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 AMD Radeon™ Discussion V9, Latest - 13.11 Beta 9.5 | WHQL - 13.10

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Boldnut
post Oct 11 2013, 09:35 AM

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the price for 260X vs 7790 = SIGH!!!!

I guess I go for 7790 -.-
Boldnut
post Oct 11 2013, 09:59 AM

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QUOTE(storm88 @ Oct 11 2013, 09:44 AM)
i think 260X performance is higher than 7790.

As refer to the spec of the card, the performance is between 7850 and 7790.
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it is not higher by much when 7790 is already OC edition.

1075/6400/1GB vs 1100/6500/2GB

2GB doesnt really bring much extra performance even @ 1920x1080p MSAA 4x in BF3 lol, I think u need 2560x1440 to hit pass 1GB limit.
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post Oct 11 2013, 10:32 AM

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QUOTE(storm88 @ Oct 11 2013, 10:18 AM)
Many of the 260X now are pre-OCed.
Btw for Display memory topic, 1G vs 2G really do have the different when the time you bump up high msAA, but i do understand your POV
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yes, only when u hit pass 1920x1080, otherwise 1GB is kinda sufficient "for now". I am not sure about the future PS4/XboxOne console port tho. Might be diff there.

highest pre-OCed is Asus 1188/7000. I am waiting to see how much it cost, Sapphire OCed is already RM500-535, looks like it will be near RM600 range for Asus, not much hope sweat.gif

Sapphire 260x is 1150/6600, not much higher than Asus 1075/6400 7790.
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post Oct 11 2013, 10:45 AM

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QUOTE(james2306 @ Oct 11 2013, 10:35 AM)
so ive been using an oldoldoldold nvida gtx 260+... bout time for an upgrade..

ive been considering either r7 260 or r9 270... or their older counterparts, 7850/7790.. coz thats around my budget.

My question is, how big is mantle? I will certainly play BF4 when it comes out, and i wonder how big of a deal mantle is..  is it worth to pay more for the r9 270 and get it?
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get the 256bit card, 270X.

mantle is going to be big enough that u ignore Nvidia. My logic is DICE is not stupid to code Bf4 mantle 2years just for mini 5% increase performance. my prediction? at least 10-20% bonus if u run mantle over DirectX.

Boldnut
post Oct 11 2013, 08:10 PM

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that Asus 260x price...... sorry man I am not going buy 260x lol
Boldnut
post Oct 14 2013, 10:32 PM

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QUOTE(djronzai @ Oct 14 2013, 10:24 PM)
Hi everyone, i m not sure is it the right place to ask about AMD CPU since most of the post i seen are about GPU only. Anyway, i would like to ask for your AMD expert opinion or piece of advices. Has anyone using AMD FX-8350 processor? Because i would like to save up my budget on buying Intel processor, so i was thinking to buy

AMD FX-8350 [RM665]
Power Color R9-280x [RM1049]
motherboard ASRock N68C-GS FX AMD AM3+ mATX Mainboard [RM138]

So far, has any1 faced any issue using this AMD processor? becos i never buy any AMD processor before, would like to hear some proposition before i make my final decision. Peace and thanks  smile.gif
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I suggest u grab the Asus Sabertooth 990FX mobo ~RM600, it comes with extra 2 years warranty definitely worth it and it is extra reliable. That Asrock board is kinda bad.
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post Oct 15 2013, 06:59 AM

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QUOTE(goldfries @ Oct 14 2013, 10:36 PM)
why is Asrock board bad?

I'm using them, ok also.
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because that particular Asrock board does not support 125w FX CPU?
http://www.asrock.com/mb/NVIDIA/N68C-GS%20FX/?cat=CPU

u want him to try to blow his mobo ar? lol

btw this is seriously sign0006.gif thanks to djronzai
QUOTE(sasaug @ Oct 15 2013, 01:30 AM)
While everyone talking about Mantle going to be awesome, but there isn't any statistic showing about how much gain we going to have.

Talking about CPU, I'm a programmer guy, and I'm unsure that why they mention CPU on this kind of graphic API. From what I can assume is that usually library aka API have some task to be done by CPU before offloading  and when result come back in certain format, it need to decode and return the result in the format the developer wanted. In this case, I'm just saying this CPU thing won't be like a whole lot great deal, perhaps they utilise multi-threading when doing all these conversion or the graphic card low level itself requires much lesser conversion to be done. For common wrapper like DirectX, they usually have their own object class for certain format because they need to be a universal one so it can be shared among other platform card. I'm still waiting for some statistic before confirming on this but the card is built to cater this API, so it isn't the API which is awesome but like they said if they can cover up DirectX object conversion and extra handling then it will be great. Still remember it's hardware specific and unless it's similar to OpenGl/DirectX interface, developers might not be so interested to port over.
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it is the CPU draw calls they has been talking about. Developers has been making a lot of complains about DirectX inefficient API for years. Mantle if really is close to metal, it would seems be making developer's life easier.

Microsoft has been "rather" dormant in DirectX development lately. They seems to focus on Xbox.
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post Oct 15 2013, 11:30 AM

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QUOTE(Desprado @ Oct 15 2013, 09:09 AM)
that is why AMD paid 8 million to DICE to  use Mantle upon developer request.If it was developer request than why Amd is paying because it just rubbish and marketing nothing more.Even John Carmack  the creator of Linux and Doom game has mantle and Nvidia OpenGL has no difference but both cannot be used.
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AMD paid DICE is because of the exclusive bundle and optimization. The deal also include the exclusive rights to use Battlefield to promote Mantle API. This is the same as Nvidia paid 5million Ubisoft to get their game optimize for Nvidia card.

