at the same time, if PSVR wants to be poised as the entry point for everyone in regards to VR gaming, then the PSVR isn't quite up to the mark even if it's the cheapest option now. Doesn't matter if it drops to RM1k either, the PS4 itself is just lacking.

This post has been edited by SSJBen: Aug 1 2016, 07:59 PM
SSJBen
post Aug 13 2016, 10:15 PM

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QUOTE(Rei7 @ Aug 12 2016, 07:36 PM)
Tested PS VR today at KLCC. Managed to get around 25min and tested 3 demos and completed each of the game stage.
First one was Battlezone, Eve and PS VR experience that Ghost game.

My thoughts the VR part was ok, just that I feel that the game doesn't require a VR hardware to play it.
At least for all 3 demos, the field of view and all is nice, and the experience was alright, but not really that immersive imo. Maybe there is a need for a better game to feel the immersion. It does feel nice that like i'm actually there, a bit, but didn't fully feel it lol.

I was actually gonna remove my glasses to try it, but end up forgetting it and tested with my glass on. It works well with glasses and I didn't really feel like my head get squished like what some say. It is not really that heavy either, feels just right for me, could last around 6-8 hours of gaming with it without feeling tired. Weight feels just right for me.

I think the only think is to wait for VR exclusive games that only works for VR and stuff.  The demo they had is okayish, but didn't feel worth it to pay around 1.8k for it. Maybe when there is a lot more games just for VR, as well as exclusive PSVR games, maybe then it's worth it.
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Don't gila bro. 6-8 hours of VR and you'll end up in the hospital.
SSJBen
post Aug 14 2016, 12:51 AM

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QUOTE(nill @ Aug 14 2016, 12:01 AM)
Really cannot play that long? Then VR seems like a disaster.
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Well for me personally, no. Even on my Vive I can barely last for an hour and that's with significantly higher FPS.

But logically speaking, 6-8 hours of VR is pretty insane. Not even a dedicated VR playtester does more than 1 hour at a time.
SSJBen
post Aug 15 2016, 02:21 PM

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QUOTE(nill @ Aug 15 2016, 09:15 AM)
if PSVR needs mandatory breaks between 1 hour, would it ruin the experience for example R.E.7, you are half way solving a puzzle but you experience a VR hang over, then you stop and then start again after sometime.
i hope Capcom don't try anything funny like loading screens every 30 minutes...
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That's why most VR games coming out are what you would call: "short games".

RE7 though? Well, that's why the game allows the user to play in normal 2D mode when fatigue kicks in.


QUOTE(iGamer @ Aug 15 2016, 11:29 AM)
Seems rather pricey for a 1st gen gadget meant for a console that is already well passed its mid life cycle. I'll most likely pass and wait for 2nd gen VR (either PC or console) with better display quality and hopefully VR would have proven its a viable gadget by then.  :hmm

On a side note we could have afford this at a much better price if our country's economy is not ruined by corrupt and incompetent leaders. Singaporeans would have bought this with their pocket money.  bangwall.gif
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I think the price is right. Not sure what unrealistic expectation people are having for the price, like what RM1.2k or even less? Everyone would end up with an even shittier VR experience.

Clearly the PS4.5 is made for the PSVR. Sony probably doesn't want to admit this, considering how successful the PS4 has been thus far; sales wise.
SSJBen
post Aug 15 2016, 03:13 PM

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QUOTE(iGamer @ Aug 15 2016, 02:51 PM)
Well, depends on how you look at it, if our country was managed well like Singapore and have a currency on par with the tiny island, we would be paying RM599 (not RM1.2k or whatever) just like Singaporean pay SGD599 for the same piece of gadgets. With the ways RM is going down the drain, in the future poor Malaysians (all of us when compared to the citizens of the tiny island down south) would be paying even more because RM is becoming more like toilet paper by the day. The comparison may seem silly, but the mentality to accept the status quo as is will only mean our shitty country becoming even shittier in the not so far future.  doh.gif
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QUOTE(iGamer @ Aug 15 2016, 03:05 PM)
Ah Beng having a same job in Singapore would be earning almost 3 times the value of the same Ah Beng working in this BolehLand.
Ah Beng in Singapore would be able to buy the same stuff at one third the price paid by Bolehland Ah Beng.
Meanwhile both Ah Beng is working the same 8 hours a day.............. The Ah Beng in Bolehland spent almost his full month salary on a gadget that the Singapore Ah Beng merely folk out from his pocket money...... Bravo BolehLand and the donation-rich leaders.
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...suddenly become a politic-inspired post?

Nice derailment man.
Comparing x country to y country will still get you no where. Want to change, then migrate and do something about it. But that's easier said than done right?

I think the PSVR is priced right. But my earlier opinion stands, for what it does currently; it's uninspiring at its current state.
SSJBen
post Aug 18 2016, 06:45 PM

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Most if not all PSVR games will be playable with the DS4. The Movie is an optional thing purchase, thankfully (because it truly sucks).
SSJBen
post Oct 6 2016, 03:39 PM

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QUOTE(squall_12 @ Oct 6 2016, 09:46 AM)
guy for camera setup on ps vr is it best to mount on top of tv or at table?

Thanks
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Table, on top of TV, on the floor, on the wall... it doesn't matter where you mount it. What matters is that the camera has a direct line of sight to the lights on the PSVR, the DS4 and the Move.



