QUOTE(The Amateur Working Bee @ Sep 7 2012, 01:00 PM)
naw, nvr had tiem to experiment with other weapons yet, staff not limited to ranged, you can kite players in a sense, but the main thing is keeping focus on objectives, like if u see a theif or ranger, know your limits lol, worst case if i get caught in a fight i cant win, ill just tank and lure them away frm objectives and keep em busy till i die while team capture.
if you are used to daggers you can try, their burst dmg is on par with warrior lol
i just faced one yesterday and it was rape. i recall seeing earth and wind attunement usage
ill prolly try out scepter n focus and DDaggers pvp builds after im done with my PvE stuff, juggling alot things atm lol
haha kk thanks for your input. will try WvW tonite for the 1st time... haha

i oni use staff (water attune) when fighting boss. the heal skill helps during battle
earth and wind eh? yeah got alot of condition on the skills. but im not pro yet at changing attunment while in battle. F1 F2 F3 F4 quite far my fingers too short

lol
Added on September 7, 2012, 2:47 pmQUOTE(M1X @ Sep 7 2012, 01:18 PM)
yea all the time. But when you're playing, really harder to spot the beauty. Until you sit down look at the screenshots, or slow down take a sit on the vista...
After several times of difficulty in dungeons... I start to think, to have different set of gears and weapons for dungeon run to make sure I survive better. Keep getting 1-shotted is no fun.

After all the main priority of dungeon is token. Get it done fast is priority.
So, dungeon gear: vit, toughness, power, dual-dagger for faster response.
General PvE gear: magic find, power, etc... staff or dual-dagger depend on situation.
If only we can modify trait without the huge cost of book

+1

yeah that too and i wish we can swap weapon too... but would that make us OP?
This post has been edited by moomanhang: Sep 7 2012, 02:47 PM