This warrants a NEW whole version number? Yawns..
Simulation SimCity v2, Goodbye Mr. Riccitiello
Simulation SimCity v2, Goodbye Mr. Riccitiello
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May 23 2013, 09:27 AM
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Senior Member
1,132 posts Joined: Oct 2010 |
This warrants a NEW whole version number? Yawns..
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May 23 2013, 12:48 PM
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Senior Member
860 posts Joined: Nov 2008 |
about time........
QUOTE • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases. |
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May 23 2013, 04:07 PM
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Senior Member
1,132 posts Joined: Oct 2010 |
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May 23 2013, 04:27 PM
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Senior Member
860 posts Joined: Nov 2008 |
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May 24 2013, 12:30 PM
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Senior Member
1,669 posts Joined: Apr 2011 |
Lets see if there is any new bugs for v4 LOL!
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May 25 2013, 08:27 AM
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Senior Member
2,141 posts Joined: Sep 2008 From: Muddy Banks |
Amusement Park launching on May 28th
http://www.simcity.com/en_US/blog/article/...-amusement-park Basically another city specialization. |
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May 25 2013, 03:14 PM
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Senior Member
1,249 posts Joined: Apr 2012 |
Anyone got problem connecting to origin?
Cant login since morning |
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May 25 2013, 03:22 PM
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Newbie
2 posts Joined: Jun 2011 |
yup me too can't login...
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May 26 2013, 12:19 AM
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Senior Member
1,132 posts Joined: Oct 2010 |
Anyone else noticed this? It's easier to dig a level path through the ground now using roads/avenues.. don't have to spend money on parks.. makes making tunnels/sunken roads/avenues much easier now..
The ability to dig into the ground is still working, so that's good. Edit: QUOTE(V12Kompressor @ May 25 2013, 08:27 AM) Amusement Park launching on May 28th Urgh.. I wonder how much is it going to be?http://www.simcity.com/en_US/blog/article/...-amusement-park Basically another city specialization. Also, while on the topic of added contents.. are you able to visit another city which has a content pack that you do not have? This post has been edited by Areas Elysian: May 26 2013, 12:22 AM |
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May 26 2013, 09:43 AM
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Senior Member
2,141 posts Joined: Sep 2008 From: Muddy Banks |
QUOTE(Areas Elysian @ May 26 2013, 12:19 AM) Anyone else noticed this? It's easier to dig a level path through the ground now using roads/avenues.. don't have to spend money on parks.. makes making tunnels/sunken roads/avenues much easier now.. erm... actually I tried levelling using parks, but I cant seem to be able to connect one park with another... my snap points is only along the road... The ability to dig into the ground is still working, so that's good. Edit: Urgh.. I wonder how much is it going to be? Also, while on the topic of added contents.. are you able to visit another city which has a content pack that you do not have? |
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May 26 2013, 10:26 AM
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Senior Member
1,132 posts Joined: Oct 2010 |
QUOTE(V12Kompressor @ May 26 2013, 09:43 AM) erm... actually I tried levelling using parks, but I cant seem to be able to connect one park with another... my snap points is only along the road... You connect the parks with one another using the edit tool. It's like adding modules to your other utility buildings etc. With parks you can add modules too (other parks). |
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May 26 2013, 11:56 AM
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Senior Member
2,141 posts Joined: Sep 2008 From: Muddy Banks |
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May 26 2013, 06:53 PM
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Senior Member
860 posts Joined: Nov 2008 |
Huhu... Prior to 4.0, my casinos were doing 15k/hr, and now they're doing -15k/hr......
Was having tons of high wealth gamblers to <10 after patch 4.0 |
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May 26 2013, 07:27 PM
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Senior Member
2,141 posts Joined: Sep 2008 From: Muddy Banks |
cities crazily congested even at 49k population. =.=
Another 5 days and I am dumping this game for good. |
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May 26 2013, 07:31 PM
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Senior Member
860 posts Joined: Nov 2008 |
QUOTE(V12Kompressor @ May 26 2013, 07:27 PM) cities crazily congested even at 49k population. =.= Hmmm could you snap some screenshots?Another 5 days and I am dumping this game for good. I have 300k population cities congestion... Another 150k one had zero congestion (even at the sole entrance of the city)... |
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May 26 2013, 07:35 PM
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Senior Member
2,141 posts Joined: Sep 2008 From: Muddy Banks |
quit game already.
couldn't bothered with it. -.- |
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May 26 2013, 09:33 PM
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Senior Member
659 posts Joined: Jan 2003 From: PNG / PJ |
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May 26 2013, 09:39 PM
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Senior Member
2,141 posts Joined: Sep 2008 From: Muddy Banks |
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May 26 2013, 09:42 PM
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Senior Member
659 posts Joined: Jan 2003 From: PNG / PJ |
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May 26 2013, 09:44 PM
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Senior Member
1,132 posts Joined: Oct 2010 |
QUOTE(V12Kompressor @ May 26 2013, 09:39 PM) I am still having headache now after brainstorming for 2 hours on building bridges using terrain lifting via parks. Tunnels are the way to go. When I finally design it up, I'll post some screenshots.Tunnels saves space since you can still build over them, only needing space for junctions and going back to the surface. Only thing is, very boring city. Everything is in a grid. Haven't had much time, so still in very early stage. Only April Year 2, but making 2 million daily, health, security, fire, education, all doing well. |
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