Mantle is not rubbish, u obviously have poor understanding on software & APIs, how could u relate John Carmark as linux creator, He isnt the creator. Doom use OpenGL, not mantle, Mantle does not exist back then.

OpenGL is a high level API. It is design to run best compatibility across diff GPUs. OpenGL is also initially design for professional graphics.

On performance wise Mantle is going to be more efficient in every area than DirectX/OpenGL.

Ur entire post are wrong totally.
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post Oct 15 2013, 01:36 PM

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QUOTE(goldfries @ Oct 15 2013, 01:00 PM)
dude, you gotta choose your words man.

a board doesn't support it doesn't mean it's bad.

even if it's a bad choice for the person asking, that doesn't mean the board is bad.

get it?
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ok boss next time need to be extra specific. tongue.gif
QUOTE(Desprado @ Oct 15 2013, 12:56 PM)
In Logic what i am about to say will be hated by AMD fanboy but it is a Fact.
Let start No Dev will make Mantle as a first priority because they need to target all gamers.AMD saying they made Mantle on Devs request so where are that Dev and why they are paying so much money to apply that api.If Dev want a low level API so u think they will ask AMD to develop which dont even have a market of GPU and processor.

If dev avoid opengl or dx and starting using AMD API than Dev have to bare a huge loss which i think it will be an idiot if they do it because AMD dont have the majority of GPUs user.It is fact Nvidia has the market stock and they 65% of GPU user.
It cannot be used until AMD pays them in huge amount or else dev will go bankrupt by applying only Mantle.
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Lets dont get into this fanboy thing.

1. I already said AMD pay for exclusive rights for BF4 marketing. Nvidia paid 5million to Ubisoft to do the same. AMD are not forcing DICE to use that API exclusively. Infact that API is co-develop by DICE as well, if u want to develop something u have to put some money on it, there is no such thing as free development cost or DICE putting 100% money to develop that API. Thats where the 8million is part of the deal.
2. Nobody is saying they are completely drop DirectX/OpenGL nor they claim Mantle is their top priority. This story is coming out from ur mouth only. Mantle is an add-on feature that only benefit AMD GPU, it is not an API to completely replace DirectX/OpenGL
3. AMD command 100% share in console market. Games has been develop in console market first then only ported to PC for years already. Next gen consoles are x86+GCN base, so there are a lot of similarity between PS4/Xbox vs a PC with AMD GCN GPU. Developer will highly likely to use this API to develop games that is for PS4/Xbox/PC with GCN GPU, then only add a DirectX/OpenGL support for Nvidia/Intel GPU. It is much easier this way instead of dealing with 3-4 diff APIs across 3 platforms.

In other words DirectX/OpenGL become the extra work for developer who develop Console ported game that use Mantle.


Boldnut
post Oct 15 2013, 08:28 PM

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QUOTE(Desprado @ Oct 15 2013, 02:47 PM)
u still couldnt get it? the thing is Console Games are code to use GCN graphics, When u are close to Metal, u only have a very shallow layer of software. The entire Engine is specially optimized for GCN already. DirectX is a high level API, it has rather restrictive library. Developer have to go back to their engine to rewrite just for DirectX. Thats the Extra work. Why do u think Rockstar do not port over GTA V to PC? because it is not very straight forward thing. DirectX does not make console porting to PC easy. Mantle is easier because it give u the full access of GPU capability like the console did. Microsoft has been sleeping for many years in PC, they are only focus on gaming in Xbox. Gaming in Microsoft eyes is --> Xbox first, PC Windows second.

IMO, it does not make any sense for the developer NOT use mantle.

This post has been edited by Boldnut: Oct 15 2013, 08:39 PM
Boldnut
post Oct 16 2013, 07:01 AM

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QUOTE(ASUSmy @ Oct 16 2013, 02:09 AM)
hrm... i guess it would be great for us to send owikh both the R9 290X and Titan for him to verify it. after all, he's a local guru (non-bias). of course, still need to wait the sample to arrive. sad.gif
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Any clear stock discount for Asus HD7000 series b4 phasing out? Really hope u guys doing that so I can get my second GPU to crossfire @ cheap price tongue.gif

Boldnut
post Oct 21 2013, 04:34 PM

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QUOTE(law1777 @ Oct 21 2013, 02:38 PM)
dun worry this is the pre-order + limited edition so it will have a premium price.. moreover this is the Malaysia price(premium as usual doh.gif )
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RM2799 is already pretty cheap when vs the TITANs. thats is on a BF4 edition + the launch price premium + on Asus.

So I think at some point it will settle around 2K for the basic edition.



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post Oct 21 2013, 07:30 PM

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if u minus all those extra bundle, u can pretty much guess the pricing for Sapphire is somewhere around RM1.8K-2K

not bad for a card that equal or beat TITAN. tongue.gif
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post Oct 22 2013, 10:13 AM

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QUOTE(yhsiau @ Oct 22 2013, 09:02 AM)
When in doubt, never buy the 1st version... The consumers always be the victims of the technology standard... e.g, HDDVD vs bluray..
early adopters always get screwed. Gsync is still new, only 4 providers support it... Those big players like samseng and dell never mention about it.
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they probably trying to figure out how this thing work on all GPUs.

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post Nov 5 2013, 07:09 PM

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AMD has gone mad already..... price soo cheap.... shocking.gif Suddenly almost all Geforce is overpriced now lol

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