QUOTE(squall_12 @ Oct 6 2016, 09:46 AM)
guy for camera setup on ps vr is it best to mount on top of tv or at table?
Thanks
Table, on top of TV, on the floor, on the wall... it doesn't matter where you mount it. What matters is that the camera has a direct line of sight to the lights on the PSVR, the DS4 and the Move.
QUOTE(greyshadow @ Oct 6 2016, 11:30 AM)
most reviews pointed out the major flaw:
the outdated peripherals like PS move & PS camera
and these are the forgotten child of Sony, it's ironic in a way that you're using the old peripherals that Sony tried to forget with it's latest love child
I wonder how soon will this latest love child of Sony turn into yet another forgotten child?

Sony had to admit that the old PS Camera + old PS move is cannot bring out the full potential of the PSVR, probably sooner or later they gonna announce new PS Move VR and PS Camera VR, or worst, after a few years if it doesn't sell well, Sony gonna repeat the same old tactic, forgetting they have it and stop supporting it
Which is what I said over a month back. PSVR's major hurdle is the tracking of its peripherals. The Move is simply not accurate enough. But people just simply don't agree either ways. Guess what? Now the truth is out of the sack, which isn't even news in the first place anyways as the Move was only barely okay back in the PS3 days.
QUOTE(Rei7 @ Oct 6 2016, 01:38 PM)
Overall PSVR is alright from all the review. Only problem is the tracking.
Back when I was trying the demo, there is little to no tracking issue which is weird.
QUOTE(MattAces @ Oct 6 2016, 02:28 PM)
Absolutely fine for me too. It's more of a set-up problem. The lighting of the room will help the experience a lot when it's dark. Although when I tried the PSVR, my back was totally exposed and it was in a very bright Sony Center shop. It was highlighted by PSILY (Kinda Funny) in their batman video, they explicitly stated that the tracking was facing some issue when they set it up in the studio because of the camera light plus green screen, it was perfect when they played it at home. A lot others also commented that it worked perfectly when they played it in a dark room. That make sense since all of the previous press show were in a dark room. If there's any reflection material around or extra light, it will absolutely kill the tracking.
As for my home setup, it will be perfect for me since my room never expose to sun/light. I basically live in a cave.
Take note; PSVR works best when you (the player) with the PSVR headset is within 5-6 feet from the camera with no objections in between. Remember the demos in KLCC, Curve and Mid Valley? What did they have in common? Distance to the camera is within 5 feet. This is the key for accurate head tracking.
Now unfortunately for many households, AFAIK the common sitting distance between the player and the TV is usually up to 7-10 feet. Sony's recommendation is to have a maximum of 9.8ft from the player and the camera (which is barely only applicable even in a dark room). Then the next problem is the Move and DS4, which only has 1 point of light source versus the multiple points on the PSVR headset. Add that in and you'll get an inconsistent tracking experience.
Tldr: Sit within 5 feet from the camera, with no objects in between. Tracking will at least be as good as in a controlled-condition as per Sony's requirements. Unfortunately for the Move and DS4, it will never provide 1:1 tracking no matter what you do.