QUOTE(Cheesenium @ Aug 23 2012, 08:51 AM)
If this is true, there is might be a reason for me to go back, because i will use it to nerf the shit out of the elites.
lmao.Jay Wilson to David Brevik, F*** that loser
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Aug 23 2012, 08:51 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 23 2012, 09:42 AM
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QUOTE(Cheesenium @ Aug 23 2012, 08:51 AM) "Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them." If this is true, there is might be a reason for me to go back, because i will use it to nerf the shit out of the elites. To be honest, i used to respect Jay Wilson a lot, due to his amazing work with Dawn of War and Company of Heroes. Dawn of War was made in a year plus under his leadership with an obsolete engine and much less resource than what he has now at Blizzard. Then, with DoW's success, he made Company of Heroes where it is still the most innovative RTS for me. Subsequently, after hearing that he is making Diablo 3, i was really happy, until i played the final product. It is an ebay simulator, not sure what went wrong there. With the current drama he had with David Bevik, i dont know, did Kotick ruined a once great designer or Wilson is really just better off being a RTS designer? This post has been edited by gaeria84: Aug 23 2012, 09:42 AM |
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Aug 23 2012, 10:18 AM
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WTF man... elites are super easy now.
Now people can derp hurp derp in desecrate + beams and still won't die. |
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Aug 23 2012, 10:36 AM
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3,520 posts Joined: Jan 2003 |
Apology posted lor... shud update the 1st page already. Jay Wilson admits:
http://us.battle.net/d3/en/forum/topic/6398870250#1 QUOTE As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect. What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality. The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner. Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done. Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it. Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can. Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them. The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome. While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better? We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that. Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough. This post has been edited by Davidtcf: Aug 23 2012, 10:37 AM |
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Aug 23 2012, 10:41 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
QUOTE(Davidtcf @ Aug 23 2012, 10:36 AM) Apology posted lor... shud update the 1st page already. Jay Wilson admits: you didnt realized? this thread is about bashing jay and blizzard http://us.battle.net/d3/en/forum/topic/6398870250#1 |
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Aug 23 2012, 10:48 AM
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1,019 posts Joined: Nov 2006 |
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Aug 23 2012, 10:49 AM
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5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Aug 23 2012, 10:58 AM
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1,646 posts Joined: Aug 2010 |
QUOTE(Renekton @ Aug 23 2012, 10:18 AM) WTF man... elites are super easy now. isint that what you guys wanted?Now people can derp hurp derp in desecrate + beams and still won't die. last time when they nerf, ppl say "TO EZ" you guys that couldnt clear inferno asked them to stFU now when they made it ez for u to clear inferno, you guys say this? just stfu and clear your blardy inferno and be grateful ok? man farkin cheapskates |
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Aug 23 2012, 11:05 AM
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248 posts Joined: Aug 2011 |
No matter what apology is made, the damage has been done. Jay Wilson might as well quit. His image already tainted with black dye. Just quit and let other people take over.
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Aug 23 2012, 11:06 AM
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QUOTE(The Amateur Working Bee @ Aug 23 2012, 10:58 AM) isint that what you guys wanted? but but but.... I wanted pre-1.03 difficulty last time when they nerf, ppl say "TO EZ" you guys that couldnt clear inferno asked them to stFU now when they made it ez for u to clear inferno, you guys say this? just stfu and clear your blardy inferno and be grateful ok? man farkin cheapskates |
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Aug 23 2012, 11:08 AM
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3,520 posts Joined: Jan 2003 |
hate also game is already made... just learn to accept it as it gets better.
else go play other games. like the saying goes "u tak suka u keluar.." it's ok for the rest of us... |
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Aug 23 2012, 11:11 AM
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Aug 23 2012, 11:14 AM
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4,852 posts Joined: Aug 2006 |
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Aug 23 2012, 11:15 AM
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837 posts Joined: Mar 2005 |
QUOTE(deathTh3Cannon @ Aug 23 2012, 11:05 AM) No matter what apology is made, the damage has been done. Jay Wilson might as well quit. His image already tainted with black dye. Just quit and let other people take over. ROFL![]() Let's not take it there, reason why this thread was created was because no one created it yet and because you can't really discuss it in official forums without getting deleted/banned. Didn't read the apology post yet. Will go about it later, but since someone already posted it here |
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Aug 24 2012, 09:14 AM
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2,209 posts Joined: Nov 2010 |
QUOTE(gaeria84 @ Aug 23 2012, 11:15 AM) ROFL I think Blizzard PR(public relation) is extremely poor. They cannot handle the criticism from their own customer. I FAIL to see how could people support such dictator company. ![]() Let's not take it there, reason why this thread was created was because no one created it yet and because you can't really discuss it in official forums without getting deleted/banned. Didn't read the apology post yet. Will go about it later, but since someone already posted it here A company should have treated all customer complains in a professional level regardless of what their customer complain. Yet you see the diff approach they went. lol. wanna buy blizzard game? must think over 10 times leh. IMO they look worst than EA now. |
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Aug 24 2012, 09:17 AM
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1,646 posts Joined: Aug 2010 |
QUOTE(Boldnut @ Aug 24 2012, 09:14 AM) I think Blizzard PR(public relation) is extremely poor. They cannot handle the criticism from their own customer. I FAIL to see how could people support such dictator company. last i remembered, Jay Wilson is not the entire Blizz, but he does in a sense represent Blizz, honestly, Blizz hiring that fatass might be their biggest mistake after all *looks at D3, looks at his replies in forum* lolcakesA company should have treated all customer complains in a professional level regardless of what their customer complain. Yet you see the diff approach they went. lol. wanna buy blizzard game? must think over 10 times leh. IMO they look worst than EA now. |
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Aug 24 2012, 09:20 AM
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2,209 posts Joined: Nov 2010 |
QUOTE(The Amateur Working Bee @ Aug 24 2012, 09:17 AM) last i remembered, Jay Wilson is not the entire Blizz, but he does in a sense represent Blizz, honestly, Blizz hiring that fatass might be their biggest mistake after all *looks at D3, looks at his replies in forum* lolcakes I cant judge him since I havent see his reply yet. |
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Aug 24 2012, 09:22 AM
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1,646 posts Joined: Aug 2010 |
QUOTE(Boldnut @ Aug 24 2012, 09:20 AM) I cant judge him since I havent see his reply yet. i rly rly pray, he sticks AWAY from Blizzy's RTS *SC2* i want my HotS to be released well man LAWL |
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Aug 24 2012, 10:02 AM
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1,616 posts Joined: Aug 2010 |
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Aug 24 2012, 10:08 AM
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1,646 posts Joined: Aug 2010 |
QUOTE(Currylaksa @ Aug 24 2012, 10:02 AM) try not to mix up what im trying to say here thou, nvr said it was a bad game overall1. i feel minor changes in 1.0.4 patch, honestly already feel bored, hardcore mode aint rly hardcore anymore. previous achiements feel cheapened. 2. Jay wilson proved himself to be a douche, i think blizz made a mistake hiring him 3. SC2 is currently in good hands, if they throw Jay wilson into SC2 team, ill pray zeus smite that muthafaka. thats bout it lol |
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