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 Demon Hunter V2, Patch 1.05 - More survivabilities!

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SUS2890
post Oct 31 2012, 06:53 PM

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QUOTE(Lau Pan @ Oct 31 2012, 06:50 PM)
Today n monday....
finding new target ><"
*
Can u teach me how u do it?
shin6619
post Oct 31 2012, 10:34 PM

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finally break 150k dps... biggrin.gif


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SUS2890
post Oct 31 2012, 11:17 PM

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hellfire ring? 56 cc is very high.
shin6619
post Nov 1 2012, 06:19 AM

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QUOTE(2890 @ Oct 31 2012, 11:17 PM)
hellfire ring? 56 cc is very high.
*
No, only change amulet and legacy Nata helm with more cc.. Reach target, now slowly build up EHP and leveling..
SUS2890
post Nov 1 2012, 12:12 PM

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Have you guys tried impale vs über? Boy it kills really quick. Give it a try.

Btw, one of our dear member here found a 2bil manticore yesterday. After that I was so motivated to farm also.

Realize, multishot with suppression fire coupled with acid strike very good for of leveling. Bat companion for regen.

Passively I think TA is a must . Vengeance is very good cuz on low MP u have lots of health gloves. Here I would say archery > steady aim unless u r DW. Cuz we just gonna melt everything by standing in their face.

The route, follow doodleman route, very good n efficient.

P.s: this post was inspired by biatche who found that 2 Bil manticore. And doodleman who shared farming tips.

P.s.s: TRY OUT SOJ FOR UBER FIGHTS. YOU'LL BE SHOCK HOW MUCH DPS YOU CAN GAIN.

This post has been edited by 2890: Nov 1 2012, 02:30 PM
jiidaineko
post Nov 1 2012, 02:41 PM

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QUOTE(2890 @ Nov 1 2012, 12:12 PM)
Have you guys tried impale vs über? Boy it kills really quick. Give it a try.

Btw, one of our dear member here found a 2bil manticore yesterday. After that I was so motivated to farm also.

Realize, multishot with suppression fire coupled with acid strike very good for of leveling. Bat companion for regen.

Passively I think TA is a must . Vengeance is very good cuz on low MP u have lots of health gloves. Here I would say archery > steady aim unless u r DW. Cuz we just gonna melt everything by standing in their face.

The route, follow doodleman route, very good n efficient.

P.s: this post was inspired by biatche who found that 2 Bil manticore. And doodleman who shared farming tips.

P.s.s: TRY OUT SOJ FOR UBER FIGHTS. YOU'LL BE SHOCK HOW MUCH DPS YOU CAN GAIN.
*
TA - tactical advantage?
DW - dual wield?
SOJ - ??

Sorry i dont quite understand these acronyms yet lol. btw impale which rune?

This post has been edited by jiidaineko: Nov 1 2012, 02:42 PM
SUS2890
post Nov 1 2012, 02:48 PM

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YES
YES
STONE OF JORDAN

I'm trying chemical burns now cuz of the 220 percent physical damage bleed over 2 seconds. Will try Grievous Wounds as well.

If u plan to get the SoJ, there are two types worth considering.

- Add X% elemental dmg
- Adds XX discipline (only consider 9 or 10, max is 10)
- Increase damage against elites by X% (only buy SoJ with at least 29 or 30, max is 30)

The above 3 are standard roles. The last roll could be

- Here if u're an impale user, u can go for reduce hatred cost of impale. (5 is max)
OR
- Adds X% damage to hungering arrow/bola shot/entangling shot/grenades.
OR
- ADds X% damage to elemental arrow/strafe/multishot etc etc.

By using a SoJ, on paper i lost around 30k DPS but after putting it through the DPS calculator, i gain a whopping 80k DPS against elites. Elites also includes key wardens and uber bosses.

This post has been edited by 2890: Nov 1 2012, 02:50 PM
MOBAJOBG
post Nov 1 2012, 02:51 PM

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QUOTE(jiidaineko @ Nov 1 2012, 02:41 PM)
TA - tactical advantage?
DW - dual wield?
SOJ - ??

Sorry i dont quite understand these acronyms yet lol. btw impale which rune?
*
SOJ = Stone of Jordan and I'd happened to chance upon a ring with "Increases Damage Against Elites by" 26% and "Increases Critical Hit Chance of Whirlwind by" 7%.

