why korea price more cheaper than locals?
Hmmm, normaly it is more expensive in here.
P.S.: studying here.
AMD Radeon™ Discussion V9, Latest - 13.11 Beta 9.5 | WHQL - 13.10
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Oct 15 2013, 11:01 AM
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1,148 posts Joined: Jan 2009 |
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Oct 15 2013, 11:08 AM
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Senior Member
1,936 posts Joined: Nov 2006 From: Klang,Selangor |
QUOTE(Desprado @ Oct 15 2013, 09:09 AM) that is why AMD paid 8 million to DICE to use Mantle upon developer request.If it was developer request than why Amd is paying because it just rubbish and marketing nothing more.Even John Carmack the creator of Linux and Doom game has mantle and Nvidia OpenGL has no difference but both cannot be used. John Carmack is not the creator of Linux, Linus Torvalds is.John Carmack is the founder of id Software, the famous Quake engine which sort of revolutionise 3D graphic gaming. I can't brain your last sentence but you had to understand how software and hardware work. High level API like DirectX and OpenGL, provides a common interface which the aim could be provide cross platform compatibility(OpenGL) while DirectX is a Microsoft thing. AMD had promised to open up the hardware and create an OpenGL extension which have near Mantle performance. Technically speaking, OpenGL and DirectX can implement Mantle so these API can also gain access and perform faster. Mantle is sort of like the card open low level access which can be used by anybody. You can wrap it around with OpenGL interface so developer don't even need to concern about learning it since OpenGL already do the work for you. You just call your OpenGL function normally and OpenGL will go for Mantle API function instead of the usual route. |
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Oct 15 2013, 11:30 AM
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2,209 posts Joined: Nov 2010 |
QUOTE(Desprado @ Oct 15 2013, 09:09 AM) that is why AMD paid 8 million to DICE to use Mantle upon developer request.If it was developer request than why Amd is paying because it just rubbish and marketing nothing more.Even John Carmack the creator of Linux and Doom game has mantle and Nvidia OpenGL has no difference but both cannot be used. AMD paid DICE is because of the exclusive bundle and optimization. The deal also include the exclusive rights to use Battlefield to promote Mantle API. This is the same as Nvidia paid 5million Ubisoft to get their game optimize for Nvidia card. Mantle is not rubbish, u obviously have poor understanding on software & APIs, how could u relate John Carmark as linux creator, He isnt the creator. Doom use OpenGL, not mantle, Mantle does not exist back then. OpenGL is a high level API. It is design to run best compatibility across diff GPUs. OpenGL is also initially design for professional graphics. On performance wise Mantle is going to be more efficient in every area than DirectX/OpenGL. Ur entire post are wrong totally. |
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Oct 15 2013, 12:56 PM
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Junior Member
258 posts Joined: Feb 2012 |
QUOTE(Boldnut @ Oct 15 2013, 11:30 AM) AMD paid DICE is because of the exclusive bundle and optimization. The deal also include the exclusive rights to use Battlefield to promote Mantle API. This is the same as Nvidia paid 5million Ubisoft to get their game optimize for Nvidia card. In Logic what i am about to say will be hated by AMD fanboy but it is a Fact.Mantle is not rubbish, u obviously have poor understanding on software & APIs, how could u relate John Carmark as linux creator, He isnt the creator. Doom use OpenGL, not mantle, Mantle does not exist back then. OpenGL is a high level API. It is design to run best compatibility across diff GPUs. OpenGL is also initially design for professional graphics. On performance wise Mantle is going to be more efficient in every area than DirectX/OpenGL. Ur entire post are wrong totally. Let start No Dev will make Mantle as a first priority because they need to target all gamers.AMD saying they made Mantle on Devs request so where are that Dev and why they are paying so much money to apply that api.If Dev want a low level API so u think they will ask AMD to develop which dont even have a market of GPU and processor. If dev avoid opengl or dx and starting using AMD API than Dev have to bare a huge loss which i think it will be an idiot if they do it because AMD dont have the majority of GPUs user.It is fact Nvidia has the market stock and they 65% of GPU user. This post has been edited by Desprado: Oct 15 2013, 12:57 PM |
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Oct 15 2013, 01:00 PM
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Forum Admin
44,415 posts Joined: Jan 2003 |
QUOTE(Boldnut @ Oct 14 2013, 10:32 PM) I suggest u grab the Asus Sabertooth 990FX mobo ~RM600, it comes with extra 2 years warranty definitely worth it and it is extra reliable. That Asrock board is kinda bad. QUOTE(Boldnut @ Oct 15 2013, 06:59 AM) because that particular Asrock board does not support 125w FX CPU? dude, you gotta choose your words man.http://www.asrock.com/mb/NVIDIA/N68C-GS%20FX/?cat=CPU a board doesn't support it doesn't mean it's bad. even if it's a bad choice for the person asking, that doesn't mean the board is bad. get it? |
