QUOTE(mengdez @ Aug 28 2013, 08:20 AM)
Yup. The mog has your stash....Final Fantasy X|V : A Realm Reborn v10
Final Fantasy X|V : A Realm Reborn v10
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Aug 28 2013, 08:26 AM
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Junior Member
433 posts Joined: Jan 2003 |
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Aug 28 2013, 08:55 AM
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Junior Member
44 posts Joined: Nov 2004 |
for me VPN or not i still lag on unifi ><! tried using friends VPN and yea still lag nuts sigh
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Aug 28 2013, 09:00 AM
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Senior Member
935 posts Joined: Sep 2006 |
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Aug 28 2013, 09:01 AM
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Senior Member
935 posts Joined: Sep 2006 |
guys, in Masamune, is the duty finder easy for english only search, or need to put japan too? tired of duty finder many japan
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Aug 28 2013, 09:03 AM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE(bontotalan @ Aug 28 2013, 09:01 AM) guys, in Masamune, is the duty finder easy for english only search, or need to put japan too? tired of duty finder many japan tho they won't reply u in Eng, but most player knew what they had to do |
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Aug 28 2013, 09:06 AM
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Senior Member
935 posts Joined: Sep 2006 |
QUOTE(sai86 @ Aug 28 2013, 09:03 AM) tho they won't reply u in Eng, but most player knew what they had to do yea same here, making me feel that there are 90% J and 10% E... wondering what's the ratio like in Masamune |
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Aug 28 2013, 09:25 AM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(sai86 @ Aug 28 2013, 09:03 AM) tho they won't reply u in Eng, but most player knew what they had to do google-sensei.Just translate and the only thing you need to ever say is: うん! |
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Aug 28 2013, 09:45 AM
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Senior Member
1,561 posts Joined: Feb 2006 From: Penang island |
not sure tonberry ratio of eng and japs...but what i feel is that the entire game is full with english speaking ppl instead of japs...just a feeling haha
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Aug 28 2013, 10:02 AM
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Junior Member
20 posts Joined: Sep 2007 |
I thought duty finder is cross server?
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Aug 28 2013, 10:10 AM
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Senior Member
1,561 posts Joined: Feb 2006 From: Penang island |
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Aug 28 2013, 10:12 AM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
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Aug 28 2013, 10:18 AM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
For those complaining:
QUOTE("danudey") As someone who works in infrastructure/servers/networking/IT/etc. for a company that does large-scale multiplayer games, I might actually be able to. First, not everything scales linearly. Within a given 'world', in the servers that handle people online, you may have one 'server' that can handle 5000 people online at once, but adding a second server may not get you to 10000; two servers together may only be able to handle 9000 people; three servers might only get 12000, four might allow for 14000, and five might support 16000. This can be due to the overhead of managing multiple characters and multiple interactions. If you have two people in one zone, and you're updating their positions every 1 second, you have to send 2 updates every second per person (updating each person with their official location and everyone else's location), so 4 updates total. If you have 4 people (twice the number of people) you have to send 16 updates per second. If you have 8 people, you're sending 64 updates per second (each 8 person getting 8 updates). This is a really simplified example, but it shows how 2+2 can be a lot more than 4. So if you have a case like that, you have the option of spending those 'five servers' on one world to handle 16,000 people, or five worlds to handle 25,000 people. This is why the solution to capacity problems in MMOs is usually to open new worlds, and not just to grow existing ones. Obviously these systems are more complex. A single 'world' is made up of dozens of components (character servers, combat servers, chat servers, instance servers, dispatch servers, login servers, etc.), and each one of these systems could have the same issues, and completely different load profiles and scaling issues. Because 'instance servers' appear to be shared across all worlds, they have to handle the capacity of every single dungeon, instanced fight, etc. for every single NA/EU world concurrently, which means that they scale completely differently than the rest of the worlds. Another problem those servers had was that because no one could create an instance, a lot of people got backed up at the same points; before Sastasha, before Ifrit, before your level 20 class quest, etc., so now instead of having players spreading out across the level curve, you have huge clusters of people catching up to each other like something out of Amazing Race. Then they bring the instance