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Simulation SimCity v2, Goodbye Mr. Riccitiello

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ysc
post Apr 14 2013, 06:57 PM

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Hi guys, I have not bought this game yet but am considering...

How many players does one region support? Is it 3?
If so, does it mean that I should have 2 other friends to play with? I really don't want to play alone (even if I get to occupy all those land)

How do you solve the issue of having so much empty land between two rows of buildings?
I see so much empty space in between...

I played beta, are the map sizes tiny like how it was during the 2-day beta?
Is money easily obtained like in beta?

Do you have any save/load options? I'd liek to wreck havoc and load to previous save.
If I dc from the Internet (say 10min), what would happen? Rollback? My Internet these two weeks is horrible.
ysc
post Apr 14 2013, 07:32 PM

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^Currently, what are the major issues?
The next patch notes will only be released when the patch is released right?

This post has been edited by ysc: Apr 14 2013, 07:33 PM
ysc
post Apr 15 2013, 09:25 AM

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QUOTE(Areas Elysian @ Apr 15 2013, 09:06 AM)
Dependent on region size. Up to 16 (Largest region).

You can play on your own or with friends. You set up the region and choose for it to be private or public. Private ones, only those invited can join.
You can't do anything about that. You just need to follow the road building grids to maximise for the space to be filled up.
Same size. Money is really easy.
No save/load. If you DC from the internet and you don't get connected, whatever you do will not be saved. We do not know when the server will save/sync. In other words, it's a gamble.


The game relies on the GlassBox engine for almost everything. The engine is broken as it is, and therefore, making the game broken. Utilities, Emergency Services, Trading, Manufacturing, EVERYTHING relies on it.. and it's broken, does not work... so after a while things just break down due to a lousy system.
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Thanks...

So the best choice would be picking 16 player largest region and building a couple of cities?
I definitely won't have 15 other friends who want to try sim city...

At the current point, is the engine really that broken?
I mean, do stuff just suddenly stop working? I don't get HOW broken it is... Is it playable? Could you progress your city?
Would you recommend someone to buy it now?
ysc
post Apr 15 2013, 10:36 AM

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QUOTE(carbonytte @ Apr 15 2013, 10:04 AM)
no. I prefer the 7-player region as all cities are connected. not all cities are connected in the 16-players region.

also, you don't really need everyone to play. if you've played SC4 before, you'd know this trick. you make your own cities are connect the dot. Actually buying now shouldn't be that bad, as I guess they were actually preparing the bugfix to be released by the time they release the Mac version. Duh...EA
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OMG, 16 player region not connected?
What's the point then?!
ysc
post Apr 15 2013, 10:57 AM

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Isn't international airport considered great works?
ysc
post Apr 16 2013, 01:56 AM

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QUOTE(LittleBro @ Apr 16 2013, 01:11 AM)
Just something that i have made.


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wow, really nice!
ysc
post Apr 21 2013, 02:06 AM

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When you guys start building a city from scratch... Do you guys start using those like Avenue in anticipation for future development when that area becomes a high density zone?

Cos you can't upgrade the roads a lot when the city has been developed right?
ysc
post Apr 21 2013, 11:27 PM

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QUOTE(V12Kompressor @ Apr 21 2013, 01:30 PM)
i start with low density road. I don't put my main buildings (city halls, police station, etc) along that road, instead I put it at the branch of the main road.
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And your branch would be a road with Avenues?

QUOTE(LittleBro @ Apr 21 2013, 06:57 PM)
I use avenue, then dirt road. I don't use guide, i use parks to measure the length so i can squeeze every inch of land. Temporary build small city > mining to earn money. Use money to roughly plan using parks to guide. Start figuring out a 300k pop traffic scenario then build road infrastructure that includes roads, tunnels and bridges. After then only zoning and build services (hope i did not mess up). Temporary city is slowly demolish, and replace by new city. Yup try to anticipate the traffic.
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I don't quite understand...
What do you mean by measuring lengths and using parks to guide? I don't get it at all...
ysc
post Apr 21 2013, 11:53 PM

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QUOTE(V12Kompressor @ Apr 21 2013, 11:41 PM)
nope, low density roads and eventually upgrade to high density road.
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Once the space has been used up, I can't upgrade to a road which has more lanes(width) anymore isn't it?
ysc
post Apr 22 2013, 01:29 AM

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If those were apartments... and I demolish to make way for an avenue in hopes of getting skyscrappers... Wouldn't that have a negative impact somehow?
ysc
post Apr 22 2013, 11:03 AM

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QUOTE(LittleBro @ Apr 22 2013, 05:11 AM)
Nope. Temporary reduction of income (unless you are almost bankrupt). No penalty to happiness. Avenue don't guarantee skyscappers, only happiness. The idea of getting skyscappers on avenue is a bad idea. Avenue are like highways with few intersection. After a lot of restarts, I don't zone buildings on avenue. Cause people will take U-turn, mess up traffic. Although you can build street cars, it will not work on high wealth. I tried 100% avenue city, 50k pop can cry already.

