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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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Mr.PeeNutt
post Nov 5 2018, 09:04 AM

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QUOTE(FluffyTee @ Nov 1 2018, 03:00 AM)
Mostly personal with correlation from reddit community
My first pair left controller quickly had low battery after 1 hr of usage but still last as long as the right before they really went dead.
The new pair never had full battery indicator but both meter readings are similar.
I read bout the hinge issue and was very careful. The lenovo stock face pad is a sponge and does put pressure on the face at all. Its like wearing a headband. No light leak but.. There is lcd glow in dark games but not a game breaker. (All wmr except samsung's are lcd). This is bcoz humans eyes will auto adjust to what is seen.
Tracking is playable for gross movement. Doing find movement like 3d sculpture or sniping is tough. Some ppl may need an external bt dongle to overcome interferences.
But despite the cons, bug plus to wmr for better resolution and easiest basic setup (u can omit the room setup and start using immediately and walk into the abyss like johny english. Good if u need to demo vr on the go.
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wow 2 AA batteries only last few hours? really battery hog la those wmr controllers. MS should put xbox receiver built on the headset rather than use bluetooth connection.
The Rift touch controller with 1 AA battery can last almost 30 hour. thats why better use custom RF protocol instead of BT hmm.gif
Mr.PeeNutt
post Nov 7 2018, 06:12 PM

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Attached Image

bought this PU leather foam for Rift from Liang..not bad actually for the price compare to VR Cover price.
The only issue is since it used the original face plate(need to remove the sponge foam) instead of custom plate like vr cover it seems to me a bit too tight at first..but after few minute it seems ok la. Less comfort but less sweat on my face for long session game thumbup.gif
Mr.PeeNutt
post Nov 8 2018, 03:46 PM

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QUOTE(zul_sur @ Nov 8 2018, 02:01 PM)
been watching and reading quite a number of review, still cant decide until now. i guess unless i tried side by side, then i wont be able to decide which one is the best. now the only things that i can conclude is either to get the room tracking with vive or simple tracking with rift, although rift now support room tracking with additional sensor.
anybody here has both unit? hows the differences if you compare side by side?
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yup both have prons and cons. The 1 good things about Vive is that its official available here while the Rift need to import so no local warranty

i used 3 sensor on my Rift and got no tracking issue on my 2m x 2.3m play area..unless u have larger than 2.5m² area it should be no problem to track
Attached Image

Ok i add more good things about Rift la :icon_idea.gif
- The new Oculus Home 2.0 software are much polish compare to Steam VR that for me abit mess. Its like comparing IOS and Android
- More AAA games on Oculus store..FB has dumped 500 million to developers to create games on it and 90% games on Steam are compatible with Rift while Vive u'll need 3rd party Revive to play
- Better touch controller. And the replacement cost is much cheaper. Vive single controller would cost you $130 compare to $100 with 2 controller + extra sensor on Rift
- Better free games inside the box (Robo Recall, Dead and Buried & Luckys Tale + creative apps like Quill and Medium)

I've used Vive few times before and few friends of mine that own Vive they seems likes Rift also because of the touch controller. It smaller size and have thumbstick instead of track pad. So grab Oculus Rift from shirley_andy laugh.gif oh btw i bought from Amazon last year and no problem so far after a year using it extensively
Mr.PeeNutt
post Nov 8 2018, 05:05 PM

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QUOTE(zul_sur @ Nov 8 2018, 05:00 PM)
nope, not wearing glass
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than its a Rift for you biggrin.gif

Mr.PeeNutt
post Nov 8 2018, 06:02 PM

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QUOTE(shirley_andy @ Nov 8 2018, 05:40 PM)
just to add, the playarea guide based on the picture attached is on the conservative/safe side.

I've managed to set up playarea of 7' x 7' with just 2 sensor.
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7' is around 2 meter la..yup with a right position of the sensor, 360 room scale still can works wif 2 sensor. But to be safe just add another sensor..they even include extra 5m usb 3.0 extension cable

This post has been edited by Mr.PeeNutt: Nov 8 2018, 06:04 PM
Mr.PeeNutt
post Nov 9 2018, 11:06 AM

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QUOTE(FluffyTee @ Nov 8 2018, 06:19 PM)
Lol i guess im the only Vive user here. Its only fair if i give my point of view.
Take not that I do not have the rift, but i do have the Lenovo explorer (windows mixed reality).