QUOTE(greyshadow @ Oct 6 2016, 11:30 AM)
most reviews pointed out the major flaw:
the outdated peripherals like PS move & PS camera

and these are the forgotten child of Sony, it's ironic in a way that you're using the old peripherals that Sony tried to forget with it's latest love child

I wonder how soon will this latest love child of Sony turn into yet another forgotten child? hmm.gif

Sony had to admit that the old PS Camera + old PS move is cannot bring out the full potential of the PSVR, probably sooner or later they gonna announce new PS Move VR and PS Camera VR, or worst, after a few years if it doesn't sell well, Sony gonna repeat the same old tactic, forgetting they have it and stop supporting it
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Which is what I said over a month back. PSVR's major hurdle is the tracking of its peripherals. The Move is simply not accurate enough. But people just simply don't agree either ways. Guess what? Now the truth is out of the sack, which isn't even news in the first place anyways as the Move was only barely okay back in the PS3 days.


QUOTE(Rei7 @ Oct 6 2016, 01:38 PM)
Overall PSVR is alright from all the review. Only problem is the tracking.
Back when I was trying the demo, there is little to no tracking issue which is weird.
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QUOTE(MattAces @ Oct 6 2016, 02:28 PM)
Absolutely fine for me too. It's more of a set-up problem. The lighting of the room will help the experience a lot when it's dark. Although when I tried the PSVR, my back was totally exposed and it was in a very bright Sony Center shop. It was highlighted by PSILY (Kinda Funny) in their batman video, they explicitly stated that the tracking was facing some issue when they set it up in the studio because of the camera light plus green screen, it was perfect when they played it at home. A lot others also commented that it worked perfectly when they played it in a dark room. That make sense since all of the previous press show were in a dark room. If there's any reflection material around or extra light, it will absolutely kill the tracking.

As for my home setup, it will be perfect for me since my room never expose to sun/light. I basically live in a cave.
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Take note; PSVR works best when you (the player) with the PSVR headset is within 5-6 feet from the camera with no objections in between. Remember the demos in KLCC, Curve and Mid Valley? What did they have in common? Distance to the camera is within 5 feet. This is the key for accurate head tracking.

Now unfortunately for many households, AFAIK the common sitting distance between the player and the TV is usually up to 7-10 feet. Sony's recommendation is to have a maximum of 9.8ft from the player and the camera (which is barely only applicable even in a dark room). Then the next problem is the Move and DS4, which only has 1 point of light source versus the multiple points on the PSVR headset. Add that in and you'll get an inconsistent tracking experience.

Tldr: Sit within 5 feet from the camera, with no objects in between. Tracking will at least be as good as in a controlled-condition as per Sony's requirements. Unfortunately for the Move and DS4, it will never provide 1:1 tracking no matter what you do.

SSJBen
post Oct 14 2016, 02:11 PM

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QUOTE(WooTz @ Oct 14 2016, 01:32 PM)
Not sure if PSVR is a blessing or a curse. All I'm thinking at work is going through the rest of the VR demos and fire up Miku concert and Summer Lesson.

Watching TV shows and movies in large cinematic mode works well, and VR video apps are fantastic too. Especially Vrideo.

My guess this will only get worse as more immersive content gets released.
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For VR to go mainstream, it is a start. It's neither a blessing or a curse. It will be a few more generations before VR can truly take over traditional 2D gaming experiences.

Movies on VR will forever be a niche unfortunately, even if it'll be a succesful one.
SSJBen
post Nov 2 2016, 04:25 PM

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2 months+ to CES 2017 guys. Hold your wallets.
SSJBen
post Nov 2 2016, 05:09 PM

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QUOTE(shinchan^^ @ Nov 2 2016, 04:54 PM)
lol what?
VR 2?
just like apple watch 2.0  rclxms.gif
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4k TVs. Out of topic perhaps.
SSJBen
post Nov 2 2016, 09:56 PM

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QUOTE(iGamer @ Nov 2 2016, 08:15 PM)
Just curious, how about 8k tv. I've read before that making 4K tv is actually the easier route for manufacturer than pushing other display fidelity, hence I would assume 8k tv isn't that difficult or costly to make, perhaps the manufacturer are saving it for the next wave so consumer will have upgrade again from 4K to 8k.  doh.gif
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It's not the matter of design complexity, it's the matter of logistics and materials cost.

8k TVs below 75" are pointless. So the only way up is to keep going bigger. The sharp 8k TV is actually a mediocre TV, all it has going is the resolution and size. But everything else from backlight, panel, processors, and so on are just subpar stuff. It's not cheap to have a 75" TV or larger to employ many of the features in mid-high range TVs of today.

Logistics wise, the bigger you go the bigger the headache for shipping, the bigger the problem for packaging, the more electronic chain stores have to plan and spend on manpower to send and install TVs of larger magnitudes.

So one thing at a time, resolution isn't everything.

But let's stop going off topic.
SSJBen
post Jan 21 2017, 12:30 PM

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Just popping in here to say that RE7 + VR = the number 1 reason to buy PSVR and new pants for CNY.
SSJBen
post Jan 22 2017, 01:10 PM

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QUOTE(WooTz @ Jan 21 2017, 02:22 PM)
Indeed, with a proper video setup you can record your family's wonderful reactions for long lasting memories.
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All I can say without spoilers is that if you play RE7 for too long with VR at one go, it CAN literally mess with you mental state. It's not funny after that.
SSJBen
post Jan 23 2017, 01:06 PM

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QUOTE(dOtcOm @ Jan 23 2017, 11:25 AM)
definitely playing this on VR! but scared i'll keep dying if i have to move/run fast. Cant run that fast in the demo to prevent motion sickness. lol
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RE7 is easier in VR than in 2D mode actually. There's an adjustment to difficulty and AI. At least, that's my experience so far.

Easier does not mean you won't die though. Just more like you're likely to die less due to VR controls.

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