This post has been edited by MOBAJOBG: Nov 1 2012, 02:51 PM
SUS2890
post Nov 1 2012, 02:52 PM

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@jiidaineko

if u need a DPS calculator, i have one in excel format.
jiidaineko
post Nov 1 2012, 03:22 PM

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QUOTE(2890 @ Nov 1 2012, 02:52 PM)
@jiidaineko

if u need a DPS calculator, i have one in excel format.
*
sure thing thanks. i think u can attach in the reply biggrin.gif
SUS2890
post Nov 1 2012, 03:31 PM

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QUOTE(jiidaineko @ Nov 1 2012, 03:22 PM)
sure thing thanks. i think u can attach in the reply biggrin.gif
*
I can't. It says can upload a file with that extension.
shin6619
post Nov 1 2012, 03:36 PM

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Server down now ?
yuhhaur
post Nov 1 2012, 04:52 PM

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QUOTE(shin6619 @ Nov 1 2012, 03:36 PM)
Server down now ?
*
I can leave for home in time. What you say server down shakehead.gif
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Added on November 1, 2012, 4:52 pmhttp://us.battle.net/d3/en/status

manada?

This post has been edited by yuhhaur: Nov 1 2012, 04:52 PM
shin6619
post Nov 1 2012, 05:08 PM

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How I know? I at outside, I can't log in battle net by web so I tot server down..
wKkaY
post Nov 1 2012, 06:04 PM

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QUOTE(2890 @ Nov 1 2012, 02:48 PM)
I'm trying chemical burns now cuz of the 220 percent physical damage bleed over 2 seconds. Will try Grievous Wounds as well.
*
I hear that bleed DoT doesn't stack, so you need to pause between casts to maximize efficiency.
SUS2890
post Nov 1 2012, 06:06 PM

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Yeah, i was discussing this with another fellow DH as well. It wont' stack and won't lengthen as well. I guess GW only then.
trunksku
post Nov 1 2012, 10:51 PM

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Played MP6 with friends this morning for Uber runs. The legendary items dropped rate was good. Total 5 runs and i got 2 legendaries. But my DH cannot solo MP6 yet, luckily got high DPS wizard Rothschild in my party. rclxms.gif
SUS2890
post Nov 2 2012, 11:46 AM

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Been using this wonderful DPS calculator made on an excel sheet.

https://rapidshare.com/files/2238569061/DH%....92%20prot.xlsx

CREDITS GO TO DRETAR#2712 ON THE EU SERVER.

Hopefully simplify high-end gear comparison and making it easier to make fully aware purchase decisions on the AH by knowing the impact on your DPS before making the actual purchase.

Basically it is an Excel spreadsheet with 3 functions.
1) Gear comparison.
2) Specific stat change influence on your build damage.
3) Absorption calculation.

Number 1 is achieved by data input in the green marked areas on the left side for both variants, which should give you the picture of the final stat of the builds and damage difference.
Number 2 can be done via the little table below by typing in changes such as (-100 Dex, + 15% IAS, + 30% crit dmg). The result is the Final DPS change (without sharpshooter maxed).
Number 3 is done be proper entry of gear data to the 3-rd sheet, which allows to see your current mitigation versus various damage types and sources.

Information about the spreadsheet - Read before using:

1) I assume you use a ranged weapon.
2) Sheet is protected so You don't accidentally mess it up. The only cells that You should write up data in order for the sheet to work are marked with a green color.
3) IAS = Increased Attack Speed, for those that are not familiar.
4) The sheet is filled in with some entry data so You can see how it is supposed to look like.
5) Note that the little table below is a simplified model that should rather be used for 1-variable change testing, it will only give approximated data when used for multiple variable changes. It also serves to calculate weights of specific stats, which show the impact of "change of 1" of specific stat to Your DPS. Mind that this table is dependant on the gear figures of Variant 1 only.
6) It is Vital to select from the scroll-down list the appropriate Weapon Type for both Variants since the base weapon speed and the archery passive bonus are derived from the weapon type.
7) The file consists of 4 sheets. The first sheet is devoted to single-wielding style, the second for more accurate weapon min/max dmg calculation, the third to dual-wielding style, the 4th for the purpose of absorption calculation.
8) The spreadsheet might not be 100% precise in cases of weapons with +XX% damage affix, because of the rounding error, since the spreadsheet assumes whole numbers, which might not be the case.
9) The spreadsheet for dual wielding is not 100% accurate (more like 99% from my tests), unfortunately after some investigation I am not aware of the source of the issue. However the range of error is so small it should not impact the decision process.
10) The dodge calculation is an estimate, so it might not be 100% accurate. (But works fine for tested sets of equipment).

FAQ:
Q1) Is there a way to disable sharpshooter, because it inflates the value of Crit DMG and underestimates Crit chance?
A1) There are 2 figures representing Your final DPS: 1) "Final DPS", 2) "Final DPS with sharpshooter maxed". If you are interested in your base dps without the use of sharpshooter passive or without any bonus crit chance from it, refer to the figure in 1). You can also disable it by selecting "NO" to sharpshooter in the passive section.