Notice those tiny gaps between buildings? I measure so that i can fit exactly with no empty spaces between. (Road guides not accurate). I also measure like a street will always contain 1 high density residential. All the house must be high density. No small building or medium size. If they grow in a wrong way, like 2 high density when it can fit 3, just groom them into 3 big ones.
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Sorry I did not mention Avenue, I mean the widest road for city driving one. I forgot what the name is...

So how do you measure the length/width? Using parks as mentioned earlier?
Which park do you use? smile.gif
ysc
post Apr 22 2013, 04:18 PM

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ah okay...
also in this game, do you get a full refund if you sell a newly built building within X seconds?
ysc
post Apr 22 2013, 04:43 PM

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oh gosh... so it's just pure demolishing...


ysc
post Apr 22 2013, 11:21 PM

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QUOTE(ifourtos @ Apr 22 2013, 07:45 PM)
Road is Far more better and effective compare avenue.

If you ZONE RCI along Avenue, you should go re-study about the basic of Traffic.

For Avenue to start working, only place High traffic building, important building eg-Fire,Hospital, or Tourist Attraction Spot along Avenue. If you place too many building, RCI aloing Avenue, it actually make it malfunction. Too many exit.

Advance Guide for using Road :

Avenue - Works like PLUS Highway
High Speed, 6 Lane, Street Car Possible.
if they need to switch direction, they need to U-Turn from next exit....
Avenue Cost Too much Space

Road - Flexible, Space Saving.
For RCI Zone, use High Density Road for max advantage,

Seperate Your RC and I Zone, Connect it with Avenue + Street Car

The only traffic you need to solve is, 9am-5pm, mostly between your Utilities and Industrial Zone.
Mix Commercial and Residential Zone.
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Thanks!!

Btw is there a cap/limit on how much money you can have?
ysc
post Apr 23 2013, 06:31 PM

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Hi guys, I'm kinda new...

Is there a way to export my manufactured products by train or boat?
Or must they all use trucks (road)?

I'm in the Processor manufacturing line.

Thx



edit-
Also, when your city is doing well (positive cash flow), do you guys leave it on (afk) running at max speed?
Will there be any risks by doing so? Like major random disasters?

This post has been edited by ysc: Apr 23 2013, 06:32 PM
ysc
post Apr 23 2013, 07:18 PM

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QUOTE(Areas Elysian @ Apr 23 2013, 06:53 PM)
I can only speak from experience. My city's garbage collection is something like 25% and recycle about 50%. Population 350k. I have two landfill with maxed out trucks and two recycling centers with maxed out trucks. Ground/Air pollution not too much of a problem atm. It was previously due to the water contamination, but after slowly clearing it out with tress, it's back to good levels. Only thing producing pollution are manufacturing + power plants. With regards to the inefficiency, I would say it's just the game being badly designed. The maps are so damn freaking small and they expect me to have something like 8 landfills and 4-5 recycling centers? Yeah right..

Traffic jam can cause power plants to fail, which in return will cause utilities to fail,
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Thanks....

How in the world does traffic jam cause power plants to fail? @_@

I have two recycling plants and 99k population...
Why are there still garbage? Shouldn't everything go to recycling already?
I have elementary, high school, college and university btw...

With such a small map how many land fills do they want us to have?!
Currently I'm deleting full landfills and re-creating them since they're free... I'm out of building space =[
ysc
post Apr 23 2013, 09:13 PM

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How do you guys get so high population?
I've been building a lot of high density residences but still with 106k population...
I know it isn't completely optimized like a grid but from the screenshots/videos I see, I'm still very far back in terms of population...
Only 30% of my population is high wealth...

user posted image

user posted image



This post has been edited by ysc: Apr 23 2013, 09:16 PM
ysc
post Apr 23 2013, 09:38 PM

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QUOTE(LittleBro @ Apr 23 2013, 09:18 PM)
10% high wealth is okay not 30% (unstable city, needs constant supervision). High wealth more = less population. I would estimate around 400k if zone all low wealth.
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But low wealth means that they stay in smaller houses, therefore using more land since it is low density...

What should I do next??
Places like my university can't upgrade due to the lack of students =[

QUOTE(carbonytte @ Apr 23 2013, 09:34 PM)
even as they start recycle doesn't mean that garbage goes away. a lot of players were trapped with this.
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I don't understand what you're trying to say...
ysc
post Apr 23 2013, 09:49 PM

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So how do you guys greatly increase the population?
More than half my map is already residential skyscrapers...

All roads are high density and with $$$ parks, with buses on every street and crime/fire/pollution/health is pretty well taken care of

This post has been edited by ysc: Apr 23 2013, 09:51 PM
ysc
post Apr 23 2013, 10:07 PM

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QUOTE(LittleBro @ Apr 23 2013, 10:01 PM)
Skyscrapers = less pop. What you need is Flat housings not Condominium. What you need is low wealth high density (Flats). You are building high wealth high density (Condominum). Remove $$$ parks, put $ parks instead, then you will see your population grow. I know a lot of people like nice tall-tall building but.....

Like pixielot say, you will need your neighbor student to completely upgrade your Uni.
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Thank you !!

I always thought that super tall skyscrapers = can hold more people
Damn !!!!!!!! cry.gif


edit- btw should i downgrade my High density streets to medium?

This post has been edited by ysc: Apr 23 2013, 10:13 PM

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