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Oct 15 2013, 01:06 PM
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Junior Member
258 posts Joined: Feb 2012 |
QUOTE(sasaug @ Oct 15 2013, 11:08 AM) John Carmack is not the creator of Linux, Linus Torvalds is. In Logic what i am about to say will be hated by AMD fanboy but it is a Fact.John Carmack is the founder of id Software, the famous Quake engine which sort of revolutionise 3D graphic gaming. I can't brain your last sentence but you had to understand how software and hardware work. High level API like DirectX and OpenGL, provides a common interface which the aim could be provide cross platform compatibility(OpenGL) while DirectX is a Microsoft thing. AMD had promised to open up the hardware and create an OpenGL extension which have near Mantle performance. Technically speaking, OpenGL and DirectX can implement Mantle so these API can also gain access and perform faster. Mantle is sort of like the card open low level access which can be used by anybody. You can wrap it around with OpenGL interface so developer don't even need to concern about learning it since OpenGL already do the work for you. You just call your OpenGL function normally and OpenGL will go for Mantle API function instead of the usual route. Let start No Dev will make Mantle as a first priority because they need to target all gamers.AMD saying they made Mantle on Devs request so where are that Dev and why they are paying so much money to apply that api.If Dev want a low level API so u think they will ask AMD to develop which dont even have a market of GPU and processor. If dev avoid opengl or dx and starting using AMD API than Dev have to bare a huge loss which i think it will be an idiot if they do it because AMD dont have the majority of GPUs user.It is fact Nvidia has the market stock and they 65% of GPU user. It cannot be used until AMD pays them in huge amount or else dev will go bankrupt by applying only Mantle. |
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Oct 15 2013, 01:16 PM
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Senior Member
1,936 posts Joined: Nov 2006 From: Klang,Selangor |
QUOTE(Desprado @ Oct 15 2013, 12:56 PM) In Logic what i am about to say will be hated by AMD fanboy but it is a Fact. There is no need to make Mantle version, dev will go OpenGL and use OpenGL Mantle extension.Let start No Dev will make Mantle as a first priority because they need to target all gamers.AMD saying they made Mantle on Devs request so where are that Dev and why they are paying so much money to apply that api.If Dev want a low level API so u think they will ask AMD to develop which dont even have a market of GPU and processor. If dev avoid opengl or dx and starting using AMD API than Dev have to bare a huge loss which i think it will be an idiot if they do it because AMD dont have the majority of GPUs user.It is fact Nvidia has the market stock and they 65% of GPU user. The idea of Mantle driver is to open up the hardware, Mantle is the API written to utilise the driver. OpenGL can also access this Mantle driver and use it by themselves. There is no change in code structure because OpenGL will most likely handle it unless Mantle interface require some extra parameter which means you will need to overload the function in OpenGL but these guys are very good in what they doing so nothing much to worry about. Furthermore, most of the game developers nowadays use engine like Unity, Unreal etc which handle all these for them so it's not even their concern unless they writing from scratch. The more important partner for AMD to deal with is these game engine which is widely use, once they adopt it, all games written will automatically support Mantle. There is no point to argue until we see the Mantle SDK, whether it's easy to be plugged in, or it's something similar to the interface used by OpenGL etc. I do hope the Mantle SDK don't come up some weird architecture but instead trying to mimic what's in the market so people can easily adopt. You really need to understand the programming logic behind it. You call it API but for developer, it's a library and what we looking from a library is easy to use, customisable and high performance. All good project have very good code structure where their graphic rendering will be mostly in the same package(folder) where just a simple switch case or if else, they can turn DirectX mode to Mantle mode so as long Mantle do the same thing, it just take them awhile to modify it. |
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Oct 15 2013, 01:36 PM
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Senior Member
2,209 posts Joined: Nov 2010 |