Q2) How should i input data from gear with for example +13-26 damage from an amulet?
A2) By typing in both 13 in "Bonus MIN DMG" and 26 in "Bonus MAX DMG" in the row devoted to the gear of one of the variants.

Q3) I have input all the data as required but i keep getting "###" instead of the dps, what's wrong?
A3) "###" in Excel means that the column is too narrow to present the figure. Widen it and It'll be fine.

Q4) Where should i input the +X% damage from my weapon?
A4) You should not enter this anywhere, because it is already taken into account in the weapon minimum and maximum damage that you should enter to the spreadsheet.

Q5) Where should i input the + X-Y Damage from my weapon?
A5) You should not enter this anywhere, because it is already taken into account in the weapon minimum and maximum damage that you should enter to the spreadsheet.

Q6) Your spreadsheet says that the crossbow has a base attack speed of 1.1, but my one has 1.23, what should i do?
A6) Your weapon has an attack speed of 1.23 beacuse it has IAS on it. The base weapon speed is still 1.1, but due to the bonus it is enhanced to 1.23. Therefore you should enter the IAS bonus from your weapon to the row of weapon statistics in the AIS column.

Q7) What does "Assume Dodge as damage reduction" mean?
A7) Dodge itself does not reduce the damage taken but gives a chance to completly avoid the damage, but in order to reflect its importance in damage reduction this option has been added. It gives you a chance to simulate how much damage would you take in case of being attacked by an infinitely large amount of attacks dealing infinitely small damage, in which case dodge acts simply as damage reduction instead of chance to avoid damage.

Q8) The spreadsheet does not consider crit chance when i input it with a dot (like 3.5%) What's wrong? - (Rare occurrence)
A8) Try using a comma (like 3,5%). It might occur when using a different software that does not automatically adapt into various regional settings. The spreadsheet has been written using Polish settings in MS Excel where it is accustomed to use (,) as a decimal separator.

Q9) What's the purpose of "Base Monster Damage" and "Monster Hit Damage" in the absorption sheet?
A9) If You are aware of the damage a monster would afflict attacking player with 0 armor and 0 damage reduction (Such information might also be obtainable from some sites or the Bradygames guide) you can input it as "Base Monster Damage" and it will make You see in the appropriate "Monster Hit Damage" cell the actual damage you will receive considering Your damage reduction from armor and resistances - Mind that if You want to check for 1-hit damage, You should turn off the Dodge damage reduction in order to avoid understating the damage redeived.

Q10) My DPS in game does not agree to the sheet, help!
A10) I used to help you out, but due to too many user-made errors i gave that up, instead here's a list of what you can do:
1) Check whether your DEX,Crit dmg, crit chance, attacl speed agree sheet - game (remember some legendaries have IAS bugged)
2) Check whether you've input your weapon properly - selected weapon type
3) Check passives and follower buffs
4) Check all +MIN/MAX dmg bonusses from jewelery
5) If you still have an error, mind that some +MIN/MAX dmg are "bugged" giving a different amount than it says they do, therefore remove those items and check if it agrees, if it doesn't go back to 1), if it does, gradually equip those items until you know whats the issue item.

HOW TO USE +X% ELEMENTAL DMG

I will write here what and where You should enter in order to have DPS calculated properly using an item that gives You +X% Elemental damage.

Example item with +X% Elemental dmg:
http://i.imgur.com/iQm6K.jpg
Example weapon:
http://oi46.tinypic.com/2vjy442.jpg

1) Type in weapon stats:
Select type of weapon : Crossbow
801 in MIN DMG (C9)
1241 in MAX DMG (D9)
Those are the final MIN/MAX dmg dealt by the weapon
Type in other additional stats such as IAS/CRIT DMG in E9 and F9 accordingly.

2) Type in the Elemental damage dealt by the weapon separately
231 as MIN Elemental DMG (C26)
554 as MAX elemental DMG (D26)

3) Type in the +X% Elemental dmg
5% in B26

AGAIN, i did not make this. I'm just sharing with a tool with fellow DH players her that might have problem deciding a purchase on the AH.

Have a nice day.



d3dragonslayer
post Nov 2 2012, 11:55 AM

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wow, good stuff!!
jiidaineko
post Nov 2 2012, 11:56 AM

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QUOTE(2890 @ Nov 2 2012, 11:46 AM)
Been using this wonderful DPS calculator made on an excel sheet.

https://rapidshare.com/files/2238569061/DH%....92%20prot.xlsx

CREDITS GO TO DRETAR#2712 ON THE EU SERVER.
*
nice share ... farking imba spreadsheet! 100% custom to DH wub.gif
was using this myself https://docs.google.com/spreadsheet/ccc?key...QUVOZmRhbDl0YXc good enuf but the one u shared is complete thumbup.gif


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