QUOTE(Azfar90 @ May 13 2013, 11:14 PM)
The game now has weird AI problem to me, even after latest patch..
some residents complained I don't have park nearby when there almost like 5 parks have been placed in the area..Take almost 3 days; in-game time to get rid of that unhappy problem and it greatly affected the rating approval and delayed my Mayor Mansion upgrades..
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Before you ask yourself this question, you must remember how the game mechanics work. I am just throwing out theories here, only you can fully observe what's going on and how it's happening.
Residential buildings will consist of 3 subgroup of residence.
Worker
Shopper
Student
Workers brings back cash for the building.
Shoppers brings back happiness for the building.
Student brings back education for the building.
Workers gets cash from jobs.
Shoppers gets happiness from commercial shops and parks.
Students gets education from school/colleges/university.
Residential buildings needs cash to pay both taxes and for their shoppers to spend.
Now that you know these details, you must remember how the game mechanics work.
The population agent is a stupid one for SimCity 2013. Remember this one thing, and you can start to understand why a lot of the problems that happens happen. Population agents do NOT have any fixed location. They do not have a fix job to go to, neither do they have a fix residence to go to nor do they have a fix school to attend. Why is this so?
It is because of how their programming works:
Get out of house.
Find the nearest available job/shop/school.
Collect resources (money/happiness/education).
Find nearest available resident.
Notice it's find the nearest available, and not "go to job, return to home". It's because they'll just move around finding for one to fill up.
That aside, seems like there are no shoppers who have happiness resource from parks have decided to live in that building. Remember, they will just fill up whatever available empty residential until it's shopper slots are full and move on to the next one. Also, parks has limited entertainment slots at any one moment.
TL;DR
Population agents from the park carrying "park happiness" resources are filling up residential buildings nearer to the park, leaving none for that building further away. Remember, distance from traveling via roads.
This post has been edited by Areas Elysian: May 16 2013, 09:30 AM