I am please with my Vive, and if given a choice again, i would still buy the vive instead of the rift for several reasons.
- it only requires 1 usb and 1 hdmi port.
  The two tracking light house only need power source and users are free to put it anywhere without worrying of distance to PC. Though recommended to be opposite each other, its not a must to work. But obviously putting it opposite each other gives a better overall coverage(less blind spots).
  The Hmd require a power outlet too.
  (this is unlike the rift which require 4 usb ports to work for room scale (1 hmd, 3 tracking cameras)

-Head tracking for both is the same, but Vive hand presence is far superior than the rift, being able to do actions fast and accurate. Ofcoz if ur not a hardcore VR gamer, u probably wont notice it.
example 1 example 2

-uses SteamVR right out of the box. this is without any 3rd party app that may hog ur PC resources (eg, rift and WMR still needs to run their software background while using steamvr). Also in our demographics, steamvr games are always cheaper than oculus stores, due to steam's regional pricing. (eg, Beat saber is RM39 on steamvr, and $19.99 on oculus store).
Also, steamvr is open to "other download source VR apps"

- Vive hmd(without DAS) is the same weight as the oculus rift now. (Vive hmd is 468 grams, Rift is 470grams)

- Vive can adjust lens to face distance to accommodate for those with glasses. However, quality without glasses are essentially similar for both hmd.

- More accessories (first and 3rd party). Vive offers alot of accessories, such as trackers, guns, etc. 3rd party accessories are also easy and cheaper to find, such as silicon protector for hand controllers, face foam, lens protector.

- Vive is official here now. Warranty is less of an issue.
- Oculus rift is controlled by oculus, just like Apple's strict walled garden. If the company discontinues or neglect the rift, Rifts devices may lock up.

But like all products, there are some cons,
- HTC is infamous of its warranty service. May take months to get a replacement or worst, get charged for repair+transport, or transport(if refuse to repair), or never get back the item if owner refuses to pay transport cost.
- Vive is also infamously known for its horrible track pad rubber dislocation. (both of mine dislocated. i decided to open them up myself and elephant glue them back. no problem since.
- does not come with its own headphone? not sure if this is a cons. Vive does provide earphones in the original box. but if u prefer the headphones, u can purchase them as extra.
- no thumbstick. sad.gif but at least the controllers are ambidextrous?

U can always try the vive in a VR cafe. I have not seen any VR cafe with the rift yet. closest is EXA Global which uses DK2 >.<
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walao so panjang.. guud..gud thumbup.gif

btw curently the Rift have $50 less on Amazon. So can add the extra sensor with less additional cost

Attached Image

for RM2,417 is quite good deal la..can jimat almost RM600 compare to Vive official price . icon_idea.gif
i think if you pay direct in US dollar can jimat more
Mr.PeeNutt
post Nov 9 2018, 03:00 PM

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QUOTE(WingZero @ Nov 9 2018, 11:46 AM)
Waiting for Rift S announcement. if you guys can wait. highly likely to be with the Insight tracking where you no longer need the camera sensor.
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wow thanks for the info..new user can wait for this Rift S..but no official announcement la..can attach to backpack PC without any room scale restriction

QUOTE(Rei7 @ Nov 9 2018, 01:23 PM)
Buy locally Rift is around 2k only. Rather than by at Amazon.
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ye lor got local Rift seller selling below 2k in shopee & lazada..how come bro Liang? laugh.gif
but the one i quote is include the extra sensor..so almost the same la
Mr.PeeNutt
post Nov 12 2018, 09:31 AM

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i dont used VR only for games smile.gif ..here is my quick drawing(not that quick la..almost total 3 hours) of K/DA Akali from the super awesome music video using Oculus Quill
Mr.PeeNutt
post Nov 12 2018, 11:20 PM

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QUOTE(FluffyTee @ Nov 12 2018, 07:35 PM)
hey which app did u use?
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I used the free Oculus Quill..bought Tilt Brush and MasterpieceVR but didn't like tht much 🤔
Mr.PeeNutt
post Nov 12 2018, 11:40 PM

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QUOTE(FluffyTee @ Nov 12 2018, 07:44 PM)
Heard of it. But no estimate date yet.
Its gonna be a while.
But if realy launched, htc vive can bungkus ady. No way Viveport (vive official store) can maintain them. Its a malware and most user uninstall it. Thankfully htc vive isnt an ars3 about forcing ppl to install it, unlike wmr and rift that forces it their users to keep theirs running in background.
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Actually before the Oculus Home 2.0 update, you can start games from Steam VR without running them automatically by set 'run as admin' on the Oculus shortcut. But new feature in home 2.0 let you manually put any third party .exe apps in the menu including import own cover album
Mr.PeeNutt
post Dec 14 2018, 11:34 AM

