QUOTE(cowithgun @ Nov 13 2013, 04:24 PM)
It was previously reviewed that there won't be any Monster Power anymore, but replaced with:
Easy, Normal, Hard, Torment, Demonic and Apocalypse
But now, there is a little more info poping up about "Dynamic Difficulties"
http://us.battle.net/d3/en/forum/topic/10490549736#3
Elite may have more affix depending on your hero's level! but as you can see in the post, the naming not the same with info posted in Q&A. and even that naming not the same with graphic in datamine.
With so many things still not set... my take, pre-expansion patch Mar 2014.
Easy, Normal, Hard, Torment, Demonic and Apocalypse? From the above link it says may be gone also?! Easy, Normal, Hard, Torment, Demonic and Apocalypse
But now, there is a little more info poping up about "Dynamic Difficulties"
http://us.battle.net/d3/en/forum/topic/10490549736#3
Elite may have more affix depending on your hero's level! but as you can see in the post, the naming not the same with info posted in Q&A. and even that naming not the same with graphic in datamine.
With so many things still not set... my take, pre-expansion patch Mar 2014.
... As part of that goal, we’re removing the tiered difficulty system (the one that requires you to work your way through Normal, Nightmare, Hell, and Inferno) that exists right now.
We’re replacing it with something that’s more open, and (more importantly) won’t require you to play through the story multiple times if you don’t want to.
So, the Normal > Nightmare > Hell > Inferno progression path is gone.
Instead, starting in the pre-expansion patch, you’ll find that monsters will level up as you do, and they’ll gain additional affixes depending on what level range they’re in.
You’ll be able to influence monster damage, health, and rewards by selecting one of nine new difficulty settings* as well, similar to the way Monster Power works currently.
Nov 13 2013, 04:46 PM

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