QUOTE(goldfries @ Oct 15 2013, 01:00 PM) dude, you gotta choose your words man. ok boss next time need to be extra specific. a board doesn't support it doesn't mean it's bad. even if it's a bad choice for the person asking, that doesn't mean the board is bad. get it? QUOTE(Desprado @ Oct 15 2013, 12:56 PM) In Logic what i am about to say will be hated by AMD fanboy but it is a Fact. Lets dont get into this fanboy thing. Let start No Dev will make Mantle as a first priority because they need to target all gamers.AMD saying they made Mantle on Devs request so where are that Dev and why they are paying so much money to apply that api.If Dev want a low level API so u think they will ask AMD to develop which dont even have a market of GPU and processor. If dev avoid opengl or dx and starting using AMD API than Dev have to bare a huge loss which i think it will be an idiot if they do it because AMD dont have the majority of GPUs user.It is fact Nvidia has the market stock and they 65% of GPU user. It cannot be used until AMD pays them in huge amount or else dev will go bankrupt by applying only Mantle. 1. I already said AMD pay for exclusive rights for BF4 marketing. Nvidia paid 5million to Ubisoft to do the same. AMD are not forcing DICE to use that API exclusively. Infact that API is co-develop by DICE as well, if u want to develop something u have to put some money on it, there is no such thing as free development cost or DICE putting 100% money to develop that API. Thats where the 8million is part of the deal. 2. Nobody is saying they are completely drop DirectX/OpenGL nor they claim Mantle is their top priority. This story is coming out from ur mouth only. Mantle is an add-on feature that only benefit AMD GPU, it is not an API to completely replace DirectX/OpenGL 3. AMD command 100% share in console market. Games has been develop in console market first then only ported to PC for years already. Next gen consoles are x86+GCN base, so there are a lot of similarity between PS4/Xbox vs a PC with AMD GCN GPU. Developer will highly likely to use this API to develop games that is for PS4/Xbox/PC with GCN GPU, then only add a DirectX/OpenGL support for Nvidia/Intel GPU. It is much easier this way instead of dealing with 3-4 diff APIs across 3 platforms. In other words DirectX/OpenGL become the extra work for developer who develop Console ported game that use Mantle. |
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Oct 15 2013, 02:11 PM
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Senior Member
6,612 posts Joined: Jan 2003 From: Tomorrow |
fresh from the oven.
https://twitter.com/AMDRadeon/status/389889549016391680 ![]() Cont'd QUOTE is a development environment that's *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they're doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist. ^RH Sauce: http://pastebin.com/6X2Ai0eH |
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Oct 15 2013, 02:47 PM
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Junior Member
258 posts Joined: Feb 2012 |
QUOTE(Boldnut @ Oct 15 2013, 01:36 PM) ok boss next time need to be extra specific. But Console will not use Mantle so the take that word port out.Lets dont get into this fanboy thing. 1. I already said AMD pay for exclusive rights for BF4 marketing. Nvidia paid 5million to Ubisoft to do the same. AMD are not forcing DICE to use that API exclusively. Infact that API is co-develop by DICE as well, if u want to develop something u have to put some money on it, there is no such thing as free development cost or DICE putting 100% money to develop that API. Thats where the 8million is part of the deal. 2. Nobody is saying they are completely drop DirectX/OpenGL nor they claim Mantle is their top priority. This story is coming out from ur mouth only. Mantle is an add-on feature that only benefit AMD GPU, it is not an API to completely replace DirectX/OpenGL 3. AMD command 100% share in console market. Games has been develop in console market first then only ported to PC for years already. Next gen consoles are x86+GCN base, so there are a lot of similarity between PS4/Xbox vs a PC with AMD GCN GPU. Developer will highly likely to use this API to develop games that is for PS4/Xbox/PC with GCN GPU, then only add a DirectX/OpenGL support for Nvidia/Intel GPU. It is much easier this way instead of dealing with 3-4 diff APIs across 3 platforms. In other words DirectX/OpenGL become the extra work for developer who develop Console ported game that use Mantle. http://www.pcper.com/news/Graphics-C...tible-Xbox-One http://blogs.windows.com/windows/b/a...-direct3d.aspx |
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Oct 15 2013, 03:11 PM
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Junior Member
412 posts Joined: Nov 2006 From: Ipoh |
hmm.. interesting read http://www.techpowerup.com/192552/amd-expl...n-xbox-one.html
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Oct 15 2013, 04:17 PM
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Junior Member
151 posts Joined: Aug 2007 |
QUOTE(azsace @ Oct 15 2013, 03:11 PM) I actually take this as very good news.Microsoft feels sufficiently threatened to do a boycott-PR on Mantle/OpenGL and I think Microsoft will be backpedalling again when games (1) runs better on PS4/Wii and (2) devs deploy more/better games on PS4 due to easier porting to a different platform/OS (Windows/Linux/MacOSX). Mantle may not "run" on XBONE, but there is no stopping devs from using Mantle SDK. QUOTE(sasaug @ Oct 15 2013, 01:16 PM) This is so right. |
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Oct 15 2013, 04:24 PM
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1,082 posts Joined: Dec 2010 |
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Oct 15 2013, 04:27 PM
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151 posts Joined: Aug 2007 |
Ooooookay, time for 290X un-boxed & benchmarks from chiphell.