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QUOTE(hpares @ Dec 10 2018, 09:13 PM)
My rift reach already. I felt it is much clearer than vive, although didnt try same game yet. But very difficult to wear for glasses user. Anyone bought the custom rift glasses before? How much?
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welcome to the club smile.gif share id la..can come visit my home haha. Btw can try download also the Oculus apps on phone..now support Rift, previously only for Gear VR and Go.
Mr.PeeNutt
post Dec 17 2018, 03:47 PM

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totally agree with this guy tongue.gif
Mr.PeeNutt
post Dec 26 2018, 05:35 PM

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old base station and wand still price RM6099 😂 gilaa HTC..haihhh
Mr.PeeNutt
post Jan 1 2019, 08:16 AM

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QUOTE(hpares @ Dec 31 2018, 08:14 AM)
Where can i try pimax 8k?
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from what i know of there is only few hundred unit has been delivered to early backers of the project wink.gif
Mr.PeeNutt
post Jan 9 2019, 03:55 PM

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QUOTE(Rei7 @ Jan 8 2019, 08:01 AM)
user posted image

Vive Cosmos looks nice, hopefully more affordable.

and Vive Pro Eye, with eye tracking.
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quite interested with Cosmos..the controller almost same like the Quest.
From what i know it can connect both on pc and phone by using a single USB-C cable
Mr.PeeNutt
post Jan 10 2019, 12:39 PM

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QUOTE(shirley_andy @ Jan 10 2019, 12:50 AM)
Anyone can advise how to do a quick reset view for steam store games/steamvr?

When running games bought from Oculus store, Oculus has a very handy reset view function accessible from long press option button. It'll instantly reset front facing direction and center area according to where you're facing and standing.

However when running games bought from Steam store through SteamVR, I can't find any option to do this. The native Oculus reset view won't work when steamVR is running on top of Oculus.

The only way I know now is either to take off the HMD and place it on the floor and do recalibration everytime I start/restart SteamVR, or even more tedious is to access advanced setting in SteamVR and adjust play area position.
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what games actually? the only game that i need to reset usually is racing game. I just assign reset view on steering wheel button.
Mr.PeeNutt
post Jan 10 2019, 03:25 PM

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QUOTE(shirley_andy @ Jan 10 2019, 01:26 PM)
all games, thing is, I move around and shift my set up quite frequently cuz I bring my VR and PC around.

So, the direction and center of the play area will not be correct unless I do a full play area set up everytime I set up in a new location.

Good thing is, using Oculus and playing games bought from Oculus store, I don't need to run full play area set up although its recommended, I can just stand in the middle of my new location and press reset view and everything will be alright, its very fast and convenient, can do it wearing the HMD.

But because steam game need to run via SteamVR. This function don't work, and I can't find the equivalent of this function in SteamVR setting. I had to take off the HMD, put it on the floor of my new location, then run recalibration. And if SteamVR crash or need to restart steamvr, I have to do the recalibration thing again.
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ooo ok my VR setup never move since day one so i never encounter this kind of problem sweat.gif

user posted image

have you try this reset seated position function on steamVR setting?
Mr.PeeNutt
post Jan 14 2019, 10:41 AM

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my latest VR painting on Oculus Quill :



one of the main reason i might grab Oculus Quest is Quill will be port on it..now i can paint in VR everywhere icon_idea.gif
Mr.PeeNutt
post Jan 14 2019, 04:12 PM

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QUOTE(Rei7 @ Jan 14 2019, 11:05 AM)
Oh that's really nice  thumbsup.gif
Next time if I get Oculus, I could try this out.

On PSVR there is CoolPaintrVR for this sort of things. I should probably try it out.
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i think tht CoolPaint more like Google Tilt Brush..its more fun arcadey type with a lots of brushes and cool effect.
Sony should give it free bundle with psvr..actually is there any free games/apps bundle with PSVR?

Mr.PeeNutt
post Jan 22 2019, 11:52 AM

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QUOTE(ssxxcool @ Jan 21 2019, 01:29 PM)
Want to watch YouTube/Netflix because they have official support right?
If buy cheap wmr now from Amazon for rm1.5k then few months later got new version rugi liao.
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the only good WMR is samsung odysey+..the rest is meh..lagi rugi weh sweat.gif

for light VR games and watching movies better you just wait for Oculus Quest ..
hopefully shirley_andy will bring it here hehe



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