servers back up, and everyone rushes to do their instances. All the Ifrit fights, all the lv5 quests, all the Haukke Manor runs. Now suddenly instead of having instances spread out because levels are spread out, you have a huge proportion of players all trying to get into instances at once, and your load spikes, and now no one can get in. Now it's a completely different problem; instead of being unable to handle the common case of instance requirements, you can't handle the case of a large proportion of people online trying to run an instance, all happening at once. One of the problems with servers is that if your servers are overloaded, it's easy for your monitoring tools to start failing (because the system won't run them because there's too much else going on), and you can have problems logging in. In those cases, you can have servers which hit their capacity in unexpected ways, suddenly, before you have a chance to spot the problem and figure out what's happening. For example, a memory leak that only happens sometimes can take down a server rapidly, and make it extremely difficult to track down because once the server has died you can't log in to debug it. It wouldn't surprise me if some of their downtime was trying to work around those issues while also adding a lot of debugging information so they could track down what exactly was happening on the server and find the source of the problem (instead of just trying to mitigate it). So for that instance issue, it doesn't matter how many servers they add to run instances, if they're still going to have them die off too quickly because there's a software bug they need to fix, or because each server adds less and less capacity because of non-linear scaling. That's just my two cents though. It could be a dozen other reasons. http://www.reddit.com/r/ffxiv/comments/1l7...ged_guide_from/ This post has been edited by ZeratoS: Aug 28 2013, 10:18 AM |
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Aug 28 2013, 10:31 AM
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Junior Member
432 posts Joined: Mar 2007 From: Cheras, Kuala Lumpur |
@ZeratoS
shoji posted a link to their announcement hopefully next week will be smoother than this week |
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Aug 28 2013, 10:50 AM
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Senior Member
935 posts Joined: Sep 2006 |
Today
5PM - 8PM Emergency Maintainance, All Worlds |
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Aug 28 2013, 10:51 AM
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Junior Member
60 posts Joined: Feb 2009 |
QUOTE(bontotalan @ Aug 28 2013, 10:50 AM) damn.... then later 8pm all players will rush in again... ehh is yours correct? Aug. 28, 2013 from 08:00 to 11:00 (GMT) * The completion time may be subject to change. wouldnt it be 4pm to 7pm? This post has been edited by EmperorJoseon: Aug 28 2013, 11:04 AM |
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Aug 28 2013, 10:51 AM
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Junior Member
289 posts Joined: Jul 2008 From: On your lap~ |
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Aug 28 2013, 10:57 AM
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Junior Member
174 posts Joined: Dec 2004 |
QUOTE(ZeratoS @ Aug 28 2013, 10:18 AM) Sweet, now you made me happy I don't work in an IT/Infrastructure line. Sounds like it would be busier than running a full-scale war. |
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Aug 28 2013, 11:00 AM
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Senior Member
2,336 posts Joined: Nov 2007 From: 特別壱参番対ゴミ人間調査隊大将 |
QUOTE(Mitsuki @ Aug 28 2013, 08:55 AM) Tunneling depends on where u tunnel from. Let's say u tunnel to US/Europe and have it tunnel back to malaysia. U'll see it lagging badly.Our connections to NA/EU isnt that good either, due to our bad backbone. Especially tunneling from US/Europe to Japan. If you can get directly Japan VPN, it's definitely be alot better. Since you are routing directly towards Japan. Though it's not cheap for VPN Japan. VPN on the other hand works flawlessly for torrents. Because tm likes to do alot of filtering on p2p. So without filtering, it's running on a speed it's intended to. BolehVPN had most of their server on NA and Europe regions. They do have a hongkong server but.. i think it was removed later on. Most VPN we have in LYN are based on NA and Europe regions. |
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Aug 28 2013, 11:02 AM
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Junior Member
49 posts Joined: Sep 2006 |
Getting PC version though i want trophies for PS3. I dont want to re-do things to get the trophy on ps3 later.. for example do 100 levequests or something .. =/
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Aug 28 2013, 11:07 AM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(CloudDave @ Aug 28 2013, 10:57 AM) Sweet, now you made me happy I don't work in an IT/Infrastructure line. Sounds like it would be busier than running a full-scale war. Tonight will be easier. 8pm maintenance ends which is god-send for all of us @ work And yes, never become the IT guy. Ever. Not fun getting stupid questions on a daily basis. Sometimes I wonder why people don't take the time to just educate themselves a little bit. Especially businessmen. Stupid things like "Fix my sound". The f***, you muted your laptop you idiot! This post has been edited by ZeratoS: Aug 28 2013, 11:09 AM |
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