![]() http://www.chiphell.com/thread-878018-1-1.html Go! Go! <gadget?!> EDIT: OMG! ![]() This post has been edited by nsiboro: Oct 15 2013, 04:48 PM |
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Oct 15 2013, 04:45 PM
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115 posts Joined: Oct 2011 |
QUOTE(nsiboro @ Oct 15 2013, 04:27 PM) Ooooookay, time for 290X un-boxed & benchmarks from chiphell. Wow. too bad i cant read![]() http://www.chiphell.com/thread-878018-1-1.html Go! Go! <gadget?!> |
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Oct 15 2013, 04:49 PM
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151 posts Joined: Aug 2007 |
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Oct 15 2013, 05:03 PM
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115 posts Joined: Oct 2011 |
Fresh news have just arrived. The launch is probably set for October 18th. We couldn’t confirm the launch date since distributors, manufacturers and reviewers have all slightly different information. So it’s either this date or a date closer to BF4 launch. Take it as you will.
http://videocardz.com/46741/radeon-r9-290x-pictured-close Oh man its so close i can smell it This post has been edited by BrianLai: Oct 15 2013, 05:06 PM |
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Oct 15 2013, 05:29 PM
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Senior Member
6,612 posts Joined: Jan 2003 From: Tomorrow |
QUOTE AMD still hasn’t settled We were concerned that AMD’s Never Settle bundle has met its maker and that it might be a thing of the past. Many have noticed that the new Radeon R9 280X and other Rx200-series cards are not coming with the well known Never Settle bundle. On AMD’s Never Settle Forever website we read that the bundle only covers Radeon 7000 series and not the new series. The good news is that we got official confirmation that Never Settle is coming back to the Rx200 series. AMD Vice President of sales Roy Taylor went on the record confirming that AMD plans to reintroduce the bundles as apparently they get the job done. We lack many details about the bundle pattern as currently Gold reward means you get three games, Silver means two and Bronze is a single game and they depend on the card you choose. We expect a similar deal with future cards and on top of that there’s the limited BF4 bundle for flagship cards. Despite a quite large investment in these bundles on AMD’s part, reports from Europe and the USA are suggesting that the bundles did help AMDs sales, especially in the higher end market, and the bundles definitely point to a wind of change in the way graphics card manufacturers are doing business. Sauce: Never Settle coming back to Rx200 cards QUOTE(nsiboro @ Oct 15 2013, 04:27 PM) Ooooookay, time for 290X un-boxed & benchmarks from chiphell. There's 2 scores there, X4580 and X5728. What is the different? I can't see it clearly because of low res. ![]() http://www.chiphell.com/thread-878018-1-1.html Go! Go! <gadget?!> EDIT: OMG! » Click to show Spoiler - click again to hide... « |
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Oct 15 2013, 05:42 PM
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Senior Member
1,936 posts Joined: Nov 2006 From: Klang,Selangor |
My card coming in 2 days already. Hope they do send the code for earlier purchase.
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Oct 15 2013, 06:50 PM
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709 posts Joined: May 2013 |
QUOTE(nsiboro @ Oct 15 2013, 04:27 PM) Ooooookay, time for 290X un-boxed & benchmarks from chiphell. 90c on the benchmark scores? according to the chipbell forumer![]() http://www.chiphell.com/thread-878018-1-1.html Go! Go! <gadget?!> EDIT: OMG! ![]() |
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